we created lord target chooser with "mountains" instead of "mountain"<--actual land name.
39 lines
1.3 KiB
Plaintext
39 lines
1.3 KiB
Plaintext
# This is the basic rules for MTG.
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# Do not add any "Draw X cards at startup" or "shuffle" here, as the story mode and the test suite rely on this
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# file, and they usually don't expect the draw rule or shuffle to happen
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# If you want shuffle or draw events, put them directly in your own rules file that includes this file, see clasic.txt for example
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hidden
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[INIT]
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mode=mtg
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[PLAYERS]
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life:20
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offerinterruptonphase=draw
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auto=sethand:7
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auto=@each my draw:draw:1
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auto=maxPlay(land)1
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#Lands Mana Rules
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auto=lord(Plains|MyBattlefield) {T}:Add{W}
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auto=lord(Island|MyBattlefield) {T}:Add{U}
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auto=lord(Swamp|MyBattlefield) {T}:Add{B}
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auto=lord(Mountain|MyBattlefield) {T}:Add{R}
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auto=lord(Forest|MyBattlefield) {T}:Add{G}
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#Mana Empties from manapool at the end of each phase
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auto=@each untap:removeMana(*)
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auto=@each upkeep:removeMana(*)
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auto=@each draw:removeMana(*)
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auto=@each firstmain:removeMana(*)
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auto=@each combatbegins:removeMana(*)
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auto=@each attackers:removeMana(*)
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auto=@each blockers:removeMana(*)
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auto=@each combatdamage:removeMana(*)
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auto=@each combatEnds:removeMana(*)
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auto=@each secondmain:removeMana(*)
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auto=@each end:removeMana(*)
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auto=@each cleanup:removeMana(*)
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#reset Creature damage at the cleanup phase
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auto=@each cleanup:all(*|myBattlefield) resetDamage |