Files
wagic/projects/mtg/src/TargetChooser.cpp
omegablast2002@yahoo.com b61cd2f69a megapatch contents
added
"whenever a creature enters the battlefield you may pay {1}, if you do gain one life"
conditional may pay({cost}) effect 
this version is a super type ability, and can only be used in certain combos.

to nest you will need to use it in its subtype pay[[{cost}]] effect
pay keyword can have sideeffects coded as follows
pay[[{1}]] life:1?life:-1
pay one mana and gain 1 life, if you dont then you lose one life. notice no space between the abilities and the question mark.

added castcard()
a method to cast a targeted card, this contains the following subkeywords which can be used in combinations
(normal)
(restricted)
(copied)
(noevent)
castcard(restricted copied noevent) for example will cast a card that is a copy or the spell without sending a cast event only when the spell is castable.
"normal" subkeyword cast the actual spell, not a copy.

extended the use of exiledeath to everyzone, any card going from any zone to graveyard is placed in exile if it has exiledeath.

limited swipe left to open hand only when hand is closed view.

"moveto(" can now be named.
2013-06-18 01:41:34 +00:00

1775 lines
54 KiB
C++

#include "PrecompiledHeader.h"
#include "TargetChooser.h"
#include "CardDescriptor.h"
#include "MTGGameZones.h"
#include "GameObserver.h"
#include "Subtypes.h"
#include "Counters.h"
#include "WEvent.h"
#include "AllAbilities.h"
TargetChooser * TargetChooserFactory::createTargetChooser(string s, MTGCardInstance * card, MTGAbility * ability)
{
if (!s.size()) return NULL;
int zones[10];
int nbzones = 0;
size_t found;
bool other = false;
found = s.find("blockable");
if (found != string::npos)
{
int maxtargets = 1;
return NEW BlockableChooser(observer, card, maxtargets);
}
found = s.find("pairable");
if (found != string::npos)
{
int maxtargets = 1;
return NEW pairableChooser(observer, card, maxtargets);
}
found = s.find("dredgeable");
if (found != string::npos)
{
int maxtargets = 1;
zones[nbzones++] = MTGGameZone::MY_GRAVEYARD;
return NEW dredgeChooser(observer,zones,nbzones, card, maxtargets);
}
found = s.find("mytgt");
if (found == 0)
{
MTGCardInstance * target = card->target;
if (ability) target = (MTGCardInstance *) (ability->target);
return NEW CardTargetChooser(observer, target, card);
};
found = s.find("targetedplayer");
if (found == 0)
{
Player * pTarget = card->playerTarget;
if (ability)
pTarget = dynamic_cast<Player*>(ability->target);
if(pTarget)
return NEW PlayerTargetChooser(observer, card, 1, pTarget);
};
found = s.find("opponent");
if (found == 0)
{
int maxtargets = 1;
Player * opponent = card->controller()->opponent();
return NEW PlayerTargetChooser(observer, card, maxtargets, opponent);
};
found = s.find("controller");
if (found == 0)
{
int maxtargets = 1;
Player * controller = card->controller();
return NEW PlayerTargetChooser(observer, card, maxtargets, controller);
};
found = s.find("other ");
if (found != string::npos)
{
other = true;
s = s.erase(found,found+6-found);
}
found = s.find("trigger");
if (found == 0)
{
if (s.length() > 7 && s.find("[") == 7)
{
string s1 = s.substr(7, s.find("]"));
if (s1.find("to") != string::npos)
{
if(s1.find("<1>") != string::npos)
{
TriggerTargetChooser * ttc = NEW TriggerTargetChooser(observer, WEvent::TARGET_TO);
ttc->maxtargets = 1;
return ttc;
}
else
return NEW TriggerTargetChooser(observer, WEvent::TARGET_TO);
}
if (s1.find("from") != string::npos) return NEW TriggerTargetChooser(observer, WEvent::TARGET_FROM);
}
return NEW TriggerTargetChooser(observer, 1);
}
found = s.find("player");
if (found != string::npos)
{
int maxtargets = 1;
size_t several = s.find("<anyamount>");
if (several != string::npos) maxtargets = TargetChooser::UNLITMITED_TARGETS;
found = s.find("creature");
if (found != string::npos) return NEW DamageableTargetChooser(observer, card, maxtargets, other); //Any Damageable target (player, creature)
return NEW PlayerTargetChooser(observer, card, maxtargets); //Any player
}
found = s.find("mycurses");
if (found != string::npos)
{
int maxtargets = TargetChooser::UNLITMITED_TARGETS;
return NEW myCursesChooser(observer, card, maxtargets);
}
found = s.find("proliferation");
if (found != string::npos)
{
int maxtargets = TargetChooser::UNLITMITED_TARGETS;
return NEW ProliferateChooser(observer, card, maxtargets);
}
string s1;
found = s.find("|");
if (found != string::npos)
{
string s2;
s1 = s.substr(0, found);
s2 = s.substr(found + 1);
while (s2.size())
{
found = s2.find(",");
string zoneName;
if (found != string::npos)
{
zoneName = s2.substr(0, found);
s2 = s2.substr(found + 1);
}
else
{
zoneName = s2;
s2 = "";
}
zones[nbzones] = MTGGameZone::MY_BATTLEFIELD;
if (zoneName.compare("*") == 0)
{
zones[nbzones++] = MTGGameZone::ALL_ZONES;
}
else if (zoneName.compare("graveyard") == 0)
{
zones[nbzones++] = MTGGameZone::MY_GRAVEYARD;
zones[nbzones++] = MTGGameZone::OPPONENT_GRAVEYARD;
}
else if (zoneName.compare("battlefield") == 0 || zoneName.compare("inplay") == 0)
{
zones[nbzones++] = MTGGameZone::MY_BATTLEFIELD;
zones[nbzones++] = MTGGameZone::OPPONENT_BATTLEFIELD;
}
else if (zoneName.compare("hand") == 0)
{
zones[nbzones++] = MTGGameZone::MY_HAND;
zones[nbzones++] = MTGGameZone::OPPONENT_HAND;
}
else if (zoneName.compare("library") == 0)
{
zones[nbzones++] = MTGGameZone::MY_LIBRARY;
zones[nbzones++] = MTGGameZone::OPPONENT_LIBRARY;
}
else if (zoneName.compare("nonbattlezone") == 0)
{
zones[nbzones++] = MTGGameZone::MY_GRAVEYARD;
zones[nbzones++] = MTGGameZone::OPPONENT_GRAVEYARD;
zones[nbzones++] = MTGGameZone::MY_LIBRARY;
zones[nbzones++] = MTGGameZone::OPPONENT_LIBRARY;
zones[nbzones++] = MTGGameZone::MY_HAND;
zones[nbzones++] = MTGGameZone::OPPONENT_HAND;
zones[nbzones++] = MTGGameZone::MY_EXILE;
zones[nbzones++] = MTGGameZone::OPPONENT_EXILE;
}
else if (zoneName.compare("stack") == 0)
{
zones[nbzones++] = MTGGameZone::MY_STACK;
zones[nbzones++] = MTGGameZone::OPPONENT_STACK;
}
else
{
int zone = MTGGameZone::zoneStringToId(zoneName);
if (zone) zones[nbzones++] = zone;
}
}
}
else
{
s1 = s;
nbzones = 2;
zones[0] = MTGGameZone::MY_BATTLEFIELD;
zones[1] = MTGGameZone::OPPONENT_BATTLEFIELD;
}
TargetChooser * tc = NULL;
int maxtargets = 1;
bool targetMin = false;
CardDescriptor * cd = NULL;
//max targets allowed
size_t limit = s1.find('<');
if (limit != string::npos)
{
size_t end = s1.find(">", limit);
string howmany;
if (end != string::npos)
{
howmany = s1.substr(limit + 1, end - limit - 1);
size_t uptoamount= howmany.find("upto:");
if(uptoamount != string::npos)
{
howmany = s1.substr(uptoamount + 6, end - uptoamount - 6);
}
else
{
targetMin = true;//if upto: is not found, then we need to have a minimum of the amount....
}
if (howmany.find("anyamount") != string::npos)
{
maxtargets = TargetChooser::UNLITMITED_TARGETS;
targetMin = false;
}
else
{
WParsedInt * howmuch = NEW WParsedInt(howmany, NULL, card);
maxtargets = howmuch->getValue();
delete howmuch;
}
s1 = s1.substr(end + 1);
}
}
if (s1.find("children") != string::npos || s1.find("parents") != string::npos)
{
TargetChooser * deeperTc = NULL;
if(s1.find("[") != string::npos)
{
AbilityFactory af(observer);
vector<string>deepTc = parseBetween(s1,"[","]");
deeperTc = createTargetChooser(deepTc[1],card);
}
return NEW ParentChildChooser(observer, card, maxtargets,deeperTc,s1.find("parents") != string::npos?2:1);
}
while (s1.size())
{
found = s1.find(",");
string typeName;
if (found != string::npos)
{
typeName = s1.substr(0, found);
s1 = s1.substr(found + 1);
}
else
{
typeName = s1;
s1 = "";
}
//Advanced cards caracteristics ?
found = typeName.find("[");
if (found != string::npos)
{
int nbminuses = 0;
int end = typeName.find("]");
string attributes = typeName.substr(found + 1, end - found - 1);
cd = NEW CardDescriptor();
while (attributes.size())
{
size_t found2 = attributes.find(";");
size_t foundAnd = attributes.find("&");
string attribute;
if (found2 != string::npos)
{
cd->mode = CD_OR;
attribute = attributes.substr(0, found2);
attributes = attributes.substr(found2 + 1);
}
else if (foundAnd != string::npos)
{
cd->mode = CD_AND;
attribute = attributes.substr(0, foundAnd);
attributes = attributes.substr(foundAnd + 1);
}
else
{
attribute = attributes;
attributes = "";
}
int minus = 0;
if (attribute[0] == '-')
{
minus = 1;
nbminuses++;
attribute = attribute.substr(1);
}
int comparisonMode = COMPARISON_NONE;
int comparisonCriterion = 0;
if (attribute.size() > 1)
{
size_t operatorPosition = attribute.find("=", 1);
if (operatorPosition != string::npos)
{
string numberCD = attribute.substr(operatorPosition + 1, attribute.size() - operatorPosition - 1);
WParsedInt * val = NEW WParsedInt(numberCD,NULL, card);
comparisonCriterion = val->getValue();
delete val;
switch (attribute[operatorPosition - 1])
{
case '<':
if (minus)
{
comparisonMode = COMPARISON_GREATER;
}
else
{
comparisonMode = COMPARISON_AT_MOST;
}
operatorPosition--;
break;
case '>':
if (minus)
{
comparisonMode = COMPARISON_LESS;
}
else
{
comparisonMode = COMPARISON_AT_LEAST;
}
operatorPosition--;
break;
default:
if (minus)
{
comparisonMode = COMPARISON_UNEQUAL;
}
else
{
comparisonMode = COMPARISON_EQUAL;
}
}
attribute = attribute.substr(0, operatorPosition);
}
}
//Attacker
if (attribute.find("attacking") != string::npos)
{
if (minus)
{
cd->attacker = -1;
}
else
{
cd->attacker = 1;
}
}
//Blocker
else if (attribute.find("blocking") != string::npos)
{
if (minus)
{
cd->defenser = &MTGCardInstance::NoCard;
}
else
{
cd->defenser = &MTGCardInstance::AnyCard;
}
}
//Tapped, untapped
else if (attribute.find("tapped") != string::npos)
{
if (minus)
{
cd->unsecureSetTapped(-1);
}
else
{
cd->unsecureSetTapped(1);
}
//Token
}
else if (attribute.find("token") != string::npos)
{
if (minus)
{
cd->isToken = -1;
}
else
{
cd->isToken = 1;
}
//put in its zone this turn
}
else if (attribute.find("fresh") != string::npos)
{
if (minus)
{
cd->unsecuresetfresh(-1);
}
else
{
cd->unsecuresetfresh(1);
}
}
//creature is a level up creature
else if (attribute.find("leveler") != string::npos)
{
if (minus)
{
cd->isLeveler = -1;
}
else
{
cd->isLeveler = 1;
}
}
//creature is enchanted
else if (attribute.find("enchanted") != string::npos)
{
if (minus)
{
cd->CDenchanted = -1;
}
else
{
cd->CDenchanted = 1;
}
}
//creature was damaged
else if (attribute.find("damaged") != string::npos)
{
if (minus)
{
cd->CDdamaged = -1;
}
else
{
cd->CDdamaged = 1;
}
}
//creature dealt damage to opponent
else if (attribute.find("opponentdamager") != string::npos)
{
if (minus)
{
cd->CDopponentDamaged = -1;
}
else
{
cd->CDopponentDamaged = 1;
}
}
//creature dealt damage to controller
else if (attribute.find("controllerdamager") != string::npos)
{
if (minus)
{
cd->CDcontrollerDamaged = -1;
}
else
{
cd->CDcontrollerDamaged = 1;
}
}
else if (attribute.find("multicolor") != string::npos)
{
//card is multicolored?
if (minus)
{
cd->setisMultiColored(-1);
}
else
{
cd->setisMultiColored(1);
}
}
else if (attribute.find("power") != string::npos)
{
//Power restrictions
cd->setPower(comparisonCriterion);
cd->powerComparisonMode = comparisonMode;
//Toughness restrictions
}
else if (attribute.find("toughness") != string::npos)
{
cd->setToughness(comparisonCriterion);
cd->toughnessComparisonMode = comparisonMode;
//Manacost restrictions
}
else if (attribute.find("manacost") != string::npos)
{
cd->convertedManacost = comparisonCriterion;
cd->manacostComparisonMode = comparisonMode;
//Counter Restrictions
}
else if (attribute.find("share!") != string::npos)
{
size_t start = attribute.find("share!");
size_t end = attribute.rfind("!");
string CDtype = attribute.substr(start + 6,end - start);
if( card && card->isSpell() && card->backupTargets.size())
{
if (Spell * targetSpell = dynamic_cast<Spell *>(card->backupTargets[0]))
{
//spells always store their targets in :targets[]
//however they are all erased as the spell resolves
//added a array to store these backups incase theyre needed
//again for effects such as these.
card->target = targetSpell->source;
}
}
if( CDtype.find("name") != string::npos )
{
if(card->target)
cd->compareName = card->target->name;
else
cd->compareName = card->name;
cd->nameComparisonMode = COMPARISON_EQUAL;
}
else if( CDtype.find("color") != string::npos )
{
if(card->target)
cd->colors = card->target->colors;
else
cd->colors = card->colors;
cd->mode = CD_OR;
}
else if( CDtype.find("types") != string::npos )
{
if(card && card->target)
{
cd->types = card->target->types;
}
else
{
cd->types = card->types;
}
//remove main types because we only care about subtypes here.
cd->removeType("artifact");
cd->removeType("land");
cd->removeType("enchantment");
cd->removeType("instant");
cd->removeType("sorcery");
cd->removeType("legendary");
cd->removeType("creature");
cd->removeType("planeswalker");
cd->removeType("tribal");
cd->mode = CD_OR;
}
}
else if (attribute.find("counter") != string::npos)
{
if (attribute.find("{any}") != string::npos)
{
cd->anyCounter = 1;
}
else
{
size_t start = attribute.find("{");
size_t end = attribute.find("}");
string counterString = attribute.substr(start + 1, end - start - 1);
AbilityFactory abf(observer);
Counter * counter = abf.parseCounter(counterString, card);
if (counter)
{
cd->counterName = counter->name;
cd->counterNB = counter->nb;
cd->counterPower = counter->power;
cd->counterToughness = counter->toughness;
delete (counter);
}
if (minus)
{
cd->counterComparisonMode = COMPARISON_LESS;
}
else
{
cd->counterComparisonMode = COMPARISON_AT_LEAST;
}
}
}
else
{
int attributefound = 0;
//Colors - remove Artifact and Land from the loop
for (int cid = 1; cid < Constants::NB_Colors - 1; cid++)
{
if (attribute.find(Constants::MTGColorStrings[cid]) != string::npos)
{
attributefound = 1;
if (minus)
cd->SetExclusionColor(cid);
else
cd->setColor(cid);
}
}
if (attribute.find("iscolorless") != string::npos)
{
attributefound = 1;
for (int cid = 1; cid < Constants::NB_Colors; cid++)
{
cd->SetExclusionColor(cid);
}
cd->mode = CD_OR;
}
if (attribute.find("chosencolor") != string::npos)
{
attributefound = 1;
if (minus)
cd->SetExclusionColor(card->chooseacolor);
else
cd->setColor(card->chooseacolor);
}
if (attribute.find("chosentype") != string::npos)
{
attributefound = 1;
if (minus)
{
cd->setNegativeSubtype(card->chooseasubtype);
}
else
{
cd->setSubtype(card->chooseasubtype);
}
}
if (!attributefound)
{
//Abilities
for (int j = 0; j < Constants::NB_BASIC_ABILITIES; j++)
{
if (attribute.find(Constants::MTGBasicAbilities[j]) != string::npos)
{
attributefound = 1;
if (minus)
cd->mAbilityExclusions.set(j);
else
cd->basicAbilities.set(j);
}
}
}
if (!attributefound)
{
//Subtypes
if (minus)
{
cd->setNegativeSubtype(attribute);
}
else
{
cd->setSubtype(attribute);
}
}
}
}
if (nbminuses)
cd->mode = CD_AND;
typeName = typeName.substr(0, found);
}
if (cd)
{
if (!tc)
{
if (typeName.compare("*") != 0) cd->setSubtype(typeName);
tc = NEW DescriptorTargetChooser(observer, cd, zones, nbzones, card, maxtargets, other, targetMin);
}
else
{
delete (cd);
return NULL;
}
}
else
{
if (!tc)
{
if (typeName.compare("*") == 0)
{
return NEW TargetZoneChooser(observer, zones, nbzones, card, maxtargets, other, targetMin);
}
else if (typeName.compare("this") == 0)
{
return NEW CardTargetChooser(observer, card, card, zones, nbzones);
}
else if (typeName.compare("sourcecard") == 0)
{
CardTargetChooser * ctc = NEW CardTargetChooser(observer, card, card, zones, nbzones);
ctc->setAllZones();
return ctc;
}
else if (typeName.compare("mystored") == 0)
{
return NEW CardTargetChooser(observer, card->storedSourceCard, card, zones, nbzones);
}
else
{
tc = NEW TypeTargetChooser(observer, typeName.c_str(), zones, nbzones, card, maxtargets, other, targetMin);
}
}
else
{
((TypeTargetChooser *) tc)->addType(typeName.c_str());
tc->maxtargets = maxtargets;
}
}
}
return tc;
}
TargetChooser * TargetChooserFactory::createTargetChooser(MTGCardInstance * card)
{
if(!card)
return NULL;
int id = card->getId();
string s = card->spellTargetType;
if (card->alias)
{
id = card->alias;
//TODO load target as well... ?
}
TargetChooser * tc = createTargetChooser(s, card);
if (tc) return tc;
//Any target than cannot be defined automatically is determined by its id
switch (id)
{
//Spell
case 1224: //Spell blast
{
#if defined (WIN32) || defined (LINUX)
DebugTrace("Counter Spell !\n");
#endif
return NEW SpellTargetChooser(observer, card);
}
//Spell Or Permanent
case 1282: //ChaosLace
case 1152: //DeathLace
case 1358: //PureLace
case 1227: //ThoughLace
case 1257: //Lifelace
{
return NEW SpellOrPermanentTargetChooser(observer, card);
}
//Red Spell or Permanent
case 1191: //Blue Elemental Blast
{
return NEW SpellOrPermanentTargetChooser(observer, card, Constants::MTG_COLOR_RED);
}
//Blue Spell or Permanent
case 1312: //Red Elemental Blast
{
return NEW SpellOrPermanentTargetChooser(observer, card, Constants::MTG_COLOR_BLUE);
}
//Damage History
case 1344: //Eye for an Eye
{
return NEW DamageTargetChooser(observer, card, -1, 1, RESOLVED_OK);
}
default:
{
return NULL;
}
}
}
TargetChooser::TargetChooser(GameObserver *observer, MTGCardInstance * card, int _maxtargets, bool _other,bool _targetMin) :
TargetsList(), observer(observer)
{
forceTargetListReady = 0;
source = card;
targetter = card;
maxtargets = _maxtargets;
other = _other;
targetMin = _targetMin;
done = false;
attemptsToFill = 0;
if(source)
Owner = source->controller();
else
Owner = 0;
}
//Default targetter : every card can be targetted, unless it is protected from the targetter card
// For spells that do not "target" a specific card, set targetter to NULL
bool TargetChooser::canTarget(Targetable * target,bool withoutProtections)
{
if (!target) return false;
if (MTGCardInstance * card = dynamic_cast<MTGCardInstance *>(target))
{
if (other)
{
MTGCardInstance * tempcard = card;
while (tempcard)
{
if (tempcard == source) return false;
tempcard = tempcard->previous;
}
}
if(source && ((source->hasSubtype(Subtypes::TYPE_AURA) || source->hasSubtype(Subtypes::TYPE_EQUIPMENT)) && source->target && source->target == card && source->target->isPhased && targetter->target == card))
{
return true;
}
//this is kinda cheating but by default we let auras and equipments always continue to target a phased creature.
else if (card && card->isPhased)
{
return false;
}
if (source && targetter && card->isInPlay(observer) && !withoutProtections)
{
if (card->has(Constants::SHROUD)) return false;
if (card->protectedAgainst(targetter)) return false;
if (card->CantBeTargetby(targetter)) return false;
if ((targetter->controller() != card->controller()) && card->has(Constants::OPPONENTSHROUD)) return false;
}
return true;
}
else if (dynamic_cast<Interruptible *>(target))
return true;
return false;
}
int TargetChooser::addTarget(Targetable * target)
{
if (canTarget(target))
{
TargetsList::addTarget(target);
}
return targetsReadyCheck();
}
int TargetChooser::ForceTargetListReady()
{
int state = targetsReadyCheck();
if (state == TARGET_OK)
{
forceTargetListReady = 1;
}
return forceTargetListReady;
}
int TargetChooser::targetsReadyCheck()
{
if (!targets.size())
{
return TARGET_NOK;
}
if (full())
{
return TARGET_OK_FULL;
}
if (!ready())
{
return TARGET_OK_NOT_READY;
}
return TARGET_OK;
}
int TargetChooser::targetListSet()
{
int state = targetsReadyCheck();
if (state == TARGET_OK_FULL || forceTargetListReady)
{
return 1;
}
return 0;
}
bool TargetChooser::validTargetsExist(int maxTargets)
{
for (int i = 0; i < 2; ++i)
{
int maxAmount = 0;
Player *p = observer->players[i];
if (canTarget(p)) return true;
MTGGameZone * zones[] = { p->game->inPlay, p->game->graveyard, p->game->hand, p->game->library, p->game->exile, p->game->stack };
for (int k = 0; k < 6; k++)
{
MTGGameZone * z = zones[k];
if (targetsZone(z))
{
for (int j = 0; j < z->nb_cards; j++)
{
if (canTarget(z->cards[j])) maxAmount++;
}
}
}
if(maxAmount >= maxTargets)
return true;
}
return false;
}
int TargetChooser::countValidTargets()
{
int result = 0;
//Some TargetChooser objects are created at a point where no observer is available
// see ManaCost::parseManaCost which sets observer to NULL in some cases (namely: when the cards database is loaded at game start)
// This is a workaround for this situation
if (!observer && source)
observer = source->getObserver();
for (int i = 0; i < 2; ++i)
{
assert(observer);
Player *p = observer->players[i];
if(canTarget(p))
result++;
MTGGameZone * zones[] = { p->game->inPlay, p->game->graveyard, p->game->hand, p->game->library, p->game->exile, p->game->stack };
for (int k = 0; k < 6; k++)
{
MTGGameZone * z = zones[k];
if (targetsZone(z))
{
for (int j = 0; j < z->nb_cards; j++)
{
if (canTarget(z->cards[j])) result++;
}
}
}
}
return result;
}
bool TargetChooser::equals(TargetChooser *)
{
//This function always return 1 for now, since the default TargetChooser targets everything
//In the future we might need to check some of "targetter" settings to take protection into account...
return true;
}
/**
a specific Card
**/
CardTargetChooser::CardTargetChooser(GameObserver *observer, MTGCardInstance * _card, MTGCardInstance * source, int * _zones, int _nbzones) :
TargetZoneChooser(observer, _zones, _nbzones, source)
{
validTarget = _card;
}
bool CardTargetChooser::canTarget(Targetable * target,bool withoutProtections)
{
if (!target) return false;
MTGCardInstance * card = dynamic_cast<MTGCardInstance *>(target);
if (!card) return false;
if (!nbzones && !TargetChooser::canTarget(target,withoutProtections)) return false;
if (nbzones && !TargetZoneChooser::canTarget(target,withoutProtections)) return false;
while (card)
{
if (card == validTarget) return true;
card = card->previous;
}
return false;
}
CardTargetChooser * CardTargetChooser::clone() const
{
CardTargetChooser * a = NEW CardTargetChooser(*this);
return a;
}
bool CardTargetChooser::equals(TargetChooser * tc)
{
CardTargetChooser * ctc = dynamic_cast<CardTargetChooser *> (tc);
if (!ctc)
return false;
if (validTarget != ctc->validTarget) //todo, check also previous cards, see "cantarget"...
return false;
return TargetZoneChooser::equals(tc);
}
/**
Choose anything that has a given list of types
**/
TypeTargetChooser::TypeTargetChooser(GameObserver *observer, const char * _type, MTGCardInstance * card, int _maxtargets, bool other,bool targetMin) :
TargetZoneChooser(observer, card, _maxtargets, other,targetMin)
{
int id = MTGAllCards::findType(_type);
nbtypes = 0;
addType(id);
int default_zones[] = { MTGGameZone::MY_BATTLEFIELD, MTGGameZone::OPPONENT_BATTLEFIELD };
init(default_zones, 2);
}
TypeTargetChooser::TypeTargetChooser(GameObserver *observer, const char * _type, int * _zones, int nbzones, MTGCardInstance * card, int _maxtargets,
bool other,bool targetMin) :
TargetZoneChooser(observer, card, _maxtargets, other,targetMin)
{
int id = MTGAllCards::findType(_type);
nbtypes = 0;
addType(id);
if (nbzones == 0)
{
int default_zones[] = { MTGGameZone::MY_BATTLEFIELD, MTGGameZone::OPPONENT_BATTLEFIELD };
init(default_zones, 2);
}
else
{
init(_zones, nbzones);
}
}
void TypeTargetChooser::addType(const char * _type)
{
int id = MTGAllCards::findType(_type);
addType(id);
}
void TypeTargetChooser::addType(int type)
{
types[nbtypes] = type;
nbtypes++;
}
bool TypeTargetChooser::canTarget(Targetable * target,bool withoutProtections)
{
if (!TargetZoneChooser::canTarget(target,withoutProtections)) return false;
if (MTGCardInstance * card = dynamic_cast<MTGCardInstance *>(target))
{
for (int i = 0; i < nbtypes; i++)
{
if (card->hasSubtype(types[i])) return true;
if (card->data->basicAbilities[(int)Constants::CHANGELING]) return true;//changelings can be targeted as any subtype.
if(card->getLCName().size())
{
if (MTGAllCards::findType(card->getLCName()) == types[i])
return true;
if (MTGAllCards::findType(card->getName()) == types[i])
return true;
}
}
return false;
}
else if (Interruptible * action = dynamic_cast<Interruptible *>(target))
{
if (action->type == ACTION_SPELL && action->state == NOT_RESOLVED)
{
Spell * spell = (Spell *) action;
MTGCardInstance * card = spell->source;
for (int i = 0; i < nbtypes; i++)
{
if (card->hasSubtype(types[i])) return true;
if (MTGAllCards::findType(card->name) == types[i]) return true;
}
return false;
}
}
return false;
}
TypeTargetChooser * TypeTargetChooser::clone() const
{
TypeTargetChooser * a = NEW TypeTargetChooser(*this);
return a;
}
bool TypeTargetChooser ::equals(TargetChooser * tc)
{
TypeTargetChooser * ttc = dynamic_cast<TypeTargetChooser *> (tc);
if (!ttc)
return false;
if (nbtypes != ttc->nbtypes)
return false;
map<int,int> counts;
for (int i = 0; i < nbtypes; ++i)
{
counts[types[i]] +=1;
counts[ttc->types[i]] -=1;
}
for (int i = 0; i < nbtypes; ++i)
{
if (counts[types[i]] || counts[ttc->types[i]])
return false;
}
return TargetZoneChooser::equals(tc);
}
/**
A Target Chooser associated to a Card Descriptor object, for fine tuning of targets description
**/
DescriptorTargetChooser::DescriptorTargetChooser(GameObserver *observer, CardDescriptor * _cd, MTGCardInstance * card, int _maxtargets, bool other,bool targetMin) :
TargetZoneChooser(observer, card, _maxtargets, other,targetMin)
{
int default_zones[] = { MTGGameZone::MY_BATTLEFIELD, MTGGameZone::OPPONENT_BATTLEFIELD };
init(default_zones, 2);
cd = _cd;
}
DescriptorTargetChooser::DescriptorTargetChooser(GameObserver *observer, CardDescriptor * _cd, int * _zones, int nbzones, MTGCardInstance * card,
int _maxtargets, bool other,bool targetMin) :
TargetZoneChooser(observer, card, _maxtargets, other,targetMin)
{
if (nbzones == 0)
{
int default_zones[] = { MTGGameZone::MY_BATTLEFIELD, MTGGameZone::OPPONENT_BATTLEFIELD };
init(default_zones, 2);
}
else
{
init(_zones, nbzones);
}
cd = _cd;
}
bool DescriptorTargetChooser::canTarget(Targetable * target,bool withoutProtections)
{
if (!TargetZoneChooser::canTarget(target,withoutProtections)) return false;
if (MTGCardInstance * _target = dynamic_cast<MTGCardInstance *>(target))
{
if (cd->match(_target))
return true;
}
else if (Interruptible * action = dynamic_cast<Interruptible *>(target))
{
if (action->type == ACTION_SPELL && action->state == NOT_RESOLVED)
{
Spell * spell = (Spell *) action;
MTGCardInstance * card = spell->source;
if (cd->match(card)) return true;
}
}
return false;
}
DescriptorTargetChooser::~DescriptorTargetChooser()
{
SAFE_DELETE(cd);
}
DescriptorTargetChooser * DescriptorTargetChooser::clone() const
{
DescriptorTargetChooser * a = NEW DescriptorTargetChooser(*this);
a->cd = NEW CardDescriptor(*cd);
return a;
}
bool DescriptorTargetChooser::equals(TargetChooser * tc)
{
DescriptorTargetChooser * dtc = dynamic_cast<DescriptorTargetChooser *> (tc);
if (!dtc)
return false;
//TODO Descriptors need to have an "equals" method too -_-
return TargetZoneChooser::equals(tc);
}
/* TargetzoneChooser targets everything in a given zone */
TargetZoneChooser::TargetZoneChooser(GameObserver *observer, MTGCardInstance * card, int _maxtargets, bool other,bool targetMin) :
TargetChooser(observer, card, _maxtargets, other,targetMin)
{
init(NULL, 0);
}
TargetZoneChooser::TargetZoneChooser(GameObserver *observer, int * _zones, int _nbzones, MTGCardInstance * card, int _maxtargets, bool other,bool targetMin) :
TargetChooser(observer, card, _maxtargets, other,targetMin)
{
init(_zones, _nbzones);
}
int TargetZoneChooser::init(int * _zones, int _nbzones)
{
for (int i = 0; i < _nbzones; i++)
{
zones[i] = _zones[i];
}
nbzones = _nbzones;
return nbzones;
}
int TargetZoneChooser::setAllZones()
{
int zones[] = { MTGGameZone::ALL_ZONES, };
init(zones, 1);
return 1;
}
bool TargetZoneChooser::canTarget(Targetable * target,bool withoutProtections)
{
if (!TargetChooser::canTarget(target,withoutProtections)) return false;
if (MTGCardInstance * card = dynamic_cast<MTGCardInstance *>(target))
{
for (int i = 0; i < nbzones; i++)
{
if (zones[i] == MTGGameZone::ALL_ZONES) return true;
if (MTGGameZone::intToZone(observer, zones[i], source, card)->hasCard(card)) return true;
}
}
else if (Spell * spell = dynamic_cast<Spell *>(target))
{
DebugTrace("CHECKING Spell\n");
if (spell->state == NOT_RESOLVED)
{
MTGCardInstance * card = spell->source;
for (int i = 0; i < nbzones; i++)
if (MTGGameZone::intToZone(Owner->getObserver(), zones[i], source, card)->hasCard(card)) return true;
}
}
return false;
}
bool TargetZoneChooser::targetsZone(MTGGameZone * z)
{
for (int i = 0; i < nbzones; i++)
if (MTGGameZone::intToZone(Owner->getObserver(), zones[i], source) == z) return true;
return false;
}
bool TargetZoneChooser::targetsZone(MTGGameZone * z,MTGCardInstance * mSource)
{
if(mSource)
source = mSource;
for (int i = 0; i < nbzones; i++)
if (MTGGameZone::intToZone(source->owner->getObserver(), zones[i], source) == z) return true;
return false;
}
TargetZoneChooser * TargetZoneChooser::clone() const
{
TargetZoneChooser * a = NEW TargetZoneChooser(*this);
return a;
}
bool TargetZoneChooser::equals(TargetChooser * tc)
{
TargetZoneChooser * tzc = dynamic_cast<TargetZoneChooser *> (tc);
if (!tzc)
return false;
if (nbzones!= tzc->nbzones)
return false;
map<int,int> counts;
for (int i = 0; i < nbzones; ++i)
{
counts[zones[i]] +=1;
counts[tzc->zones[i]] -=1;
}
for (int i = 0; i < nbzones; ++i)
{
if (counts[zones[i]] || counts[tzc->zones[i]])
return false;
}
//TODO: ALL_ZONES should be equivalent to something actually targetting all zones...
return TargetChooser::equals(tc);
}
/* Player Target */
PlayerTargetChooser::PlayerTargetChooser(GameObserver *observer, MTGCardInstance * card, int _maxtargets, Player *p) :
TargetChooser(observer, card, _maxtargets), p(p)
{
}
bool PlayerTargetChooser::canTarget(Targetable * target,bool)
{
if (source && targetter && (targetter->controller() != targetter->controller()->opponent())
&& (targetter->controller()->opponent()->game->inPlay->hasAbility(Constants::CONTROLLERSHROUD))
&& targetter->controller() != target) return false;
if (source && targetter && (targetter->controller() == targetter->controller())
&& (targetter->controller()->opponent()->game->inPlay->hasAbility(Constants::PLAYERSHROUD))
&& targetter->controller()->opponent() == target) return false;
if (source && targetter && (targetter->controller() == targetter->controller())
&& (targetter->controller()->game->inPlay->hasAbility(Constants::PLAYERSHROUD)) && targetter->controller()
== target) return false;
Player * pTarget = dynamic_cast<Player *>(target);
return (pTarget && (!p || p == pTarget));
}
PlayerTargetChooser* PlayerTargetChooser::clone() const
{
PlayerTargetChooser * a = NEW PlayerTargetChooser(*this);
return a;
}
bool PlayerTargetChooser::equals(TargetChooser * tc)
{
PlayerTargetChooser * ptc = dynamic_cast<PlayerTargetChooser *> (tc);
if (!ptc)
return false;
if (p != ptc->p)
return false;
return TargetChooser::equals(tc);
}
/*Damageable Target */
bool DamageableTargetChooser::canTarget(Targetable * target,bool withoutProtections)
{
if (source && targetter && (targetter->controller() != targetter->controller()->opponent())
&& (targetter->controller()->opponent()->game->inPlay->hasAbility(Constants::CONTROLLERSHROUD))
&& targetter->controller() != target) return false;
if (source && targetter && (targetter->controller() == targetter->controller())
&& (targetter->controller()->opponent()->game->inPlay->hasAbility(Constants::PLAYERSHROUD))
&& targetter->controller()->opponent() == target) return false;
if (source && targetter && (targetter->controller() == targetter->controller())
&& (targetter->controller()->game->inPlay->hasAbility(Constants::PLAYERSHROUD)) && targetter->controller()
== target) return false;
if (dynamic_cast<Player *>(target))
{
return true;
}
return TypeTargetChooser::canTarget(target,withoutProtections);
}
DamageableTargetChooser* DamageableTargetChooser::clone() const
{
DamageableTargetChooser * a = NEW DamageableTargetChooser(*this);
return a;
}
bool DamageableTargetChooser::equals(TargetChooser * tc)
{
DamageableTargetChooser * dtc = dynamic_cast<DamageableTargetChooser *> (tc);
if (!dtc)
return false;
return TypeTargetChooser::equals(tc);
}
/*Spell */
SpellTargetChooser::SpellTargetChooser(GameObserver *observer, MTGCardInstance * card, int _color, int _maxtargets, bool other,bool targetMin) :
TargetChooser(observer, card, _maxtargets, other,targetMin)
{
color = _color;
}
bool SpellTargetChooser::canTarget(Targetable * target,bool)
{
Spell * spell = dynamic_cast<Spell *>(target);
if (!spell)
return false;
if (spell->state == NOT_RESOLVED)
{
MTGCardInstance * card = spell->source;
if (card && (color == -1 || card->hasColor(color))) return true;
}
return false;
}
SpellTargetChooser* SpellTargetChooser::clone() const
{
SpellTargetChooser * a = NEW SpellTargetChooser(*this);
return a;
}
bool SpellTargetChooser::equals(TargetChooser * tc)
{
SpellTargetChooser * stc = dynamic_cast<SpellTargetChooser *> (tc);
if (!stc)
return false;
if (color != stc->color)
return false;
return TargetChooser::equals(tc);
}
/*Spell or Permanent */
SpellOrPermanentTargetChooser::SpellOrPermanentTargetChooser(GameObserver *observer, MTGCardInstance * card, int _color, int _maxtargets, bool other,bool targetMin) :
TargetZoneChooser(observer, card, _maxtargets, other,targetMin)
{
int default_zones[] = { MTGGameZone::MY_BATTLEFIELD, MTGGameZone::OPPONENT_BATTLEFIELD };
init(default_zones, 2);
color = _color;
}
bool SpellOrPermanentTargetChooser::canTarget(Targetable * target,bool withoutProtections)
{
if (MTGCardInstance * card = dynamic_cast<MTGCardInstance *>(target))
{
if (color == -1 || card->hasColor(color)) return TargetZoneChooser::canTarget(target,withoutProtections);
}
else if (Spell * spell = dynamic_cast<Spell *>(target))
{
if (spell->state == NOT_RESOLVED)
{
MTGCardInstance * card = spell->source;
if (card && (color == -1 || card->hasColor(color))) return true;
}
}
return false;
}
SpellOrPermanentTargetChooser* SpellOrPermanentTargetChooser::clone() const
{
SpellOrPermanentTargetChooser * a = NEW SpellOrPermanentTargetChooser(*this);
return a;
}
bool SpellOrPermanentTargetChooser::equals(TargetChooser * tc)
{
SpellOrPermanentTargetChooser * sptc = dynamic_cast<SpellOrPermanentTargetChooser *> (tc);
if (!sptc)
return false;
if (color != sptc->color)
return false;
return TargetZoneChooser::equals(tc);
}
/*Damage */
DamageTargetChooser::DamageTargetChooser(GameObserver *observer, MTGCardInstance * card, int _color, int _maxtargets, int _state) :
TargetChooser(observer, card, _maxtargets)
{
color = _color;
state = _state;
}
bool DamageTargetChooser::canTarget(Targetable * target, bool)
{
if ( Damage * damage = dynamic_cast<Damage *>(target))
{
if (damage->state == state || state == -1)
{
MTGCardInstance * card = damage->source;
if (card && (color == -1 || card->hasColor(color))) return true;
}
}
return false;
}
DamageTargetChooser* DamageTargetChooser::clone() const
{
DamageTargetChooser * a = NEW DamageTargetChooser(*this);
return a;
}
bool DamageTargetChooser::equals(TargetChooser * tc)
{
DamageTargetChooser * dtc = dynamic_cast<DamageTargetChooser *> (tc);
if (!dtc)
return false;
if (color != dtc->color || state != dtc->state)
return false;
return TargetChooser::equals(tc);
}
TriggerTargetChooser::TriggerTargetChooser(GameObserver *observer, int _triggerTarget)
: TargetChooser(observer)
{
triggerTarget = _triggerTarget;
target = NULL;
}
bool TriggerTargetChooser::targetsZone(MTGGameZone *)
{
return true;
}
bool TriggerTargetChooser::canTarget(Targetable * _target,bool)
{
//something is wrong with trigger[to] not allowing us to target stack.
if(Spell * spell = dynamic_cast<Spell *>(_target))
{
MTGCardInstance * card = spell->source;
if(card == target)
return true;
}
if (_target == target) return true;
return false;
}
TriggerTargetChooser * TriggerTargetChooser::clone() const
{
TriggerTargetChooser * a = NEW TriggerTargetChooser(*this);
return a;
}
bool TriggerTargetChooser::equals(TargetChooser * tc)
{
TriggerTargetChooser * ttc = dynamic_cast<TriggerTargetChooser *> (tc);
if (!ttc)
return false;
if (triggerTarget != ttc->triggerTarget)
return false;
return TargetChooser::equals(tc);
}
/*my curses */
bool myCursesChooser::canTarget(Targetable * target,bool)
{
for(unsigned int i = 0;i < source->controller()->curses.size();++i)
{
MTGCardInstance * compare = source->controller()->curses[i];
if(compare == dynamic_cast<MTGCardInstance*>(target))
return true;
}
return false;
}
myCursesChooser* myCursesChooser::clone() const
{
myCursesChooser * a = NEW myCursesChooser(*this);
return a;
}
bool myCursesChooser::equals(TargetChooser * tc)
{
myCursesChooser * dtc = dynamic_cast<myCursesChooser *> (tc);
if (!dtc)
return false;
return TypeTargetChooser::equals(tc);
}
/*display cards blockable by source */
bool BlockableChooser::canTarget(Targetable * target,bool withoutProtections)
{
if (MTGCardInstance * card = dynamic_cast<MTGCardInstance*>(target))
{
if(!card->isAttacker() || !source->canBlock(card))
return false;
bool lured = false;
MTGCardInstance * lurers = observer->currentPlayer->game->inPlay->findALurer();
if(lurers)
{
lured = true;
}
if(lured && card->controller()->inPlay()->hasAbility(Constants::LURE) && !card->has(Constants::LURE))
return false;
return true;
}
return TypeTargetChooser::canTarget(target,withoutProtections);
}
BlockableChooser* BlockableChooser::clone() const
{
BlockableChooser * a = NEW BlockableChooser(*this);
return a;
}
bool BlockableChooser::equals(TargetChooser * tc)
{
BlockableChooser * dtc = dynamic_cast<BlockableChooser *> (tc);
if (!dtc)
return false;
return TypeTargetChooser::equals(tc);
}
/*display cards pairable by source */
bool pairableChooser::canTarget(Targetable * target,bool)
{
if (MTGCardInstance * card = dynamic_cast<MTGCardInstance*>(target))
{
if(card->myPair || card == source)
return false;
if(!card->isCreature() || !card->isInPlay(observer))
return false;
if(card->controller() != source->controller())
return false;
if(!card->has(Constants::soulbond) && !source->has(Constants::soulbond))
return false;
return true;
}
return false;
}
pairableChooser* pairableChooser::clone() const
{
pairableChooser * a = NEW pairableChooser(*this);
return a;
}
bool pairableChooser::equals(TargetChooser * tc)
{
pairableChooser * dtc = dynamic_cast<pairableChooser *> (tc);
if (!dtc)
return false;
return TypeTargetChooser::equals(tc);
}
//*Dredge targetchooser*//
bool dredgeChooser::canTarget(Targetable * target,bool)
{
if (MTGCardInstance * card = dynamic_cast<MTGCardInstance*>(target))
{
if((card->data->dredgeAmount < 1) || (card->data->dredgeAmount > card->controller()->game->library->nb_cards))
return false;
if(card->currentZone == card->controller()->game->graveyard)
return true;
}
return false;
}
dredgeChooser* dredgeChooser::clone() const
{
dredgeChooser * a = NEW dredgeChooser(*this);
return a;
}
bool dredgeChooser::equals(TargetChooser * tc)
{
dredgeChooser * dtc = dynamic_cast<dredgeChooser *> (tc);
if (!dtc)
return false;
return TypeTargetChooser::equals(tc);
}
//-----------
//-----------
/*Proliferate Target */
bool ProliferateChooser::canTarget(Targetable * target,bool withoutProtections)
{
if (MTGCardInstance * card = dynamic_cast<MTGCardInstance*>(target))
{
if(card->counters && card->counters->counters.empty())
return false;
return true;
}
else if (Player * p = dynamic_cast<Player*>(target))
{
if(!p->poisonCount)
return false;
return true;
}
return TypeTargetChooser::canTarget(target,withoutProtections);
}
ProliferateChooser* ProliferateChooser::clone() const
{
ProliferateChooser * a = NEW ProliferateChooser(*this);
return a;
}
bool ProliferateChooser::equals(TargetChooser * tc)
{
ProliferateChooser * dtc = dynamic_cast<ProliferateChooser *> (tc);
if (!dtc)
return false;
return TypeTargetChooser::equals(tc);
}
/*parents or children Target */
bool ParentChildChooser::canTarget(Targetable * target,bool withoutProtections)
{
if (MTGCardInstance * card = dynamic_cast<MTGCardInstance*>(target))
{
if(type == 1)
{
if(!source->childrenCards.size())
return false;
for(unsigned int w = 0;w < source->childrenCards.size();w++)
{
MTGCardInstance * child = source->childrenCards[w];
if(child == card)
{
if(deeperTargeting)
{
if(!deeperTargeting->canTarget(child))
return false;
}
return true;
}
}
}
else
{
if(!source->parentCards.size())
return false;
for(unsigned int w = 0;w < source->parentCards.size();w++)
{
MTGCardInstance * parent = source->parentCards[w];
if(parent == card)
{
if(deeperTargeting)
{
if(!deeperTargeting->canTarget(parent))
return false;
}
return true;
}
}
}
return false;
}
return TypeTargetChooser::canTarget(target,withoutProtections);
}
ParentChildChooser* ParentChildChooser::clone() const
{
ParentChildChooser * a = NEW ParentChildChooser(*this);
return a;
}
bool ParentChildChooser::equals(TargetChooser * tc)
{
ParentChildChooser * dtc = dynamic_cast<ParentChildChooser *> (tc);
if (!dtc)
return false;
return TypeTargetChooser::equals(tc);
}
ParentChildChooser::~ParentChildChooser()
{
SAFE_DELETE(deeperTargeting);
}