This btw points out another circular dependancy between the texture and the JQuad - a texture owns a bunch of JQuads, yet the renderer uses JQuads and always assumes that the texture is valid. We're going to need to add more defensiveness to JGE to protect against this. Other changes in this check-in: WResourceManager doesn't derive from JResourceManager anymore. It actually didn't require anything from the base, so I killed the dependency. Also cleaned up the notion of a WTrackedQuad in the WCachedResource - it didn't need a separate class, just a better container. I've build this & tested against PSP, win, linux, QT (linux). I haven't tried against iOS and QT Win, or Maemo. If these other platforms are broken, I apologize in advance! - I'm hoping it should be fairly simple to put them back into play.
201 lines
4.8 KiB
C++
201 lines
4.8 KiB
C++
#ifndef _MTG_CARD_INSTANCE_H_
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#define _MTG_CARD_INSTANCE_H_
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#include "MTGCard.h"
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#include "CardPrimitive.h"
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#include "MTGGameZones.h"
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#include "MTGAbility.h"
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#include "WResourceManager.h"
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#include "ManaCost.h"
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#include "Damage.h"
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#include "Targetable.h"
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class MTGCardInstance;
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class MTGPlayerCards;
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class MTGAbility;
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class MTGCard;
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class ManaCost;
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class UntapBlockers;
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class CardDescriptor;
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class Counters;
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struct Pos;
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#include <list>
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using namespace std;
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class MTGCardInstance: public CardPrimitive, public MTGCard, public Damageable {
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protected:
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int untapping;
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int nb_damages;
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string sample;
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int tapped;
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int lifeOrig;
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MTGPlayerCards * belongs_to;
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MTGCardInstance * getNextPartner();
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void initMTGCI();
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int addBlocker(MTGCardInstance * c);
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int removeBlocker(MTGCardInstance * c);
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int init();
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public:
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int setAttacker(int value);
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int setDefenser(MTGCardInstance * c);
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MTGGameZone * currentZone;
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Pos* view;
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int X;
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int XX;
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int alternateCostPaid[ManaCost::MANA_PAID_WITH_RETRACE + 1];
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int paymenttype;
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int frozen;
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int sunburst;
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int equipment;
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int auras;
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int reduxamount;
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int flanked;
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int regenerateTokens;
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int isToken;
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int origpower;
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int origtoughness;
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int isMultiColored;
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int isBlackAndWhite;
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int isRedAndBlue;
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int isBlackAndGreen;
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int isBlueAndGreen;
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int isRedAndWhite;
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int isLeveler;
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bool enchanted;
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int CDenchanted;
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bool blinked;
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bool isExtraCostTarget;
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bool morphed;
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bool turningOver;
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bool isMorphed;
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bool isPhased;
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bool isTempPhased;
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int phasedTurn;
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bool graveEffects;
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bool exileEffects;
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int stillInUse();
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int didattacked;
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int didblocked;
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int notblocked;
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int fresh;
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int MaxLevelUp;
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Player * lastController;
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MTGGameZone * getCurrentZone();
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MTGGameZone * previousZone;
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MTGCardInstance * previous;
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MTGCardInstance * next;
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int doDamageTest;
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int summoningSickness;
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// The recommended method to test for summoning Sickness !
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int hasSummoningSickness();
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MTGCardInstance * changeController(Player * newcontroller);
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Player * owner;
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Counters * counters;
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int typeAsTarget(){return TARGET_CARD;}
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const string getDisplayName() const;
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MTGCardInstance * target;
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Targetable * backupTargets[MAX_TARGETS];
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//types
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void addType(char * type_text);
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virtual void addType(int id);
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void setType(const char * type_text);
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void setSubtype( string value);
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int removeType(string value, int removeAll = 0);
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int removeType(int value, int removeAll = 0);
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//dangerranking is a hint to Ai which creatures are the ones it should be targetting for effects.
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int DangerRanking();
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//Combat
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bool blocked; //Blocked this turn or not?
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MTGCardInstance * defenser;
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list<MTGCardInstance *>blockers;
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int attacker;
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int toggleDefenser(MTGCardInstance * opponent);
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int raiseBlockerRankOrder(MTGCardInstance * blocker);
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//Returns rank of the card in blockers if it is a blocker of this (starting at 1), 0 otherwise
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int getDefenserRank(MTGCardInstance * blocker);
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int toggleAttacker();
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MTGCardInstance * banding; // If belongs to a band when attacking
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int canBlock();
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int canBlock(MTGCardInstance * opponent);
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int canAttack();
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int isAttacker();
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MTGCardInstance * isDefenser();
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int initAttackersDefensers();
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MTGCardInstance * getNextOpponent(MTGCardInstance * previous=NULL);
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int nbOpponents();
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int stepPower(CombatStep step);
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int afterDamage();
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int has(int ability);
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int cleanup();
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MTGCard * model;
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MTGCardInstance();
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MTGCardInstance(MTGCard * card, MTGPlayerCards * _belongs_to);
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int regenerate();
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int triggerRegenerate();
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Player * controller();
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virtual ~MTGCardInstance();
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int bury();
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int destroy();
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int addToToughness(int value);
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int setToughness(int value);
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vector<TargetChooser *>protections;
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int addProtection(TargetChooser * tc);
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int removeProtection(TargetChooser *tc, int erase = 0);
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int protectedAgainst(MTGCardInstance * card);
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vector<TargetChooser *>canttarget;
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int addCantBeTarget(TargetChooser * tc);
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int removeCantBeTarget(TargetChooser *tc, int erase = 0);
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int CantBeTargetby(MTGCardInstance * card);
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vector<TargetChooser *>cantBeBlockedBys;
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int addCantBeBlockedBy(TargetChooser * tc);
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int removeCantBeBlockedBy(TargetChooser *tc, int erase = 0);
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int cantBeBlockedBy(MTGCardInstance * card);
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void copy(MTGCardInstance * card);
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void setUntapping();
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int isUntapping();
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int isTapped();
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void untap();
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void tap();
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void attemptUntap();
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void eventattacked();
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void eventattackedAlone();
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void eventattackednotblocked();
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void eventattackedblocked();
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void eventblocked();
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int isInPlay();
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JSample * getSample();
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JQuadPtr getIcon();
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ostream& toString(ostream&) const;
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static MTGCardInstance AnyCard;
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static MTGCardInstance NoCard;
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static MTGCardInstance ExtraRules[2];
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};
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ostream& operator<<(ostream&, const MTGCardInstance&);
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#endif
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