- fix soul warden - fix counters (chainbreaker) - removed cards that do not work - updated version
621 lines
20 KiB
C++
621 lines
20 KiB
C++
#include <math.h>
|
|
#include "../include/config.h"
|
|
#include "../include/GameStateMenu.h"
|
|
#include "../include/MenuItem.h"
|
|
#include "../include/GameOptions.h"
|
|
#include "../include/GameApp.h"
|
|
#include "../include/MTGCard.h"
|
|
#include "../include/Translate.h"
|
|
#include "../include/DeckStats.h"
|
|
#include "../include/PlayerData.h"
|
|
#include "../include/utils.h"
|
|
#include "../include/DeckDataWrapper.h"
|
|
|
|
static const char* GAME_VERSION = "WTH?! 0.8.0 - by wololo";
|
|
|
|
#define DEFAULT_ANGLE_MULTIPLIER 0.4
|
|
#define MAX_ANGLE_MULTIPLIER (3*M_PI)
|
|
#define MIN_ANGLE_MULTIPLIER 0.4
|
|
static const double STEP_ANGLE_MULTIPLIER = 0.0002;
|
|
|
|
|
|
enum ENUM_MENU_STATE_MAJOR
|
|
{
|
|
MENU_STATE_MAJOR_MAINMENU = 0x01,
|
|
MENU_STATE_MAJOR_SUBMENU = 0x02,
|
|
MENU_STATE_MAJOR_LOADING_MENU = 0x03,
|
|
MENU_STATE_MAJOR_LOADING_CARDS = 0x04,
|
|
MENU_STATE_MAJOR_FIRST_TIME = 0x05,
|
|
MENU_STATE_MAJOR_DUEL = 0x07,
|
|
|
|
MENU_STATE_MAJOR = 0xFF
|
|
};
|
|
|
|
enum ENUM_MENU_STATE_MINOR
|
|
{
|
|
MENU_STATE_MINOR_NONE = 0,
|
|
MENU_STATE_MINOR_SUBMENU_CLOSING = 0x100,
|
|
|
|
MENU_STATE_MINOR = 0xF00
|
|
};
|
|
|
|
|
|
enum
|
|
{
|
|
MENUITEM_PLAY,
|
|
MENUITEM_DECKEDITOR,
|
|
MENUITEM_SHOP,
|
|
MENUITEM_OPTIONS,
|
|
MENUITEM_EXIT,
|
|
SUBMENUITEM_1PLAYER,
|
|
SUBMENUITEM_2PLAYER,
|
|
SUBMENUITEM_DEMO,
|
|
SUBMENUITEM_CANCEL,
|
|
SUBMENUITEM_TESTSUITE,
|
|
SUBMENUITEM_MOMIR,
|
|
SUBMENUITEM_CLASSIC,
|
|
SUBMENUITEM_RANDOM1,
|
|
SUBMENUITEM_RANDOM2,
|
|
};
|
|
|
|
|
|
GameStateMenu::GameStateMenu(GameApp* parent): GameState(parent)
|
|
{
|
|
mGuiController = NULL;
|
|
subMenuController = NULL;
|
|
gameTypeMenu = NULL;
|
|
mIconsTexture = NULL;
|
|
//bgMusic = NULL;
|
|
timeIndex = 0;
|
|
angleMultiplier = MIN_ANGLE_MULTIPLIER;
|
|
yW = 55;
|
|
mVolume = 0;
|
|
splashTex = NULL;
|
|
splashQuad = NULL;
|
|
scroller = NULL;
|
|
}
|
|
|
|
GameStateMenu::~GameStateMenu() {}
|
|
|
|
void GameStateMenu::Create()
|
|
{
|
|
mDip = NULL;
|
|
mReadConf = 0;
|
|
mCurrentSetName[0] = 0;
|
|
|
|
mIconsTexture = JRenderer::GetInstance()->LoadTexture("graphics/menuicons.png", TEX_TYPE_USE_VRAM);
|
|
bgTexture = JRenderer::GetInstance()->LoadTexture("graphics/menutitle.png", TEX_TYPE_USE_VRAM);
|
|
movingWTexture = JRenderer::GetInstance()->LoadTexture("graphics/movingW.png", TEX_TYPE_USE_VRAM);
|
|
mBg = NEW JQuad(bgTexture, 0, 0, 256, 166); // Create background quad for rendering.
|
|
mMovingW = NEW JQuad(movingWTexture, 2, 2, 84, 62);
|
|
if (fileExists("graphics/splash.jpg")){
|
|
splashTex = JRenderer::GetInstance()->LoadTexture("graphics/splash.jpg", TEX_TYPE_USE_VRAM);
|
|
splashQuad = NEW JQuad(splashTex, 0, 0, 480, 272);
|
|
}
|
|
mBg->SetHotSpot(105,50);
|
|
mMovingW->SetHotSpot(72,16);
|
|
//load all the icon images
|
|
int n = 0;
|
|
for (int i=0;i<5;i++){
|
|
for (int j=0;j<2;j++){
|
|
mIcons[n] = NEW JQuad(mIconsTexture, 2 + i*36, 2 + j*36, 32, 32);
|
|
mIcons[n]->SetHotSpot(16,16);
|
|
n++;
|
|
}
|
|
}
|
|
|
|
JLBFont * mFont = GameApp::CommonRes->GetJLBFont(Constants::MENU_FONT);
|
|
mGuiController = NEW JGuiController(100, this);
|
|
if (mGuiController)
|
|
{
|
|
mGuiController->Add(NEW MenuItem(MENUITEM_PLAY, mFont, "Play", 80, 50 + SCREEN_HEIGHT/2, mIcons[8], mIcons[9],"graphics/particle1.psi",GameApp::CommonRes->GetQuad("particles"), true));
|
|
mGuiController->Add(NEW MenuItem(MENUITEM_DECKEDITOR, mFont, "Deck Editor", 160, 50 + SCREEN_HEIGHT/2, mIcons[2], mIcons[3],"graphics/particle2.psi",GameApp::CommonRes->GetQuad("particles")));
|
|
mGuiController->Add(NEW MenuItem(MENUITEM_SHOP, mFont, "Shop", 240, 50 + SCREEN_HEIGHT/2, mIcons[0], mIcons[1],"graphics/particle3.psi",GameApp::CommonRes->GetQuad("particles")));
|
|
mGuiController->Add(NEW MenuItem(MENUITEM_OPTIONS, mFont, "Options", 320, 50 + SCREEN_HEIGHT/2, mIcons[6], mIcons[7],"graphics/particle4.psi",GameApp::CommonRes->GetQuad("particles")));
|
|
mGuiController->Add(NEW MenuItem(MENUITEM_EXIT, mFont, "Exit", 400, 50 + SCREEN_HEIGHT/2, mIcons[4], mIcons[5],"graphics/particle5.psi",GameApp::CommonRes->GetQuad("particles")));
|
|
}
|
|
|
|
currentState = MENU_STATE_MAJOR_LOADING_CARDS | MENU_STATE_MINOR_NONE;
|
|
scroller = NEW TextScroller(GameApp::CommonRes->GetJLBFont(Constants::MAIN_FONT), SCREEN_WIDTH/2 - 90 , SCREEN_HEIGHT-17,180);
|
|
scrollerSet = 0;
|
|
}
|
|
|
|
|
|
|
|
void GameStateMenu::Destroy()
|
|
{
|
|
SAFE_DELETE(mGuiController);
|
|
SAFE_DELETE(subMenuController);
|
|
SAFE_DELETE(gameTypeMenu);
|
|
SAFE_DELETE(mIconsTexture);
|
|
|
|
for (int i = 0; i < 10 ; i++){
|
|
SAFE_DELETE(mIcons[i]);
|
|
}
|
|
|
|
SAFE_DELETE(mBg);
|
|
SAFE_DELETE(mMovingW);
|
|
SAFE_DELETE(movingWTexture);
|
|
SAFE_DELETE(bgTexture);
|
|
SAFE_DELETE(scroller);
|
|
|
|
}
|
|
|
|
|
|
|
|
void GameStateMenu::Start(){
|
|
JRenderer::GetInstance()->ResetPrivateVRAM();
|
|
JRenderer::GetInstance()->EnableVSync(true);
|
|
subMenuController = NULL;
|
|
|
|
if (GameApp::HasMusic && !GameApp::music && GameOptions::GetInstance()->values[OPTIONS_MUSICVOLUME].getIntValue() > 0){
|
|
GameApp::music = JSoundSystem::GetInstance()->LoadMusic("sound/Track0.mp3");
|
|
JSoundSystem::GetInstance()->PlayMusic(GameApp::music, true);
|
|
}
|
|
|
|
if (GameApp::HasMusic && GameApp::music && GameOptions::GetInstance()->values[OPTIONS_MUSICVOLUME].getIntValue() == 0){
|
|
JSoundSystem::GetInstance()->StopMusic(GameApp::music);
|
|
SAFE_DELETE(GameApp::music);
|
|
}
|
|
|
|
hasChosenGameType = 1;
|
|
if (GameOptions::GetInstance()->values[OPTIONS_MOMIR_MODE_UNLOCKED].getIntValue()) hasChosenGameType =0;
|
|
if (GameOptions::GetInstance()->values[OPTIONS_RANDOMDECK_MODE_UNLOCKED].getIntValue()) hasChosenGameType =0;
|
|
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
void GameStateMenu::fillScroller(){
|
|
scroller->Reset();
|
|
char buffer[4096];
|
|
char buff2[512];
|
|
|
|
DeckStats * stats = DeckStats::GetInstance();
|
|
int totalGames = 0;
|
|
for (int j=1; j<6; j++){
|
|
sprintf(buffer, RESPATH"/player/stats/player_deck%i.txt",j);
|
|
if(fileExists(buffer)){
|
|
stats->load(buffer);
|
|
int percentVictories = stats->percentVictories();
|
|
|
|
sprintf(buff2, _("You have a %i%% victory ratio with Deck%i").c_str(),percentVictories,j);
|
|
scroller->Add(buff2);
|
|
int nbGames = stats->nbGames();
|
|
totalGames+= nbGames;
|
|
sprintf(buff2, _("You have played %i games with Deck%i").c_str(),nbGames,j);
|
|
scroller->Add(buff2);
|
|
}
|
|
}
|
|
if (totalGames){
|
|
sprintf(buff2, _("You have played a total of %i games").c_str(),totalGames);
|
|
scroller->Add(buff2);
|
|
}
|
|
GameOptions * go = GameOptions::GetInstance();
|
|
|
|
if (!go->values[OPTIONS_DIFFICULTY_MODE_UNLOCKED].getIntValue()){
|
|
scroller->Add(_("Unlock the difficult mode for more challenging duels!"));
|
|
}
|
|
if (!go->values[OPTIONS_MOMIR_MODE_UNLOCKED].getIntValue()){
|
|
scroller->Add(_("Interested in playing Momir Basic? You'll have to unlock it first :)"));
|
|
}
|
|
|
|
DeckDataWrapper* ddw = NEW DeckDataWrapper(NEW MTGDeck(RESPATH"/player/collection.dat", mParent->cache,mParent->collection));
|
|
int totalCards = ddw->getCount();
|
|
if (totalCards){
|
|
sprintf(buff2, _("You have a total of %i cards in your collection").c_str(),totalCards);
|
|
scroller->Add(buff2);
|
|
|
|
int estimatedValue = ddw->totalPrice();
|
|
sprintf(buff2, _("The shopkeeper would buy your entire collection for around %i credits").c_str(),estimatedValue/2);
|
|
scroller->Add(buff2);
|
|
|
|
sprintf(buff2, _("The cards in your collection have an average value of %i credits").c_str(),estimatedValue/totalCards);
|
|
scroller->Add(buff2);
|
|
}
|
|
delete ddw;
|
|
|
|
PlayerData * playerdata = NEW PlayerData(mParent->collection);
|
|
sprintf(buff2, _("You currently have %i credits").c_str(),playerdata->credits);
|
|
delete playerdata;
|
|
scroller->Add(buff2);
|
|
|
|
scroller->Add(_("More cards and mods at http://wololo.net/wagic"));
|
|
|
|
scroller->Add(_("These stats will be updated next time you run Wagic"));
|
|
|
|
scrollerSet = 1;
|
|
scroller->setRandom();
|
|
}
|
|
|
|
int GameStateMenu::nextCardSet(){
|
|
int found = 0;
|
|
if (!mDip){
|
|
mDip = opendir(RESPATH"/sets/");
|
|
}
|
|
|
|
while (!found && (mDit = readdir(mDip))){
|
|
sprintf(mCurrentSetFileName, RESPATH"/sets/%s/_cards.dat", mDit->d_name);
|
|
std::ifstream file(mCurrentSetFileName);
|
|
if(file){
|
|
sprintf(mCurrentSetName, "%s", mDit->d_name);
|
|
file.close();
|
|
found = 1;
|
|
}
|
|
}
|
|
if (!mDit) {
|
|
closedir(mDip);
|
|
mDip = NULL;
|
|
}
|
|
return found;
|
|
}
|
|
|
|
|
|
void GameStateMenu::End()
|
|
{
|
|
|
|
JRenderer::GetInstance()->EnableVSync(false);
|
|
}
|
|
|
|
|
|
|
|
void GameStateMenu::Update(float dt)
|
|
{
|
|
|
|
timeIndex += dt * 2;
|
|
switch (MENU_STATE_MAJOR & currentState)
|
|
{
|
|
case MENU_STATE_MAJOR_LOADING_CARDS :
|
|
if (mReadConf){
|
|
mParent->collection->load(mCurrentSetFileName, mCurrentSetName);
|
|
}else{
|
|
mReadConf = 1;
|
|
}
|
|
if (!nextCardSet()){
|
|
//How many cards total ?
|
|
sprintf(nbcardsStr, "Database: %i cards", mParent->collection->totalCards());
|
|
//Check for first time comer
|
|
std::ifstream file(RESPATH"/player/collection.dat");
|
|
if(file){
|
|
file.close();
|
|
currentState = MENU_STATE_MAJOR_MAINMENU | MENU_STATE_MINOR_NONE;
|
|
}else{
|
|
currentState = MENU_STATE_MAJOR_FIRST_TIME | MENU_STATE_MINOR_NONE;
|
|
}
|
|
SAFE_DELETE(splashQuad);
|
|
SAFE_DELETE(splashTex);
|
|
}
|
|
break;
|
|
case MENU_STATE_MAJOR_FIRST_TIME :
|
|
{
|
|
//Give the player cards from the set for which we have the most variety
|
|
int setId = 0;
|
|
int maxcards = 0;
|
|
for (int i=0; i< MtgSets::SetsList->nb_items; i++){
|
|
int value = mParent->collection->countBySet(i);
|
|
if (value > maxcards){
|
|
maxcards = value;
|
|
setId = i;
|
|
}
|
|
}
|
|
//Save this set as "unlocked"
|
|
string s = MtgSets::SetsList->values[setId];
|
|
char buffer[4096];
|
|
sprintf(buffer,"unlocked_%s", s.c_str());
|
|
GameOptions::GetInstance()->values[buffer] = GameOption(1);
|
|
GameOptions::GetInstance()->save();
|
|
|
|
createUsersFirstDeck(setId);
|
|
}
|
|
currentState = MENU_STATE_MAJOR_MAINMENU | MENU_STATE_MINOR_NONE;
|
|
break;
|
|
case MENU_STATE_MAJOR_MAINMENU :
|
|
if (!scrollerSet) fillScroller();
|
|
if (mGuiController!=NULL){
|
|
mGuiController->Update(dt);
|
|
}
|
|
|
|
|
|
break;
|
|
case MENU_STATE_MAJOR_SUBMENU :
|
|
subMenuController->Update(dt);
|
|
mGuiController->Update(dt);
|
|
break;
|
|
case MENU_STATE_MAJOR_DUEL :
|
|
if (MENU_STATE_MINOR_NONE == (currentState & MENU_STATE_MINOR))
|
|
{
|
|
if (!hasChosenGameType){
|
|
currentState = MENU_STATE_MAJOR_SUBMENU;
|
|
JLBFont * mFont = GameApp::CommonRes->GetJLBFont(Constants::MENU_FONT);
|
|
subMenuController = NEW SimpleMenu(102, this, mFont, 150,60);
|
|
if (subMenuController){
|
|
subMenuController->Add(SUBMENUITEM_CLASSIC,"Classic");
|
|
if (GameOptions::GetInstance()->values[OPTIONS_MOMIR_MODE_UNLOCKED].getIntValue()){
|
|
subMenuController->Add(SUBMENUITEM_MOMIR, "Momir Basic");
|
|
}
|
|
if (GameOptions::GetInstance()->values[OPTIONS_RANDOMDECK_MODE_UNLOCKED].getIntValue()){
|
|
subMenuController->Add(SUBMENUITEM_RANDOM1, "Random 1 Color");
|
|
subMenuController->Add(SUBMENUITEM_RANDOM2, "Random 2 Colors");
|
|
}
|
|
subMenuController->Add(SUBMENUITEM_CANCEL, "Cancel");
|
|
}
|
|
}else{
|
|
mParent->SetNextState(GAME_STATE_DUEL);
|
|
currentState = MENU_STATE_MAJOR_MAINMENU;
|
|
}
|
|
}
|
|
}
|
|
switch (MENU_STATE_MINOR & currentState)
|
|
{
|
|
case MENU_STATE_MINOR_SUBMENU_CLOSING :
|
|
if (subMenuController->closed)
|
|
{
|
|
SAFE_DELETE(subMenuController);
|
|
currentState &= ~MENU_STATE_MINOR_SUBMENU_CLOSING;
|
|
}
|
|
else
|
|
subMenuController->Update(dt);
|
|
break;
|
|
case MENU_STATE_MINOR_NONE :
|
|
;// Nothing to do.
|
|
}
|
|
if (yW <= 55)
|
|
{
|
|
if (mEngine->GetButtonState(PSP_CTRL_SQUARE)) angleMultiplier += STEP_ANGLE_MULTIPLIER;
|
|
else angleMultiplier *= 0.9999;
|
|
if (angleMultiplier > MAX_ANGLE_MULTIPLIER) angleMultiplier = MAX_ANGLE_MULTIPLIER;
|
|
else if (angleMultiplier < MIN_ANGLE_MULTIPLIER) angleMultiplier = MIN_ANGLE_MULTIPLIER;
|
|
|
|
if (mEngine->GetButtonState(PSP_CTRL_TRIANGLE) && (dt != 0))
|
|
{
|
|
angleMultiplier = (cos(timeIndex)*angleMultiplier - M_PI/3 - 0.1 - angleW) / dt;
|
|
yW = yW + 5*dt + (yW - 55) *5* dt;
|
|
}
|
|
else
|
|
angleW = cos(timeIndex)*angleMultiplier - M_PI/3 - 0.1;
|
|
}
|
|
else
|
|
{
|
|
angleW += angleMultiplier * dt;
|
|
yW = yW + 5*dt + (yW - 55) *5*dt;
|
|
}
|
|
|
|
scroller->Update(dt);
|
|
}
|
|
|
|
|
|
|
|
void GameStateMenu::createUsersFirstDeck(int setId){
|
|
#if defined (WIN32) || defined (LINUX)
|
|
char buf[4096];
|
|
sprintf(buf, "setID: %i", setId);
|
|
OutputDebugString(buf);
|
|
#endif
|
|
MTGDeck *mCollection = NEW MTGDeck(RESPATH"/player/collection.dat", mParent->cache, mParent->collection);
|
|
//10 lands of each
|
|
int sets[] = {setId};
|
|
if (!mCollection->addRandomCards(10, sets,1, Constants::RARITY_L,"Forest")){
|
|
mCollection->addRandomCards(10, 0,0,Constants::RARITY_L,"Forest");
|
|
}
|
|
if (!mCollection->addRandomCards(10, sets,1,Constants::RARITY_L,"Plains")){
|
|
mCollection->addRandomCards(10, 0,0,Constants::RARITY_L,"Plains");
|
|
}
|
|
if (!mCollection->addRandomCards(10, sets,1,Constants::RARITY_L,"Swamp")){
|
|
mCollection->addRandomCards(10, 0,0,Constants::RARITY_L,"Swamp");
|
|
}
|
|
if (!mCollection->addRandomCards(10, sets,1,Constants::RARITY_L,"Mountain")){
|
|
mCollection->addRandomCards(10, 0,0,Constants::RARITY_L,"Mountain");
|
|
}
|
|
if (!mCollection->addRandomCards(10, sets,1,Constants::RARITY_L,"Island")){
|
|
mCollection->addRandomCards(10, 0,0,Constants::RARITY_L,"Island");
|
|
}
|
|
|
|
|
|
#if defined (WIN32) || defined (LINUX)
|
|
OutputDebugString("1\n");
|
|
#endif
|
|
|
|
//Starter Deck
|
|
mCollection->addRandomCards(3, sets,1,Constants::RARITY_R,NULL);
|
|
mCollection->addRandomCards(9, sets,1,Constants::RARITY_U,NULL);
|
|
mCollection->addRandomCards(48, sets,1,Constants::RARITY_C,NULL);
|
|
|
|
#if defined (WIN32) || defined (LINUX)
|
|
OutputDebugString("2\n");
|
|
#endif
|
|
//Boosters
|
|
for (int i = 0; i< 2; i++){
|
|
mCollection->addRandomCards(1, sets,1,Constants::RARITY_R);
|
|
mCollection->addRandomCards(3, sets,1,Constants::RARITY_U);
|
|
mCollection->addRandomCards(11, sets,1,Constants::RARITY_C);
|
|
}
|
|
mCollection->save();
|
|
SAFE_DELETE(mCollection);
|
|
}
|
|
|
|
|
|
|
|
void GameStateMenu::Render()
|
|
{
|
|
JRenderer * renderer = JRenderer::GetInstance();
|
|
renderer->ClearScreen(ARGB(0,0,0,0));
|
|
JLBFont * mFont = GameApp::CommonRes->GetJLBFont(Constants::MENU_FONT);
|
|
if ((currentState & MENU_STATE_MAJOR) == MENU_STATE_MAJOR_LOADING_CARDS){
|
|
if (splashQuad){
|
|
renderer->RenderQuad(splashQuad,0,0);
|
|
}else{
|
|
char text[512];
|
|
sprintf(text, _("LOADING SET: %s").c_str(), mCurrentSetName);
|
|
mFont->DrawString(text,SCREEN_WIDTH/2,SCREEN_HEIGHT/2,JGETEXT_CENTER);
|
|
}
|
|
}else{
|
|
mFont = GameApp::CommonRes->GetJLBFont(Constants::MAIN_FONT);
|
|
PIXEL_TYPE colors[] =
|
|
{
|
|
ARGB(255, 3, 2, 0),
|
|
ARGB(255, 8, 3, 0),
|
|
ARGB(255,21,12, 0),
|
|
ARGB(255,50,34, 0)
|
|
};
|
|
|
|
renderer->FillRect(0,0,SCREEN_WIDTH,SCREEN_HEIGHT,colors);
|
|
renderer->RenderQuad(mBg, SCREEN_WIDTH/2, 50);
|
|
if (yW < 2*SCREEN_HEIGHT) renderer->RenderQuad(mMovingW, SCREEN_WIDTH/2 - 10, yW, angleW);
|
|
if (mGuiController!=NULL)
|
|
mGuiController->Render();
|
|
|
|
mFont->SetScale(DEFAULT_MAIN_FONT_SCALE);
|
|
mFont->SetColor(ARGB(128,255,255,255));
|
|
mFont->DrawString(GAME_VERSION, SCREEN_WIDTH-10,5,JGETEXT_RIGHT);
|
|
mFont->DrawString(nbcardsStr,10, 5);
|
|
mFont->SetScale(1.f);
|
|
mFont->SetColor(ARGB(255,255,255,255));
|
|
|
|
renderer->FillRoundRect(SCREEN_WIDTH/2 - 100,SCREEN_HEIGHT-20, 191,6,5,ARGB(100,10,5,0));
|
|
scroller->Render();
|
|
|
|
if (subMenuController){
|
|
subMenuController->Render();
|
|
}
|
|
}
|
|
|
|
}
|
|
|
|
|
|
void GameStateMenu::ButtonPressed(int controllerId, int controlId)
|
|
{
|
|
JLBFont * mFont = GameApp::CommonRes->GetJLBFont(Constants::MENU_FONT);
|
|
#if defined (WIN32) || defined (LINUX)
|
|
char buf[4096];
|
|
sprintf(buf, "cnotrollerId: %i", controllerId);
|
|
OutputDebugString(buf);
|
|
#endif
|
|
switch (controllerId){
|
|
case 101:
|
|
createUsersFirstDeck(controlId);
|
|
currentState = MENU_STATE_MAJOR_MAINMENU | MENU_STATE_MINOR_NONE;
|
|
break;
|
|
default:
|
|
switch (controlId)
|
|
{
|
|
case MENUITEM_PLAY:
|
|
subMenuController = NEW SimpleMenu(102, this, mFont, 150,60);
|
|
if (subMenuController){
|
|
subMenuController->Add(SUBMENUITEM_1PLAYER,"1 Player");
|
|
subMenuController->Add(SUBMENUITEM_2PLAYER, "2 Players");
|
|
subMenuController->Add(SUBMENUITEM_DEMO,"Demo");
|
|
subMenuController->Add(SUBMENUITEM_CANCEL, "Cancel");
|
|
#ifdef TESTSUITE
|
|
subMenuController->Add(SUBMENUITEM_TESTSUITE, "Test Suite");
|
|
#endif
|
|
currentState = MENU_STATE_MAJOR_SUBMENU | MENU_STATE_MINOR_NONE;
|
|
}
|
|
break;
|
|
case MENUITEM_DECKEDITOR:
|
|
mParent->SetNextState(GAME_STATE_DECK_VIEWER);
|
|
break;
|
|
case MENUITEM_SHOP:
|
|
mParent->SetNextState(GAME_STATE_SHOP);
|
|
break;
|
|
case MENUITEM_OPTIONS:
|
|
mParent->SetNextState(GAME_STATE_OPTIONS);
|
|
break;
|
|
case MENUITEM_EXIT:
|
|
mEngine->End();
|
|
break;
|
|
case SUBMENUITEM_1PLAYER:
|
|
mParent->players[0] = PLAYER_TYPE_HUMAN;
|
|
mParent->players[1] = PLAYER_TYPE_CPU;
|
|
subMenuController->Close();
|
|
currentState = MENU_STATE_MAJOR_DUEL | MENU_STATE_MINOR_SUBMENU_CLOSING;
|
|
break;
|
|
case SUBMENUITEM_2PLAYER:
|
|
mParent->players[0] = PLAYER_TYPE_HUMAN;
|
|
mParent->players[1] = PLAYER_TYPE_HUMAN;
|
|
subMenuController->Close();
|
|
currentState = MENU_STATE_MAJOR_DUEL | MENU_STATE_MINOR_SUBMENU_CLOSING;
|
|
break;
|
|
case SUBMENUITEM_DEMO:
|
|
mParent->players[0] = PLAYER_TYPE_CPU;
|
|
mParent->players[1] = PLAYER_TYPE_CPU;
|
|
subMenuController->Close();
|
|
currentState = MENU_STATE_MAJOR_DUEL | MENU_STATE_MINOR_SUBMENU_CLOSING;
|
|
break;
|
|
case SUBMENUITEM_CANCEL:
|
|
subMenuController->Close();
|
|
currentState = MENU_STATE_MAJOR_MAINMENU | MENU_STATE_MINOR_SUBMENU_CLOSING;
|
|
break;
|
|
|
|
case SUBMENUITEM_CLASSIC:
|
|
this->hasChosenGameType = 1;
|
|
mParent->gameType = GAME_TYPE_CLASSIC;
|
|
subMenuController->Close();
|
|
currentState = MENU_STATE_MAJOR_DUEL | MENU_STATE_MINOR_SUBMENU_CLOSING;
|
|
break;
|
|
|
|
case SUBMENUITEM_MOMIR:
|
|
this->hasChosenGameType = 1;
|
|
mParent->gameType = GAME_TYPE_MOMIR;
|
|
subMenuController->Close();
|
|
currentState = MENU_STATE_MAJOR_DUEL | MENU_STATE_MINOR_SUBMENU_CLOSING;
|
|
break;
|
|
|
|
case SUBMENUITEM_RANDOM1:
|
|
this->hasChosenGameType = 1;
|
|
mParent->gameType = GAME_TYPE_RANDOM1;
|
|
subMenuController->Close();
|
|
currentState = MENU_STATE_MAJOR_DUEL | MENU_STATE_MINOR_SUBMENU_CLOSING;
|
|
break;
|
|
|
|
case SUBMENUITEM_RANDOM2:
|
|
this->hasChosenGameType = 1;
|
|
mParent->gameType = GAME_TYPE_RANDOM2;
|
|
subMenuController->Close();
|
|
currentState = MENU_STATE_MAJOR_DUEL | MENU_STATE_MINOR_SUBMENU_CLOSING;
|
|
break;
|
|
#ifdef TESTSUITE
|
|
case SUBMENUITEM_TESTSUITE:
|
|
mParent->players[0] = PLAYER_TYPE_TESTSUITE;
|
|
mParent->players[1] = PLAYER_TYPE_TESTSUITE;
|
|
subMenuController->Close();
|
|
currentState = MENU_STATE_MAJOR_DUEL | MENU_STATE_MINOR_SUBMENU_CLOSING;
|
|
break;
|
|
#endif
|
|
}
|
|
break;
|
|
}
|
|
}
|
|
|
|
ostream& GameStateMenu::toString(ostream& out) const
|
|
{
|
|
return out << "GameStateMenu ::: scroller : " << scroller
|
|
<< " ; scrollerSet : " << scrollerSet
|
|
<< " ; mGuiController : " << mGuiController
|
|
<< " ; subMenuController : " << subMenuController
|
|
<< " ; gameTypeMenu : " << gameTypeMenu
|
|
<< " ; hasChosenGameType : " << hasChosenGameType
|
|
<< " ; mIcons : " << mIcons
|
|
<< " ; mIconsTexture : " << mIconsTexture
|
|
<< " ; bgTexture : " << bgTexture
|
|
<< " ; movingWTexture : " << movingWTexture
|
|
<< " ; mBg : " << mBg
|
|
<< " ; mMovingW : " << mMovingW
|
|
<< " ; splashTex : " << splashTex
|
|
<< " ; splashQuad : " << splashQuad
|
|
<< " ; mCreditsYPos : " << mCreditsYPos
|
|
<< " ; currentState : " << currentState
|
|
<< " ; mVolume : " << mVolume
|
|
<< " ; nbcardsStr : " << nbcardsStr
|
|
<< " ; mDip : " << mDip
|
|
<< " ; mDit : " << mDit
|
|
<< " ; mCurrentSetName : " << mCurrentSetName
|
|
<< " ; mCurrentSetFileName : " << mCurrentSetFileName
|
|
<< " ; mReadConf : " << mReadConf
|
|
<< " ; timeIndex : " << timeIndex
|
|
<< " ; angleMultiplier : " << angleMultiplier
|
|
<< " ; angleW : " << angleW
|
|
<< " ; yW : " << yW;
|
|
}
|