Merged Qt, SDL and WRL frontend on the same corewrapper Moved OpenGL code out of SDL and Qt frontends to OpenGl backend (JGfx.cpp) Updated file system and network code to be compatible with WRL
36 lines
623 B
C++
36 lines
623 B
C++
#ifndef PRECOMPILEDHEADER_H
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#define PRECOMPILEDHEADER_H
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#include <algorithm>
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#include <fstream>
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#include <iostream>
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#include <list>
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#include <map>
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#include <sstream>
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#include <string>
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#include <vector>
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#include "config.h"
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#include "DebugRoutines.h"
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#include <assert.h>
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#ifdef WP8
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#include <wrl.h>
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#include <wrl/client.h>
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#else
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#include <boost/shared_ptr.hpp>
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#endif
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#include "JGE.h"
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#include "JFileSystem.h"
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#include "JLogger.h"
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#include "GameOptions.h"
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#if defined (WP8) || defined (IOS) || defined (ANDROID) || defined (QT_CONFIG) || defined (SDL_CONFIG)
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#define TOUCH_ENABLED
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#endif
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#endif //PRECOMPILEDHEADER_H
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