Files
wagic/projects/mtg/src/MTGRules.cpp

1928 lines
68 KiB
C++

#include "../include/config.h"
#include "../include/MTGRules.h"
#include "../include/Translate.h"
#include "../include/Subtypes.h"
#include "../include/GameOptions.h"
MTGPutInPlayRule::MTGPutInPlayRule(int _id):MTGAbility(_id, NULL){
aType=MTGAbility::PUT_INTO_PLAY;
}
int MTGPutInPlayRule::isReactingToClick(MTGCardInstance * card, ManaCost * mana){
int cardsinhand = game->players[0]->game->hand->nb_cards;
Player * player = game->currentlyActing();
Player * currentPlayer = game->currentPlayer;
if (!player->game->hand->hasCard(card)) return 0;
if ((game->turn < 1) && (cardsinhand != 0) && (card->hasType("leyline"))
&& game->currentGamePhase == Constants::MTG_PHASE_FIRSTMAIN
&& game->players[0]->game->graveyard->nb_cards == 0
&& game->players[0]->game->exile->nb_cards == 0){
Player * p = game->currentPlayer;
if (card->hasType("leyline")){
MTGCardInstance * copy = player->game->putInZone(card, player->game->hand, player->game->temp);
Spell * spell = NEW Spell(copy);
spell->resolve();
delete spell;}
return 1;}
if (card->hasType("land")){
if (player == currentPlayer && currentPlayer->canPutLandsIntoPlay && (game->currentGamePhase == Constants::MTG_PHASE_FIRSTMAIN || game->currentGamePhase == Constants::MTG_PHASE_SECONDMAIN)){
return 1;
}
}else if ((card->hasType("instant")) || card->has(Constants::FLASH) || (player == currentPlayer && !game->isInterrupting && (game->currentGamePhase == Constants::MTG_PHASE_FIRSTMAIN || game->currentGamePhase == Constants::MTG_PHASE_SECONDMAIN))){
ManaCost * playerMana = player->getManaPool();
ManaCost * cost = card->getManaCost();
ManaCost * alternative = card->getManaCost()->alternative;
ManaCost * BuyBack = card->getManaCost()->BuyBack;
#ifdef WIN32
cost->Dump();
#endif
if(player->castrestrictedspell > 0 && !card->hasType("land")){ return 0;}
if(player->onlyonecast > 0 && player->castcount >= 1){return 0;}
if(player->nospellinstant > 0){return 0;}
if(player->onlyoneinstant > 0){ if(player->castcount >= 1){return 0;}}
if(player->nocreatureinstant > 0 && card->hasType("creature")){return 0;}
if(player->castrestrictedcreature > 0 && card->hasType("creature")){return 0;}
//cost of card.
if (playerMana->canAfford(cost)){
return 1;//play if you can afford too.
}
}
return 0;//dont play if you cant afford it.
}
int MTGPutInPlayRule::reactToClick(MTGCardInstance * card){
if (!isReactingToClick(card)) return 0;
Player * player = game->currentlyActing();
ManaCost * cost = card->getManaCost();
ManaCost * playerMana = player->getManaPool();
//this handles extra cost payments at the moment a card is played.
if (cost->isExtraPaymentSet()){
if (!game->targetListIsSet(card)){
return 0;
}
}else{
cost->setExtraCostsAction(this, card);
game->waitForExtraPayment = cost->extraCosts;
return 0;
}
ManaCost * previousManaPool = NEW ManaCost(player->getManaPool());
int payResult = player->getManaPool()->pay(card->getManaCost());
card->getManaCost()->doPayExtra();
ManaCost * spellCost = previousManaPool->Diff(player->getManaPool());
delete previousManaPool;
if (card->hasType("land")){
MTGCardInstance * copy = player->game->putInZone(card, player->game->hand, player->game->temp);
Spell * spell = NEW Spell(copy);
spell->resolve();
delete spellCost;
delete spell;
player->canPutLandsIntoPlay--;
}else{
Spell * spell = NULL;
MTGCardInstance * copy = player->game->putInZone(card, player->game->hand, player->game->stack);
if (game->targetChooser){
spell = game->mLayers->stackLayer()->addSpell(copy,game->targetChooser, spellCost,payResult,0);
game->targetChooser = NULL;
player->castedspellsthisturn += 1;
if(player->onlyonecast > 0 || player->onlyoneinstant > 0){player->castcount += 1;}
}else{
spell = game->mLayers->stackLayer()->addSpell(copy,NULL, spellCost, payResult,0);
player->castedspellsthisturn += 1;
if(player->onlyonecast > 0 || player->onlyoneinstant > 0){player->castcount += 1;}
}
if(card->has(Constants::STORM)){
int storm = player->castedspellsthisturn;
ManaCost * spellCost = player->getManaPool();
for(int i = storm; i > 1; i--){
spell = game->mLayers->stackLayer()->addSpell(copy,NULL, spellCost, payResult,1);
}
}//end of storm
if(!card->has(Constants::STORM)){
copy->X = spell->computeX(copy);
copy->XX = spell->computeXX(copy);
}
}
return 1;
}
//The Put into play rule is never destroyed
int MTGPutInPlayRule::testDestroy(){
return 0;
}
ostream& MTGPutInPlayRule::toString(ostream& out) const
{
out << "MTGPutInPlayRule ::: (";
return MTGAbility::toString(out) << ")";
}
MTGPutInPlayRule * MTGPutInPlayRule::clone() const{
MTGPutInPlayRule * a = NEW MTGPutInPlayRule(*this);
a->isClone = 1;
return a;
}
//cast from anywhere possible with this??
//Alternative cost rules
//-------------------------------------------------------------------------
//-------------------------------------------------------------------------
//-------------------------------------------------------------------------
//-------------------------------------------------------------------------
//-------------------------------------------------------------------------
MTGAlternativeCostRule::MTGAlternativeCostRule(int _id):MTGAbility(_id, NULL){
aType=MTGAbility::ALTERNATIVE_COST;
}
int MTGAlternativeCostRule::isReactingToClick(MTGCardInstance * card, ManaCost * mana){
int cardsinhand = game->players[0]->game->hand->nb_cards;
Player * player = game->currentlyActing();
Player * currentPlayer = game->currentPlayer;
if (!player->game->hand->hasCard(card)) return 0;
if (!card->getManaCost()->alternative) return 0;
if (card->hasType("land")){
if (player == currentPlayer && currentPlayer->canPutLandsIntoPlay && (game->currentGamePhase == Constants::MTG_PHASE_FIRSTMAIN || game->currentGamePhase == Constants::MTG_PHASE_SECONDMAIN)){
return 1;
}
}else if ((card->hasType("instant")) || card->has(Constants::FLASH) || (player == currentPlayer && !game->isInterrupting && (game->currentGamePhase == Constants::MTG_PHASE_FIRSTMAIN || game->currentGamePhase == Constants::MTG_PHASE_SECONDMAIN))){
ManaCost * playerMana = player->getManaPool();
ManaCost * cost = card->getManaCost();
ManaCost * alternative = card->getManaCost()->alternative;
#ifdef WIN32
cost->Dump();
#endif
if(player->castrestrictedspell > 0 && !card->hasType("land")){ return 0;}
if(player->onlyonecast > 0 && player->castcount >= 1){return 0;}
if(player->nospellinstant > 0){return 0;}
if(player->onlyoneinstant > 0){ if(player->castcount >= 1){return 0;}}
if(player->nocreatureinstant > 0 && card->hasType("creature")){return 0;}
if(player->castrestrictedcreature > 0 && card->hasType("creature")){return 0;}
//cost of card.
if(alternative && playerMana->canAfford(alternative)){
return 1;
}
}
return 0;//dont play if you cant afford it.
}
int MTGAlternativeCostRule::reactToClick(MTGCardInstance * card){
if (!isReactingToClick(card)) return 0;
Player * player = game->currentlyActing();
ManaCost * cost = card->getManaCost();
ManaCost * alternative = card->getManaCost()->alternative;
ManaCost * playerMana = player->getManaPool();
//this handles extra cost payments at the moment a card is played.
if(playerMana->canAfford(alternative)){
if (cost->alternative->isExtraPaymentSet()){
card->paymenttype = 1;
if (!game->targetListIsSet(card)){
return 0;
}
}else{
cost->alternative->setExtraCostsAction(this, card);
game->waitForExtraPayment = cost->alternative->extraCosts;
card->paymenttype = 1;
return 0;
}
}
//------------------------------------------------------------------------
ManaCost * previousManaPool = NEW ManaCost(player->getManaPool());
int payResult = player->getManaPool()->pay(card->getManaCost()->alternative);
card->getManaCost()->alternative->doPayExtra();
payResult = ManaCost::MANA_PAID_WITH_ALTERNATIVE;
//if alternative has a extra payment thats set, this code pays it.the if statement is 100% needed as it would cause a crash on cards that dont have the alternative cost.
if(alternative){
card->getManaCost()->alternative->doPayExtra();
}
//---------------------------------------------------------------------------
ManaCost * spellCost = previousManaPool->Diff(player->getManaPool());
delete previousManaPool;
if (card->hasType("land")){
MTGCardInstance * copy = player->game->putInZone(card, player->game->hand, player->game->temp);
Spell * spell = NEW Spell(copy);
spell->resolve();
delete spellCost;
delete spell;
player->canPutLandsIntoPlay--;
payResult = ManaCost::MANA_PAID_WITH_ALTERNATIVE;
spell = game->mLayers->stackLayer()->addSpell(copy,NULL, spellCost, payResult,1);
}else{
Spell * spell = NULL;
MTGCardInstance * copy = player->game->putInZone(card, player->game->hand, player->game->stack);
if (game->targetChooser){
spell = game->mLayers->stackLayer()->addSpell(copy,game->targetChooser, spellCost,payResult,0);
game->targetChooser = NULL;
player->castedspellsthisturn += 1;
if(player->onlyonecast > 0 || player->onlyoneinstant > 0){player->castcount += 1;}
}else{
spell = game->mLayers->stackLayer()->addSpell(copy,NULL, spellCost, payResult,0);
player->castedspellsthisturn += 1;
if(player->onlyonecast > 0 || player->onlyoneinstant > 0){player->castcount += 1;
}
}
if(card->has(Constants::STORM)){
int storm = player->castedspellsthisturn;
ManaCost * spellCost = player->getManaPool();
for(int i = storm; i > 1; i--){
spell = game->mLayers->stackLayer()->addSpell(copy,NULL, spellCost, payResult,1);
}
}//end of storm
if(!card->has(Constants::STORM)){
copy->X = spell->computeX(copy);
copy->XX = spell->computeXX(copy);
}
}
return 1;
}
//The Put into play rule is never destroyed
int MTGAlternativeCostRule::testDestroy(){
return 0;
}
ostream& MTGAlternativeCostRule::toString(ostream& out) const
{
out << "MTGAlternativeCostRule ::: (";
return MTGAbility::toString(out) << ")";
}
MTGAlternativeCostRule * MTGAlternativeCostRule::clone() const{
MTGAlternativeCostRule * a = NEW MTGAlternativeCostRule(*this);
a->isClone = 1;
return a;
}
//-------------------------------------------------------------------------
//-------------------------------------------------------------------------
//-------------------------------------------------------------------------
//-------------------------------------------------------------------------
//buyback follows its own resolving rules
MTGBuyBackRule::MTGBuyBackRule(int _id):MTGAbility(_id, NULL){
aType=MTGAbility::BUYBACK_COST;
}
int MTGBuyBackRule::isReactingToClick(MTGCardInstance * card, ManaCost * mana){
int cardsinhand = game->players[0]->game->hand->nb_cards;
Player * player = game->currentlyActing();
Player * currentPlayer = game->currentPlayer;
if (!player->game->hand->hasCard(card)) return 0;
if (!card->getManaCost()->BuyBack) return 0;
if (card->hasType("land")){
if (player == currentPlayer && currentPlayer->canPutLandsIntoPlay && (game->currentGamePhase == Constants::MTG_PHASE_FIRSTMAIN || game->currentGamePhase == Constants::MTG_PHASE_SECONDMAIN)){
return 1;
}
}else if ((card->hasType("instant")) || card->has(Constants::FLASH) || (player == currentPlayer && !game->isInterrupting && (game->currentGamePhase == Constants::MTG_PHASE_FIRSTMAIN || game->currentGamePhase == Constants::MTG_PHASE_SECONDMAIN))){
ManaCost * playerMana = player->getManaPool();
ManaCost * cost = card->getManaCost();
ManaCost * BuyBack = card->getManaCost()->BuyBack;
#ifdef WIN32
cost->Dump();
#endif
if(player->castrestrictedspell > 0 && !card->hasType("land")){ return 0;}
if(player->onlyonecast > 0 && player->castcount >= 1){return 0;}
if(player->nospellinstant > 0){return 0;}
if(player->onlyoneinstant > 0){ if(player->castcount >= 1){return 0;}}
if(player->nocreatureinstant > 0 && card->hasType("creature")){return 0;}
if(player->castrestrictedcreature > 0 && card->hasType("creature")){return 0;}
//cost of card.
if(BuyBack && playerMana->canAfford(BuyBack)){
return 1;
}
}
return 0;//dont play if you cant afford it.
}
int MTGBuyBackRule::reactToClick(MTGCardInstance * card){
if (!isReactingToClick(card)) return 0;
Player * player = game->currentlyActing();
ManaCost * cost = card->getManaCost();
ManaCost * BuyBack = card->getManaCost()->BuyBack;
ManaCost * playerMana = player->getManaPool();
//this handles extra cost payments at the moment a card is played.
if(playerMana->canAfford(BuyBack)){
if (cost->BuyBack->isExtraPaymentSet()){
card->paymenttype = 2;
if (!game->targetListIsSet(card)){
return 0;
}
}else{
cost->BuyBack->setExtraCostsAction(this, card);
game->waitForExtraPayment = cost->BuyBack->extraCosts;
card->paymenttype = 2;
return 0;
}
}
//------------------------------------------------------------------------
ManaCost * previousManaPool = NEW ManaCost(player->getManaPool());
int payResult = player->getManaPool()->pay(card->getManaCost()->BuyBack);
card->getManaCost()->doPayExtra();
payResult = ManaCost::MANA_PAID_WITH_BUYBACK;
//if BuyBack has a extra payment thats set, this code pays it.the if statement is 100% needed as it would cause a crash on cards that dont have the BuyBack cost.
if(BuyBack){
card->getManaCost()->BuyBack->doPayExtra();
}
//---------------------------------------------------------------------------
ManaCost * spellCost = previousManaPool->Diff(player->getManaPool());
card->boughtback = 1;
delete previousManaPool;
if (card->hasType("land")){
MTGCardInstance * copy = player->game->putInZone(card, player->game->hand, player->game->temp);
Spell * spell = NEW Spell(copy);
copy->boughtback = 1;
spell->resolve();
delete spellCost;
delete spell;
player->canPutLandsIntoPlay--;
payResult = ManaCost::MANA_PAID_WITH_BUYBACK;
spell = game->mLayers->stackLayer()->addSpell(copy,NULL, spellCost, payResult,1);
}else{
Spell * spell = NULL;
card->boughtback = 1;
MTGCardInstance * copy = player->game->putInZone(card, player->game->hand, player->game->stack);
copy->boughtback = 1;
if (game->targetChooser){
spell = game->mLayers->stackLayer()->addSpell(copy,game->targetChooser, spellCost,payResult,0);
game->targetChooser = NULL;
player->castedspellsthisturn += 1;
if(player->onlyonecast > 0 || player->onlyoneinstant > 0){player->castcount += 1;}
}else{
spell = game->mLayers->stackLayer()->addSpell(copy,NULL, spellCost, payResult,0);
player->castedspellsthisturn += 1;
if(player->onlyonecast > 0 || player->onlyoneinstant > 0){player->castcount += 1;
}
}
if(card->has(Constants::STORM)){
int storm = player->castedspellsthisturn;
ManaCost * spellCost = player->getManaPool();
for(int i = storm; i > 1; i--){
spell = game->mLayers->stackLayer()->addSpell(copy,NULL, spellCost, payResult,1);
}
}//end of storm
if(!card->has(Constants::STORM)){
copy->X = spell->computeX(copy);
copy->XX = spell->computeXX(copy);
}
}
return 1;
}
//The Put into play rule is never destroyed
int MTGBuyBackRule::testDestroy(){
return 0;
}
ostream& MTGBuyBackRule::toString(ostream& out) const
{
out << "MTGBuyBackRule ::: (";
return MTGAbility::toString(out) << ")";
}
MTGBuyBackRule * MTGBuyBackRule::clone() const{
MTGBuyBackRule * a = NEW MTGBuyBackRule(*this);
a->isClone = 1;
return a;
}
//-------------------------------------------------------------------------
//-------------------------------------------------------------------------
//-------------------------------------------------------------------------
//-------------------------------------------------------------------------
//flashback follows its own resolving rules
MTGFlashBackRule::MTGFlashBackRule(int _id):MTGAbility(_id, NULL){
aType=MTGAbility::FLASHBACK_COST;
}
int MTGFlashBackRule::isReactingToClick(MTGCardInstance * card, ManaCost * mana){
int cardsingraveyard = game->players[0]->game->graveyard->nb_cards;
Player * player = game->currentlyActing();
Player * currentPlayer = game->currentPlayer;
if (!player->game->graveyard->hasCard(card)) return 0;
if (!card->getManaCost()->FlashBack) return 0;
if ((card->hasType("instant")) || card->has(Constants::FLASH) || (player == currentPlayer && !game->isInterrupting && (game->currentGamePhase == Constants::MTG_PHASE_FIRSTMAIN || game->currentGamePhase == Constants::MTG_PHASE_SECONDMAIN))){
ManaCost * playerMana = player->getManaPool();
ManaCost * cost = card->getManaCost();
ManaCost * FlashBack = card->getManaCost()->FlashBack;
#ifdef WIN32
cost->Dump();
#endif
if(player->castrestrictedspell > 0 && !card->hasType("land")){ return 0;}
if(player->onlyonecast > 0 && player->castcount >= 1){return 0;}
if(player->nospellinstant > 0){return 0;}
if(player->onlyoneinstant > 0){ if(player->castcount >= 1){return 0;}}
if(player->nocreatureinstant > 0 && card->hasType("creature")){return 0;}
if(player->castrestrictedcreature > 0 && card->hasType("creature")){return 0;}
//cost of card.
if(FlashBack && playerMana->canAfford(FlashBack)){
return 1;
}
}
return 0;//dont play if you cant afford it.
}
int MTGFlashBackRule::reactToClick(MTGCardInstance * card){
if (!isReactingToClick(card)) return 0;
Player * player = game->currentlyActing();
ManaCost * cost = card->getManaCost();
ManaCost * FlashBack = card->getManaCost()->FlashBack;
ManaCost * playerMana = player->getManaPool();
//this handles extra cost payments at the moment a card is played.
if(playerMana->canAfford(FlashBack)){
if (cost->FlashBack->isExtraPaymentSet()){
card->paymenttype = 3;
if (!game->targetListIsSet(card)){
return 0;
}
}else{
cost->FlashBack->setExtraCostsAction(this, card);
game->waitForExtraPayment = cost->FlashBack->extraCosts;
card->paymenttype = 3;
return 0;
}
}
//------------------------------------------------------------------------
ManaCost * previousManaPool = NEW ManaCost(player->getManaPool());
int payResult = player->getManaPool()->pay(card->getManaCost()->FlashBack);
card->getManaCost()->doPayExtra();
payResult = ManaCost::MANA_PAID_WITH_FLASHBACK;
//if flashBack has a extra payment thats set, this code pays it.the if statement is 100% needed as it would cause a crash on cards that dont have the flashBack cost.
if(FlashBack){
card->getManaCost()->FlashBack->doPayExtra();
}
//---------------------------------------------------------------------------
ManaCost * spellCost = previousManaPool->Diff(player->getManaPool());
card->flashedback = 1;
delete previousManaPool;
if (card->hasType("land")){
MTGCardInstance * copy = player->game->putInZone(card, player->game->graveyard, player->game->temp);
Spell * spell = NEW Spell(copy);
copy->flashedback = 1;
spell->resolve();
delete spellCost;
delete spell;
player->canPutLandsIntoPlay--;
payResult = ManaCost::MANA_PAID_WITH_FLASHBACK;
spell = game->mLayers->stackLayer()->addSpell(copy,NULL, spellCost, payResult,1);
}else{
Spell * spell = NULL;
card->flashedback = 1;
MTGCardInstance * copy = player->game->putInZone(card, player->game->graveyard, player->game->stack);
copy->flashedback = 1;
if (game->targetChooser){
spell = game->mLayers->stackLayer()->addSpell(copy,game->targetChooser, spellCost,payResult,0);
game->targetChooser = NULL;
player->castedspellsthisturn += 1;
if(player->onlyonecast > 0 || player->onlyoneinstant > 0){player->castcount += 1;}
}else{
spell = game->mLayers->stackLayer()->addSpell(copy,NULL, spellCost, payResult,0);
player->castedspellsthisturn += 1;
if(player->onlyonecast > 0 || player->onlyoneinstant > 0){player->castcount += 1;
}
}
if(card->has(Constants::STORM)){
int storm = player->castedspellsthisturn;
ManaCost * spellCost = player->getManaPool();
for(int i = storm; i > 1; i--){
spell = game->mLayers->stackLayer()->addSpell(copy,NULL, spellCost, payResult,1);
}
}//end of storm
if(!card->has(Constants::STORM)){
copy->X = spell->computeX(copy);
copy->XX = spell->computeXX(copy);
}
}
return 1;
}
//The Put into play rule is never destroyed
int MTGFlashBackRule::testDestroy(){
return 0;
}
ostream& MTGFlashBackRule::toString(ostream& out) const
{
out << "MTGFlashBackRule ::: (";
return MTGAbility::toString(out) << ")";
}
MTGFlashBackRule * MTGFlashBackRule::clone() const{
MTGFlashBackRule * a = NEW MTGFlashBackRule(*this);
a->isClone = 1;
return a;
}
//-------------------------------------------------------------------------
//-------------------------------------------------------------------------
//-------------------------------------------------------------------------
//-------------------------------------------------------------------------
bool MTGAttackRule::select(Target* t)
{
if (CardView* c = dynamic_cast<CardView*>(t)) {
MTGCardInstance * card = c->getCard();
if (card->canAttack()) return true;
}
return false;
}
bool MTGAttackRule::greyout(Target* t)
{
return true;
}
MTGAttackRule::MTGAttackRule(int _id):MTGAbility(_id,NULL){
aType=MTGAbility::MTG_ATTACK_RULE;
}
int MTGAttackRule::isReactingToClick(MTGCardInstance * card, ManaCost * mana){
if (currentPhase == Constants::MTG_PHASE_COMBATATTACKERS && card->controller() == game->currentPlayer){
if (card->isAttacker()) return 1;
if (card->canAttack()) return 1;
}
return 0;
}
int MTGAttackRule::receiveEvent(WEvent *e){
if (WEventPhaseChange* event = dynamic_cast<WEventPhaseChange*>(e)) {
if (Constants::MTG_PHASE_COMBATATTACKERS == event->from->id) {
Player * p = game->currentPlayer;
MTGGameZone * z = p->game->inPlay;
for (int i= 0; i < z->nb_cards; i++){
MTGCardInstance * card = z->cards[i];
if (!card->isAttacker() && card->has(Constants::MUSTATTACK)) reactToClick(card);
}
return 1;
}
}
return 0;
}
int MTGAttackRule::reactToClick(MTGCardInstance * card){
if (!isReactingToClick(card)) return 0;
//Graphically select the next card that can attack
if(!card->isAttacker()){
CardSelector * cs = game->mLayers->cs;
cs->PushLimitor();
cs->Limit(this,CardSelector::playZone);
cs->CheckUserInput(JGE_BTN_RIGHT);
cs->Limit(NULL,CardSelector::playZone);
cs->PopLimitor();
}
card->toggleAttacker();
return 1;
}
//The Attack rule is never destroyed
int MTGAttackRule::testDestroy(){
return 0;
}
ostream& MTGAttackRule::toString(ostream& out) const
{
out << "MTGAttackRule ::: (";
return MTGAbility::toString(out) << ")";
}
MTGAttackRule * MTGAttackRule::clone() const{
MTGAttackRule * a = NEW MTGAttackRule(*this);
a->isClone = 1;
return a;
}
OtherAbilitiesEventReceiver::OtherAbilitiesEventReceiver(int _id):MTGAbility(_id,NULL){
}
int OtherAbilitiesEventReceiver::receiveEvent(WEvent *e){
if (WEventZoneChange* event = dynamic_cast<WEventZoneChange*>(e)) {
if (event->to && (event->to != event->from)){
GameObserver * g = GameObserver::GetInstance();
for (int i = 0; i < 2; ++i){
if (event->to == g->players[i]->game->inPlay) return 0;
}
AbilityFactory af;
af.magicText(g->mLayers->actionLayer()->getMaxId(), NULL, event->card, 1, 0,event->to);
return 1;
}
}
return 0;
}
int OtherAbilitiesEventReceiver::testDestroy(){
return 0;
}
OtherAbilitiesEventReceiver * OtherAbilitiesEventReceiver::clone() const{
OtherAbilitiesEventReceiver * a = NEW OtherAbilitiesEventReceiver(*this);
a->isClone = 1;
return a;
}
MTGBlockRule::MTGBlockRule(int _id):MTGAbility(_id,NULL){
aType=MTGAbility::MTG_BLOCK_RULE;
}
int MTGBlockRule::isReactingToClick(MTGCardInstance * card, ManaCost * mana){
if (currentPhase == Constants::MTG_PHASE_COMBATBLOCKERS && !game->isInterrupting && card->controller() == game->currentlyActing()){
if (card->canBlock()) return 1;
}
return 0;
}
int MTGBlockRule::reactToClick(MTGCardInstance * card){
if (!isReactingToClick(card)) return 0;
MTGCardInstance * currentOpponent = card->isDefenser();
bool result = false;
int candefend = 0;
while (!result){
currentOpponent = game->currentPlayer->game->inPlay->getNextAttacker(currentOpponent);
#if defined (WIN32) || defined (LINUX)
char buf[4096];
sprintf(buf,"Defenser Toggle %s \n", card->getName().c_str());
OutputDebugString(buf);
#endif
candefend = card->toggleDefenser(currentOpponent);
result = (candefend || currentOpponent == NULL);
}
return 1;
}
//The Block rule is never destroyed
int MTGBlockRule::testDestroy(){
return 0;
}
ostream& MTGBlockRule::toString(ostream& out) const
{
out << "MTGBlockRule ::: (";
return MTGAbility::toString(out) << ")";
}
MTGBlockRule * MTGBlockRule::clone() const{
MTGBlockRule * a = NEW MTGBlockRule(*this);
a->isClone = 1;
return a;
}
//
// Attacker chooses blockers order
//
//
// * Momir
//
int MTGMomirRule::initialized = 0;
vector<int> MTGMomirRule::pool[20];
MTGMomirRule::MTGMomirRule(int _id, MTGAllCards * _collection):MTGAbility(_id, NULL){
collection = _collection;
if (!initialized){
for (size_t i = 0; i < collection->ids.size(); i++){
MTGCard * card = collection->collection[collection->ids[i]];
if (card->data->isCreature()){
int convertedCost = card->data->getManaCost()->getConvertedCost();
if (convertedCost>20) continue;
pool[convertedCost].push_back(card->getMTGId());
}
}
initialized =1;
}
alreadyplayed = 0;
aType=MTGAbility::MOMIR;
textAlpha = 0;
}
int MTGMomirRule::isReactingToClick(MTGCardInstance * card, ManaCost * mana){
if (alreadyplayed) return 0;
Player * player = game->currentlyActing();
Player * currentPlayer = game->currentPlayer;
if (!player->game->hand->hasCard(card)) return 0;
if (player == currentPlayer && !game->isInterrupting && (game->currentGamePhase == Constants::MTG_PHASE_FIRSTMAIN || game->currentGamePhase == Constants::MTG_PHASE_SECONDMAIN)){
return 1;
}
return 0;
}
int MTGMomirRule::reactToClick(MTGCardInstance * card_to_discard){
Player * player = game->currentlyActing();
ManaCost * cost = player->getManaPool();
int converted = cost->getConvertedCost();
int id = genRandomCreatureId(converted);
return reactToClick(card_to_discard, id);
}
int MTGMomirRule::reactToClick(MTGCardInstance * card_to_discard, int cardId){
if (!isReactingToClick(card_to_discard)) return 0;
Player * player = game->currentlyActing();
ManaCost * cost = player->getManaPool();
player->getManaPool()->pay(cost);
MTGCardInstance * card = genCreature(cardId);
player->game->putInZone(card_to_discard, player->game->hand, player->game->graveyard);
player->game->stack->addCard(card);
Spell * spell = NEW Spell(card);
spell->resolve();
spell->source->isToken = 1;
delete spell;
alreadyplayed = 1;
textAlpha = 255;
text = card->name;
return 1;
}
MTGCardInstance * MTGMomirRule::genCreature( int id){
if (!id) return NULL;
Player * p = game->currentlyActing();
MTGCard * card = collection->getCardById(id);
return NEW MTGCardInstance(card,p->game);
}
int MTGMomirRule::genRandomCreatureId(int convertedCost){
if (convertedCost >= 20) convertedCost = 19;
int total_cards = 0;
int i = convertedCost;
while (!total_cards && i >=0){
#ifdef WIN32
char buf[4096];
sprintf(buf,"Converted Cost in momir: %i\n", i);
OutputDebugString(buf);
#endif
total_cards = pool[i].size();
convertedCost = i;
i--;
}
if (!total_cards) return 0;
int start = (WRand() % total_cards);
return pool[convertedCost][start];
}
//The Momir rule is never destroyed
int MTGMomirRule::testDestroy(){
return 0;
}
void MTGMomirRule::Update(float dt){
if (newPhase != currentPhase && newPhase == Constants::MTG_PHASE_UNTAP){
alreadyplayed = 0;
}
if (textAlpha){
textAlpha -= (200*dt);
if (textAlpha <0) textAlpha = 0;
}
MTGAbility::Update(dt);
}
void MTGMomirRule::Render(){
if (!textAlpha) return;
WFont * mFont = resources.GetWFont(Constants::MENU_FONT);
mFont->SetScale(2 - (float)textAlpha/130);
mFont->SetColor(ARGB(textAlpha,255,255,255));
mFont->DrawString(text.c_str(),SCREEN_WIDTH/2,SCREEN_HEIGHT/2,JGETEXT_CENTER);
}
ostream& MTGMomirRule::toString(ostream& out) const
{
out << "MTGMomirRule ::: pool : " << pool << " ; initialized : " << initialized << " ; textAlpha : " << textAlpha << " ; text " << text << " ; alreadyplayed : " << alreadyplayed << " ; collection : " << collection << "(";
return MTGAbility::toString(out) << ")";
}
MTGMomirRule * MTGMomirRule::clone() const{
MTGMomirRule * a = NEW MTGMomirRule(*this);
a->isClone = 1;
return a;
}
//HUDDisplay
int HUDDisplay::testDestroy(){
return 0;
}
void HUDDisplay::Update(float dt){
timestamp += dt;
popdelay +=dt;
if (events.size()){
list<HUDString *>::iterator it = events.begin();
HUDString * hs = *it;
if (popdelay > 1 && timestamp - hs->timestamp > 2){
events.pop_front();
delete hs;
if (events.size()) popdelay = 0;
}
}else{
maxWidth = 0;
}
}
int HUDDisplay::addEvent(string s){
events.push_back(NEW HUDString(s, timestamp));
float width = f->GetStringWidth(s.c_str());
if (width > maxWidth) maxWidth = width;
return 1;
}
int HUDDisplay::receiveEvent(WEvent * event){
WEventZoneChange * ezc = dynamic_cast<WEventZoneChange*>(event);
if (ezc) {
for (int i = 0; i < 2 ; i++){
Player * p = game->players[i];
if (ezc->to == p->game->graveyard ){
char buffer[512];
sprintf(buffer,_("%s goes to graveyard").c_str(), _(ezc->card->getName()).c_str());
string s = buffer;
return addEvent(s);
}
}
}
WEventDamage * ed = dynamic_cast<WEventDamage*>(event);
if (ed) {
char buffer[512];
sprintf(buffer, "%s: %i -> %s", _(ed->damage->source->name).c_str(), ed->damage->damage, _(ed->damage->target->getDisplayName()).c_str());
string s = buffer;
return addEvent(s);
}
return 0;
}
void HUDDisplay::Render(){
if (!options[Options::OSD].number) return;
if (!events.size()) return;
f->SetColor(ARGB(255,255,255,255));
list<HUDString *>::reverse_iterator it;
float x0 = SCREEN_WIDTH-10-maxWidth-10;
float y0 = 20;
float size = events.size() * 16;
JRenderer * r = JRenderer::GetInstance();
r->FillRoundRect(x0,y0,maxWidth + 10,size,5,ARGB(50,0,0,0));
int i = 0;
for (it = events.rbegin(); it !=events.rend(); ++it){
HUDString * hs = *it;
f->DrawString(hs->value.c_str(),x0 + 5, y0 + 16 * i);
i++;
}
}
HUDDisplay::HUDDisplay(int _id):MTGAbility(_id, NULL){
timestamp = 0;
popdelay = 2;
f = resources.GetWFont(Constants::MAIN_FONT);
maxWidth = 0;
}
HUDDisplay::~HUDDisplay(){
list<HUDString *>::iterator it;
for (it = events.begin(); it !=events.end(); ++it){
HUDString * hs = *it;
delete hs;
}
events.clear();
}
HUDDisplay * HUDDisplay::clone() const{
HUDDisplay * a = NEW HUDDisplay(*this);
a->isClone = 1;
return a;
}
/* Persist */
MTGPersistRule::MTGPersistRule(int _id):MTGAbility(_id,NULL){};
int MTGPersistRule::receiveEvent(WEvent * event){
if (event->type == WEvent::CHANGE_ZONE){
WEventZoneChange * e = (WEventZoneChange *) event;
MTGCardInstance * card = e->card->previous;
if (card && card->basicAbilities[Constants::PERSIST] && !card->counters->hasCounter(-1,-1)){
int ok = 0;
for (int i = 0; i < 2 ; i++){
Player * p = game->players[i];
if (e->from == p->game->inPlay) ok = 1;
}
if (!ok) return 0;
for (int i = 0; i < 2 ; i++){
Player * p = game->players[i];
if (e->to == p->game->graveyard){
MTGCardInstance * copy = p->game->putInZone(e->card, p->game->graveyard, e->card->owner->game->stack);
Spell * spell = NEW Spell(copy);
spell->resolve();
spell->source->counters->addCounter(-1,-1);
delete spell;
return 1;
}
}
}
}
return 0;
}
ostream& MTGPersistRule::toString(ostream& out) const
{
out << "MTGPersistRule ::: (";
return MTGAbility::toString(out) << ")";
}
int MTGPersistRule::testDestroy(){return 0;}
MTGPersistRule * MTGPersistRule::clone() const{
MTGPersistRule * a = NEW MTGPersistRule(*this);
a->isClone = 1;
return a;
}
//putting cards with restricting effects inplay
MTGCantCasterstart::MTGCantCasterstart(int _id):MTGAbility(_id,NULL){};
int MTGCantCasterstart::receiveEvent(WEvent * event){
if (event->type == WEvent::CHANGE_ZONE){
WEventZoneChange * e = (WEventZoneChange *) event;
MTGCardInstance * card = e->card->previous;
if(card){
if (card->basicAbilities[Constants::BOTHCANTCAST] || card->basicAbilities[Constants::BOTHNOCREATURE] || card->basicAbilities[Constants::CANTCAST] || card->basicAbilities[Constants::CANTCASTCREATURE] || card->basicAbilities[Constants::CANTCASTTWO] || card->basicAbilities[Constants::ONLYONEBOTH]){
int ok = 0;
for (int i = 0; i < 2 ; i++){
Player * p = game->players[i];
if (e->from == p->game->graveyard || e->from == p->game->hand || e->from == p->game->library || e->from == p->game->exile){ ok = 1;
}
for (int i = 0; i < 2 ; i++){
Player * p = game->players[i];
if (e->to == p->game->inPlay){//this will trigger a check if opponent or player cast the card.
MTGGameZone * z = card->controller()->game->inPlay;
MTGGameZone * y = card->controller()->opponent()->game->inPlay;
int nbcards = z->nb_cards;
int onbcards = y->nb_cards;
//check my battlefield and opponents
for (int j = 0; j < nbcards; ++j){
MTGCardInstance * c = z->cards[j];
if (c->has(Constants::BOTHCANTCAST)){
card->controller()->castrestrictedspell = 1;
card->controller()->opponent()->castrestrictedspell = 1;
}
} //any on other side?
for (int j = 0; j < onbcards; ++j){
MTGCardInstance * c = y->cards[j];
if (c->has(Constants::BOTHCANTCAST)){
card->controller()->castrestrictedspell = 1;
card->controller()->opponent()->castrestrictedspell = 1;
}
}
//maybe one of us is still restricted, lets check...
for (int j = 0; j < nbcards; ++j){
MTGCardInstance * c = z->cards[j];
if (c->has(Constants::CANTCAST)){
card->controller()->castrestrictedspell = 1;
}
} //any on other side?
for (int j = 0; j < onbcards; ++j){
MTGCardInstance * c = y->cards[j];
if (c->has(Constants::CANTCAST)){
card->controller()->opponent()->castrestrictedspell = 1;
}
}
//---how about if we cant cast creatures---
for (int j = 0; j < nbcards; ++j){
MTGCardInstance * c = z->cards[j];
if (c->has(Constants::BOTHNOCREATURE)){
card->controller()->castrestrictedcreature += 1;
card->controller()->opponent()->castrestrictedcreature += 1;
}
}
//maybe opponent has one....
for (int j = 0; j < onbcards; ++j){
MTGCardInstance * c = y->cards[j];
if (c->has(Constants::BOTHNOCREATURE)){
card->controller()->castrestrictedcreature = 1;
card->controller()->opponent()->castrestrictedcreature = 1;
}
}
//---
for (int j = 0; j < nbcards; ++j){
MTGCardInstance * c = z->cards[j];
if (c->has(Constants::CANTCASTCREATURE)){
card->controller()->castrestrictedcreature = 1;
}
}
//maybe opponent has one....
for (int j = 0; j < onbcards; ++j){
MTGCardInstance * c = y->cards[j];
if (c->has(Constants::CANTCASTCREATURE)){
card->controller()->opponent()->castrestrictedcreature = 1;
}
}
//---what if i can only cast 1?
for (int j = 0; j < nbcards; ++j){
MTGCardInstance * c = z->cards[j];
if (c->has(Constants::ONLYONEBOTH)){
card->controller()->onlyonecast = 1;
card->controller()->opponent()->onlyonecast = 1;
}
}
//maybe opponent has one....
for (int j = 0; j < onbcards; ++j){
MTGCardInstance * c = y->cards[j];
if (c->has(Constants::ONLYONEBOTH)){
card->controller()->onlyonecast = 1;
card->controller()->opponent()->onlyonecast = 1;
}
}
//---
for (int j = 0; j < nbcards; ++j){
MTGCardInstance * c = z->cards[j];
if (c->has(Constants::CANTCASTTWO)){
card->controller()->onlyonecast = 1;
}
}
//maybe opponent has one....
for (int j = 0; j < onbcards; ++j){
MTGCardInstance * c = y->cards[j];
if (c->has(Constants::CANTCASTTWO)){
card->controller()->opponent()->onlyonecast = 1;
}
}
//-----if a card with both*restrict* was found then the players are still restricted, if one player is still restricted he stays restricted.
return 1;
}
return 1;
}
return 1;
}
return 1;
}
return 1;
}
return 1;
}
return 1;
}
ostream& MTGCantCasterstart::toString(ostream& out) const
{
out << "MTGCantCasterstart ::: (";
return MTGAbility::toString(out) << ")";
}
int MTGCantCasterstart::testDestroy(){return 0;}
MTGCantCasterstart * MTGCantCasterstart::clone() const{
MTGCantCasterstart * a = NEW MTGCantCasterstart(*this);
a->isClone = 1;
return a;
}
//check if cast resristrictions are lifted when a card leaves play
MTGCantCastercheck::MTGCantCastercheck(int _id):MTGAbility(_id,NULL){};
int MTGCantCastercheck::receiveEvent(WEvent * event){
if (event->type == WEvent::CHANGE_ZONE){
WEventZoneChange * e = (WEventZoneChange *) event;
MTGCardInstance * card = e->card->previous;
if (card && (card->basicAbilities[Constants::BOTHCANTCAST] || card->basicAbilities[Constants::BOTHNOCREATURE] || card->basicAbilities[Constants::CANTCAST] || card->basicAbilities[Constants::CANTCASTCREATURE] || card->basicAbilities[Constants::CANTCASTTWO] || card->basicAbilities[Constants::ONLYONEBOTH])){
int ok = 0;
for (int i = 0; i < 2 ; i++){
Player * p = game->players[i];
if (e->from == p->game->inPlay) ok = 1;
}
if (!ok) return 0;
for (int i = 0; i < 2 ; i++){
Player * p = game->players[i];
if (e->to == p->game->graveyard || e->to == p->game->hand || e->to == p->game->library || e->to == p->game->exile){//if it goes ANYWHERE but inplay.
//check happens----------
//reset restrictions
p->onlyonecast = 0;
p->opponent()->onlyonecast = 0;
p->castrestrictedspell = 0;//0 means no restrictions apply.
p->castrestrictedcreature = 0;
p->opponent()->castrestrictedspell = 0;
p->opponent()->castrestrictedcreature = 0;
/*--------------------------------------------------------------*/
MTGGameZone * z = card->controller()->game->inPlay;
MTGGameZone * y = card->controller()->opponent()->game->inPlay;
int nbcards = z->nb_cards;
int onbcards = y->nb_cards;
//check my battlefield and opponents
for (int j = 0; j < nbcards; ++j){
MTGCardInstance * c = z->cards[j];
if (c->has(Constants::BOTHCANTCAST)){
p->castrestrictedspell = 1;
p->opponent()->castrestrictedspell = 1;
}
} //any on other side?
for (int j = 0; j < onbcards; ++j){
MTGCardInstance * c = y->cards[j];
if (c->has(Constants::BOTHCANTCAST)){
p->castrestrictedspell = 1;
p->opponent()->castrestrictedspell = 1;
}
}
//maybe one of us is still restricted, lets check...
for (int j = 0; j < nbcards; ++j){
MTGCardInstance * c = z->cards[j];
if (c->has(Constants::CANTCAST)){
p->castrestrictedspell = 1;
}
} //any on other side?
for (int j = 0; j < onbcards; ++j){
MTGCardInstance * c = y->cards[j];
if (c->has(Constants::CANTCAST)){
p->opponent()->castrestrictedspell = 1;
}
}
//---how about if we cant cast creatures---
for (int j = 0; j < nbcards; ++j){
MTGCardInstance * c = z->cards[j];
if (c->has(Constants::BOTHNOCREATURE)){
p->castrestrictedcreature = 1;
p->opponent()->castrestrictedcreature = 1;
}
}
//maybe opponent has one....
for (int j = 0; j < onbcards; ++j){
MTGCardInstance * c = y->cards[j];
if (c->has(Constants::BOTHNOCREATURE)){
p->castrestrictedcreature = 1;
p->opponent()->castrestrictedcreature = 1;
}
}
//---
for (int j = 0; j < nbcards; ++j){
MTGCardInstance * c = z->cards[j];
if (c->has(Constants::CANTCASTCREATURE)){
p->castrestrictedcreature = 1;
}
}
//maybe opponent has one....
for (int j = 0; j < onbcards; ++j){
MTGCardInstance * c = y->cards[j];
if (c->has(Constants::CANTCASTCREATURE)){
p->opponent()->castrestrictedcreature = 1;
}
}
//---what if i can only cast 1?
for (int j = 0; j < nbcards; ++j){
MTGCardInstance * c = z->cards[j];
if (c->has(Constants::ONLYONEBOTH)){
p->onlyonecast = 1;
p->opponent()->onlyonecast = 1;
}
}
//maybe opponent has one....
for (int j = 0; j < onbcards; ++j){
MTGCardInstance * c = y->cards[j];
if (c->has(Constants::ONLYONEBOTH)){
p->onlyonecast = 1;
p->opponent()->onlyonecast = 1;
}
}
//---
for (int j = 0; j < nbcards; ++j){
MTGCardInstance * c = z->cards[j];
if (c->has(Constants::CANTCASTTWO)){
p->onlyonecast = 1;
}
}
//maybe opponent has one....
for (int j = 0; j < onbcards; ++j){
MTGCardInstance * c = y->cards[j];
if (c->has(Constants::CANTCASTTWO)){
p->opponent()->onlyonecast = 1;
}
}
//-----if a card with both*restrict* was found then the players are still restricted, if one player is still restricted he stays restricted.
return 1;
}
}
}
}
return 0;
}
ostream& MTGCantCastercheck::toString(ostream& out) const
{
out << "MTGCantCastercheck ::: (";
return MTGAbility::toString(out) << ")";
}
int MTGCantCastercheck::testDestroy(){return 0;}
MTGCantCastercheck * MTGCantCastercheck::clone() const{
MTGCantCastercheck * a = NEW MTGCantCastercheck(*this);
a->isClone = 1;
return a;
}
//the end of this very complex code line.
//unearth rule----------------------------------
//if the card leaves play, exile it instead.
MTGUnearthRule::MTGUnearthRule(int _id):MTGAbility(_id,NULL){};
int MTGUnearthRule::receiveEvent(WEvent * event){
if (event->type == WEvent::CHANGE_ZONE){
WEventZoneChange * e = (WEventZoneChange *) event;
MTGCardInstance * card = e->card->previous;
if (card && card->basicAbilities[Constants::UNEARTH]){
int ok = 0;
for (int i = 0; i < 2 ; i++){
Player * p = game->players[i];
if (e->from == p->game->inPlay) ok = 1;
}
if (!ok) return 0;
for (int i = 0; i < 2 ; i++){
Player * p = game->players[i];
if (e->to == p->game->graveyard || e->to == p->game->hand || e->to == p->game->library){
p->game->putInExile(e->card);
return 1;
}
}
}
}
return 0;
}
ostream& MTGUnearthRule::toString(ostream& out) const
{
out << "MTGUnearthRule ::: (";
return MTGAbility::toString(out) << ")";
}
int MTGUnearthRule::testDestroy(){return 0;}
MTGUnearthRule * MTGUnearthRule::clone() const{
MTGUnearthRule * a = NEW MTGUnearthRule(*this);
a->isClone = 1;
return a;
}
//----------------------------------------------------------------------
//sneakattack rule------------------------------------------------------
//this rule also handles the exile of unearth cards at end of turn.
MTGSneakAttackRule::MTGSneakAttackRule(int _id):MTGAbility(_id,NULL){};
int MTGSneakAttackRule::receiveEvent(WEvent *e){
if (WEventPhaseChange* event = dynamic_cast<WEventPhaseChange*>(e)) {
if (Constants::MTG_PHASE_ENDOFTURN == event->from->id) {
for (int j = 0; j < 2 ; j++){
Player * p = game->players[j];
MTGGameZone * z = p->game->inPlay;
for (int i= 0; i < z->nb_cards; i++){
MTGCardInstance * card = z->cards[i];
if (card->has(Constants::TREASON)) {p->game->putInGraveyard(card);i--;}
if (card->has(Constants::UNEARTH)) {p->game->putInExile(card);i--;}
}
}
}
return 1;
}
return 1;
}
ostream& MTGSneakAttackRule::toString(ostream& out) const
{
out << "MTGSneakAttackRule ::: (";
return MTGAbility::toString(out) << ")";
}
int MTGSneakAttackRule::testDestroy(){return 0;}
MTGSneakAttackRule * MTGSneakAttackRule::clone() const{
MTGSneakAttackRule * a = NEW MTGSneakAttackRule(*this);
a->isClone = 1;
return a;
}
//-------------------------------------------------------------------
//Affinity rule------------------------------------------------------
//this rule is for Affinity cards.
MTGAffinityRule::MTGAffinityRule(int _id):MTGAbility(_id,NULL){};
int MTGAffinityRule::receiveEvent(WEvent * event){
if (event->type == WEvent::CHANGE_ZONE){
WEventZoneChange * e = (WEventZoneChange *) event;
MTGCardInstance * card = e->card->previous;
//when cards with affinity enter you hand from anywhere a redux is applied to them for the artifacts in play.
if(card && card->has(Constants::AFFINITYARTIFACTS)){
int ok = 0;
for (int i = 0; i < 2 ; i++){
Player * p = game->players[i];
if (e->to == p->game->hand) ok = 3;//affinity card enters hand
//---------
if(ok == 3){//enters play from anywhere
if (e->from == p->game->graveyard || e->from == p->game->hand || e->from == p->game->library || e->from == p->game->exile || e->from == p->game->stack || e->from == p->opponent()->game->battlefield || e->from == p->game->temp){
//--redux effect
MTGGameZone * z = card->controller()->game->battlefield;
int nbcards = z->nb_cards;
for (int j = 0; j < nbcards; ++j){
MTGCardInstance * c = z->cards[j];
if (c->hasSubtype("artifact")){
e->card->getManaCost()->remove(0,1);//one less colorless to cast
}
}//--end of redux bracket
}
}
//-------------
}
}//this bracket end first redux artifacts
//----------------------------------------
//the following handles redux of land affinities.
if(card && card->has(Constants::AFFINITYSWAMP)){
int ok = 0;
for (int i = 0; i < 2 ; i++){
Player * p = game->players[i];
if (e->to == p->game->hand) ok = 4;//affinity card enters hand
//---------
if(ok == 4){//enters play from anywhere
if (e->from == p->game->graveyard || e->from == p->game->hand || e->from == p->game->library || e->from == p->game->exile || e->from == p->game->stack || e->from == p->opponent()->game->battlefield || e->from == p->game->temp){
//--redux effect
MTGGameZone * z = card->controller()->game->battlefield;
int nbcards = z->nb_cards;
for (int j = 0; j < nbcards; ++j){
MTGCardInstance * c = z->cards[j];
if (c->hasSubtype("swamp")){
e->card->getManaCost()->remove(0,1);//one less colorless to cast
}
}//--end of redux bracket
}
}
//-------------
}
}//this bracket end first redux swamp
//----------------------------------------
if(card && card->has(Constants::AFFINITYMOUNTAIN)){
int ok = 0;
for (int i = 0; i < 2 ; i++){
Player * p = game->players[i];
if (e->to == p->game->hand) ok = 5;//affinity card enters hand
//---------
if(ok == 5){//enters play from anywhere
if (e->from == p->game->graveyard || e->from == p->game->hand || e->from == p->game->library || e->from == p->game->exile || e->from == p->game->stack || e->from == p->opponent()->game->battlefield || e->from == p->game->temp){
//--redux effect
MTGGameZone * z = card->controller()->game->battlefield;
int nbcards = z->nb_cards;
for (int j = 0; j < nbcards; ++j){
MTGCardInstance * c = z->cards[j];
if (c->hasSubtype("mountain")){
e->card->getManaCost()->remove(0,1);//one less colorless to cast
}
}//--end of redux bracket
}
}
//-------------
}
}//this bracket end first redux mountains
//----------------------------------------
if(card && card->has(Constants::AFFINITYPLAINS)){
int ok = 0;
for (int i = 0; i < 2 ; i++){
Player * p = game->players[i];
if (e->to == p->game->hand) ok = 6;//affinity card enters hand
//---------
if(ok == 6){//enters play from anywhere
if (e->from == p->game->graveyard || e->from == p->game->hand || e->from == p->game->library || e->from == p->game->exile || e->from == p->game->stack || e->from == p->opponent()->game->battlefield || e->from == p->game->temp){
//--redux effect
MTGGameZone * z = card->controller()->game->battlefield;
int nbcards = z->nb_cards;
for (int j = 0; j < nbcards; ++j){
MTGCardInstance * c = z->cards[j];
if (c->hasSubtype("plains")){
e->card->getManaCost()->remove(0,1);//one less colorless to cast
}
}//--end of redux bracket
}
}
//-------------
}
}//this bracket end first redux plains
//----------------------------------------
if(card && card->has(Constants::AFFINITYISLAND)){
int ok = 0;
for (int i = 0; i < 2 ; i++){
Player * p = game->players[i];
if (e->to == p->game->hand) ok = 7;//affinity card enters hand
//---------
if(ok == 7){//enters play from anywhere
if (e->from == p->game->graveyard || e->from == p->game->hand || e->from == p->game->library || e->from == p->game->exile || e->from == p->game->stack || e->from == p->opponent()->game->battlefield || e->from == p->game->temp){
//--redux effect
MTGGameZone * z = card->controller()->game->battlefield;
int nbcards = z->nb_cards;
for (int j = 0; j < nbcards; ++j){
MTGCardInstance * c = z->cards[j];
if (c->hasSubtype("island")){
e->card->getManaCost()->remove(0,1);//one less colorless to cast
}
}//--end of redux bracket
}
}
//-------------
}
}//this bracket end first redux island
//----------------------------------------
if(card && card->has(Constants::AFFINITYFOREST)){
int ok = 0;
for (int i = 0; i < 2 ; i++){
Player * p = game->players[i];
if (e->to == p->game->hand) ok = 8;//affinity card enters hand
//---------
if(ok == 8){//enters play from anywhere
if (e->from == p->game->graveyard || e->from == p->game->hand || e->from == p->game->library || e->from == p->game->exile || e->from == p->game->stack || e->from == p->opponent()->game->battlefield || e->from == p->game->temp){
//--redux effect
MTGGameZone * z = card->controller()->game->battlefield;
int nbcards = z->nb_cards;
for (int j = 0; j < nbcards; ++j){
MTGCardInstance * c = z->cards[j];
if (c->hasSubtype("forest")){
e->card->getManaCost()->remove(0,1);//one less colorless to cast
}
}//--end of redux bracket
}
}
//-------------
}
}//this bracket end first redux forest
//----------------------------------------
if(card && card->has(Constants::AFFINITYGREENCREATURES)){
int ok = 0;
for (int i = 0; i < 2 ; i++){
Player * p = game->players[i];
if (e->to == p->game->hand) ok = 21;//affinity card enters hand
//---------
if(ok == 21){//enters play from anywhere
if (e->from == p->game->graveyard || e->from == p->game->hand || e->from == p->game->library || e->from == p->game->exile || e->from == p->game->stack || e->from == p->opponent()->game->battlefield || e->from == p->game->temp){
//--redux effect
MTGGameZone * z = card->controller()->game->battlefield;
int nbcards = z->nb_cards;
for (int j = 0; j < nbcards; ++j){
MTGCardInstance * c = z->cards[j];
if (c->hasSubtype("creature") && c->hasColor(1)){
e->card->getManaCost()->remove(1,1);//one less colorless to cast
}
}//--end of redux bracket
}
}
//-------------
}
}//this bracket end first redux greencreatures
//----------------------------------------
//section 2, maintaining proper manacost
//---------this section takes care of increasing and reducing cost when artifacts enter or leave play
if (card && card->hasSubtype("artifact")){
int ok = 0;
for (int i = 0; i < 2 ; i++){
Player * p = game->players[i];
if (e->to == p->game->battlefield) ok = 1;//artifact enters play in your battlefield
if (e->to == p->game->graveyard || e->to == p->game->hand || e->to == p->game->library || e->to == p->game->exile || e->to == p->game->stack || e->to == p->opponent()->game->battlefield) ok = 2;//artifact leaves play
//---------above are the triggers "to" markers...
if(ok == 1){//enters play from anywhere
if (e->from == p->game->graveyard || e->from == p->game->hand || e->from == p->game->library || e->from == p->game->exile || e->from == p->game->stack || e->from == p->opponent()->game->battlefield || e->from == p->game->temp){
//--redux effect
MTGGameZone * z = card->controller()->game->hand;
int nbcards = z->nb_cards;
for (int j = 0; j < nbcards; ++j){
MTGCardInstance * c = z->cards[j];
if (c->has(Constants::AFFINITYARTIFACTS)){
c->getManaCost()->remove(0,1);//one less colorless to cast
}
}//--end of redux bracket
}
}
//---------
if(ok == 2){//leave play from your battlefield
if (e->from == p->game->battlefield){
//--
MTGGameZone * z = card->controller()->game->hand;
int nbcards = z->nb_cards;
//check my battlefield and opponents
for (int j = 0; j < nbcards; ++j){
MTGCardInstance * c = z->cards[j];
if (c->has(Constants::AFFINITYARTIFACTS)){
c->getManaCost()->add(0,1);
}
}
//--
}
}
//---------
}
}//this bracket ends check for artifacts
//----------------------------------------
//the following maintains cost other then artifacts
//----swamps
if (card && card->hasSubtype("swamp")){
int ok = 0;
for (int i = 0; i < 2 ; i++){
Player * p = game->players[i];
if (e->to == p->game->battlefield) ok = 9;//swamp enters play in your battlefield
if (e->to == p->game->graveyard || e->to == p->game->hand || e->to == p->game->library || e->to == p->game->exile || e->to == p->game->stack || e->to == p->opponent()->game->battlefield) ok = 10;//artifact leaves play
//---------above are the triggers "to" markers...
if(ok == 9){//enters play from anywhere
if (e->from == p->game->graveyard || e->from == p->game->hand || e->from == p->game->library || e->from == p->game->exile || e->from == p->game->stack || e->from == p->opponent()->game->battlefield || e->from == p->game->temp){
//--redux effect
MTGGameZone * z = card->controller()->game->hand;
int nbcards = z->nb_cards;
for (int j = 0; j < nbcards; ++j){
MTGCardInstance * c = z->cards[j];
if (c->has(Constants::AFFINITYSWAMP)){
c->getManaCost()->remove(0,1);//one less colorless to cast
}
}//--end of redux bracket
}
}
//---------
if(ok == 10){//leave play from your battlefield
if (e->from == p->game->battlefield){
//--
MTGGameZone * z = card->controller()->game->hand;
int nbcards = z->nb_cards;
//check my battlefield and opponents
for (int j = 0; j < nbcards; ++j){
MTGCardInstance * c = z->cards[j];
if (c->has(Constants::AFFINITYSWAMP)){
c->getManaCost()->add(0,1);
}
}
//--
}
}
//---------
}
}//this bracket ends check for swamps
//----------------------------------------
//----mountain
if (card && card->hasSubtype("mountain")){
int ok = 0;
for (int i = 0; i < 2 ; i++){
Player * p = game->players[i];
if (e->to == p->game->battlefield) ok = 11;//moutain enters play in your battlefield
if (e->to == p->game->graveyard || e->to == p->game->hand || e->to == p->game->library || e->to == p->game->exile || e->to == p->game->stack || e->to == p->opponent()->game->battlefield) ok = 12;//artifact leaves play
//---------above are the triggers "to" markers...
if(ok == 11){//enters play from anywhere
if (e->from == p->game->graveyard || e->from == p->game->hand || e->from == p->game->library || e->from == p->game->exile || e->from == p->game->stack || e->from == p->opponent()->game->battlefield || e->from == p->game->temp){
//--redux effect
MTGGameZone * z = card->controller()->game->hand;
int nbcards = z->nb_cards;
for (int j = 0; j < nbcards; ++j){
MTGCardInstance * c = z->cards[j];
if (c->has(Constants::AFFINITYMOUNTAIN)){
c->getManaCost()->remove(0,1);//one less colorless to cast
}
}//--end of redux bracket
}
}
//---------
if(ok == 12){//leave play from your battlefield
if (e->from == p->game->battlefield){
//--
MTGGameZone * z = card->controller()->game->hand;
int nbcards = z->nb_cards;
//check my battlefield and opponents
for (int j = 0; j < nbcards; ++j){
MTGCardInstance * c = z->cards[j];
if (c->has(Constants::AFFINITYMOUNTAIN)){
c->getManaCost()->add(0,1);
}
}
//--
}
}
//---------
}
}//this bracket ends check for mountains
//----------------------------------------
//----plains
if (card && card->hasSubtype("plains")){
int ok = 0;
for (int i = 0; i < 2 ; i++){
Player * p = game->players[i];
if (e->to == p->game->battlefield) ok = 13;//plains enters play in your battlefield
if (e->to == p->game->graveyard || e->to == p->game->hand || e->to == p->game->library || e->to == p->game->exile || e->to == p->game->stack || e->to == p->opponent()->game->battlefield) ok = 14;//artifact leaves play
//---------above are the triggers "to" markers...
if(ok == 13){//enters play from anywhere
if (e->from == p->game->graveyard || e->from == p->game->hand || e->from == p->game->library || e->from == p->game->exile || e->from == p->game->stack || e->from == p->opponent()->game->battlefield || e->from == p->game->temp){
//--redux effect
MTGGameZone * z = card->controller()->game->hand;
int nbcards = z->nb_cards;
for (int j = 0; j < nbcards; ++j){
MTGCardInstance * c = z->cards[j];
if (c->has(Constants::AFFINITYPLAINS)){
c->getManaCost()->remove(0,1);//one less colorless to cast
}
}//--end of redux bracket
}
}
//---------
if(ok == 14){//leave play from your battlefield
if (e->from == p->game->battlefield){
//--
MTGGameZone * z = card->controller()->game->hand;
int nbcards = z->nb_cards;
//check my battlefield and opponents
for (int j = 0; j < nbcards; ++j){
MTGCardInstance * c = z->cards[j];
if (c->has(Constants::AFFINITYPLAINS)){
c->getManaCost()->add(0,1);
}
}
//--
}
}
//---------
}
}//this bracket ends check for plains
//----------------------------------------
//----island
if (card && card->hasSubtype("island")){
int ok = 0;
for (int i = 0; i < 2 ; i++){
Player * p = game->players[i];
if (e->to == p->game->battlefield) ok = 15;//island enters play in your battlefield
if (e->to == p->game->graveyard || e->to == p->game->hand || e->to == p->game->library || e->to == p->game->exile || e->to == p->game->stack || e->to == p->opponent()->game->battlefield) ok = 16;//artifact leaves play
//---------above are the triggers "to" markers...
if(ok == 15){//enters play from anywhere
if (e->from == p->game->graveyard || e->from == p->game->hand || e->from == p->game->library || e->from == p->game->exile || e->from == p->game->stack || e->from == p->opponent()->game->battlefield || e->from == p->game->temp){
//--redux effect
MTGGameZone * z = card->controller()->game->hand;
int nbcards = z->nb_cards;
for (int j = 0; j < nbcards; ++j){
MTGCardInstance * c = z->cards[j];
if (c->has(Constants::AFFINITYISLAND)){
c->getManaCost()->remove(0,1);//one less colorless to cast
}
}//--end of redux bracket
}
}
//---------
if(ok == 16){//leave play from your battlefield
if (e->from == p->game->battlefield){
//--
MTGGameZone * z = card->controller()->game->hand;
int nbcards = z->nb_cards;
//check my battlefield and opponents
for (int j = 0; j < nbcards; ++j){
MTGCardInstance * c = z->cards[j];
if (c->has(Constants::AFFINITYISLAND)){
c->getManaCost()->add(0,1);
}
}
//--
}
}
//---------
}
}//this bracket ends check for islands
//----------------------------------------
//----forest
if (card && card->hasSubtype("forest")){
int ok = 0;
for (int i = 0; i < 2 ; i++){
Player * p = game->players[i];
if (e->to == p->game->battlefield) ok = 17;//island enters play in your battlefield
if (e->to == p->game->graveyard || e->to == p->game->hand || e->to == p->game->library || e->to == p->game->exile || e->to == p->game->stack || e->to == p->opponent()->game->battlefield) ok = 18;//artifact leaves play
//---------above are the triggers "to" markers...
if(ok == 17){//enters play from anywhere
if (e->from == p->game->graveyard || e->from == p->game->hand || e->from == p->game->library || e->from == p->game->exile || e->from == p->game->stack || e->from == p->opponent()->game->battlefield || e->from == p->game->temp){
//--redux effect
MTGGameZone * z = card->controller()->game->hand;
int nbcards = z->nb_cards;
for (int j = 0; j < nbcards; ++j){
MTGCardInstance * c = z->cards[j];
if (c->has(Constants::AFFINITYFOREST)){
c->getManaCost()->remove(0,1);//one less colorless to cast
}
}//--end of redux bracket
}
}
//---------
if(ok == 18){//leave play from your battlefield
if (e->from == p->game->battlefield){
//--
MTGGameZone * z = card->controller()->game->hand;
int nbcards = z->nb_cards;
//check my battlefield and opponents
for (int j = 0; j < nbcards; ++j){
MTGCardInstance * c = z->cards[j];
if (c->has(Constants::AFFINITYFOREST)){
c->getManaCost()->add(0,1);
}
}
//--
}
}
//---------
}
}//this bracket ends check for forest
//----------------------------------------
//----greencreatureaffinity
if (card && card->hasSubtype("creature") && card->hasColor(1)){
int ok = 0;
for (int i = 0; i < 2 ; i++){
Player * p = game->players[i];
if (e->to == p->game->battlefield) ok = 19;//island enters play in your battlefield
if (e->to == p->game->graveyard || e->to == p->game->hand || e->to == p->game->library || e->to == p->game->exile || e->to == p->game->stack || e->to == p->opponent()->game->battlefield) ok = 20;//artifact leaves play
//---------above are the triggers "to" markers...
if(ok == 19){//enters play from anywhere
if (e->from == p->game->graveyard || e->from == p->game->hand || e->from == p->game->library || e->from == p->game->exile || e->from == p->game->stack || e->from == p->opponent()->game->battlefield || e->from == p->game->temp){
//--redux effect
MTGGameZone * z = card->controller()->game->hand;
int nbcards = z->nb_cards;
for (int j = 0; j < nbcards; ++j){
MTGCardInstance * c = z->cards[j];
if (c->has(Constants::AFFINITYGREENCREATURES)){
c->getManaCost()->remove(1,1);//one less colorless to cast
}
}//--end of redux bracket
}
}
//---------
if(ok == 20){//leave play from your battlefield
if (e->from == p->game->battlefield){
//--
MTGGameZone * z = card->controller()->game->hand;
int nbcards = z->nb_cards;
//check my battlefield and opponents
for (int j = 0; j < nbcards; ++j){
MTGCardInstance * c = z->cards[j];
if (c->has(Constants::AFFINITYGREENCREATURES)){
c->getManaCost()->add(1,1);
}
}
//--
}
}
//---------
}
}//this bracket ends check for greencreatures
//----------------------------------------
}
return 0;
}
ostream& MTGAffinityRule::toString(ostream& out) const
{
out << "MTGAffinityRule ::: (";
return MTGAbility::toString(out) << ")";
}
int MTGAffinityRule::testDestroy(){return 0;}
MTGAffinityRule * MTGAffinityRule::clone() const{
MTGAffinityRule * a = NEW MTGAffinityRule(*this);
a->isClone = 1;
return a;
}
//-------------------------------------------------------------------
MTGTokensCleanup::MTGTokensCleanup(int _id):MTGAbility(_id, NULL){}
int MTGTokensCleanup::receiveEvent(WEvent * e){
if (WEventZoneChange* event = dynamic_cast<WEventZoneChange*>(e)){
if (!event->card->isToken) return 0;
if (event->to == game->players[0]->game->inPlay || event->to == game->players[1]->game->inPlay) return 0;
if (event->to == game->players[0]->game->garbage || event->to == game->players[1]->game->garbage) return 0;
list.push_back(event->card);
return 1;
}
return 0;
}
int MTGTokensCleanup::testDestroy(){return 0;}
void MTGTokensCleanup::Update(float dt){
MTGAbility::Update(dt);
for(size_t i= 0; i < list.size(); ++i){
MTGCardInstance * c = list[i];
c->controller()->game->putInZone(c,c->currentZone, c->controller()->game->garbage);
}
list.clear();
}
MTGTokensCleanup * MTGTokensCleanup::clone() const{
MTGTokensCleanup * a = NEW MTGTokensCleanup(*this);
a->isClone = 1;
return a;
}
/* Legend Rule */
MTGLegendRule::MTGLegendRule(int _id):ListMaintainerAbility(_id){};
int MTGLegendRule::canBeInList(MTGCardInstance * card){
if (card->hasType(Subtypes::TYPE_LEGENDARY) && game->isInPlay(card)){
return 1;
}
return 0;
}
int MTGLegendRule::added(MTGCardInstance * card){
map<MTGCardInstance *,bool>::iterator it;
int destroy = 0;
for ( it=cards.begin() ; it != cards.end(); it++ ){
MTGCardInstance * comparison = (*it).first;
if (comparison != card && !(comparison->getName().compare(card->getName()))){
comparison->controller()->game->putInGraveyard(comparison);
destroy = 1;
}
}
if (destroy){
card->owner->game->putInGraveyard(card);
}
return 1;
}
int MTGLegendRule::removed(MTGCardInstance * card){return 0;}
int MTGLegendRule::testDestroy(){return 0;}
ostream& MTGLegendRule::toString(ostream& out) const
{
return out << "MTGLegendRule :::";
}
MTGLegendRule * MTGLegendRule::clone() const{
MTGLegendRule * a = NEW MTGLegendRule(*this);
a->isClone = 1;
return a;
}
/* Lifelink */
MTGLifelinkRule::MTGLifelinkRule(int _id):MTGAbility(_id,NULL){};
int MTGLifelinkRule::receiveEvent(WEvent * event){
if (event->type == WEvent::DAMAGE){
WEventDamage * e = (WEventDamage *) event;
Damage * d = e->damage;
MTGCardInstance * card = d->source;
if (d->damage>0 && card && card->basicAbilities[Constants::LIFELINK]){
card->controller()->life+= d->damage;
return 1;
}
}
return 0;
}
int MTGLifelinkRule::testDestroy(){return 0;}
ostream& MTGLifelinkRule::toString(ostream& out) const
{
out << "MTGLifelinkRule ::: (";
return MTGAbility::toString(out) << ")";
}
MTGLifelinkRule * MTGLifelinkRule::clone() const{
MTGLifelinkRule * a = NEW MTGLifelinkRule(*this);
a->isClone = 1;
return a;
}
/* Deathtouch */
MTGDeathtouchRule::MTGDeathtouchRule(int _id):MTGAbility(_id,NULL){};
int MTGDeathtouchRule::receiveEvent(WEvent * event){
if (event->type == WEvent::DAMAGE){
WEventDamage * e = (WEventDamage *) event;
Damage * d = e->damage;
if (d->damage <= 0) return 0;
MTGCardInstance * card = d->source;
if (!card) return 0;
if (d->target->type_as_damageable != DAMAGEABLE_MTGCARDINSTANCE) return 0;
MTGCardInstance * _target = (MTGCardInstance *) (d->target);
if (card->basicAbilities[Constants::DEATHTOUCH]){
_target->destroy();
return 1;
}
}
return 0;
}
int MTGDeathtouchRule::testDestroy(){return 0;}
MTGDeathtouchRule * MTGDeathtouchRule::clone() const{
MTGDeathtouchRule * a = NEW MTGDeathtouchRule(*this);
a->isClone = 1;
return a;
}