Files
wagic/projects/mtg/src/Rules.cpp
omegablast2002@yahoo.com aef30e6e0d added bloodthirst:number ability
2010-08-26 16:05:48 +00:00

429 lines
12 KiB
C++

#include "../include/Rules.h"
#include "../include/MTGDefinitions.h"
#include "../include/config.h"
#include "../include/ManaCost.h"
#include "../include/Player.h"
#include "../include/AIMomirPlayer.h"
#include "../include/MTGGameZones.h"
#include "../include/MTGAbility.h"
int Rules::getMTGId(string cardName){
int cardnb = atoi(cardName.c_str());
if (cardnb) return cardnb;
if (cardName.compare("*") == 0) return -1; //Any card
MTGCard * card = GameApp::collection->getCardByName(cardName);
if (card) return card->getMTGId();
OutputDebugString("RULES: Can't find card:");
OutputDebugString(cardName.c_str());
OutputDebugString("\n");
return 0;
}
MTGCardInstance * Rules::getCardByMTGId(int mtgid){
GameObserver * g = GameObserver::GetInstance();
for (int i = 0; i < 2; i++){
Player * p = g->players[i];
MTGGameZone * zones[] = {p->game->library,p->game->hand, p->game->inPlay, p->game->graveyard};
for (int j = 0; j < 4; j++){
MTGGameZone * zone = zones[j];
for (int k = 0; k < zone->nb_cards; k++){
MTGCardInstance * card = zone->cards[k];
if (!card) return NULL;
if (card->getMTGId() == mtgid) return card;
}
}
}
return NULL;
}
RulesPlayerData::RulesPlayerData(){
life = 20;
poisonCount = 0;
damageCount = 0;
manapool = NEW ManaCost();
avatar = "";
}
RulesPlayerData::~RulesPlayerData(){
SAFE_DELETE(manapool);
}
RulesPlayerZone::RulesPlayerZone(){
}
void RulesPlayerZone::add(int cardId){
cards.push_back(cardId);
}
RulesState::RulesState(){
phase = Constants::MTG_PHASE_FIRSTMAIN;
player = 0;
}
void RulesState::parsePlayerState(int playerId, string s){
size_t limiter = s.find("=");
if (limiter == string::npos) limiter = s.find(":");
string areaS;
int area;
if (limiter != string::npos){
areaS = s.substr(0,limiter);
if (areaS.compare("graveyard") == 0){
area = 0;
}else if(areaS.compare("library") == 0){
area = 1;
}else if(areaS.compare("hand") == 0){
area = 2;
}else if(areaS.compare("inplay") == 0 || areaS.compare("battlefield") == 0 ){
area = 3;
}else if(areaS.compare("life") == 0){
playerData[playerId].life = atoi((s.substr(limiter+1)).c_str());
return;
}else if(areaS.compare("poisonCount") == 0){
playerData[playerId].poisonCount = atoi((s.substr(limiter+1)).c_str());
return;
}else if(areaS.compare("damageCount") == 0){
playerData[playerId].damageCount = atoi((s.substr(limiter+1)).c_str());
return;
}else if(areaS.compare("avatar") == 0){
playerData[playerId].avatar = s.substr(limiter+1);
return;
}else if(areaS.compare("manapool") == 0){
SAFE_DELETE(playerData[playerId].manapool);
playerData[playerId].manapool = ManaCost::parseManaCost(s.substr(limiter+1));
return;
}else if(areaS.compare("auto") == 0){
playerData[playerId].extraRules.push_back(s.substr(limiter+1));
return;
}else{
return; // ERROR
}
s = s.substr(limiter+1);
while (s.size()){
unsigned int value;
limiter = s.find(",");
if (limiter != string::npos){
value = Rules::getMTGId(s.substr(0,limiter));
s = s.substr(limiter+1);
}else{
value = Rules::getMTGId(s);
s = "";
}
if (value) playerData[playerId].zones[area].add(value);
}
}else{
//ERROR
}
}
void Rules::addExtraRules(){
GameObserver * g = GameObserver::GetInstance();
int id = g->mLayers->actionLayer()->getMaxId();
for (int i = 0; i < 2; ++i){
Player * p = g->players[i];
//Trick so that the abilities don't die;
MTGCardInstance::ExtraRules[i].currentZone = p->game->inPlay;
MTGCardInstance::ExtraRules[i].lastController = p;
for (size_t j = 0; j< initState.playerData[i].extraRules.size(); ++j){
AbilityFactory af;
MTGAbility * a = af.parseMagicLine(initState.playerData[i].extraRules[j], id++, NULL,&MTGCardInstance::ExtraRules[i]);
if (a){
if (a->oneShot){
a->resolve();
delete(a);
}else{
a->addToGame();
}
}
}
}
for (size_t j = 0; j< extraRules.size(); ++j){
AbilityFactory af;
MTGAbility * a = af.parseMagicLine(extraRules[j], id++, NULL,&MTGCardInstance::ExtraRules[0]);
if (a){
if (a->oneShot){
a->resolve();
delete(a);
}else{
a->addToGame();
}
}
}
}
Player * Rules::loadPlayerMomir(int isAI){
string deckFileSmall = "momir";
char empty[] = "";
MTGDeck * tempDeck = NEW MTGDeck(GameApp::collection); //Autogenerate a momir deck. Leave the "momir.txt" bits below for stats.
tempDeck->addRandomCards(12, 0,0,Constants::RARITY_L,"Forest");
tempDeck->addRandomCards(12, 0,0,Constants::RARITY_L,"Plains");
tempDeck->addRandomCards(12, 0,0,Constants::RARITY_L,"Swamp");
tempDeck->addRandomCards(12, 0,0,Constants::RARITY_L,"Mountain");
tempDeck->addRandomCards(12, 0,0,Constants::RARITY_L,"Island");
MTGPlayerCards * deck = NEW MTGPlayerCards( tempDeck);
delete tempDeck;
if (!isAI) // Human Player
return NEW HumanPlayer(deck, options.profileFile("momir.txt","",true).c_str(), deckFileSmall);
else
return NEW AIMomirPlayer(deck, options.profileFile("momir.txt","",true).c_str(), deckFileSmall, empty);
}
Player * Rules::loadPlayerRandom(int isAI, int mode){
int color1 = 1 + WRand() % 5;
int color2 = 1 + WRand() % 5;
int color0 = Constants::MTG_COLOR_ARTIFACT;
if (mode == GAME_TYPE_RANDOM1) color2 = color1;
int colors[]={color1,color2,color0};
int nbcolors = 3;
string lands[] = {"forest", "forest", "island", "mountain", "swamp", "plains", "forest"};
MTGDeck * tempDeck = NEW MTGDeck(GameApp::collection);
tempDeck->addRandomCards(9,0,0,-1,lands[color1].c_str());
tempDeck->addRandomCards(9,0,0,-1,lands[color2].c_str());
tempDeck->addRandomCards(1,0,0,'U',"land");
tempDeck->addRandomCards(1,0,0,'R',"land");
tempDeck->addRandomCards(12,0,0,-1,"creature",colors,nbcolors);
tempDeck->addRandomCards(2,0,0,-1,"sorcery",colors,nbcolors);
tempDeck->addRandomCards(2,0,0,-1,"enchantment",colors,nbcolors);
tempDeck->addRandomCards(2,0,0,-1,"instant",colors,nbcolors);
tempDeck->addRandomCards(2,0,0,-1,"artifact",colors,nbcolors);
string deckFile = "random";
string deckFileSmall = "random";
MTGPlayerCards * deck = NEW MTGPlayerCards(tempDeck);
delete tempDeck;
if (!isAI) // Human Player
return NEW HumanPlayer(deck, deckFile, deckFileSmall);
else
return NEW AIPlayerBaka(deck,deckFile, deckFileSmall, "");
}
Player * Rules::initPlayer(int playerId){
GameObserver * g = GameObserver::GetInstance();
Player * p = g->players[playerId];
if (!p) {
int isAI = 1;
if (GameApp::players[playerId] == PLAYER_TYPE_HUMAN) isAI = 0;
switch(gamemode){
case GAME_TYPE_MOMIR:
return loadPlayerMomir(isAI);
case GAME_TYPE_CLASSIC:
return NULL; //Error for the time being
case GAME_TYPE_RANDOM1:
return loadPlayerRandom(isAI,GAME_TYPE_RANDOM1);
case GAME_TYPE_RANDOM2:
return loadPlayerRandom(isAI,GAME_TYPE_RANDOM2);
}
}
return p;
}
MTGDeck * Rules::buildDeck( int playerId){
int nbcards = 0;
MTGDeck * deck = NEW MTGDeck(GameApp::collection);
for (int j = 0; j < 4; j++){
for (size_t k = 0; k < initState.playerData[playerId].zones[j].cards.size(); k++){
int cardid = initState.playerData[playerId].zones[j].cards[k];
deck->add(cardid);
nbcards++;
}
}
if (!nbcards){
delete(deck);
return NULL;
}
return deck;
}
void Rules::initPlayers(){
GameObserver * g = GameObserver::GetInstance();
for (int i = 0; i < 2; i++){
Player * p = initPlayer(i);
g->players[i] = p;
MTGDeck * deck = buildDeck(i);
if (deck) {
p->game->initDeck(deck);
SAFE_DELETE(deck);
p->game->setOwner(p);
}
}
}
void Rules::initGame(){
//Put the GameObserver in the initial state
GameObserver * g = GameObserver::GetInstance();
OutputDebugString("RULES Init Game\n");
//Set the current player/phase
g->currentPlayer = g->players[initState.player];
g->currentActionPlayer = g->currentPlayer;
g->currentPlayerId = initState.player;
g->phaseRing->goToPhase(0, g->currentPlayer, false);
g->phaseRing->goToPhase(initState.phase, g->currentPlayer);
g->currentGamePhase = initState.phase;
for (int i = 0; i < 2; i++){
Player * p = g->players[i];
p->life = initState.playerData[i].life;
p->poisonCount = initState.playerData[i].poisonCount;
p->damageCount = initState.playerData[i].damageCount;
p->getManaPool()->copy(initState.playerData[i].manapool);
if (initState.playerData[i].avatar.size()) {
p->loadAvatar(initState.playerData[i].avatar);
}
MTGGameZone * playerZones[] = {p->game->graveyard, p->game->library, p->game->hand, p->game->inPlay};
for (int j = 0; j < 4; j++){
MTGGameZone * zone = playerZones[j];
for (size_t k = 0; k < initState.playerData[i].zones[j].cards.size(); k++){
MTGCardInstance * card = getCardByMTGId(initState.playerData[i].zones[j].cards[k]);
if (card && zone != p->game->library){
if (zone == p->game->inPlay){
MTGCardInstance * copy = p->game->putInZone(card, p->game->library, p->game->stack);
Spell * spell = NEW Spell(copy);
spell->resolve();
delete spell;
}else{
if (!p->game->library->hasCard(card)){
LOG ("RULES ERROR, CARD NOT FOUND IN LIBRARY\n");
}
p->game->putInZone(card,p->game->library,zone);
}
}else{
if (!card) { LOG ("RULES ERROR, card is NULL\n"); }
}
}
}
}
addExtraRules();
OutputDebugString("RULES Init Game Done !\n");
}
void RulesPlayerZone::cleanup(){
cards.clear();
}
void RulesPlayerData::cleanup(){
if (manapool) delete manapool;
manapool = NULL;
manapool = NEW ManaCost();
for (int i = 0; i < 5; i++){
zones[i].cleanup();
}
life=20;
poisonCount=0;
damageCount=0;
}
void RulesState::cleanup(){
for (int i = 0; i < 2; i++){
playerData[i].cleanup();
}
}
void Rules::cleanup(){
initState.cleanup();
}
Rules::Rules(string filename, string _bg){
bg = _bg;
load(filename);
}
int Rules::load(string _filename){
char filename[4096];
if (fileExists(_filename.c_str())){
sprintf(filename, "%s", _filename.c_str());
}else{
sprintf(filename, RESPATH"/rules/%s", _filename.c_str());
}
std::ifstream file(filename);
std::string s;
int state = PARSE_UNDEFINED;
// std::cout << std::endl << std::endl << "!!!" << file << std::endl << std::endl;
if (!file) return 0;
cleanup();
while(std::getline(file,s)){
if (!s.size()) continue;
if (s[s.size()-1] == '\r') s.erase(s.size()-1); //Handle DOS files
if (s[0] == '#') continue;
std::transform( s.begin(), s.end(), s.begin(),::tolower );
if (s.find("include ") == 0) {
load (s.substr(8));
continue;
}
if (s.compare("[init]") == 0) {
state = PARSE_INIT;
continue;
}
if (s.compare("[players]") == 0) {
state = PARSE_PLAYERS;
continue;
}
if (s.compare("[player1]") == 0) {
state = PARSE_PLAYER1;
continue;
}
if (s.compare("[player2]") == 0) {
state = PARSE_PLAYER2;
continue;
}
switch(state){
case PARSE_UNDEFINED:
break;
case PARSE_INIT:
if (s.find("auto=") == 0){
extraRules.push_back(s.substr(5));
}else if (s.find("mode=") == 0) {
gamemode = strToGameMode(s.substr(5));
}else if (s.find("player=") == 0) {
initState.player = atoi(s.substr(7).c_str())-1;
}else{
initState.phase = PhaseRing::phaseStrToInt(s);
}
break;
case PARSE_PLAYER1:
initState.parsePlayerState(0, s);
break;
case PARSE_PLAYER2:
initState.parsePlayerState(1, s);
break;
case PARSE_PLAYERS:
initState.parsePlayerState(0, s);
initState.parsePlayerState(1, s);
break;
}
}
file.close();
return 1;
}
int Rules::strToGameMode(string s){
if (s.compare("momir")==0) return GAME_TYPE_MOMIR;
if (s.compare("random1")==0) return GAME_TYPE_RANDOM1;
if (s.compare("random2")==0) return GAME_TYPE_RANDOM2;
return GAME_TYPE_CLASSIC;
}