47 lines
891 B
C++
47 lines
891 B
C++
#ifndef _GAME_STATE_SHOP_H_
|
|
#define _GAME_STATE_SHOP_H_
|
|
|
|
#include <JGE.h>
|
|
#include "../include/GameState.h"
|
|
#include "../include/SimpleMenu.h"
|
|
#include "../include/ShopItem.h"
|
|
|
|
|
|
#define STATE_BUY 1
|
|
#define STATE_SELL 2
|
|
#define STAGE_SHOP_MENU 3
|
|
#define STAGE_SHOP_SHOP 4
|
|
|
|
class GameStateShop: public GameState, public JGuiListener
|
|
{
|
|
private:
|
|
|
|
ShopItems * shop;
|
|
JLBFont * mFont;
|
|
JQuad * mBg;
|
|
JTexture * bgTexture;
|
|
JQuad * mBack;
|
|
JTexture * backTexture;
|
|
SimpleMenu * menu;
|
|
int mStage;
|
|
char starterBuffer[128], boosterBuffer[128];
|
|
int setId;
|
|
|
|
public:
|
|
GameStateShop(GameApp* parent);
|
|
virtual ~GameStateShop();
|
|
|
|
virtual void Start();
|
|
virtual void End();
|
|
virtual void Create();
|
|
virtual void Destroy();
|
|
virtual void Update(float dt);
|
|
virtual void Render();
|
|
virtual void ButtonPressed(int controllerId, int controlId);
|
|
|
|
};
|
|
|
|
|
|
#endif
|
|
|