187 lines
3.6 KiB
C++
187 lines
3.6 KiB
C++
#include "PrecompiledHeader.h"
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#ifdef AI_CHANGE_TESTING
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#include "AIPlayerBakaB.h"
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#include "CardDescriptor.h"
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#include "AIStats.h"
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#include "ExtraCost.h"
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#include "GuiCombat.h"
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#include "AIHints.h"
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#include "ManaCostHybrid.h"
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//
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// Abilities/Target Selection
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//
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MTGCardInstance * AIPlayerBakaB::chooseCard(TargetChooser * tc, MTGCardInstance * source, int random)
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{
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return AIPlayerBaka::chooseCard(tc, source, random);
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}
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bool AIPlayerBakaB::payTheManaCost(ManaCost * cost, MTGCardInstance * target, vector<MTGAbility*>gotPayments)
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{
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return AIPlayerBaka::payTheManaCost(cost, target, gotPayments);
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}
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int AIPlayerBakaB::getEfficiency(OrderedAIAction * action)
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{
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return AIPlayerBaka::getEfficiency(action);
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}
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ManaCost * AIPlayerBakaB::getPotentialMana(MTGCardInstance * target)
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{
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return AIPlayerBaka::getPotentialMana(target);
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}
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int AIPlayerBakaB::CanHandleCost(ManaCost * cost)
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{
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return AIPlayerBaka::CanHandleCost(cost);
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}
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int AIPlayerBakaB::canHandleCost(MTGAbility * ability)
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{
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return AIPlayerBaka::canHandleCost(ability);
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}
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int AIPlayerBakaB::createAbilityTargets(MTGAbility * a, MTGCardInstance * c, RankingContainer& ranking)
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{
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return AIPlayerBaka::createAbilityTargets(a, c, ranking);
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}
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int AIPlayerBakaB::selectHintAbility()
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{
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return AIPlayerBaka::selectHintAbility();
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}
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int AIPlayerBakaB::selectAbility()
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{
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return AIPlayerBaka::selectAbility();
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}
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int AIPlayerBakaB::interruptIfICan()
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{
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return AIPlayerBaka::interruptIfICan();
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}
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int AIPlayerBakaB::effectBadOrGood(MTGCardInstance * card, int mode, TargetChooser * tc)
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{
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return AIPlayerBaka::effectBadOrGood(card, mode, tc);
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}
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int AIPlayerBakaB::chooseTarget(TargetChooser * _tc, Player * forceTarget,MTGCardInstance * chosenCard,bool checkOnly)
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{
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return AIPlayerBaka::chooseTarget( _tc, forceTarget, chosenCard, checkOnly);
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}
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int AIPlayerBakaB::selectMenuOption()
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{
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return AIPlayerBaka::selectMenuOption();
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}
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MTGCardInstance * AIPlayerBakaB::FindCardToPlay(ManaCost * pMana, const char * type)
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{
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return AIPlayerBaka::FindCardToPlay(pMana, type);
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}
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void AIPlayerBakaB::initTimer()
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{
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return AIPlayerBaka::initTimer();
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}
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int AIPlayerBakaB::computeActions()
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{
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return AIPlayerBaka::computeActions();
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};
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//
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// Combat //
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//
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int AIPlayerBakaB::getCreaturesInfo(Player * player, int neededInfo, int untapMode, int canAttack)
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{
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return AIPlayerBaka::getCreaturesInfo(player, neededInfo, untapMode, canAttack);
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}
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int AIPlayerBakaB::chooseAttackers()
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{
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return AIPlayerBaka::chooseAttackers();
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}
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/* Can I first strike my oponent and get away with murder ? */
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int AIPlayerBakaB::canFirstStrikeKill(MTGCardInstance * card, MTGCardInstance *ennemy)
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{
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return AIPlayerBaka::canFirstStrikeKill(card, ennemy);
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}
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int AIPlayerBakaB::chooseBlockers()
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{
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return AIPlayerBaka::chooseBlockers();
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}
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int AIPlayerBakaB::orderBlockers()
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{
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return AIPlayerBaka::orderBlockers();
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}
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int AIPlayerBakaB::affectCombatDamages(CombatStep step)
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{
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return AIPlayerBaka::affectCombatDamages(step);
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}
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//TODO: Deprecate combatDamages
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int AIPlayerBakaB::combatDamages()
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{
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return AIPlayerBaka::combatDamages();
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}
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//
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// General
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//
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AIStats * AIPlayerBakaB::getStats()
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{
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return AIPlayerBaka::getStats();
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}
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void AIPlayerBakaB::Render()
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{
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return AIPlayerBaka::Render();
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}
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int AIPlayerBakaB::receiveEvent(WEvent * event)
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{
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return AIPlayerBaka::receiveEvent(event);
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}
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AIPlayerBakaB::AIPlayerBakaB(GameObserver *observer, string file, string fileSmall, string avatarFile, MTGDeck * deck) :
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AIPlayerBaka(observer, file, fileSmall, avatarFile, deck)
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{
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}
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int AIPlayerBakaB::Act(float dt)
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{
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return AIPlayerBaka::Act(dt);
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};
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AIPlayerBakaB::~AIPlayerBakaB() {
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}
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#endif
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