259 lines
11 KiB
Plaintext
259 lines
11 KiB
Plaintext
grade=borderline
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[card]
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name=Autumn Willow
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abilities=opponentshroud,shroud
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auto={G}:-shroud
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#Slightly borderline assumption you will never activate this ability to let the opponent target Autumn Willow
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text=Shroud -- {G}: Until end of turn, Autumn Willow can be the target of spells and abilities controlled by target player as though it didn't have shroud.
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mana={4}{G}{G}
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type=Legendary Creature
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subtype=Avatar
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power=4
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toughness=4
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[/card]
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[card]
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name=Aven Warhawk
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abilities=flying
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auto=foreach(bird|myhand) counter(1/1,1)
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auto=foreach(soldier|myhand) counter(1/1,1)
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text=Amplify 1 (As this creature enters the battlefield, put a +1/+1 counter on it for each Bird and/or Soldier card you reveal in your hand.) -- Flying
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mana={4}{W}
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type=Creature
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subtype=Bird Soldier
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power=2
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toughness=2
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[/card]
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[card]
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name=Cinder Seer
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auto={2}{r}{t}:target(creature,Player) damage:type:*[red]:myhand
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text={2}{R}, {T}: Reveal any number of red cards in your hand. Cinder Seer deals X damage to target creature or player, where X is the number of cards revealed this way.
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mana={3}{R}
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type=Creature
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subtype=Human Wizard
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power=1
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toughness=1
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[/card]
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#can target same creature
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[card]
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name=Consume Strength
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target=creature
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auto=2/2 ueot
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auto=target(creature) -2/-2 ueot
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text=Target creature gets +2/+2 until end of turn. Another target creature gets -2/-2 until end of turn.
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mana={1}{B}{G}
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type=Instant
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[/card]
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[card]
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name=Feral Hydra
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type=Creature
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subtype=Hydra Beast
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mana={X}{G}
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power=0
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toughness=0
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text=Feral Hydra enters the battlefield with X +1/+1 counters on it. -- {3}: Put a +1/+1 counter on Feral Hydra. Any player may play this ability
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auto=counter(1/1,X)
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auto={3}:counter(1/1)
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#Not all player can use ability
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[/card]
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[card]
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name=Ghastly Remains
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auto=foreach(zombie|myhand) counter(1/1,1)
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autograveyard={B}{B}{B}:moveTo(myhand) myUpkeepOnly
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text=Amplify 1 (As this creature enters the battlefield, put a +1/+1 counter on it for each Zombie card you reveal in your hand.) -- At the beginning of your upkeep, if Ghastly Remains is in your graveyard, you may pay {B}{B}{B}. If you do, return Ghastly Remains to your hand.
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mana={B}{B}{B}
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type=Creature
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subtype=Zombie
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power=0
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toughness=0
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[/card]
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[card]
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name=Glowering Rogon
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auto=foreach(beast|myhand) counter(1/1,1)
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text=Amplify 1 (As this creature enters the battlefield, put a +1/+1 counter on it for each Beast card you reveal in your hand.)
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mana={5}{G}
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type=Creature
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subtype=Beast
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power=4
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toughness=4
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[/card]
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[card]
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name=Govern the Guildless
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target=creature[-multicolor]
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auto=moveto(mybattlefield)
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autohand={1}{U}:name(change color/s) ability$!name(choose color/s) choice name(white) target(creature) becomes(,white) ueot _ choice name(blue) target(creature) becomes(,blue) ueot _ choice name(black) target(creature) becomes(,black) ueot _ choice name(red) target(creature) becomes(,red) ueot _ choice name(green) target(creature) becomes(,green) ueot _ choice name(white & blue) target(creature) becomes(,white,blue) ueot _ choice name(blue & black) target(creature) becomes(,black,blue) ueot _ choice name(black & red) target(creature) becomes(,black,red) ueot _ choice name(red & green) target(creature) becomes(,red,green) ueot _ choice name(green & white) target(creature) becomes(,white,green) ueot _ choice name(white & black) target(creature) becomes(,white,black) ueot _ choice name(blue & red) target(creature) becomes(,red,blue) ueot _ choice name(black & green) target(creature) becomes(,black,green) ueot _ choice name(red & white) target(creature) becomes(,white,red) ueot _ choice name(green & blue) target(creature) becomes(,green,blue) ueot _ choice name(green & white & blue) target(creature) becomes(,green,white,blue) ueot _ choice name(white & blue & black) target(creature) becomes(,black,white,blue) ueot _ choice name(blue & black & red) target(creature) becomes(,black,red,blue) ueot _ choice name(black & red & green) target(creature) becomes(,green,black,red) ueot _ choice name(red & green & white) target(creature) becomes(,green,white,red) ueot _ choice name(white & black & green) target(creature) becomes(,green,white,black) ueot _ choice name(blue & red & white) target(creature) becomes(,red,white,blue) ueot _ choice name(black & green & blue) target(creature) becomes(,green,black,blue) ueot _ choice name(red & white & black) target(creature) becomes(,black,white,red) ueot _ choice name(green & blue & red) target(creature) becomes(,green,red,blue) ueot _ choice name(green & red & blue & black) target(creature) becomes(,green,red,blue,black) ueot _ choice name(green & red & blue & white) target(creature) becomes(,green,red,blue,white) ueot _ choice name(white & blue & black & red) target(creature) becomes(,white,red,blue,black) ueot _ choice name(white & blue & black & green) target(creature) becomes(,white,green,blue,black) ueot _ choice name(all colors) target(creature) becomes(,white,red,blue,black,green) ueot!$ controller limit:1 myUpkeepOnly
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text=Gain control of target monocolored creature. -- Forecast - {1}{U}, Reveal Govern the Guildless from your hand: Target creature becomes the color or colors of your choice until end of turn. (Activate this ability only during your upkeep and only once each turn.)
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mana={5}{U}
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type=Sorcery
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[/card]
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[card]
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name=Gravecrawler
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abilities=cantblock
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autograveyard=aslongas(zombie|myBattlefield){B}:moveTo(myBattlefield) asSorcery
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text=Gravecrawler can't block. -- You may cast Gravecrawler from your graveyard as long as you control a Zombie.
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mana={B}
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type=Creature
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subtype=Zombie
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power=2
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toughness=1
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[/card]
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[card]
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name=Ivy Seer
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auto={2}{G}{T}:foreach(*[green]|myhand) 1/1 target(creature)
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text={2}{G}, {T}: Reveal any number of green cards in your hand. Target creature gets +X/+X until end of turn, where X is the number of cards revealed this way.
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mana={3}{G}
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type=Creature
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subtype=Elf Wizard
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power=1
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toughness=1
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[/card]
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[card]
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name=Jasmine Seer
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auto={2}{W}{T}:foreach(*[white]|myhand) life:2
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text={2}{W}, {T}: Reveal any number of white cards in your hand. You gain 2 life for each card revealed this way.
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mana={3}{W}
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type=Creature
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subtype=Human Wizard
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power=1
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toughness=1
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[/card]
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[card]
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name=Maralen of the Mornsong
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auto=replacedraw ability$!name(skip draw) donothing!$ controller
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auto=opponentreplacedraw ability$!name(skip draw) donothing!$ opponent
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auto=@each my draw:life:-3 && ability$!choice name(search a card) notatarget(*|mylibrary) moveto(ownerhand) && shuffle!$ controller
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auto=@each opponent draw:life:-3 opponent && ability$!choice name(search a card) notatarget(*|mylibrary) moveto(ownerhand) && shuffle!$ opponent
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text=Players can't draw cards. -- At the beginning of each player's draw step, that player loses 3 life, searches his or her library for a card, puts it into his or her hand, then shuffles his or her library.
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mana={1}{B}{B}
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type=Legendary Creature
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subtype=Elf Wizard
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power=2
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toughness=3
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[/card]
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[card]
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name=Martyr of Sands
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auto={1}{S}:life:thricetype:*[white]:myhand controller
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text={1}, Reveal X white cards from your hand, Sacrifice Martyr of Sands: You gain three times X life.
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mana={W}
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type=Creature
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subtype=Human Cleric
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power=1
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toughness=1
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[/card]
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[card]
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name=Metalworker
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auto={T}:foreach(artifact|myhand) Add{2} controller
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text={T}: Reveal any number of artifact cards in your hand. Add {2} to your mana pool for each card revealed this way.
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mana={3}
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type=Artifact Creature
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subtype=Construct
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power=1
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toughness=2
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[/card]
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[card]
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name=Nightshade Seer
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auto={2}{B}{T}:foreach(*[black]|myhand) -1/-1 target(creature)
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text={2}{B}, {T}: Reveal any number of black cards in your hand. Target creature gets -X/-X until end of turn, where X is the number of cards revealed this way.
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mana={3}{B}
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type=Creature
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subtype=Human Wizard
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power=1
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toughness=1
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[/card]
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[card]
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name=Ogre Marauder
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text=Whenever Ogre Marauder attacks, it gains "Ogre Marauder can't be blocked" until end of turn unless defending player sacrifices a creature.
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auto=@combat(attacking) source(this):ability$!name(choose one) if type(creature|mybattlefield)~morethan~0 then choice sacrifice notatarget(creature|mybattlefield) _ choice all(mystored) unblockable ueot!$ opponent
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mana={1}{B}{B}
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type=Creature
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subtype=Ogre Warrior
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power=3
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toughness=1
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[/card]
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[card]
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name=Rakdos Augermage
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abilities=first strike
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auto={T}:name(target opponent) target(opponent) donothing && all(this) transforms((,newability[ability$!name(discard) reject notatarget(*|opponenthand)!$ targetedplayer && ability$!name(discard) reject notatarget(*|opponenthand)!$ controller])) assorcery
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text=First strike -- {T}: Reveal your hand and discard a card of target opponent's choice. Then that player reveals his or her hand and discards a card of your choice. Activate this ability only any time you could cast a sorcery.
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mana={B}{B}{R}
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type=Creature
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subtype=Human Wizard
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power=3
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toughness=2
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[/card]
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[card]
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name=Recall
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auto=name(discard) notatarget(<xx>*|myhand) transforms((,newability[reject],newability[moveto(ownerhand) notatarget(*|mygraveyard)]))
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auto=moveto(exile) all(this)
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text=Discard X cards, then return a card from your graveyard to your hand for each card discarded this way. Exile Recall.
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mana={X}{X}{U}
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type=Sorcery
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[/card]
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[card]
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name=Sacellum Godspeaker
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auto={T}:foreach(creaure[power>4]|myhand) add{G}
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text={T}: Reveal any number of creature cards with power 5 or greater from your hand. Add {G} to your mana pool for each card revealed this way.
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mana={2}{G}
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type=Creature
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subtype=Elf Druid
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power=2
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toughness=2
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[/card]
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[card]
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name=Scapeshift
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auto=choice notatarget(<anyamount>land|mybattlefield) sacrifice && ability$!moveto(mybattlefield) notatarget(land|mylibrary) and!(tap)!!$ controller
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text=Sacrifice any number of lands. Search your library for that many land cards, put them onto the battlefield tapped, then shuffle your library.
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mana={2}{G}{G}
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type=Sorcery
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[/card]
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[card]
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name=Scent of Cinder
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target=creature
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auto=foreach(*[red]|myhand) damage:1
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text=Reveal any number of red cards in your hand. Scent of Cinder deals X damage to target creature or player, where X is the number of cards revealed this way.
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mana={1}{R}
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type=Sorcery
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[/card]
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[card]
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name=Scent of Ivy
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target=creature
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auto=foreach(*[green]|myhand) 1/1
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text=Reveal any number of green cards in your hand. Target creature gets +X/+X until end of turn, where X is the number of cards revealed this way.
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mana={G}
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type=Instant
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[/card]
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[card]
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name=Scent of Jasmine
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auto=foreach(*[white]|myhand) life:2
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text=Reveal any number of white cards in your hand. You gain 2 life for each card revealed this way.
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mana={W}
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type=Instant
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[/card]
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[card]
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name=Scent of Nightshade
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target=creature
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auto=foreach(*[black]|myhand) -1/-1 target(creature)
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text=Reveal any number of black cards in your hand. Target creature gets -X/-X until end of turn, where X is the number of cards revealed this way.
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mana={1}{B}
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type=Instant
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[/card]
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[card]
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name=Seeds of Strength
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target=creature
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auto=1/1 ueot
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auto=target(creature) 1/1 ueot
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auto=ability$!target(creature) 1/1 ueot!$ controller
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text=Target creature gets +1/+1 until end of turn. -- Target creature gets +1/+1 until end of turn. -- Target creature gets +1/+1 until end of turn.
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mana={G}{W}
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type=Instant
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[/card]
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[card]
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name=Zombie Brute
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abilities=trample
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auto=foreach(zombie|myhand) counter(1/1,1)
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text=Amplify 1 (As this creature enters the battlefield, put a +1/+1 counter on it for each Zombie card you reveal in your hand.) -- Trample
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mana={6}{B}
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type=Creature
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subtype=Zombie
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power=5
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toughness=4
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[/card] |