555eb5ee02
- the AI can now use activated abilities (stupidly though...) - a few card bugfixes
34 lines
793 B
C++
34 lines
793 B
C++
#include "../include/ActionElement.h"
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#include "../include/MTGCardInstance.h"
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#include "../include/Targetable.h"
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#include "../include/TargetChooser.h"
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ActionElement::ActionElement(int id):JGuiObject(id){
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activeState = INACTIVE;
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modal = 0;
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waitingForAnswer = 0;
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currentPhase = -1;
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newPhase = -1;
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tc = NULL;
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}
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ActionElement::~ActionElement(){
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SAFE_DELETE(tc);
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}
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int ActionElement::getActivity(){
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return activeState;
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}
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int ActionElement::isReactingToTargetClick(Targetable * object){
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if (object && object->typeAsTarget() == TARGET_CARD) return isReactingToClick((MTGCardInstance *)object);
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return 0;
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}
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int ActionElement::reactToTargetClick(Targetable * object){
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if (object->typeAsTarget() == TARGET_CARD) return reactToClick((MTGCardInstance *)object);
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return 0;
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}
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