This mainly moves datamembers around and tries to avoid caching of results of calculations when the calculations are cheap.
38 lines
816 B
C++
38 lines
816 B
C++
#ifndef _PRICELIST_H_
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#define _PRICELIST_H_
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#include<string>
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#include "MTGDefinitions.h"
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#include "MTGDeck.h"
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#include <stdio.h>
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class MTGAllCards;
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class PriceList
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{
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private:
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MTGAllCards * collection;
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string filename;
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map<int, int> prices;
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static int randomKey;
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public:
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PriceList(const char * file, MTGAllCards * _collection);
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~PriceList();
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int save();
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int getSellPrice(int cardid);
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int getSellPrice(MTGCard* card);
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int getPurchasePrice(int cardid);
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int getPrice(MTGCard *card);
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int getPrice(int cardId);
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int setPrice(int cardId, int price);
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int setPrice(MTGCard *card, int price);
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int getOtherPrice(int amt);
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static float difficultyScalar(float price, int cardid = 0);
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static void updateKey()
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{
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randomKey = rand();
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}
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};
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#endif
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