Files
wagic/projects/mtg/include/DamagerDamaged.h
techdragon.nguyen@gmail.com e53c16f700 No code change just reformatting of header files.
finishing up my reformatting of the source from November/December following the guidelines that were posted.
some extra things I added:
   * Any empty virtual declarations were kept to one line.  
   * Enums were split up into separate lines to promote uniformity across all headers. ( each header file had a different style for enums)
2011-01-21 18:01:14 +00:00

39 lines
1.1 KiB
C++

#ifndef _DAMAGERDAMAGED_H_
#define _DAMAGERDAMAGED_H_
#include "MTGCardInstance.h"
#include "CardGui.h"
class Player;
struct DamagerDamaged: TransientCardView
{
bool show;
Player * damageSelecter;
vector<Damage> damages;
int damageToDeal;
void addDamage(int damage, DamagerDamaged* source);
int removeDamagesTo(DamagerDamaged* target);
int removeDamagesFrom(DamagerDamaged* source);
void clearDamage();
int sumDamages();
bool hasLethalDamage();
DamagerDamaged(MTGCardInstance* card, float x, float y, bool show, Player* damageSelecter);
DamagerDamaged(MTGCardInstance* card, const Pos& ref, bool show, Player* damageSelecter);
~DamagerDamaged();
void Render(CombatStep mode);
};
typedef DamagerDamaged DefenserDamaged;
struct AttackerDamaged: DamagerDamaged
{
vector<DefenserDamaged*> blockers;
AttackerDamaged(MTGCardInstance* card, float x, float y, bool show, Player* damageSelecter);
AttackerDamaged(MTGCardInstance* card, const Pos& ref, bool show, Player* damageSelecter);
~AttackerDamaged();
};
#endif