f220d2e9b9
This is pretty major, so there'll probably be something wrong with it... even though I did spend a few hours looking.
NOTES:
* If you've Retrieved it, don't delete it--- Use resources.Release(Whatever).
Textures automatically release subordinate quads.
* Most of the time, use resources.RetrieveQuad to grab a quad. Should handle everything for you.
RetrieveQuad will load the required texture, if needed.
Only managed resources have a resource name ("back", "simon", etc).
Managed resources can be retrieved with GetTexture/GetQuad/GetWhatever.
Non managed quads lookup by position/dimensions, defaulting to the whole texture.
* Use resources.RetrieveTexture only when you need to do something special to it.
Calling retrieve texture with RETRIEVE_MANAGE will permanently add a texture to the manager
RETRIEVE_LOCK and RETRIEVE_VRAM will lock a texture. It will not leave the cache until
Release(JTexture*) is called, or as a last resort during cache overflow.
* Try to only store (as a class member) pointers to textures retrieved with RETRIEVE_MANAGE.
All others may become invalid, although locked textures do have a high degree of stability. It's
pretty safe to store a locked texture if you're not going to load much between uses.
There's a lot going on here, so I might have missed something... but it runs through the test suite alright.
TODO:
* When called without any arguments, RetrieveQuad sometimes leaves a thin border around the image.
This can be bypassed by specifying a quad one or two pixels less than the image size. Why?
* I've had a crash while runing the Demo mode, something to do with receiveEventMinus?
This hasn't exactly reproduced on a clean SVN copy, (being a hang, rather than a crash) so
I've probably done something to worsen the problem somehow? I'll look into it tomorrow.
* Clean up lock/unlock system, memory usage. Streamline interface, consider phasing out calls using GetWhatever() format.
136 lines
2.8 KiB
C++
136 lines
2.8 KiB
C++
#include "../include/ExtraCost.h"
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#include "../include/TargetChooser.h"
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#include "../include/MTGCardInstance.h"
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#include "../include/Translate.h"
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#include <JGE.h>
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ExtraCost::ExtraCost( TargetChooser *_tc):tc(_tc){
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}
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ExtraCost::~ExtraCost(){
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SAFE_DELETE(tc);
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}
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int ExtraCost::setSource(MTGCardInstance * _source){
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source=_source;
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if (tc){ tc->source = _source; tc->targetter = _source;}
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return 1;
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}
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SacrificeCost::SacrificeCost(TargetChooser *_tc):ExtraCost(_tc){
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if (tc) tc->targetter = NULL; //Sacrificing is not targetting, protections do not apply
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target = NULL;
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}
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int SacrificeCost::setSource(MTGCardInstance * card){
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ExtraCost::setSource(card);
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if (tc) tc->targetter = NULL; //Sacrificing is not targetting, protections do not apply
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if (!tc) target = card;
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return 1;
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}
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int SacrificeCost::setPayment(MTGCardInstance * card){
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if (tc) {
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int result = tc->addTarget(card);
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if (result) {
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target = card;
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return result;
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}
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}
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return 0;
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}
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int SacrificeCost::isPaymentSet(){
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if (target) return 1;
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return 0;
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}
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int SacrificeCost::doPay(){
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if(target){
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target->controller()->game->putInGraveyard(target);
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target = NULL;
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if (tc) tc->initTargets();
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return 1;
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}
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return 0;
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}
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void SacrificeCost::Render(){
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//TODO : real stuff
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JLBFont * mFont = resources.GetJLBFont(Constants::MAIN_FONT);
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mFont->SetScale(DEFAULT_MAIN_FONT_SCALE);
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char buffer[200];
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sprintf(buffer, _("sacrifice").c_str());
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mFont->DrawString(buffer, 20 ,20, JGETEXT_LEFT);
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}
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//
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//Container
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//
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ExtraCosts::ExtraCosts(){
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action = NULL;
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source = NULL;
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}
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void ExtraCosts::Render(){
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//TODO cool window and stuff...
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for (size_t i = 0; i < costs.size(); i++){
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costs[i]->Render();
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}
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}
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int ExtraCosts::setAction(MTGAbility * _action, MTGCardInstance * _card){
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action = _action;
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source = _card;
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for (size_t i = 0; i < costs.size(); i++){
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costs[i]->setSource(_card);
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}
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return 1;
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}
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int ExtraCosts::reset(){
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action = NULL;
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source = NULL;
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//TODO set all payments to "unset"
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return 1;
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}
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int ExtraCosts::tryToSetPayment(MTGCardInstance * card){
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for (size_t i = 0; i < costs.size(); i++){
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if (int result = costs[i]->setPayment(card)) return result;
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}
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return 0;
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}
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int ExtraCosts::isPaymentSet(){
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for (size_t i = 0; i < costs.size(); i++){
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if (!costs[i]->isPaymentSet()) return 0;
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}
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return 1;
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}
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int ExtraCosts::doPay(){
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int result = 0;
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for (size_t i = 0; i < costs.size(); i++){
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result+=costs[i]->doPay();
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}
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return result;
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}
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ExtraCosts::~ExtraCosts(){
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for (size_t i = 0; i < costs.size(); i++){
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SAFE_DELETE(costs[i]);
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}
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}
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void ExtraCosts::Dump(){
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#ifdef WIN32
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char buf[4096];
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OutputDebugString("=====\nDumping ExtraCosts=====\n");
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sprintf(buf, "NbElements : %i\n", costs.size());
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OutputDebugString(buf);
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#endif
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}
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