675 lines
21 KiB
C++
675 lines
21 KiB
C++
#include <math.h>
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#include "../include/config.h"
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#include "../include/GameStateMenu.h"
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#include "../include/MenuItem.h"
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#include "../include/GameOptions.h"
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#include "../include/GameApp.h"
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#include "../include/MTGCard.h"
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#include "../include/Translate.h"
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#include "../include/DeckStats.h"
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#include "../include/PlayerData.h"
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#include "../include/utils.h"
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#include "../include/DeckDataWrapper.h"
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static const char* GAME_VERSION = "WTH?! 0.10.0 - by wololo";
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#define DEFAULT_ANGLE_MULTIPLIER 0.4
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#define MAX_ANGLE_MULTIPLIER (3*M_PI)
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#define MIN_ANGLE_MULTIPLIER 0.4
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static const double STEP_ANGLE_MULTIPLIER = 0.0002;
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enum ENUM_MENU_STATE_MAJOR
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{
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MENU_STATE_MAJOR_MAINMENU = 0x01,
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MENU_STATE_MAJOR_SUBMENU = 0x02,
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MENU_STATE_MAJOR_LOADING_MENU = 0x03,
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MENU_STATE_MAJOR_LOADING_CARDS = 0x04,
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MENU_STATE_MAJOR_FIRST_TIME = 0x05,
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MENU_STATE_MAJOR_DUEL = 0x06,
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MENU_STATE_MAJOR_LANG = 0x07,
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MENU_STATE_MAJOR = 0xFF
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};
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enum ENUM_MENU_STATE_MINOR
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{
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MENU_STATE_MINOR_NONE = 0,
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MENU_STATE_MINOR_SUBMENU_CLOSING = 0x100,
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MENU_STATE_MINOR = 0xF00
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};
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enum
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{
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MENUITEM_PLAY,
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MENUITEM_DECKEDITOR,
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MENUITEM_SHOP,
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MENUITEM_OPTIONS,
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MENUITEM_EXIT,
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SUBMENUITEM_1PLAYER,
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SUBMENUITEM_2PLAYER,
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SUBMENUITEM_DEMO,
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SUBMENUITEM_CANCEL,
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SUBMENUITEM_TESTSUITE,
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SUBMENUITEM_MOMIR,
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SUBMENUITEM_CLASSIC,
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SUBMENUITEM_RANDOM1,
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SUBMENUITEM_RANDOM2,
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};
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GameStateMenu::GameStateMenu(GameApp* parent): GameState(parent)
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{
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mGuiController = NULL;
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subMenuController = NULL;
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gameTypeMenu = NULL;
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mSplash = NULL;
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mBg = NULL;
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//bgMusic = NULL;
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timeIndex = 0;
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angleMultiplier = MIN_ANGLE_MULTIPLIER;
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yW = 55;
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mVolume = 0;
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scroller = NULL;
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langChoices = false;
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}
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GameStateMenu::~GameStateMenu() {}
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void GameStateMenu::Create()
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{
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mDip = NULL;
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mGuiController = NULL;
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mReadConf = 0;
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mCurrentSetName[0] = 0;
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//load all the icon images. Menu icons are managed, so we can do this here.
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int n = 0;
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char buf[512];
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for (int i=0;i<5;i++){
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for (int j=0;j<2;j++){
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sprintf(buf,"menuicons%d%d",i,j);
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mIcons[n] = resources.RetrieveQuad("menuicons.png", 2 + i*36, 2 + j*36, 32, 32,buf);
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mIcons[n]->SetHotSpot(16,16);
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n++;
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}
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}
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currentState = MENU_STATE_MAJOR_LOADING_CARDS | MENU_STATE_MINOR_NONE;
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bool langChosen = false;
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string lang = options[Options::LANG].str;
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if (lang.size()){
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lang = "Res/lang/" + lang + ".txt";
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if (fileExists(lang.c_str())) langChosen = true;
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}
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if (!langChosen){
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currentState = MENU_STATE_MAJOR_LANG | MENU_STATE_MINOR_NONE;
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}
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scroller = NEW TextScroller(Constants::MAIN_FONT, SCREEN_WIDTH/2 - 90 , SCREEN_HEIGHT-17,180);
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scrollerSet = 0;
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}
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void GameStateMenu::Destroy()
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{
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SAFE_DELETE(mGuiController);
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SAFE_DELETE(subMenuController);
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SAFE_DELETE(gameTypeMenu);
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resources.Release(bgTexture);
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SAFE_DELETE(scroller);
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}
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void GameStateMenu::Start(){
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JRenderer::GetInstance()->EnableVSync(true);
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subMenuController = NULL;
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SAFE_DELETE(mGuiController);
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if (GameApp::HasMusic && !GameApp::music && options[Options::MUSICVOLUME].number > 0){
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GameApp::music = resources.ssLoadMusic("Track0.mp3");
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JSoundSystem::GetInstance()->PlayMusic(GameApp::music, true);
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}
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if (GameApp::HasMusic && GameApp::music && options[Options::MUSICVOLUME].number == 0){
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JSoundSystem::GetInstance()->StopMusic(GameApp::music);
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SAFE_DELETE(GameApp::music);
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}
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hasChosenGameType = 1;
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if (options[Options::MOMIR_MODE_UNLOCKED].number) hasChosenGameType = 0;
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if (options[Options::RANDOMDECK_MODE_UNLOCKED].number) hasChosenGameType = 0;
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bgTexture = resources.RetrieveTexture("menutitle.png", RETRIEVE_LOCK);
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mBg = resources.RetrieveQuad("menutitle.png", 0, 0, 256, 166); // Create background quad for rendering.
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mBg->SetHotSpot(128,50);
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//How many cards total ?
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PlayerData * playerdata = NEW PlayerData(mParent->collection);
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if(playerdata && !options[Options::ACTIVE_PROFILE].isDefault())
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sprintf(nbcardsStr, _("%s: %i cards (%i)").c_str(), options[Options::ACTIVE_PROFILE].str.c_str(), playerdata->collection->totalCards(), mParent->collection->totalCards());
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else
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sprintf(nbcardsStr, _("Database: %i cards").c_str(), mParent->collection->totalCards());
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SAFE_DELETE(playerdata);
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}
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void GameStateMenu::fillScroller(){
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scroller->Reset();
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char buffer[4096];
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char buff2[512];
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DeckStats * stats = DeckStats::GetInstance();
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int totalGames = 0;
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for (int j=1; j<6; j++){
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sprintf(buffer, "stats/player_deck%i.txt",j);
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string deckstats = options.profileFile(buffer);
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if(fileExists(deckstats.c_str())){
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stats->load(deckstats.c_str());
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int percentVictories = stats->percentVictories();
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sprintf(buff2, _("You have a %i%% victory ratio with Deck%i").c_str(),percentVictories,j);
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scroller->Add(buff2);
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int nbGames = stats->nbGames();
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totalGames+= nbGames;
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sprintf(buff2, _("You have played %i games with Deck%i").c_str(),nbGames,j);
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scroller->Add(buff2);
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}
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}
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if (totalGames){
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sprintf(buff2, _("You have played a total of %i games").c_str(),totalGames);
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scroller->Add(buff2);
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}
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if (!options[Options::DIFFICULTY_MODE_UNLOCKED].number)
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scroller->Add(_("Unlock the difficult mode for more challenging duels!"));
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if (!options[Options::MOMIR_MODE_UNLOCKED].number)
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scroller->Add(_("Interested in playing Momir Basic? You'll have to unlock it first :)"));
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if (!options[Options::RANDOMDECK_MODE_UNLOCKED].number)
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scroller->Add(_("You haven't unlocked the random deck mode yet"));
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if (!options[Options::EVILTWIN_MODE_UNLOCKED].number)
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scroller->Add(_("You haven't unlocked the evil twin mode yet"));
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if (!options[Options::RANDOMDECK_MODE_UNLOCKED].number)
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scroller->Add(_("You haven't unlocked the random deck mode yet"));
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if (!options[Options::EVILTWIN_MODE_UNLOCKED].number)
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scroller->Add(_("You haven't unlocked the evil twin mode yet"));
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//Unlocked sets
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int nbunlocked = 0;
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for (int i = 0; i < setlist.size(); i++){
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if (1 == options[Options::optionSet(i)].number) nbunlocked++;
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}
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sprintf(buff2, _("You have unlocked %i expansions out of %i").c_str(),nbunlocked, setlist.size());
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scroller->Add(buff2);
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DeckDataWrapper* ddw = NEW DeckDataWrapper(NEW MTGDeck(options.profileFile(PLAYER_COLLECTION).c_str(), mParent->collection));
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int totalCards = ddw->getCount();
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if (totalCards){
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sprintf(buff2, _("You have a total of %i cards in your collection").c_str(),totalCards);
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scroller->Add(buff2);
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int estimatedValue = ddw->totalPrice();
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sprintf(buff2, _("The shopkeeper would buy your entire collection for around %i credits").c_str(),estimatedValue/2);
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scroller->Add(buff2);
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sprintf(buff2, _("The cards in your collection have an average value of %i credits").c_str(),estimatedValue/totalCards);
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scroller->Add(buff2);
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}
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delete ddw;
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PlayerData * playerdata = NEW PlayerData(mParent->collection);
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sprintf(buff2, _("You currently have %i credits").c_str(),playerdata->credits);
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SAFE_DELETE(playerdata);
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scroller->Add(buff2);
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scroller->Add(_("More cards and mods at http://wololo.net/wagic"));
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scroller->Add(_("These stats will be updated next time you run Wagic"));
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scrollerSet = 1;
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scroller->setRandom();
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}
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void GameStateMenu::resetDirectory(){
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if(mDip != NULL) {
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closedir(mDip);
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mDip = NULL;
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}
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}
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int GameStateMenu::nextDirectory(const char * root, const char * file){
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int found = 0;
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if (!mDip){
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mDip = opendir(root);
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}
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while (!found && (mDit = readdir(mDip))){
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sprintf(mCurrentSetFileName, "%s/%s/%s", root, mDit->d_name, file);
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std::ifstream file(mCurrentSetFileName);
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if(file){
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sprintf(mCurrentSetName, "%s", mDit->d_name);
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file.close();
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found = 1;
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}
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}
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if (!found) resetDirectory();
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return found;
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}
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void GameStateMenu::End()
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{
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JRenderer::GetInstance()->EnableVSync(false);
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resources.Release(bgTexture);
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SAFE_DELETE(mGuiController);
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}
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string GameStateMenu::getLang(string s){
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if (!s.size()) return "";
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if (s[s.size()-1] == '\r') s.erase(s.size()-1); //Handle DOS files
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size_t found = s.find("#LANG:");
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if (found != 0) return "";
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return s.substr(6);
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}
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void GameStateMenu::setLang(int id){
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options[Options::LANG].str = langs[id-1];
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options.save();
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}
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void GameStateMenu::loadLangMenu(){
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subMenuController = NEW SimpleMenu(103, this, Constants::MENU_FONT, 150,60);
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if (!subMenuController) return;
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resetDirectory();
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if (!mDip){
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mDip = opendir("Res/lang");
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}
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while ((mDit = readdir(mDip))){
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string filename = "Res/lang/";
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filename += mDit->d_name;
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std::ifstream file(filename.c_str());
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string s;
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string lang;
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if(file){
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if(std::getline(file,s)){
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lang = getLang(s);
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}
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file.close();
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}
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if (lang.size()){
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langChoices = true;
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string filen = mDit->d_name;
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langs.push_back(filen.substr(0,filen.size()-4));
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subMenuController->Add(langs.size(),lang.c_str());
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}
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}
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resetDirectory();
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}
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void GameStateMenu::Update(float dt)
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{
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timeIndex += dt * 2;
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switch (MENU_STATE_MAJOR & currentState) {
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case MENU_STATE_MAJOR_LANG :
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if (MENU_STATE_MINOR_NONE == (currentState & MENU_STATE_MINOR)) {
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if (!subMenuController) loadLangMenu();
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}
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if(!langChoices){
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currentState = MENU_STATE_MAJOR_LOADING_CARDS;
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SAFE_DELETE(subMenuController);
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}
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else
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subMenuController->Update(dt);
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break;
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case MENU_STATE_MAJOR_LOADING_CARDS :
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if (mReadConf){
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mParent->collection->load(mCurrentSetFileName, mCurrentSetName);
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}else{
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mReadConf = 1;
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Translator::GetInstance()->init();
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}
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if (!nextDirectory(RESPATH"/sets/","_cards.dat")){
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//Remove temporary translations
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Translator::GetInstance()->tempValues.clear();
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//Force default, if necessary.
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if(options[Options::ACTIVE_PROFILE].str == "")
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options[Options::ACTIVE_PROFILE].str = "Default";
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//Release splash texture
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resources.Release(splashTex);
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splashTex = NULL;
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mSplash = NULL;
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//check for deleted collection / first-timer
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std::ifstream file(options.profileFile(PLAYER_COLLECTION).c_str());
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if(file){
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file.close();
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currentState = MENU_STATE_MAJOR_MAINMENU;
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}else{
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currentState = MENU_STATE_MAJOR_FIRST_TIME;
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}
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//Reload list of unlocked sets, now that we know about the sets.
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options.reloadProfile(false);
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//List active profile and database size.
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PlayerData * playerdata = NEW PlayerData(mParent->collection);
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if(playerdata && !options[Options::ACTIVE_PROFILE].isDefault())
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sprintf(nbcardsStr, _("%s: %i cards (%i)").c_str(), options[Options::ACTIVE_PROFILE].str.c_str(), playerdata->collection->totalCards(), mParent->collection->totalCards());
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else
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sprintf(nbcardsStr, _("Database: %i cards").c_str(), mParent->collection->totalCards());
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SAFE_DELETE(playerdata);
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resetDirectory();
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//All major things have been loaded, resize the cache to use it as efficiently as possible
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resources.autoResize();
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}
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break;
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case MENU_STATE_MAJOR_FIRST_TIME :
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currentState &= MENU_STATE_MAJOR_MAINMENU;
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options.reloadProfile(); //Handles building a new deck, if needed.
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break;
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case MENU_STATE_MAJOR_MAINMENU :
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if (!scrollerSet) fillScroller();
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if (!mGuiController) {
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mGuiController = NEW JGuiController(100, this);
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if (mGuiController) {
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JLBFont * mFont = resources.GetJLBFont(Constants::MENU_FONT);
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mFont->SetColor(ARGB(255,255,255,255));
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mGuiController->Add(NEW MenuItem(MENUITEM_PLAY, mFont, "Play", 80, 50 + SCREEN_HEIGHT/2, mIcons[8], mIcons[9],"particle1.psi",resources.GetQuad("particles"), true));
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mGuiController->Add(NEW MenuItem(MENUITEM_DECKEDITOR, mFont, "Deck Editor", 160, 50 + SCREEN_HEIGHT/2, mIcons[2], mIcons[3],"particle2.psi",resources.GetQuad("particles")));
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mGuiController->Add(NEW MenuItem(MENUITEM_SHOP, mFont, "Shop", 240, 50 + SCREEN_HEIGHT/2, mIcons[0], mIcons[1],"particle3.psi",resources.GetQuad("particles")));
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mGuiController->Add(NEW MenuItem(MENUITEM_OPTIONS, mFont, "Options", 320, 50 + SCREEN_HEIGHT/2, mIcons[6], mIcons[7],"particle4.psi",resources.GetQuad("particles")));
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mGuiController->Add(NEW MenuItem(MENUITEM_EXIT, mFont, "Exit", 400, 50 + SCREEN_HEIGHT/2, mIcons[4], mIcons[5],"particle5.psi",resources.GetQuad("particles")));
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}
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}
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if (mGuiController)
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mGuiController->Update(dt);
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if(mEngine->GetButtonState(PSP_CTRL_RTRIGGER)) //Hook for GameStateAward state
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mParent->SetNextState(GAME_STATE_AWARDS);
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break;
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case MENU_STATE_MAJOR_SUBMENU :
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subMenuController->Update(dt);
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mGuiController->Update(dt);
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break;
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case MENU_STATE_MAJOR_DUEL :
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if (MENU_STATE_MINOR_NONE == (currentState & MENU_STATE_MINOR)) {
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if (!hasChosenGameType){
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currentState = MENU_STATE_MAJOR_SUBMENU;
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subMenuController = NEW SimpleMenu(102, this, Constants::MENU_FONT, 150,60);
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if (subMenuController){
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subMenuController->Add(SUBMENUITEM_CLASSIC,"Classic");
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if (options[Options::MOMIR_MODE_UNLOCKED].number)
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subMenuController->Add(SUBMENUITEM_MOMIR, "Momir Basic");
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if (options[Options::RANDOMDECK_MODE_UNLOCKED].number){
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subMenuController->Add(SUBMENUITEM_RANDOM1, "Random 1 Color");
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subMenuController->Add(SUBMENUITEM_RANDOM2, "Random 2 Colors");
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}
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subMenuController->Add(SUBMENUITEM_CANCEL, "Cancel");
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}
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}else{
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mParent->SetNextState(GAME_STATE_DUEL);
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currentState = MENU_STATE_MAJOR_MAINMENU;
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}
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}
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}
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switch (MENU_STATE_MINOR & currentState){
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case MENU_STATE_MINOR_SUBMENU_CLOSING :
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if (subMenuController->closed) {
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SAFE_DELETE(subMenuController);
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currentState &= ~MENU_STATE_MINOR_SUBMENU_CLOSING;
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} else
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subMenuController->Update(dt);
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break;
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case MENU_STATE_MINOR_NONE :
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;// Nothing to do.
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}
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if(mEngine->GetButtonState(PSP_CTRL_LTRIGGER)) {
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//Reset deck of cards
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angleMultiplier = MIN_ANGLE_MULTIPLIER;
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yW = 55;
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}
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if (yW <= 55)
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{
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if (mEngine->GetButtonState(PSP_CTRL_SQUARE)) angleMultiplier += STEP_ANGLE_MULTIPLIER;
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else angleMultiplier *= 0.9999;
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if (angleMultiplier > MAX_ANGLE_MULTIPLIER) angleMultiplier = MAX_ANGLE_MULTIPLIER;
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else if (angleMultiplier < MIN_ANGLE_MULTIPLIER) angleMultiplier = MIN_ANGLE_MULTIPLIER;
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if (mEngine->GetButtonState(PSP_CTRL_TRIANGLE) && (dt != 0))
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{
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angleMultiplier = (cos(timeIndex)*angleMultiplier - M_PI/3 - 0.1 - angleW) / dt;
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yW = yW + 5*dt + (yW - 45) *5* dt;
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}
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else
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angleW = cos(timeIndex)*angleMultiplier - M_PI/3 - 0.1;
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}
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else
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{
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angleW += angleMultiplier * dt;
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yW = yW + 5*dt + (yW - 55) *5*dt;
|
|
}
|
|
|
|
scroller->Update(dt);
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
void GameStateMenu::Render()
|
|
{
|
|
JRenderer * renderer = JRenderer::GetInstance();
|
|
renderer->ClearScreen(ARGB(0,0,0,0));
|
|
JLBFont * mFont = resources.GetJLBFont(Constants::MENU_FONT);
|
|
if ((currentState & MENU_STATE_MAJOR) == MENU_STATE_MAJOR_LANG){
|
|
}else if ((currentState & MENU_STATE_MAJOR) == MENU_STATE_MAJOR_LOADING_CARDS){
|
|
if(!splashTex){
|
|
splashTex = resources.RetrieveTexture("splash.jpg",RETRIEVE_LOCK);
|
|
mSplash = resources.RetrieveTempQuad("splash.jpg");
|
|
}
|
|
if (mSplash){
|
|
renderer->RenderQuad(mSplash,0,0);
|
|
}else{
|
|
char text[512];
|
|
mFont->SetColor(ARGB(255,255,255,255));
|
|
if (mCurrentSetName[0]) {
|
|
sprintf(text, _("LOADING SET: %s").c_str(), mCurrentSetName);
|
|
}else{
|
|
sprintf(text,"LOADING...");
|
|
}
|
|
mFont->DrawString(text,SCREEN_WIDTH/2,SCREEN_HEIGHT/2,JGETEXT_CENTER);
|
|
}
|
|
}else{
|
|
mFont = resources.GetJLBFont(Constants::MAIN_FONT);
|
|
PIXEL_TYPE colors[] =
|
|
{
|
|
|
|
ARGB(255,3,3,0),
|
|
ARGB(255,8,8,0),
|
|
ARGB(255,21,21,10),
|
|
ARGB(255,50,50,30),
|
|
};
|
|
renderer->FillRect(0,0,SCREEN_WIDTH,SCREEN_HEIGHT,colors);
|
|
|
|
if (mGuiController!=NULL)
|
|
mGuiController->Render();
|
|
|
|
mFont->SetScale(DEFAULT_MAIN_FONT_SCALE);
|
|
mFont->SetColor(ARGB(128,255,255,255));
|
|
mFont->DrawString(GAME_VERSION, SCREEN_WIDTH-74,5,JGETEXT_RIGHT);
|
|
mFont->DrawString(nbcardsStr,10, 5);
|
|
mFont->SetScale(1.f);
|
|
mFont->SetColor(ARGB(255,255,255,255));
|
|
|
|
renderer->FillRoundRect(SCREEN_WIDTH/2 - 100,SCREEN_HEIGHT, 191,6,5,ARGB(100,10,5,0));
|
|
scroller->Render();
|
|
|
|
|
|
if(mBg)
|
|
renderer->RenderQuad(mBg,SCREEN_WIDTH/2,50);
|
|
|
|
JQuad * jq = resources.RetrieveTempQuad("button_trophy.png");
|
|
if(jq){
|
|
int alp = 255;
|
|
if(options.newAward())
|
|
alp = (int) (sin(timeIndex) * 255);
|
|
|
|
jq->SetColor(ARGB(abs(alp),255,255,255));
|
|
renderer->RenderQuad(jq, SCREEN_WIDTH-64, 0);
|
|
}
|
|
}
|
|
if (subMenuController){
|
|
subMenuController->Render();
|
|
}
|
|
|
|
}
|
|
|
|
|
|
void GameStateMenu::ButtonPressed(int controllerId, int controlId)
|
|
{
|
|
JLBFont * mFont = resources.GetJLBFont(Constants::MENU_FONT);
|
|
#if defined (WIN32) || defined (LINUX)
|
|
char buf[4096];
|
|
sprintf(buf, "cnotrollerId: %i", controllerId);
|
|
OutputDebugString(buf);
|
|
#endif
|
|
switch (controllerId){
|
|
case 103:
|
|
setLang(controlId);
|
|
subMenuController->Close();
|
|
currentState = MENU_STATE_MAJOR_LOADING_CARDS | MENU_STATE_MINOR_SUBMENU_CLOSING;
|
|
break;
|
|
case 101:
|
|
options.createUsersFirstDeck(controlId);
|
|
currentState = MENU_STATE_MAJOR_MAINMENU | MENU_STATE_MINOR_NONE;
|
|
break;
|
|
default:
|
|
switch (controlId)
|
|
{
|
|
case MENUITEM_PLAY:
|
|
subMenuController = NEW SimpleMenu(102, this, Constants::MENU_FONT, 150,60);
|
|
if (subMenuController){
|
|
subMenuController->Add(SUBMENUITEM_1PLAYER,"1 Player");
|
|
// TODO Put 2 players mode back
|
|
// This requires to fix the hand (to accept 2 players) OR to implement network game
|
|
//subMenuController->Add(SUBMENUITEM_2PLAYER, "2 Players");
|
|
subMenuController->Add(SUBMENUITEM_DEMO,"Demo");
|
|
subMenuController->Add(SUBMENUITEM_CANCEL, "Cancel");
|
|
#ifdef TESTSUITE
|
|
subMenuController->Add(SUBMENUITEM_TESTSUITE, "Test Suite");
|
|
#endif
|
|
currentState = MENU_STATE_MAJOR_SUBMENU | MENU_STATE_MINOR_NONE;
|
|
}
|
|
break;
|
|
case MENUITEM_DECKEDITOR:
|
|
mParent->SetNextState(GAME_STATE_DECK_VIEWER);
|
|
break;
|
|
case MENUITEM_SHOP:
|
|
mParent->SetNextState(GAME_STATE_SHOP);
|
|
break;
|
|
case MENUITEM_OPTIONS:
|
|
mParent->SetNextState(GAME_STATE_OPTIONS);
|
|
break;
|
|
case MENUITEM_EXIT:
|
|
mEngine->End();
|
|
break;
|
|
case SUBMENUITEM_1PLAYER:
|
|
mParent->players[0] = PLAYER_TYPE_HUMAN;
|
|
mParent->players[1] = PLAYER_TYPE_CPU;
|
|
subMenuController->Close();
|
|
currentState = MENU_STATE_MAJOR_DUEL | MENU_STATE_MINOR_SUBMENU_CLOSING;
|
|
break;
|
|
case SUBMENUITEM_2PLAYER:
|
|
mParent->players[0] = PLAYER_TYPE_HUMAN;
|
|
mParent->players[1] = PLAYER_TYPE_HUMAN;
|
|
subMenuController->Close();
|
|
currentState = MENU_STATE_MAJOR_DUEL | MENU_STATE_MINOR_SUBMENU_CLOSING;
|
|
break;
|
|
case SUBMENUITEM_DEMO:
|
|
mParent->players[0] = PLAYER_TYPE_CPU;
|
|
mParent->players[1] = PLAYER_TYPE_CPU;
|
|
subMenuController->Close();
|
|
currentState = MENU_STATE_MAJOR_DUEL | MENU_STATE_MINOR_SUBMENU_CLOSING;
|
|
break;
|
|
case SUBMENUITEM_CANCEL:
|
|
subMenuController->Close();
|
|
currentState = MENU_STATE_MAJOR_MAINMENU | MENU_STATE_MINOR_SUBMENU_CLOSING;
|
|
break;
|
|
|
|
case SUBMENUITEM_CLASSIC:
|
|
this->hasChosenGameType = 1;
|
|
mParent->gameType = GAME_TYPE_CLASSIC;
|
|
subMenuController->Close();
|
|
currentState = MENU_STATE_MAJOR_DUEL | MENU_STATE_MINOR_SUBMENU_CLOSING;
|
|
break;
|
|
|
|
case SUBMENUITEM_MOMIR:
|
|
this->hasChosenGameType = 1;
|
|
mParent->gameType = GAME_TYPE_MOMIR;
|
|
subMenuController->Close();
|
|
currentState = MENU_STATE_MAJOR_DUEL | MENU_STATE_MINOR_SUBMENU_CLOSING;
|
|
break;
|
|
|
|
case SUBMENUITEM_RANDOM1:
|
|
this->hasChosenGameType = 1;
|
|
mParent->gameType = GAME_TYPE_RANDOM1;
|
|
subMenuController->Close();
|
|
currentState = MENU_STATE_MAJOR_DUEL | MENU_STATE_MINOR_SUBMENU_CLOSING;
|
|
break;
|
|
|
|
case SUBMENUITEM_RANDOM2:
|
|
this->hasChosenGameType = 1;
|
|
mParent->gameType = GAME_TYPE_RANDOM2;
|
|
subMenuController->Close();
|
|
currentState = MENU_STATE_MAJOR_DUEL | MENU_STATE_MINOR_SUBMENU_CLOSING;
|
|
break;
|
|
#ifdef TESTSUITE
|
|
case SUBMENUITEM_TESTSUITE:
|
|
mParent->players[0] = PLAYER_TYPE_TESTSUITE;
|
|
mParent->players[1] = PLAYER_TYPE_TESTSUITE;
|
|
subMenuController->Close();
|
|
currentState = MENU_STATE_MAJOR_DUEL | MENU_STATE_MINOR_SUBMENU_CLOSING;
|
|
break;
|
|
#endif
|
|
}
|
|
break;
|
|
}
|
|
}
|
|
|
|
ostream& GameStateMenu::toString(ostream& out) const
|
|
{
|
|
return out << "GameStateMenu ::: scroller : " << scroller
|
|
<< " ; scrollerSet : " << scrollerSet
|
|
<< " ; mGuiController : " << mGuiController
|
|
<< " ; subMenuController : " << subMenuController
|
|
<< " ; gameTypeMenu : " << gameTypeMenu
|
|
<< " ; hasChosenGameType : " << hasChosenGameType
|
|
<< " ; mIcons : " << mIcons
|
|
<< " ; bgTexture : " << bgTexture
|
|
<< " ; mBg : " << mBg
|
|
<< " ; mCreditsYPos : " << mCreditsYPos
|
|
<< " ; currentState : " << currentState
|
|
<< " ; mVolume : " << mVolume
|
|
<< " ; nbcardsStr : " << nbcardsStr
|
|
<< " ; mDip : " << mDip
|
|
<< " ; mDit : " << mDit
|
|
<< " ; mCurrentSetName : " << mCurrentSetName
|
|
<< " ; mCurrentSetFileName : " << mCurrentSetFileName
|
|
<< " ; mReadConf : " << mReadConf
|
|
<< " ; timeIndex : " << timeIndex
|
|
<< " ; angleMultiplier : " << angleMultiplier
|
|
<< " ; angleW : " << angleW
|
|
<< " ; yW : " << yW;
|
|
}
|