Files
wagic/projects/mtg/src/GameStateAwards.cpp
T
wrenczes d5f3e4cfea Enabled precompiled headers for the build. This cuts the win compile time in debug by at least half on my laptop; on the psp compile, it shaves it down by ~ 45 seconds. I only did a cursory inspection of what to add to PrecompiledHeader.h, there's probably more that we can throw in there for more incremental speed improvements.
Also fixed the project includes so that we don't need to always use the indirect include path, ie:
#include "../include/foo.h" -> #include "foo.h"

I'm don't know much about make files - if I busted the linux build, mea culpa, but I think we're okay on that front too.  For future reference, here's the most straightforward link on the topic of adding pch support to make files:

http://www.mercs-eng.com/~hulud/index.php?2008/06/13/6-writing-a-good-makefile-for-a-c-project
2010-10-24 05:55:24 +00:00

349 lines
9.7 KiB
C++

/*
This is where the player views their awards, etc.
*/
#include "PrecompiledHeader.h"
#include <JRenderer.h>
#include "GameStateAwards.h"
#include "GameApp.h"
#include "MTGDeck.h"
#include "Translate.h"
#include "OptionItem.h"
#include "GameOptions.h"
#include "DeckDataWrapper.h"
enum ENUM_AWARDS_STATE{
STATE_LISTVIEW,
STATE_DETAILS,
};
GameStateAwards::GameStateAwards(GameApp* parent): GameState(parent){
}
GameStateAwards::~GameStateAwards() {
}
void GameStateAwards::End()
{
SAFE_DELETE(menu);
SAFE_DELETE(detailview);
SAFE_DELETE(listview);
SAFE_DELETE(setSrc);
if(saveMe)
options.save();
}
void GameStateAwards::Start()
{
mParent->DoAnimation(TRANSITION_FADE_IN);
char buf[256];
mState = STATE_LISTVIEW;
options.checkProfile();
menu = NULL;
saveMe = options.newAward();
listview = NEW WGuiList("Listview");
listview->setX(210);
listview->setWidth(SCREEN_WIDTH - 220);
detailview = NULL;
WGuiAward * aw;
WGuiButton * btn;
WGuiHeader * wgh = NEW WGuiHeader("Achievements");
listview->Add(wgh);
aw = NEW WGuiAward(Options::DIFFICULTY_MODE_UNLOCKED,"Difficulty Modes","Achieved a 66% victory ratio.");
btn = NEW WGuiButton(aw,-103,Options::DIFFICULTY_MODE_UNLOCKED,this);
listview->Add(btn);
aw = NEW WGuiAward(Options::MOMIR_MODE_UNLOCKED,"Momir Mode","Won with exactly 8 lands.");
btn = NEW WGuiButton(aw,-103,Options::MOMIR_MODE_UNLOCKED,this);
listview->Add(btn);
aw = NEW WGuiAward(Options::EVILTWIN_MODE_UNLOCKED,"Evil Twin Mode","Won with same army size.");
btn = NEW WGuiButton(aw,-103,Options::EVILTWIN_MODE_UNLOCKED,this);
listview->Add(btn);
aw = NEW WGuiAward(Options::RANDOMDECK_MODE_UNLOCKED,"Random Deck Mode","Won against a higher difficulty.");
btn = NEW WGuiButton(aw,-103,Options::RANDOMDECK_MODE_UNLOCKED,this);
listview->Add(btn);
aw = NEW WGuiAward(Options::AWARD_COLLECTOR,"Valuable Collection","Collection valued over 10,000c.","Collection Info");
btn = NEW WGuiButton(aw,-103,Options::AWARD_COLLECTOR,this);
listview->Add(btn);
wgh = NEW WGuiHeader("");
listview->Add(wgh);
int locked = 0;
for (int i = 0; i < setlist.size(); i++){
MTGSetInfo * si = setlist.getInfo(i);
if(!si)
continue;
if(!options[Options::optionSet(i)].number){
locked++;
continue;
}
if(!si->author.size())
sprintf(buf,_("%i cards.").c_str(),si->totalCards());
else if(si->year > 0)
sprintf(buf,_("%s (%i): %i cards").c_str(),si->author.c_str(),si->year,si->totalCards());
else
sprintf(buf,_("%s: %i cards.").c_str(),si->author.c_str(),si->totalCards());
aw = NEW WGuiAward(Options::optionSet(i),si->getName(),buf,"Card Spoiler");
aw->mFlags = WGuiItem::NO_TRANSLATE;
btn = NEW WGuiButton(aw,-103,Options::optionSet(i),this);
listview->Add(btn);
}
if(locked)
sprintf(buf,_("%i locked sets remain.").c_str(),locked);
else
sprintf(buf,_("Unlocked all %i sets.").c_str(),setlist.size());
wgh->setDisplay(buf);
wgh->mFlags = WGuiItem::NO_TRANSLATE;
listview->Entering(JGE_BTN_NONE);
detailview = NULL;
setSrc = NULL;
showMenu = false;
}
void GameStateAwards::Create()
{
}
void GameStateAwards::Destroy()
{
}
void GameStateAwards::Render()
{
JRenderer * r = JRenderer::GetInstance();
r->ClearScreen(ARGB(0,0,0,0));
JQuad * mBg = resources.RetrieveTempQuad("awardback.jpg",TEXTURE_SUB_5551);
if(mBg)
r->RenderQuad(mBg, 0, 0);
switch(mState){
case STATE_LISTVIEW:
if(listview)
listview->Render();
break;
case STATE_DETAILS:
if(detailview)
detailview->Render();
break;
}
if(showMenu && menu)
menu->Render();
}
void GameStateAwards::Update(float dt)
{
if(mEngine->GetButtonClick(JGE_BTN_CANCEL))
options[Options::DISABLECARDS].number = !options[Options::DISABLECARDS].number;
if(showMenu){
menu->Update(dt);
}
else{
JButton key;
while ((key = JGE::GetInstance()->ReadButton())){
switch(key){
case JGE_BTN_MENU:
showMenu = true;
SAFE_DELETE(menu);
menu = NEW SimpleMenu(-102, this,Fonts::MENU_FONT, 50,170);
if(mState == STATE_DETAILS)
menu->Add(2, "Back to Trophies");
menu->Add(1, "Back to Main Menu");
menu->Add(3, "Cancel");
break;
case JGE_BTN_PREV:
mParent->DoTransition(TRANSITION_FADE,GAME_STATE_MENU);
break;
case JGE_BTN_SEC:
if(mState == STATE_LISTVIEW)
mParent->DoTransition(TRANSITION_FADE,GAME_STATE_MENU);
else{
mState = STATE_LISTVIEW;
SAFE_DELETE(detailview);
}
break;
default:
if(mState == STATE_LISTVIEW && listview){
listview->CheckUserInput(key);
listview->Update(dt);
}
else if(mState == STATE_DETAILS && detailview){
detailview->CheckUserInput(key);
detailview->Update(dt);
}
break;
}
}
}
if(setSrc)
setSrc->Update(dt);
}
bool GameStateAwards::enterSet(int setid){
MTGSetInfo * si = setlist.getInfo(setid);
map<int, MTGCard *>::iterator it;
if(!si)
return false;
SAFE_DELETE(detailview);
SAFE_DELETE(setSrc);
setSrc = NEW WSrcCards();
setSrc->addFilter(NEW WCFilterSet(setid));
setSrc->loadMatches(mParent->collection);
setSrc->bakeFilters();
setSrc->Sort(WSrcCards::SORT_COLLECTOR);
detailview = NEW WGuiMenu(JGE_BTN_DOWN, JGE_BTN_UP);
WGuiList * spoiler = NEW WGuiList("Spoiler",setSrc);
spoiler->setX(210);
spoiler->setWidth(SCREEN_WIDTH - 220);
for(int t=0;t<setSrc->Size();t++){
MTGCard * c = setSrc->getCard(t);
if(c)
spoiler->Add(NEW WGuiItem(c->data->name));
}
setSrc->setOffset(0);
spoiler->Entering(JGE_BTN_NONE);
WGuiCardImage * wi = NEW WGuiCardImage(setSrc);
wi->setX(105);
wi->setY(137);
detailview->Add(wi);
detailview->Add(spoiler);
detailview->Entering(JGE_BTN_NONE);
return true;
}
bool GameStateAwards::enterStats(int option){
if(option != Options::AWARD_COLLECTOR)
return false;
DeckDataWrapper* ddw = NEW DeckDataWrapper(NEW MTGDeck(options.profileFile(PLAYER_COLLECTION).c_str(), mParent->collection));
if(!ddw)
return false;
SAFE_DELETE(detailview);
detailview = NEW WGuiList("Details");
detailview->Add(NEW WGuiHeader("Collection Stats"));
detailview->Entering(JGE_BTN_NONE);
//Discover favorite set
if(setlist.size() > 0){
int * counts = (int*)calloc(setlist.size(),sizeof(int));
int setid = -1;
int dupes = 0;
MTGCard * many = NULL;
MTGCard * costly = NULL;
MTGCard * strong = NULL;
MTGCard * tough = NULL;
for (int t=0;t<ddw->Size();t++){
MTGCard * c = ddw->getCard(t);
if(!c)
continue;
int count = ddw->count(c);
if(!c->data->isLand() && (many == NULL || count > dupes)){
many = c;
dupes = count;
}
counts[c->setId]+=count;
if(costly == NULL
|| c->data->getManaCost()->getConvertedCost() > costly->data->getManaCost()->getConvertedCost())
costly = c;
if(c->data->isCreature() && (strong == NULL || c->data->getPower() > strong->data->getPower()))
strong = c;
if(c->data->isCreature() && (tough == NULL || c->data->getToughness() > tough->data->getToughness()))
tough = c;
}
for(int i=0;i<setlist.size();i++){
if(setid < 0 || counts[i] > counts[setid])
setid = i;
}
free(counts);
char buf[1024];
sprintf(buf,_("Total Value: %ic").c_str(),ddw->totalPrice());
detailview->Add(NEW WGuiItem(buf,WGuiItem::NO_TRANSLATE));//ddw->colors
sprintf(buf,_("Total Cards (including duplicates): %i").c_str(),ddw->getCount(WSrcDeck::UNFILTERED_COPIES));
detailview->Add(NEW WGuiItem(buf,WGuiItem::NO_TRANSLATE));//ddw->colors
sprintf(buf,_("Unique Cards: %i").c_str(),ddw->getCount(WSrcDeck::UNFILTERED_UNIQUE));
detailview->Add(NEW WGuiItem(buf,WGuiItem::NO_TRANSLATE));
if(many){
sprintf(buf,_("Most Duplicates: %i (%s)").c_str(),dupes,many->data->getName().c_str());
detailview->Add(NEW WGuiItem(buf,WGuiItem::NO_TRANSLATE));
}
if(setid >= 0){
sprintf(buf,_("Favorite Set: %s").c_str(),setlist[setid].c_str());
detailview->Add(NEW WGuiItem(buf,WGuiItem::NO_TRANSLATE));
}
if(costly){
sprintf(buf,_("Highest Mana Cost: %i (%s)").c_str(),costly->data->getManaCost()->getConvertedCost(),costly->data->getName().c_str());
detailview->Add(NEW WGuiItem(buf,WGuiItem::NO_TRANSLATE));
}
if(strong){
sprintf(buf,_("Most Powerful: %i (%s)").c_str(),strong->data->getPower(),strong->data->getName().c_str());
detailview->Add(NEW WGuiItem(buf,WGuiItem::NO_TRANSLATE));
}
if(tough){
sprintf(buf,_("Toughest: %i (%s)").c_str(),tough->data->getToughness(),strong->data->getName().c_str());
detailview->Add(NEW WGuiItem(buf,WGuiItem::NO_TRANSLATE));
}
}
SAFE_DELETE(ddw->parent);
SAFE_DELETE(ddw);
return true;
}
void GameStateAwards::ButtonPressed(int controllerId, int controlId)
{
if(controllerId == -102)
switch (controlId){
case 1:
mParent->DoTransition(TRANSITION_FADE,GAME_STATE_MENU);
showMenu = false;
break;
case 2:
mState = STATE_LISTVIEW;
SAFE_DELETE(detailview);
showMenu = false;
break;
case 3:
showMenu = false;
break;
}
else if(controllerId == -103){
int setid = controlId-Options::SET_UNLOCKS;
if(controlId >= Options::SET_UNLOCKS && enterSet(setid)){
mState = STATE_DETAILS;
mDetailItem = controlId;
}else if(controlId == Options::AWARD_COLLECTOR && enterStats(controlId)){
mState = STATE_DETAILS;
}
}
}