124 lines
2.5 KiB
C++
124 lines
2.5 KiB
C++
#ifndef _PLAYER_H_
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#define _PLAYER_H_
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#include "JGE.h"
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#include "MTGGameZones.h"
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#include "Damage.h"
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#include "Targetable.h"
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class MTGDeck;
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class MTGPlayerCards;
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class MTGInPlay;
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class ManaPool;
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class Player: public Damageable
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{
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protected:
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ManaPool * manaPool;
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JTexture * mAvatarTex;
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JQuadPtr mAvatar;
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bool loadAvatar(string file, string resName = "playerAvatar");
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bool premade;
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public:
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enum Mode
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{
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MODE_TEST_SUITE,
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MODE_HUMAN,
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MODE_AI
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};
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int deckId;
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string mAvatarName;
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Mode playMode;
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bool nomaxhandsize;
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MTGPlayerCards * game;
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MTGDeck * mDeck;
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string deckFile;
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string deckFileSmall;
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string deckName;
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string phaseRing;
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int offerInterruptOnPhase;
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int skippingTurn;
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int extraTurn;
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int drawCounter;
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vector<string> prowledTypes;
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vector<MTGCardInstance*>curses;
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Player(GameObserver *observer, string deckFile, string deckFileSmall, MTGDeck * deck = NULL);
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virtual ~Player();
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virtual void setObserver(GameObserver*g);
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virtual void End();
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virtual int displayStack()
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{
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return 1;
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}
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const string getDisplayName() const;
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int afterDamage();
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int gainLife(int value);
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int loseLife(int value);
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int gainOrLoseLife(int value);
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bool isPoisoned() {return (poisonCount > 0);}
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int poisoned();
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int damaged();
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int prevented();
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void unTapPhase();
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MTGInPlay * inPlay();
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ManaPool * getManaPool();
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void takeMulligan();
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void serumMulligan();
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bool DeadLifeState();
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ManaCost * doesntEmpty;
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ManaCost * poolDoesntEmpty;
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void cleanupPhase();
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virtual int Act(float)
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{
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return 0;
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}
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virtual int isAI()
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{
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return 0;
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}
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bool isHuman()
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{
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return (playMode == MODE_HUMAN);
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}
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Player * opponent();
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int getId();
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JQuadPtr getIcon();
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virtual int receiveEvent(WEvent *)
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{
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return 0;
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}
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virtual void Render()
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{
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}
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/**
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** Returns the path to the stats file of currently selected deck.
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*/
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std::string GetCurrentDeckStatsFile();
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virtual bool parseLine(const string& s);
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friend ostream& operator<<(ostream&, const Player&);
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friend istream& operator>>(istream&, Player&);
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bool operator<(Player& aPlayer);
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bool isDead();
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};
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class HumanPlayer: public Player
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{
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public:
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HumanPlayer(GameObserver *observer, string deckFile, string deckFileSmall, bool premade = false, MTGDeck * deck = NULL);
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void End();
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friend ostream& operator<<(ostream&, const HumanPlayer&);
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};
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#endif
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