Files
wagic/projects/mtg/include/MTGGameZones.h
jean.chalard c97dd1f260 J :
* Remove ^M's.
* Re-indent automatically.
* Remove whitespace at the end of lines.
2008-11-12 13:45:42 +00:00

99 lines
2.2 KiB
C++

#ifndef _MTGGAMEZONES_H_
#define _MTGGAMEZONES_H_
#include <map>
using std::map;
#include "MTGDeck.h"
#include "MTGCardInstance.h"
#define MTG_MAX_PLAYER_CARDS 100
class MTGAllCards;
class MTGCardInstance;
class Player;
class MTGGameZone {
protected:
Player * owner;
public:
//Both cards and cardsMap contain the cards of a zone. The long term objective is to get rid of the array
MTGCardInstance * cards[MTG_MAX_PLAYER_CARDS];
map<MTGCardInstance *,int> cardsMap;
int nb_cards;
MTGGameZone();
~MTGGameZone();
void shuffle();
virtual MTGCardInstance * draw();
void addCard(MTGCardInstance * card);
void debugPrint();
MTGCardInstance * removeCard(MTGCardInstance * card);
MTGCardInstance * hasCard(MTGCardInstance * card);
void cleanupPhase();
int countByType(const char * value);
int hasType(const char * value);
void setOwner(Player * player);
MTGCardInstance * lastCardDrawn;
};
class MTGLibrary: public MTGGameZone {
public:
// MTGLibrary();
void shuffleTopToBottom(int nbcards);
MTGCardInstance * draw();
};
class MTGGraveyard: public MTGGameZone {
public:
// MTGGraveyard();
};
class MTGHand: public MTGGameZone {
public:
};
class MTGStack: public MTGGameZone {
public:
};
class MTGInPlay: public MTGGameZone {
public:
//MTGInPlay();
void untapAll();
MTGCardInstance * getNextAttacker(MTGCardInstance * previous);
MTGCardInstance * getNextDefenser(MTGCardInstance * previous, MTGCardInstance * attacker);
int nbDefensers( MTGCardInstance * attacker);
int nbPartners(MTGCardInstance * attacker);
};
class MTGPlayerCards {
protected:
void init();
public:
MTGLibrary * library;
MTGGraveyard * graveyard;
MTGHand * hand;
MTGInPlay * inPlay;
MTGStack * stack;
MTGAllCards * collection;
MTGPlayerCards(MTGAllCards * _collection, int * idList, int idListSize);
~MTGPlayerCards();
void initGame(int shuffle = 1, int draw = 1);
void setOwner(Player * player);
void discardRandom(MTGGameZone * from);
void drawFromLibrary();
void showHand();
void putInGraveyard(MTGCardInstance * card);
void putInZone(MTGCardInstance * card, MTGGameZone * from, MTGGameZone * to);
void putInPlay(MTGCardInstance * card);
int isInPlay(MTGCardInstance * card);
};
#endif