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wagic/projects/mtg/bin/Res/sets/STH/_cards.dat
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solo81@web.de e48f9bd7f1 Added 102! successfully tested cards.
After weeks of hard work, I can proudly present you this huge package of cards, based only on already existing card code elements.

Some examples and important notes:

- Cards that get buried if you don't fulfill a condition
1. when they enter the battlefield (Hidden Horror[WEL]; Mercenary Knight, Thundering Wurm [both POR])
2. during your upkeep (Endless Wurm[USG]).

- Cards that allow to draw a card, then discard a card when entering the battlefield or damaging an opponent (Owl Familiar[POR], Looter il-Kor[TSP]).

IMPORTANT NOTE: Those cards work only correctly because the draw effect resolves before the discard effect. 
Instants and Sorceries with such effects or permanents that have an activation cost for drawing, then discarding a card won't work because the two effects don't trigger in the correct order.

- Land cycle from Visions and Planeshift (both very puzzling, but working perfectly!)


I also updated World enchantments (tested & working, see rules for them in Gatherer!)

Several card fixes.


If you have any questions, post them! ;)
2010-01-24 20:43:21 +00:00

694 lines
14 KiB
Plaintext

[meta]
author=Wagic Team
year=1998
block=Tempest
[/meta]
[card]
text=All Slivers have "{2}, Sacrifice this permanent: This permanent deals 2 damage to target creature or player."
id=5108
name=Acidic Sliver
rarity=U
mana={B}{R}
type=Creature
subtype=Sliver
auto=lord(sliver) {2}{S}:damage:2 target(creature,player)
power=2
toughness=2
[/card]
[card]
text=At the beginning of each upkeep, untap all creatures and lands.
id=5110
name=Awakening
rarity=R
mana={2}{G}{G}
auto=@each upkeep:untap all(creature,land)
type=Enchantment
[/card]
[card]
text=At the beginning of each player's upkeep, that player discards a card at random.
id=5113
name=Bottomless Pit
rarity=U
mana={1}{B}{B}
auto=@each my upkeep:discard:1 controller
auto=@each opponent upkeep:discard:1 opponent
type=Enchantment
[/card]
[card]
id=5115
name=Bullwhip
mana={4}
type=Artifact
text={2}, {T}: Bullwhip deals 1 damage to target creature. That creature attacks this turn if able.
auto={2}{T}:damage:1 target(creature) && mustattack ueot
rarity=U
[/card]
[card]
text=Trample {1}{G}: Regenerate Carnassid.
id=5217
name=Carnassid
rarity=R
mana={4}{G}{G}
type=Creature
subtype=Beast
auto={1}{G}:regenerate
power=5
toughness=4
abilities=trample
[/card]
[card]
text=Flying Cloud Spirit can block only creatures with flying.
id=5122
name=Cloud Spirit
rarity=U
mana={2}{U}
type=Creature
subtype=Spirit
power=3
toughness=1
abilities=cloud,flying
[/card]
[card]
text=Whenever you cast a spell, you gain 1 life.
id=5125
auto=@movedTo(*|mystack):life:1
name=Contemplation
rarity=U
mana={1}{W}{W}
type=Enchantment
[/card]
[card]
text=Enchant creature Enchanted creature gets +1/+3. {W}: Return Conviction to its owner's hand.
id=5127
name=Conviction
rarity=C
mana={1}{W}
target=creature
auto=1/3
auto={W}:moveTo(ownerhand)
type=Enchantment
subtype=Aura
[/card]
[card]
text=Craven Giant can't block.
id=5130
name=Craven Giant
rarity=C
mana={2}{R}
type=Creature
subtype=Giant
power=4
toughness=1
abilities=cantblock
[/card]
[card]
text=Creatures you control gain reach until end of turn. (They can block creatures with flying.)
id=5131
auto=lord(creature|myBattlefield) reach
name=Crossbow Ambush
rarity=C
mana={G}
type=Instant
[/card]
[card]
text=All Slivers have shroud. (They can't be the targets of spells or abilities.)
id=5134
name=Crystalline Sliver
rarity=U
mana={W}{U}
type=Creature
subtype=Sliver
auto=lord(sliver) shroud
power=2
toughness=2
[/card]
[card]
text={T}: Target creature gains shadow until end of turn. (It can block or be blocked by only creatures with shadow.)
id=5135
name=Dauthi Trapper
rarity=U
mana={2}{B}
type=Creature
subtype=Dauthi Minion
auto={T}:shadow target(creature)
power=1
toughness=1
[/card]
[card]
text=Destroy target tapped creature.
target=creature[tapped]
auto=destroy
id=5137
name=Death Stroke
rarity=C
mana={B}{B}
type=Sorcery
[/card]
[card]
text=Flying {B}: Dungeon Shade gets +1/+1 until end of turn.
id=5142
name=Dungeon Shade
rarity=C
mana={3}{B}
type=Creature
subtype=Shade Spirit
auto={B}:1/1
power=1
toughness=1
abilities=flying
[/card]
[card]
text=When you control a creature with toughness 2 or less, sacrifice Endangered Armodon.
id=5145
name=Endangered Armodon
rarity=C
mana={2}{G}{G}
type=Creature
subtype=Elephant
auto=aslongas(creature[toughness<=2]|myBattlefield) -99/-99
power=4
toughness=5
[/card]
[card]
text=Return all creatures to their owners' hands.
id=5147
name=Evacuation
auto=moveTo(ownerhand) all(creature)
rarity=R
mana={3}{U}{U}
type=Instant
[/card]
[card]
text=Enchant creature {R}: Enchanted creature gets +1/-1 until end of turn.
target=creature
auto={R}:1/-1
id=5152
name=Flowstone Blade
rarity=C
mana={R}
type=Enchantment
subtype=Aura
[/card]
[card]
text=Haste {0}: Flowstone Hellion gets +1/-1 until end of turn.
id=5153
name=Flowstone Hellion
rarity=U
mana={4}{R}
type=Creature
subtype=Hellion Beast
auto={0}:1/-1
power=3
toughness=3
abilities=haste
[/card]
[card]
text=Trample {R}: Flowstone Mauler gets +1/-1 until end of turn.
id=5154
name=Flowstone Mauler
rarity=R
mana={4}{R}{R}
type=Creature
subtype=Beast
auto={R}:1/-1
power=4
toughness=5
abilities=trample
[/card]
[card]
text={R}: Flowstone Shambler gets +1/-1 until end of turn.
id=5156
name=Flowstone Shambler
rarity=C
mana={2}{R}
type=Creature
subtype=Beast
auto={R}:1/-1
power=2
toughness=2
[/card]
[card]
text=Flying When Foul Imp enters the battlefield, you lose 2 life.
id=5158
name=Foul Imp
rarity=C
mana={B}{B}
type=Creature
subtype=Imp
auto=life:-2 controller
power=2
toughness=2
abilities=flying
[/card]
[card]
text=Haste {R}: Furnace Spirit gets +1/+0 until end of turn.
id=5160
name=Furnace Spirit
rarity=C
mana={2}{R}
type=Creature
subtype=Spirit
auto={R}:1/0
power=1
toughness=1
abilities=haste
[/card]
[card]
text=Hammerhead Shark can't attack unless defending player controls an Island.
id=5163
name=Hammerhead Shark
rarity=C
mana={1}{U}
type=Creature
subtype=Fish
auto=aslongas(island|opponentbattlefield) -cantattack
power=2
toughness=3
abilities=cantattack
[/card]
[card]
text=Whenever a creature blocks, Heat of Battle deals 1 damage to that creature's controller.
auto=@each my combatdamage:foreach(creature[blocking]|opponentBattlefield) damage:1 opponent
auto=@each opponent combatdamage:foreach(creature[blocking]|myBattlefield) damage:1 controller
id=5165
name=Heat of Battle
rarity=U
mana={1}{R}
type=Enchantment
[/card]
[card]
text={W}: Honor Guard gets +0/+1 until end of turn.
id=5170
name=Honor Guard
rarity=C
mana={W}
type=Creature
subtype=Human Soldier
auto={W}:0/1
power=1
toughness=1
[/card]
[card]
text=Whenever a player plays a land, that player draws a card.
id=5172
name=Horn of Greed
rarity=R
mana={3}
type=Artifact
auto=@movedTo(land|myBattlefield):draw:1 controller
auto=@movedTo(land|opponentBattlefield):draw:1 opponent
[/card]
[card]
text=Creatures don't untap during their controllers' untap steps. Whenever a creature enters the battlefield, untap all creatures.
id=5174
name=Intruder Alarm
rarity=R
mana={2}{U}
auto=lord(creature) doesnotuntap
auto=@movedTo(creature|myBattlefield):untap all(creature)
auto=@movedTo(creature|opponentBattlefield):untap all(creature)
type=Enchantment
[/card]
[card]
text=Target creature gains flying until end of turn. Draw a card.
target=creature
auto=flying
auto=draw:1 controller
id=5180
name=Leap
rarity=C
mana={U}
type=Instant
[/card]
[card]
text=Whenever an opponent discards a card, Megrim deals 2 damage to that player.
auto=@movedTo(*|opponentgraveyard) from(opponenthand):damage:2 opponent
id=5185
name=Megrim
rarity=U
mana={2}{B}
type=Enchantment
[/card]
[card]
text=Mob Justice deals damage to target player equal to the number of creatures you control.
id=5101
target=player
auto=foreach(creature|myBattlefield) damage:1
name=Mob Justice
rarity=C
mana={1}{R}
type=Sorcery
[/card]
[card]
text=When another creature enters the battlefield, sacrifice Mogg Bombers. If you do, it deals 3 damage to target player.
auto=@movedTo(creature|battlefield):bury all(this) && damage:3 target(player)
id=4980
name=Mogg Bombers
rarity=C
mana={3}{R}
type=Creature
subtype=Goblin
power=3
toughness=4
[/card]
[card]
text=Mogg Flunkies can't attack or block alone.
id=5100
name=Mogg Flunkies
rarity=C
mana={1}{R}
type=Creature
subtype=Goblin
auto=aslongas(creature[attacking]|myBattlefield) -cantattack
auto=aslongas(creature[blocking]|myBattlefield) -cantblock
power=3
toughness=3
abilities=cantattack,cantblock
[/card]
[card]
text=Sacrifice Morgue Thrull: Put the top three cards of your library into your graveyard.
id=5191
name=Morgue Thrull
rarity=U
mana={2}{B}
type=Creature
subtype=Thrull
auto={S}:deplete:3 controller
power=2
toughness=2
[/card]
[card]
text=Creatures you control have trample. (If a creature you control would deal enough combat damage to its blockers to destroy them, you may have it deal the rest of its damage to defending player.)
auto=lord(creature|myBattlefield) trample
id=5149
name=Primal Rage
rarity=U
mana={1}{G}
type=Enchantment
[/card]
[card]
text={T}: Target blocking creature gets -1/-1 until end of turn.
id=5205
name=Rabid Rats
rarity=C
mana={1}{B}
type=Creature
subtype=Rat
auto={T}:-1/-1 target(creature[blocking])
power=1
toughness=1
[/card]
[card]
text=Flying Revenant's power and toughness are each equal to the number of creature cards in your graveyard.
id=5211
auto=foreach(creature|mygraveyard) 1/1
name=Revenant
rarity=R
mana={4}{B}
type=Creature
subtype=Spirit
power=*
toughness=*
abilities=flying
[/card]
[card]
text=Wall creatures can attack as though they didn't have defender.
id=5212
auto=lord(wall) -defender
name=Rolling Stones
rarity=R
mana={1}{W}
type=Enchantment
[/card]
[card]
text=Destroy all nonbasic lands.
id=5213
auto=destroy all(land[-basic])
name=Ruination
rarity=R
mana={3}{R}
type=Sorcery
[/card]
[card]
text=When Serpent Warrior enters the battlefield, you lose 3 life.
id=5219
name=Serpent Warrior
rarity=C
mana={2}{B}
type=Creature
subtype=Snake Warrior
auto=life:-3 controller
power=3
toughness=3
[/card]
[card]
text=Flying (This creature can't be blocked except by creatures with flying or reach.) Sacrifice Shard Phoenix: Shard Phoenix deals 2 damage to each creature without flying. {R}{R}{R}: Return Shard Phoenix from your graveyard to your hand. Activate this ability only during your upkeep.
autograveyard={R}{R}{R}:moveTo(myhand) myUpkeeponly
id=5155
name=Shard Phoenix
rarity=R
mana={4}{R}
type=Creature
subtype=Phoenix
auto={S}:damage:2 all(creature[-flying])
power=2
toughness=2
abilities=flying
[/card]
[card]
text=Shock deals 2 damage to target creature or player.
target=creature,player
auto=Damage:2
id=5143
name=Shock
rarity=C
mana={R}
type=Instant
[/card]
[card]
text={T}: Target creature with flying gets -1/-1 until end of turn.
id=5228
name=Skyshroud Archer
rarity=C
mana={G}
type=Creature
subtype=Elf Archer
auto={T}:-1/-1 target(creature[flying])
power=1
toughness=1
[/card]
[card]
text=Flying,vigilance
id=5224
name=Skyshroud Falcon
rarity=C
mana={1}{W}
type=Creature
subtype=Bird
power=1
toughness=1
abilities=flying,vigilance
[/card]
[card]
text={T}: Add {G} to your mana pool.
id=5230
name=Skyshroud Troopers
rarity=C
mana={3}{G}
type=Creature
subtype=Elf Druid Warrior
auto={T}:Add {G}
power=3
toughness=3
[/card]
[card]
text={2}: Put a 1/1 colorless Sliver creature token onto the battlefield.
id=5233
auto={2}:token(Sliver,creature sliver, 1/1)
name=Sliver Queen
rarity=R
mana={W}{U}{B}{R}{G}
type=Legendary Creature
subtype=Sliver
power=7
toughness=7
[/card]
[card]
text=Whenever a Sliver becomes blocked, that Sliver gets +1/+1 until end of turn for each creature blocking it.
id=5190
name=Spined Sliver
rarity=U
mana={R}{G}
type=Creature
subtype=Sliver
auto=lord(sliver) rampage(1/1,0)
power=2
toughness=2
[/card]
[card]
id=5245
name=Spined Wurm
rarity=C
mana={4}{G}
type=Creature
subtype=Wurm
power=5
toughness=4
[/card]
[card]
text={T}, Sacrifice a creature: Destroy target nonblack creature.
auto={T}{S(creature|myBattlefield)}:destroy target(creature[-black])
id=5247
name=Stronghold Assassin
rarity=R
mana={1}{B}{B}
type=Creature
subtype=Zombie Assassin
power=2
toughness=1
[/card]
[card]
text=Other black creatures get -1/-1.
auto=lord(creature[black]) -1/-1 other
id=5249
name=Stronghold Taskmaster
rarity=U
mana={2}{B}{B}
type=Creature
subtype=Giant Minion
power=4
toughness=3
[/card]
[card]
text={T}: Target legendary creature gets +2/+2 until end of turn.
auto={T}:2/2 target(creature[legendary])
id=5250
name=Sword of the Chosen
rarity=R
mana={2}
type=Legendary Artifact
[/card]
[card]
text=Enchant creature Enchanted creature gets -3/-0.
target=creature
auto=-3/0
id=5257
name=Torment
rarity=C
mana={1}{B}
type=Enchantment
subtype=Aura
[/card]
[card]
text=Discard a creature card: Return target creature card from your graveyard to your hand.
auto={S(creature|myhand)}:moveTo(myhand) target(creature|mygraveyard)
id=5195
name=Tortured Existence
rarity=C
mana={B}
type=Enchantment
[/card]
[card]
text=When Venerable Monk enters the battlefield, you gain 2 life.
auto=life:2 controller
id=5258
name=Venerable Monk
rarity=C
mana={2}{W}
type=Creature
subtype=Human Monk Cleric
power=2
toughness=2
[/card]
[card]
text=All Slivers have "{2}, Sacrifice this permanent: You gain 4 life."
id=5197
name=Victual Sliver
auto=lord(sliver) {2}{S}:life:4
rarity=U
mana={G}{W}
type=Creature
subtype=Sliver
power=2
toughness=2
[/card]
[card]
text={2}, Tap an untapped creature you control: You gain 2 life. Activate this ability only any time you could cast a sorcery.
id=5260
name=Volrath's Gardens
auto={2}:tap notatarget(creature[-tapped]|myBattlefield) && life:2 controller asSorcery
rarity=R
mana={1}{G}
type=Enchantment
[/card]
[card]
text={T}: Add {1} to your mana pool. {1}{B}, {T}: Put target creature card from your graveyard on top of your library.
id=5263
name=Volrath's Stronghold
auto={T}:Add {1}
auto={1}{B}{T}:moveTo(myLibrary) target(creature|mygraveyard)
rarity=R
type=Legendary Land
[/card]
[card]
text=Walking Dream is unblockable. Walking Dream doesn't untap during your untap step if an opponent controls two or more creatures.
auto=aslongas(creature|opponentBattlefield) doesnotuntap >1
id=5264
name=Walking Dream
rarity=U
mana={3}{U}
type=Creature
subtype=Illusion
power=3
toughness=3
abilities=unblockable
[/card]
[card]
text=Defender When Wall of Blossoms enters the battlefield, draw a card.
id=5265
auto=draw:1 controller
name=Wall of Blossoms
rarity=U
mana={1}{G}
type=Creature
subtype=Plant Wall
power=0
toughness=4
abilities=defender
[/card]
[card]
text=Defender, first strike
id=5268
name=Wall of Razors
rarity=U
mana={1}{R}
type=Creature
subtype=Wall
power=4
toughness=1
abilities=defender,first strike
[/card]
[card]
text=Flying,lifelink
id=5271
name=Warrior Angel
rarity=R
mana={4}{W}{W}
type=Creature
subtype=Angel
power=3
toughness=4
abilities=flying,lifelink
[/card]
[card]
text=First strike (This creature deals combat damage before creatures without first strike.)
id=5274
name=Youthful Knight
rarity=C
mana={1}{W}
type=Creature
subtype=Human Knight
power=2
toughness=1
abilities=first strike
[/card]