Files
wagic/projects/mtg/include/PlayGuiObject.h
techdragon.nguyen@gmail.com e53c16f700 No code change just reformatting of header files.
finishing up my reformatting of the source from November/December following the guidelines that were posted.
some extra things I added:
   * Any empty virtual declarations were kept to one line.  
   * Enums were split up into separate lines to promote uniformity across all headers. ( each header file had a different style for enums)
2011-01-21 18:01:14 +00:00

69 lines
1.3 KiB
C++

/*
A class for all interactive objects in the play area (cards, avatars, etc...)
*/
#ifndef _PLAYGUIOBJECT_H_
#define _PLAYGUIOBJECT_H_
#define GUI_AVATAR 1
#define GUI_CARD 2
#define GUI_GRAVEYARD 3
#define GUI_LIBRARY 4
#define GUI_OPPONENTHAND 5
#include <JGui.h>
#include "Effects.h"
#include "WEvent.h"
#include "Pos.h"
class PlayGuiObject: public JGuiObject, public JGuiListener, public Pos
{
protected:
public:
int wave;
float mHeight;
float defaultHeight;
bool mHasFocus;
int type;
virtual void Entering()
{
mHasFocus = true;
zoom = 1.4f;
}
;
virtual bool Leaving(JButton key)
{
mHasFocus = false;
zoom = 1.0;
return true;
}
;
virtual bool CheckUserInput(JButton key)
{
return false;
}
;
virtual bool ButtonPressed()
{
return true;
}
;
virtual void Render();
virtual void Update(float dt);
PlayGuiObject(float desiredHeight, float x, float y, bool hasFocus);
PlayGuiObject(float desiredHeight, const Pos& ref, bool hasFocus);
virtual void ButtonPressed(int controllerId, int controlId) {}
virtual bool getTopLeft(float& top, float& left)
{
top = actY;
left = actX;
return true;
}
;
virtual ~PlayGuiObject() {};
vector<Effect*> effects;
};
#endif