Files
wagic/projects/mtg/include/MTGRules.h
wagic.the.homebrew bb23db4b16 Erwan
- "foreach" auto keyword improved, now works like lord
- a few cards using "foreach" added
2009-03-03 14:02:40 +00:00

180 lines
5.0 KiB
C++

/* Default observers/Abilities that are added to the game for a standard Magic Game
*/
#ifndef _MTGRULES_H_
#define _MTGRULES_H_
#include "../include/MTGAbility.h"
#include "../include/Counters.h"
#include "../include/WEvent.h"
class MTGPutInPlayRule:public MTGAbility{
public:
int isReactingToClick(MTGCardInstance * card, ManaCost * mana = NULL);
int reactToClick(MTGCardInstance * card);
int testDestroy();
MTGPutInPlayRule(int _id);
const char * getMenuText(){return "Put into play";}
};
class MTGAttackRule:public MTGAbility{
public:
int isReactingToClick(MTGCardInstance * card, ManaCost * mana = NULL);
int reactToClick(MTGCardInstance * card);
int testDestroy();
MTGAttackRule(int _id);
const char * getMenuText(){return "Attacker";}
};
class MTGBlockRule:public MTGAbility{
public:
int isReactingToClick(MTGCardInstance * card, ManaCost * mana = NULL);
int reactToClick(MTGCardInstance * card);
int testDestroy();
MTGBlockRule(int _id);
const char * getMenuText(){return "Blocker";}
};
/* Persist Rule */
class MTGPersistRule:public MTGAbility{
public:
MTGPersistRule(int _id):MTGAbility(_id,NULL){};
int receiveEvent(WEvent * event){
OutputDebugString("Receive1\n");
if (event->type == WEvent::CHANGE_ZONE){
OutputDebugString("Receive2\n");
WEventZoneChange * e = (WEventZoneChange *) event;
MTGCardInstance * card = e->card->previous;
if (card && card->basicAbilities[Constants::PERSIST] && !card->counters->hasCounter(-1,-1)){
OutputDebugString("Receive3\n");
int ok = 0;
for (int i = 0; i < 2 ; i++){
Player * p = game->players[i];
if (e->from == p->game->inPlay) ok = 1;
}
if (!ok) return 0;
OutputDebugString("Receive4\n");
for (int i = 0; i < 2 ; i++){
Player * p = game->players[i];
if (e->to == p->game->graveyard){
OutputDebugString("Receive5\n");
//p->game->putInZone(card, p->game->graveyard, card->owner->game->hand);
MTGCardInstance * copy = p->game->putInZone(e->card, p->game->graveyard, e->card->owner->game->stack);
Spell * spell = NEW Spell(copy);
spell->resolve();
spell->source->counters->addCounter(-1,-1);
game->mLayers->playLayer()->forceUpdateCards();
delete spell;
return 1;
}
}
}
}
return 0;
}
int testDestroy(){return 0;}
};
/*
class MTGPersistRule:public ListMaintainerAbility{
public:
MTGPersistRule(int _id):ListMaintainerAbility(_id){};
virtual void Update(float dt){
map<MTGCardInstance *,bool>::iterator it;
for ( it=cards.begin() ; it != cards.end(); it++ ){
MTGCardInstance * card = ((*it).first);
Player * p = card->controller();
if (p->game->graveyard->hasCard(card)){
p->game->putInZone(card, p->game->graveyard, p->game->hand);
Spell * spell = NEW Spell(card);
p->game->putInZone(card, p->game->hand, p->game->stack);
spell->resolve();
delete spell;
card->counters->addCounter(-1,-1);
}
}
// Dirtiest Code Ever, we remove the counters here
for (int i = 0; i < 2; i++){
Player * p = game->players[i];
MTGGameZone * zones[] = {p->game->graveyard, p->game->hand, p->game->library, p->game->removedFromGame};
for (int j = 0; j < 5; j++){
MTGGameZone * zone = zones[j];
for (int k=0; k < zone->nb_cards; k++){
zone->cards[k]->counters->init();
}
}
}
ListMaintainerAbility::Update(dt);
}
int canBeInList(MTGCardInstance * card){
if (card->basicAbilities[Constants::PERSIST] && !card->counters->hasCounter(-1,-1) ){
#if defined (WIN32) || defined (LINUX)
OutputDebugString("yay, persist !\n");
#endif
return 1;
}
return 0;
}
int added(MTGCardInstance * card){return 1;}
int removed(MTGCardInstance * card){return 0;}
int testDestroy(){return 0;}
};
*/
/*
* Rule 420.5e (Legend Rule)
* If two or more legendary permanents with the same name are in play, all are put into their
* owners' graveyards. This is called the "legend rule." If only one of those permanents is
* legendary, this rule doesn't apply.
*/
class MTGLegendRule:public ListMaintainerAbility{
public:
MTGLegendRule(int _id):ListMaintainerAbility(_id){};
int canBeInList(MTGCardInstance * card){
if (card->basicAbilities[Constants::LEGENDARY] && game->isInPlay(card)){
return 1;
}
return 0;
}
int added(MTGCardInstance * card){
map<MTGCardInstance *,bool>::iterator it;
int destroy = 0;
for ( it=cards.begin() ; it != cards.end(); it++ ){
MTGCardInstance * comparison = (*it).first;
if (comparison!= card && !strcmp(comparison->getName(), card->getName())){
comparison->owner->game->putInGraveyard(comparison);
destroy = 1;
}
}
if (destroy){
card->owner->game->putInGraveyard(card);
}
return 1;
}
int removed(MTGCardInstance * card){return 0;}
int testDestroy(){return 0;}
};
#endif