-fixed problem with lifelink+wither, although combat damages are not entirely correct. Once combat damages actually deal the correct amount of damage, let's put test "armadillo_cloak" back in the suite
149 lines
3.9 KiB
C++
149 lines
3.9 KiB
C++
#include "../include/config.h"
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#include "../include/Damage.h"
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#include "../include/MTGCardInstance.h"
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#include "../include/Counters.h"
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#include "../include/WEvent.h"
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#include "../include/Translate.h"
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#include "../include/WResourceManager.h"
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Damage::Damage(MTGCardInstance * source, Damageable * target) {
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init(source, target, source->getPower());
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}
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Damage::Damage(MTGCardInstance * source, Damageable * target, int damage) {
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init(source, target, damage);
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}
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void Damage::init(MTGCardInstance * _source, Damageable * _target, int _damage){
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target = _target;
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source = _source;
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if (_damage < 0) _damage = 0; //Negative damages cannot happen
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damage = _damage;
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mHeight = 40;
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type = ACTION_DAMAGE;
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}
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int Damage::resolve(){
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if (damage <0) damage = 0; //Negative damages cannot happen
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state = RESOLVED_OK;
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GameObserver * g = GameObserver::GetInstance();
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WEvent * e = NEW WEventDamage(this);
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//Replacement Effects
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e = g->replacementEffects->replace(e);
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if (!e) return 0;
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WEventDamage * ev = dynamic_cast<WEventDamage*>(e);
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if (!ev) {
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g->receiveEvent(e);
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return 0;
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}
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damage = ev->damage->damage;
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target = ev->damage->target;
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if (!damage) return 0;
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if (target->type_as_damageable == DAMAGEABLE_MTGCARDINSTANCE){
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MTGCardInstance * _target = (MTGCardInstance *)target;
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if ((_target)->protectedAgainst(source)) damage = 0;
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if (!damage){
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state = RESOLVED_NOK;
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delete (e);
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return 0;
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}
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_target->doDamageTest = 1;
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}
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int a = damage;
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// Damage for WITHER on creatures. This should probably go in replacement effects
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if (target->type_as_damageable == DAMAGEABLE_MTGCARDINSTANCE && source->has(Constants::WITHER)){
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MTGCardInstance * _target = (MTGCardInstance *)target;
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for (int i = 0; i < damage; i++){
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_target->counters->addCounter(-1, -1);
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}
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}else{ //Normal case
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a = target->dealDamage(damage);
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}
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//Send (Damage/Replaced effect) event to listeners
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g->receiveEvent(e);
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//SAFE_DELETE(e);
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return a;
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}
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void Damage::Render(){
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JLBFont * mFont = resources.GetJLBFont(Constants::MAIN_FONT);
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mFont->SetBase(0);
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mFont->SetScale(DEFAULT_MAIN_FONT_SCALE);
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char buffer[200];
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sprintf(buffer, _("Deals %i damage to").c_str(), damage);
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mFont->DrawString(buffer, x + 20 , y, JGETEXT_LEFT);
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JRenderer * renderer = JRenderer::GetInstance();
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JQuad * quad = resources.RetrieveCard(source,CACHE_THUMB);
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if (quad){
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float scale = 30 / quad->mHeight;
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renderer->RenderQuad(quad, x , y , 0,scale,scale);
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}else{
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mFont->DrawString(_(source->getName()).c_str(),x,y-15);
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}
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quad = target->getIcon();
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if (quad){
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float scale = 30 / quad->mHeight;
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renderer->RenderQuad(quad, x + 150 , y , 0,scale,scale);
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}else{
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if (target->type_as_damageable == DAMAGEABLE_MTGCARDINSTANCE)
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mFont->DrawString(_(((MTGCardInstance *)target)->getName()).c_str(),x+120,y);
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}
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}
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ostream& Damage::toString(ostream& out) const
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{
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out << "Damage ::: target : " << target << " ; damage " << damage;
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return out;
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}
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DamageStack::DamageStack() {
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currentState = -1;
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type = ACTION_DAMAGES;
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}
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int DamageStack::resolve(){
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for (int i = mCount-1; i>= 0; i--){
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Damage * damage = (Damage*)mObjects[i];
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if (damage->state == NOT_RESOLVED) damage->resolve();
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//damage->resolve();
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}
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for (int i = mCount-1; i>= 0; i--){
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Damage * damage = (Damage*)mObjects[i];
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if (damage->state == RESOLVED_OK) damage->target->afterDamage();
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//damage->target->afterDamage();
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}
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return 1;
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}
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void DamageStack::Render(){
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int currenty = y;
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for (int i= 0; i < mCount; i++){
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Damage * damage = (Damage*)mObjects[i];
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if (damage->state == NOT_RESOLVED){
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damage->x = x;
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damage->y = currenty;
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currenty += damage->mHeight;
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damage->Render();
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}
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}
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}
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ostream& DamageStack::toString(ostream& out) const
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{
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return (out << "DamageStack ::: currentState : " << currentState);
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}
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