Files
wagic/projects/mtg/src/TestSuiteAI.cpp
T
jean.chalard 9218e67971 J :
* Add the name of the current test to the display, to ease finding
  which test is currently crashing.
2010-06-20 04:23:26 +00:00

585 lines
16 KiB
C++

#include "../include/TestSuiteAI.h"
#include "../include/config.h"
#include "../include/MTGAbility.h"
#include "../include/MTGRules.h"
#include "../include/ActionLayer.h"
#include "../include/GuiCombat.h"
#include "../include/Rules.h"
#include "../include/GameObserver.h"
#include <string>
using std::string;
enum ENUM_PLAY_MODE
{
MODE_TEST_SUITE,
MODE_HUMAN,
MODE_AI,
};
TestSuiteAI::TestSuiteAI(TestSuite * _suite, int playerId):AIPlayerBaka(_suite->buildDeck(playerId),"testsuite", "testsuite","baka.jpg"){
suite = _suite;
timer = 0;
playMode = MODE_TEST_SUITE;
}
Interruptible * TestSuite::getActionByMTGId(int mtgid){
ActionStack * as= GameObserver::GetInstance()->mLayers->stackLayer();
Interruptible * action = NULL;
while ((action = as->getNext(action,0,0,1))){
if (action->source && action->source->getMTGId() == mtgid){
return action;
}
}
return NULL;
}
int TestSuiteAI::displayStack(){
if (playMode == MODE_AI) return 0;
return 1;
}
int TestSuiteAI::Act(float dt){
GameObserver * g = GameObserver::GetInstance();
g->gameOver = NULL; // Prevent draw rule from losing the game
if (playMode == MODE_AI && suite->aiMaxCalls) {
suite->aiMaxCalls--;
suite->timerLimit = 40; //TODO Remove this limitation when AI is not using a stupid timer anymore...
AIPlayerBaka::Act(dt);
}
if (playMode == MODE_HUMAN){
g->mLayers->CheckUserInput(0);
return 1;
}
timer+= 1;
if (timer < suite->timerLimit) return 1;
timer = 0;
string action = suite->getNextAction();
g->mLayers->stackLayer()->Dump();
// DamageResolverLayer * drl = g->mLayers->combatLayer();
OutputDebugString("TESTSUITE command:");
OutputDebugString(action.c_str());
OutputDebugString("\n");
if (g->mLayers->stackLayer()->askIfWishesToInterrupt == this){
if(action.compare("no") != 0 && action.compare("yes") != 0){
g->mLayers->stackLayer()->cancelInterruptOffer();
suite->currentAction--;
return 1;
}
}
if (action == ""){
//end of game
suite->assertGame();
g->gameOver = g->players[0];
return 1;
}
if (action.compare("eot")== 0){
if (g->getCurrentGamePhase() != Constants::MTG_PHASE_CLEANUP) suite->currentAction--;
g->userRequestNextGamePhase();
}
else if (action.compare("human")==0){
OutputDebugString("TESTSUITE You have control");
playMode = MODE_HUMAN;
return 1;
}
else if (action.compare("ai")==0){
OutputDebugString("TESTSUITE Switching to AI");
playMode = MODE_AI;
return 1;
}
else if (action.compare("next")==0){
GuiCombat * gc = g->mLayers->combatLayer();
if (ORDER == g->combatStep || DAMAGE == g->combatStep)
gc->clickOK();
else g->userRequestNextGamePhase();
}
else if (action.compare("yes")==0)
g->mLayers->stackLayer()->setIsInterrupting(this);
else if (action.compare("endinterruption")==0)
g->mLayers->stackLayer()->endOfInterruption();
else if(action.compare("no")==0){
if (g->mLayers->stackLayer()->askIfWishesToInterrupt == this)
g->mLayers->stackLayer()->cancelInterruptOffer();
}else if(action.find("choice ")!=string::npos){
OutputDebugString("TESTSUITE choice !!!\n");
int choice = atoi(action.substr(action.find("choice ") + 7).c_str());
g->mLayers->actionLayer()->doReactTo(choice);
}else if(action.find(" -momir- ")!=string::npos){
int start = action.find(" -momir- ");
int cardId = Rules::getMTGId(action.substr(start + 9).c_str());
int cardIdHand = Rules::getMTGId(action.substr(0,start).c_str());
MTGMomirRule * a = ((MTGMomirRule *)g->mLayers->actionLayer()->getAbility(MTGAbility::MOMIR));
a->reactToClick(Rules::getCardByMTGId(cardIdHand), cardId);
g->mLayers->actionLayer()->stuffHappened = 1;
}else if(action.find("p1")!=string::npos || action.find("p2")!=string::npos){
Player * p = g->players[1];
size_t start = action.find("p1");
if (start != string::npos) p = g->players[0];
g->cardClick(NULL, p);
}else{
int mtgid = Rules::getMTGId(action);
if (mtgid){
char buffe[512];
sprintf(buffe, "TESTSUITE CARD ID : %i\n", mtgid);
OutputDebugString(buffe);
Interruptible * toInterrupt = suite->getActionByMTGId(mtgid);
if (toInterrupt)
g->stackObjectClicked(toInterrupt);
else{
MTGCardInstance * card = Rules::getCardByMTGId(mtgid);
if (card) {
OutputDebugString("TESTSUITE Clicking ON: ");
OutputDebugString(card->name.c_str());
OutputDebugString("\n");
card->currentZone->needShuffle = true; //mimic library shuffle
g->cardClick(card,card);
g->forceShuffleLibraries(); //mimic library shuffle
}
}
}else{
return 0;
}
}
return 1;
}
TestSuiteActions::TestSuiteActions(){
nbitems = 0;
}
void TestSuiteActions::add(string s){
actions[nbitems] = s;
nbitems++;
}
TestSuitePlayerData::TestSuitePlayerData(){
life = 20;
manapool = NEW ManaCost();
}
TestSuitePlayerData::~TestSuitePlayerData(){
SAFE_DELETE(manapool);
}
TestSuitePlayerZone::TestSuitePlayerZone(){
nbitems = 0;
}
void TestSuitePlayerZone::add(int cardId){
cards[nbitems] = cardId;
nbitems++;
}
TestSuiteState::TestSuiteState(){
}
void TestSuiteState::parsePlayerState(int playerId, string s){
size_t limiter = s.find(":");
string areaS;
int area;
if (limiter != string::npos){
areaS = s.substr(0,limiter);
if (areaS.compare("graveyard") == 0){
area = 0;
}else if(areaS.compare("library") == 0){
area = 1;
}else if(areaS.compare("hand") == 0){
area = 2;
}else if(areaS.compare("inplay") == 0 || areaS.compare("battlefield") == 0 ){
area = 3;
}else if(areaS.compare("life") == 0){
playerData[playerId].life = atoi((s.substr(limiter+1)).c_str());
return;
}else if(areaS.compare("manapool") == 0){
SAFE_DELETE(playerData[playerId].manapool);
playerData[playerId].manapool = ManaCost::parseManaCost(s.substr(limiter+1));
return;
}else{
return; // ERROR
}
s = s.substr(limiter+1);
while (s.size()){
unsigned int value;
limiter = s.find(",");
if (limiter != string::npos){
value = Rules::getMTGId(s.substr(0,limiter));
s = s.substr(limiter+1);
}else{
value = Rules::getMTGId(s);
s = "";
}
if (value) playerData[playerId].zones[area].add(value);
}
}else{
//ERROR
}
}
string TestSuite::getNextAction(){
currentAction++;
if (actions.nbitems && currentAction <= actions.nbitems){
return actions.actions[currentAction-1];
}
return "";
}
MTGPlayerCards * TestSuite::buildDeck( int playerId){
int list[100];
int nbcards = 0;
for (int j = 0; j < 4; j++){
for (int k = 0; k < initState.playerData[playerId].zones[j].nbitems; k++){
int cardid = initState.playerData[playerId].zones[j].cards[k];
list[nbcards] = cardid;
nbcards++;
}
}
MTGPlayerCards * deck = NEW MTGPlayerCards(list, nbcards);
return deck;
}
void TestSuite::initGame(){
//The first test runs slowly, the other ones run faster.
//This way a human can see what happens when testing a specific file,
// or go faster when it comes to the whole test suite.
//Warning, putting this value too low (< 3) will give unexpected results
if (!timerLimit){
timerLimit = 40;
}else{
timerLimit = 3;
}
//Put the GameObserver in the initial state
GameObserver * g = GameObserver::GetInstance();
OutputDebugString("TESTSUITE Init Game\n");
g->phaseRing->goToPhase(initState.phase, g->players[0]);
g->currentGamePhase = initState.phase;
for (int i = 0; i < 2; i++){
AIPlayer * p = (AIPlayer *) (g->players[i]);
p->forceBestAbilityUse = forceAbility;
p->life = initState.playerData[i].life;
p->getManaPool()->copy(initState.playerData[i].manapool);
MTGGameZone * playerZones[] = {p->game->graveyard, p->game->library, p->game->hand, p->game->inPlay};
for (int j = 0; j < 4; j++){
MTGGameZone * zone = playerZones[j];
for (int k = 0; k < initState.playerData[i].zones[j].nbitems; k++){
MTGCardInstance * card = Rules::getCardByMTGId(initState.playerData[i].zones[j].cards[k]);
if (card && zone != p->game->library){
if (zone == p->game->inPlay){
MTGCardInstance * copy = p->game->putInZone(card, p->game->library, p->game->stack);
Spell * spell = NEW Spell(copy);
spell->resolve();
if (!summoningSickness && p->game->inPlay->nb_cards>k) p->game->inPlay->cards[k]->summoningSickness = 0;
delete spell;
}else{
if (!p->game->library->hasCard(card)){
LOG ("TESTUITE ERROR, CARD NOT FOUND IN LIBRARY\n");
}
p->game->putInZone(card,p->game->library,zone);
}
}else{
if (!card) { LOG ("TESTUITE ERROR, card is NULL\n"); }
}
}
}
}
OutputDebugString("TESTUITE Init Game Done !\n");
}
int TestSuite::Log(const char * text){
ofstream file (RESPATH"/test/results.html",ios_base::app);
if (file){
file << text;
file << "\n";
file.close();
}
#if defined (WIN32) || defined (LINUX)
OutputDebugString(text);
OutputDebugString("\n");
#endif
return 1;
}
int TestSuite::assertGame(){
//compare the game state with the results
char result[4096];
sprintf(result,"<h3>%s</h3>",files[currentfile-1].c_str());
Log(result);
int error = 0;
bool wasAI = false;
GameObserver * g = GameObserver::GetInstance();
if (g->currentGamePhase != endState.phase){
sprintf(result, "<span class=\"error\">==phase problem. Expected %i, got %i==</span><br />",endState.phase, g->currentGamePhase);
Log(result);
error++;
}
for (int i = 0; i < 2; i++){
TestSuiteAI * p = (TestSuiteAI *)(g->players[i]);
if (p->playMode == MODE_AI) wasAI = true;
if (p->life != endState.playerData[i].life){
sprintf(result, "<span class=\"error\">==life problem for player %i. Expected %i, got %i==</span><br />",i,endState.playerData[i].life, p->life);
Log(result);
error++;
}
if (! p->getManaPool()->canAfford(endState.playerData[i].manapool)){
sprintf(result, "<span class=\"error\">==Mana problem. Was expecting %i but got %i for player %i==</span><br />",endState.playerData[i].manapool->getConvertedCost(),p->getManaPool()->getConvertedCost(),i);
Log(result);
error++;
}
if(! endState.playerData[i].manapool->canAfford(p->getManaPool())){
sprintf(result, "<span class=\"error\">==Mana problem. Was expecting %i but got %i for player %i==</span><br />",endState.playerData[i].manapool->getConvertedCost(),p->getManaPool()->getConvertedCost(),i);
Log(result);
error++;
}
MTGGameZone * playerZones[] = {p->game->graveyard, p->game->library, p->game->hand, p->game->inPlay};
for (int j = 0; j < 4; j++){
MTGGameZone * zone = playerZones[j];
if (zone->nb_cards != endState.playerData[i].zones[j].nbitems){
sprintf(result, "<span class=\"error\">==Card number not the same in player %i's %s==, expected %i, got %i</span><br />",i, zone->getName(), endState.playerData[i].zones[j].nbitems, zone->nb_cards);
Log(result);
error++;
}
for (int k = 0; k < endState.playerData[i].zones[j].nbitems; k++){
int cardid = endState.playerData[i].zones[j].cards[k];
if (cardid != -1){
MTGCardInstance * card = Rules::getCardByMTGId(cardid);
if (!card || !zone->hasCard(card)){
sprintf(result, "<span class=\"error\">==Card ID not the same. Didn't find %i</span><br />", cardid);
Log(result);
error++;
}
}
}
}
}
if (wasAI) {
nbAITests++;
if (error) {
nbAIFailed++;
return 0;
}
} else {
nbTests++;
if (error) {
nbFailed++;
return 0;
}
}
Log("<span class=\"success\">==Test Succesful !==</span>");
return 1;
}
TestSuite::TestSuite(const char * filename,MTGAllCards* _collection){
collection=_collection;
timerLimit = 0;
std::ifstream file(filename);
std::string s;
nbfiles = 0;
currentfile = 0;
nbFailed = 0;
nbTests = 0;
nbAIFailed = 0;
nbAITests = 0;
int comment = 0;
seed = 0;
forceAbility = false;
aiMaxCalls = -1;
if(file){
while(std::getline(file,s)){
if (!s.size()) continue;
if (s[s.size()-1] == '\r') s.erase(s.size()-1); //Handle DOS files
if (s[0] == '/' && s[1] == '*') comment = 1;
if (s[0] && s[0] != '#' && !comment){
files[nbfiles] = s;
nbfiles++;
}
if (s[0] == '*' && s[1] == '/') comment = 0;
}
file.close();
}
ofstream file2 (RESPATH"/test/results.html");
if (file2){
file2 << "<html><head>";
#ifdef WIN32
file2 << "<meta http-equiv=\"refresh\" content=\"10\" >";
#endif
file2 << "<STYLE type='text/css'>";
file2 << ".success {color:green}\n";
file2 << ".error {color:red}\n";
file2 << "</STYLE></head><body>\n";
file2.close();
}
}
int TestSuite::loadNext(){
summoningSickness = 0;
seed = 0;
aiMaxCalls = -1;
if (!nbfiles) return 0;
if (currentfile >= nbfiles) return 0;
currentfile++;
if (!load(files[currentfile-1].c_str())) return loadNext();
else cout << "Starting test : " << files[currentfile-1] << endl;
//load(files[currentfile].c_str());
//currentfile++;
return currentfile;
}
void TestSuiteActions::cleanup(){
nbitems = 0;
}
void TestSuitePlayerZone::cleanup(){
nbitems = 0;
}
void TestSuitePlayerData::cleanup(){
if (manapool) delete manapool;
manapool = NULL;
manapool = NEW ManaCost();
for (int i = 0; i < 5; i++){
zones[i].cleanup();
}
life=20;
}
void TestSuiteState::cleanup(){
for (int i = 0; i < 2; i++){
playerData[i].cleanup();
}
}
void TestSuite::cleanup(){
currentAction = 0;
initState.cleanup();
endState.cleanup();
actions.cleanup();
loadRandValues("");
}
int TestSuite::load(const char * _filename){
summoningSickness = 0;
forceAbility = false;
gameType = GAME_TYPE_CLASSIC;
char filename[4096];
sprintf(filename, RESPATH"/test/%s", _filename);
std::ifstream file(filename);
std::string s;
loadRandValues("");
int state = -1;
// std::cout << std::endl << std::endl << "!!!" << file << std::endl << std::endl;
if(file){
cleanup();
while(std::getline(file,s)){
if (!s.size()) continue;
if (s[s.size()-1] == '\r') s.erase(s.size()-1); //Handle DOS files
if (s[0] == '#') continue;
std::transform( s.begin(), s.end(), s.begin(),::tolower );
if (s.compare("summoningsickness") == 0) {
summoningSickness = 1;
continue;
}
if (s.compare("forceability") == 0) {
forceAbility = true;
continue;
}
if (s.find("seed ") == 0) {
seed = atoi(s.substr(5).c_str());
continue;
}
if (s.find("rvalues:") == 0) {
loadRandValues(s.substr(8).c_str());
continue;
}
if (s.find("aicalls ") == 0) {
aiMaxCalls = atoi(s.substr(8).c_str());
continue;
}
if (s.compare("momir") == 0) {
gameType = GAME_TYPE_MOMIR;
continue;
}
switch(state){
case -1:
if (s.compare("[init]") == 0) state++;
break;
case 0:
if (s.compare("[player1]") == 0){
state++;
}else{
initState.phase = PhaseRing::phaseStrToInt(s);
}
break;
case 1:
if (s.compare("[player2]") == 0){
state++;
}else{
initState.parsePlayerState(0, s);
}
break;
case 2:
if (s.compare("[do]") == 0){
state++;
}else{
initState.parsePlayerState(1, s);
}
break;
case 3:
if (s.compare("[assert]") == 0){
state++;
}else{
actions.add(s);
}
break;
case 4:
if (s.compare("[player1]") == 0){
state++;
}else{
endState.phase = PhaseRing::phaseStrToInt(s);
}
break;
case 5:
if (s.compare("[player2]") == 0){
state++;
}else{
endState.parsePlayerState(0, s);
}
break;
case 6:
if (s.compare("[end]") == 0){
state++;
}else{
endState.parsePlayerState(1, s);
}
break;
}
}
file.close();
}else{
return 0;
}
return 1;
}