Files
wagic/projects/mtg/src/GameStateDuel.cpp
wagic.the.homebrew@gmail.com 94e199d92a Erwan
- some cleanup (gcc warnings)
2009-07-26 07:27:27 +00:00

493 lines
14 KiB
C++

#include "../include/config.h"
#include "../include/GameStateDuel.h"
#include "../include/GameOptions.h"
#include "../include/utils.h"
#include "../include/AIPlayer.h"
#include "../include/AIMomirPlayer.h"
#include "../include/PlayerData.h"
#include "../include/DeckStats.h"
#include "../include/MTGRules.h"
#include "../include/Credits.h"
#include "../include/Translate.h"
#ifdef TESTSUITE
#include "../include/TestSuiteAI.h"
#endif
enum ENUM_DUEL_STATE
{
DUEL_STATE_START,
DUEL_STATE_END,
DUEL_STATE_CHOOSE_DECK1,
DUEL_STATE_CHOOSE_DECK1_TO_2,
DUEL_STATE_CHOOSE_DECK2,
DUEL_STATE_CHOOSE_DECK2_TO_PLAY,
DUEL_STATE_ERROR_NO_DECK,
DUEL_STATE_CANCEL,
DUEL_STATE_PLAY,
DUEL_STATE_BACK_TO_MAIN_MENU,
DUEL_STATE_MENU
};
enum ENUM_DUEL_MENUS
{
DUEL_MENU_GAME_MENU,
DUEL_MENU_CHOOSE_DECK,
DUEL_MENU_CHOOSE_OPPONENT
};
GameStateDuel::GameStateDuel(GameApp* parent): GameState(parent) {
for (int i = 0; i<2; i ++){
deck[i]=NULL;
mPlayers[i]=NULL;
}
game = NULL;
deckmenu = NULL;
opponentMenu = NULL;
opponentMenuFont = NULL;
menu = NULL;
#ifdef TESTSUITE
testSuite = NULL;
#endif
credits = NULL;
}
GameStateDuel::~GameStateDuel() {
End();
}
void GameStateDuel::Start()
{
JRenderer * renderer = JRenderer::GetInstance();
renderer->ResetPrivateVRAM();
renderer->EnableVSync(true);
#ifdef TESTSUITE
SAFE_DELETE(testSuite);
testSuite = NEW TestSuite(RESPATH"/test/_tests.txt",mParent->collection);
#endif
mGamePhase = DUEL_STATE_CHOOSE_DECK1;
credits = NEW Credits();
playerDecksDir = RESPATH"/player";
mFont = GameApp::CommonRes->GetJLBFont(Constants::MENU_FONT);
mFont->SetBase(0);
opponentMenuFont = mFont;
menu = NEW SimpleMenu(DUEL_MENU_GAME_MENU, this, mFont, SCREEN_WIDTH/2-100, 25);
menu->Add(12,"Back to main menu");
menu->Add(13, "Cancel");
int decksneeded = 0;
for (int i = 0; i<2; i ++){
if (mParent->players[i] == PLAYER_TYPE_HUMAN){
decksneeded = 1;
deckmenu = NEW SimpleMenu(DUEL_MENU_CHOOSE_DECK, this, mFont, 35, 25, "Choose a Deck");
int nbDecks = fillDeckMenu(deckmenu,playerDecksDir);
if (nbDecks) decksneeded = 0;
break;
}
}
if (decksneeded){
playerDecksDir = RESPATH"/player/premade";
deckmenu->Add(-1,"Create your Deck!","Highly recommended to get\nthe full Wagic experience!");
fillDeckMenu(deckmenu,playerDecksDir);
}
//mGamePhase = DUEL_STATE_ERROR_NO_DECK;
}
void GameStateDuel::loadPlayerRandom(int playerId, int isAI, int mode){
int color1 = 1 + rand() % 5;
int color2 = 1 + rand() % 5;
int color0 = Constants::MTG_COLOR_ARTIFACT;
if (mode == GAME_TYPE_RANDOM1) color2 = color1;
int colors[]={color1,color2,color0};
int nbcolors = 3;
string lands[] = {"forest", "forest", "island", "mountain", "swamp", "plains", "forest"};
MTGDeck * tempDeck = NEW MTGDeck(NULL, mParent->collection);
tempDeck->addRandomCards(9,0,0,-1,lands[color1].c_str());
tempDeck->addRandomCards(9,0,0,-1,lands[color2].c_str());
tempDeck->addRandomCards(1,0,0,'U',"land",colors,nbcolors);
tempDeck->addRandomCards(1,0,0,'R',"land",colors,nbcolors);
tempDeck->addRandomCards(12,0,0,-1,"creature",colors,nbcolors);
tempDeck->addRandomCards(2,0,0,-1,"sorcery",colors,nbcolors);
tempDeck->addRandomCards(2,0,0,-1,"enchantment",colors,nbcolors);
tempDeck->addRandomCards(2,0,0,-1,"instant",colors,nbcolors);
tempDeck->addRandomCards(2,0,0,-1,"artifact",colors,nbcolors);
char * deckFile = "random";
string deckFileSmall = "random";
deck[playerId] = NEW MTGPlayerCards(mParent->collection,tempDeck);
if (!isAI){ //Human Player
mPlayers[playerId] = NEW HumanPlayer(deck[playerId],deckFile, deckFileSmall);
}else{
mPlayers[playerId] = NEW AIPlayerBaka(deck[playerId],deckFile, deckFileSmall.c_str() , "");
}
delete tempDeck;
}
void GameStateDuel::loadPlayerMomir(int playerId, int isAI){
char deckFile[] = RESPATH"/player/momir.txt";
string deckFileSmall = "momir";
char empty[] = "";
MTGDeck * tempDeck = NEW MTGDeck(deckFile, NULL, mParent->collection);
deck[playerId] = NEW MTGPlayerCards(mParent->collection,tempDeck);
if (!isAI){ //Human Player
mPlayers[playerId] = NEW HumanPlayer(deck[playerId],deckFile, deckFileSmall);
}else{
mPlayers[playerId] = NEW AIMomirPlayer(deck[playerId],deckFile,deckFileSmall.c_str(), empty);
}
delete tempDeck;
}
void GameStateDuel::loadPlayer(int playerId, int decknb, int isAI){
if (decknb){
if (!isAI){ //Human Player
char deckFile[255];
sprintf(deckFile, "%s/deck%i.txt",playerDecksDir.c_str(), decknb);
char deckFileSmall[255];
sprintf(deckFileSmall, "player_deck%i",decknb);
MTGDeck * tempDeck = NEW MTGDeck(deckFile, NULL, mParent->collection);
deck[playerId] = NEW MTGPlayerCards(mParent->collection,tempDeck);
delete tempDeck;
mPlayers[playerId] = NEW HumanPlayer(deck[playerId],deckFile, deckFileSmall);
}else{ //AI Player, chose deck
AIPlayerFactory playerCreator;
Player * opponent = NULL;
if (playerId == 1) opponent = mPlayers[0];
mPlayers[playerId] = playerCreator.createAIPlayer(mParent->collection,opponent,decknb);
deck[playerId] = mPlayers[playerId]->game;
}
}else{ //Random AI deck
AIPlayerFactory playerCreator;
Player * opponent = NULL;
if (playerId == 1) opponent = mPlayers[0];
mPlayers[playerId] = playerCreator.createAIPlayer(mParent->collection,opponent);
deck[playerId] = mPlayers[playerId]->game;
}
}
#ifdef TESTSUITE
void GameStateDuel::loadTestSuitePlayers(){
OutputDebugString ("loading suite 1\n");
if (!testSuite) return;
for (int i = 0; i < 2; i++){
SAFE_DELETE(mPlayers[i]);
SAFE_DELETE(deck[i]);
mPlayers[i] = NEW TestSuiteAI(testSuite, i);
OutputDebugString ("loading suite 2\n");
deck[i] = mPlayers[i]->game;
}
mParent->gameType = testSuite->gameType;
if (game) delete game;
game = NULL;
if (!game){
GameObserver::Init(mPlayers, 2);
OutputDebugString ("loading suite 3\n");
game = GameObserver::GetInstance();
OutputDebugString ("loading suite 4\n");
game->startGame(0,0);
OutputDebugString ("loading suite 5\n");
if (mParent->gameType == GAME_TYPE_MOMIR){
game->addObserver(NEW MTGMomirRule(-1, mParent->collection));
for (int i = 0; i < 2; i++){
game->players[i]->life+=4;
}
}
}
}
#endif
void GameStateDuel::End()
{
#if defined (WIN32) || defined (LINUX)
OutputDebugString("Ending GamestateDuel\n");
#endif
SAFE_DELETE(deckmenu);
JRenderer::GetInstance()->EnableVSync(false);
if (mPlayers[0] && mPlayers[1]) mPlayers[0]->End();
GameObserver::EndInstance();
game = NULL;
for (int i = 0; i < 2; i++){
SAFE_DELETE(mPlayers[i]);
SAFE_DELETE(deck[i]);
}
SAFE_DELETE(credits);
SAFE_DELETE(menu);
SAFE_DELETE(opponentMenu);
#ifdef TESTSUITE
SAFE_DELETE(testSuite);
#endif
}
void GameStateDuel::Update(float dt)
{
switch (mGamePhase)
{
case DUEL_STATE_ERROR_NO_DECK:
if (PSP_CTRL_CIRCLE == mEngine->ReadButton())
mParent->SetNextState(GAME_STATE_DECK_VIEWER);
break;
case DUEL_STATE_CHOOSE_DECK1:
if (mParent->gameType == GAME_TYPE_MOMIR){
for (int i = 0; i < 2; i++){
int isAI = 1;
if (mParent->players[i] == PLAYER_TYPE_HUMAN) isAI = 0;
loadPlayerMomir(i, isAI);
}
mGamePhase = DUEL_STATE_PLAY;
} else if (mParent->gameType == GAME_TYPE_RANDOM1 || mParent->gameType == GAME_TYPE_RANDOM2){
for (int i = 0; i < 2; i++){
int isAI = 1;
if (mParent->players[i] == PLAYER_TYPE_HUMAN) isAI = 0;
loadPlayerRandom(i, isAI, mParent->gameType);
}
mGamePhase = DUEL_STATE_PLAY;
}else if (mParent->players[0] == PLAYER_TYPE_HUMAN)
deckmenu->Update(dt);
#ifdef TESTSUITE
else if (mParent->players[1] == PLAYER_TYPE_TESTSUITE){
if (testSuite && testSuite->loadNext()){
loadTestSuitePlayers();
mGamePhase = DUEL_STATE_PLAY;
testSuite->initGame();
char buf[4096];
sprintf(buf, "nb cards in player2's graveyard : %i\n",mPlayers[1]->game->graveyard->nb_cards);
LOG(buf);
}else{
mGamePhase = DUEL_STATE_END;
}
}
#endif
else{
loadPlayer(0);
mGamePhase = DUEL_STATE_CHOOSE_DECK2;
}
break;
case DUEL_STATE_CHOOSE_DECK1_TO_2:
if (deckmenu->closed) mGamePhase = DUEL_STATE_CHOOSE_DECK2;
else deckmenu->Update(dt);
break;
case DUEL_STATE_CHOOSE_DECK2:
if (mParent->players[1] == PLAYER_TYPE_HUMAN){
deckmenu->Update(dt);
}
else{
if (mParent->players[0] == PLAYER_TYPE_HUMAN){
if (!opponentMenu){
opponentMenu = NEW SimpleMenu(DUEL_MENU_CHOOSE_OPPONENT, this, opponentMenuFont, 35, 25, "Choose Opponent");
opponentMenu->Add(0,"Random");
if (GameOptions::GetInstance()->values[OPTIONS_EVILTWIN_MODE_UNLOCKED].getIntValue()){
opponentMenu->Add(-1,"Evil Twin", "Can you play against yourself?");
}
fillDeckMenu(opponentMenu,RESPATH"/ai/baka", "ai_baka", mPlayers[0]);
}
opponentMenu->Update(dt);
}else{
loadPlayer(1);
mGamePhase = DUEL_STATE_PLAY;
}
}
break;
case DUEL_STATE_CHOOSE_DECK2_TO_PLAY:
if (mParent->players[1] == PLAYER_TYPE_HUMAN){
if (deckmenu->closed) mGamePhase = DUEL_STATE_PLAY;
else deckmenu->Update(dt);
}
else
{
if (opponentMenu->closed) mGamePhase = DUEL_STATE_PLAY;
else opponentMenu->Update(dt);
}
break;
case DUEL_STATE_PLAY:
//Stop the music before starting the game
if (GameApp::music){
JSoundSystem::GetInstance()->StopMusic(GameApp::music);
SAFE_DELETE(GameApp::music);
}
if (!game){
GameObserver::Init(mPlayers, 2);
game = GameObserver::GetInstance();
game->startGame();
if (mParent->gameType == GAME_TYPE_MOMIR){
game->addObserver(NEW MTGMomirRule(-1, mParent->collection));
for (int i = 0; i < 2; i++){
game->players[i]->life+=4;
}
}
}
// mParent->effect->UpdateSmall(dt);
game->Update(dt);
if (game->gameOver){
credits->compute(mPlayers[0],mPlayers[1], mParent);
mGamePhase = DUEL_STATE_END;
#ifdef TESTSUITE
if (mParent->players[1] == PLAYER_TYPE_TESTSUITE){
if (testSuite->loadNext()){
loadTestSuitePlayers();
mGamePhase = DUEL_STATE_PLAY;
testSuite->initGame();
}else{
mGamePhase = DUEL_STATE_END;
}
}else
#endif
if (mParent->players[0] == PLAYER_TYPE_CPU && mParent->players[1] == PLAYER_TYPE_CPU){
End();
Start();
}
mFont->SetColor(ARGB(255,255,255,255));
}
if (mEngine->GetButtonClick(PSP_CTRL_START)){
mGamePhase = DUEL_STATE_MENU;
}
break;
case DUEL_STATE_MENU:
// mParent->effect->UpdateSmall(dt);
menu->Update(dt);
break;
case DUEL_STATE_CANCEL:
// mParent->effect->UpdateSmall(dt);
menu->Update(dt);
if (menu->closed)
mGamePhase = DUEL_STATE_PLAY;
break;
case DUEL_STATE_BACK_TO_MAIN_MENU:
// mParent->effect->UpdateSmall(dt);
menu->Update(dt);
if (menu->closed)
mParent->SetNextState(GAME_STATE_MENU);
break;
default:
if (PSP_CTRL_CIRCLE == mEngine->ReadButton()){
mParent->SetNextState(GAME_STATE_MENU);
}
}
}
void GameStateDuel::Render()
{
//Erase
LOG("Start Render\n");
JRenderer::GetInstance()->ClearScreen(ARGB(0,0,0,0));
if (game)
game->Render();
switch (mGamePhase)
{
case DUEL_STATE_END:
{
JRenderer * r = JRenderer::GetInstance();
r->ClearScreen(ARGB(200,0,0,0));
credits->Render();
break;
}
case DUEL_STATE_CHOOSE_DECK1:
case DUEL_STATE_CHOOSE_DECK1_TO_2:
case DUEL_STATE_CHOOSE_DECK2:
case DUEL_STATE_CHOOSE_DECK2_TO_PLAY:
if (mParent->gameType != GAME_TYPE_CLASSIC){
mFont->DrawString(_("LOADING DECKS").c_str(),0,SCREEN_HEIGHT/2);
}else{
if (opponentMenu){
opponentMenu->Render();
}else if (deckmenu){
deckmenu->Render();
}
}
break;
case DUEL_STATE_ERROR_NO_DECK:
mFont->DrawString(_("NO DECK AVAILABLE,").c_str(),0,SCREEN_HEIGHT/2);
mFont->DrawString(_("PRESS CIRCLE TO GO TO THE DECK EDITOR!").c_str(),0,SCREEN_HEIGHT/2 + 20);
break;
case DUEL_STATE_MENU:
case DUEL_STATE_CANCEL:
case DUEL_STATE_BACK_TO_MAIN_MENU:
menu->Render();
}
LOG("End Render\n");
}
void GameStateDuel::ButtonPressed(int controllerId, int controlId)
{
switch (controllerId){
case DUEL_MENU_CHOOSE_OPPONENT:
{
switch(controlId){
case 0:
loadPlayer(1);
opponentMenu->Close();
mGamePhase = DUEL_STATE_CHOOSE_DECK2_TO_PLAY;
break;
default:
loadPlayer(1,controlId,1);
opponentMenu->Close();
mGamePhase = DUEL_STATE_CHOOSE_DECK2_TO_PLAY;
break;
}
break;
}
case DUEL_MENU_CHOOSE_DECK:
{
if (controlId < 0){
mParent->SetNextState(GAME_STATE_DECK_VIEWER);
return;
}
if (mGamePhase == DUEL_STATE_CHOOSE_DECK1){
loadPlayer(0,controlId);
deckmenu->Close();
mGamePhase = DUEL_STATE_CHOOSE_DECK1_TO_2;
}else{
loadPlayer(1,controlId);
deckmenu->Close();
mGamePhase = DUEL_STATE_CHOOSE_DECK2_TO_PLAY;
}
break;
}
default:
{
switch (controlId)
{
case 12:
menu->Close();
mGamePhase = DUEL_STATE_BACK_TO_MAIN_MENU;
break;
case 13:
menu->Close();
mGamePhase = DUEL_STATE_CANCEL;
break;
}
}
}
}