Files
wagic/projects/mtg/src/GameState.cpp
T

117 lines
3.7 KiB
C++

#include "../include/config.h"
#include "../include/Translate.h"
#include "../include/GameState.h"
#include "../include/Player.h"
#include "../include/SimpleMenu.h"
#include "../include/DeckStats.h"
#include "../include/DeckMetaData.h"
#include <vector>
int GameState::fillDeckMenu(SimpleMenu * _menu, string path, string smallDeckPrefix, Player * statsPlayer){
DeckMetaDataList * metas = DeckMetaDataList::decksMetaData;
int found = 1;
int nbDecks = 0;
_menu->autoTranslate = false;
while (found){
found = 0;
char buffer[512];
char smallDeckName[512];
char deckDesc[512];
sprintf(buffer, "%s/deck%i.txt",path.c_str(),nbDecks+1);
if(DeckMetaData * meta = metas->get(buffer)){
found = 1;
nbDecks++;
sprintf(smallDeckName, "%s_deck%i",smallDeckPrefix.c_str(),nbDecks);
if (statsPlayer){
DeckStats * stats = DeckStats::GetInstance();
stats->load(statsPlayer);
int percentVictories = stats->percentVictories(string(smallDeckName));
string difficulty;
if (percentVictories < 34){
difficulty = "(hard)";
}else if (percentVictories < 67){
difficulty = "";
}else{
difficulty = "(easy)";
}
sprintf(deckDesc, "%s %s",meta->name.c_str(), _(difficulty).c_str());
}else{
sprintf(deckDesc, "%s",meta->name.c_str());
}
deckDesc[16] = 0;
//translate decks desc
Translator * t = Translator::GetInstance();
map<string,string>::iterator it = t->deckValues.find(meta->name);
if (it != t->deckValues.end())
_menu->Add(nbDecks,deckDesc,it->second);
else
_menu->Add(nbDecks,deckDesc,meta->desc);
}
}
return nbDecks;
}
int GameState::fillDeckMenu(vector<int> * deckIdList, SimpleMenu * _menu, string path, string smallDeckPrefix, Player * statsPlayer){
DeckMetaDataList * metas = DeckMetaDataList::decksMetaData;
int found = 1;
int nbDecks = 0;
_menu->autoTranslate = false;
map<string,DeckMetaData> menu;
list<string> deckNameVector;
while (found){
found = 0;
char buffer[512];
char smallDeckName[512];
char deckDesc[512];
sprintf(buffer, "%s/deck%i.txt",path.c_str(),nbDecks+1);
if(DeckMetaData * meta = metas->get(buffer)){
found = 1;
nbDecks++;
sprintf(smallDeckName, "%s_deck%i",smallDeckPrefix.c_str(),nbDecks);
if (statsPlayer){
DeckStats * stats = DeckStats::GetInstance();
stats->load(statsPlayer);
int percentVictories = stats->percentVictories(string(smallDeckName));
string difficulty;
if (percentVictories < 34){
difficulty = "(hard)";
}else if (percentVictories < 67){
difficulty = "";
}else{
difficulty = "(easy)";
}
sprintf(deckDesc, "%s %s",meta->name.c_str(), _(difficulty).c_str());
}else{
sprintf(deckDesc, "%s",meta->name.c_str());
}
deckDesc[16] = 0;
menu[deckDesc] = *meta;
deckNameVector.push_back( deckDesc );
}
}
deckNameVector.sort();
int deckNumber = 1;
deckIdList->clear();
Translator * t = Translator::GetInstance();
map<string,string>::iterator it;
for (list<string>::iterator i = deckNameVector.begin(); i != deckNameVector.end(); i++)
{
string deckName = *i;
DeckMetaData meta = menu[ deckName ];
string deckDescription = meta.desc;
deckIdList->push_back( meta.deckid );
//translate decks desc
it = t->deckValues.find(meta.name);
if (it != t->deckValues.end())
_menu->Add(deckNumber++, deckName.c_str(), it->second);
else
_menu->Add( deckNumber++ ,deckName.c_str(), deckDescription.c_str());
}
return nbDecks;
}