Files
wagic/projects/mtg/include/MenuItem.h
techdragon.nguyen@gmail.com e53c16f700 No code change just reformatting of header files.
finishing up my reformatting of the source from November/December following the guidelines that were posted.
some extra things I added:
   * Any empty virtual declarations were kept to one line.  
   * Enums were split up into separate lines to promote uniformity across all headers. ( each header file had a different style for enums)
2011-01-21 18:01:14 +00:00

54 lines
1.1 KiB
C++

#ifndef _MENU_ITEM_H
#define _MENU_ITEM_H
#include "WFont.h"
#include <JGui.h>
#include <hge/hgeparticle.h>
#include <string>
using namespace std;
#define SCALE_SELECTED 1.2f
#define SCALE_NORMAL 1.0f
class hgeParticleSystem;
class MenuItem: public JGuiObject
{
private:
bool mHasFocus;
WFont *mFont;
string mText;
float mX;
float mY;
int updatedSinceLastRender;
float lastDt;
float mScale;
float mTargetScale;
JQuad * onQuad;
JQuad * offQuad;
hgeParticleSystem* mParticleSys;
public:
MenuItem(int id, WFont *font, string text, float x, float y, JQuad * _off, JQuad * _on, const char * particle, JQuad * particleQuad, bool hasFocus = false);
~MenuItem();
virtual void Render();
virtual void Update(float dt);
virtual void Entering();
virtual bool Leaving(JButton key);
virtual bool ButtonPressed();
virtual bool getTopLeft(float& top, float& left)
{
top = mY;
left = mX;
return true;
}
;
virtual ostream& toString(ostream& out) const;
};
#endif