Files
wagic/projects/mtg/include/GameOptions.h
wagic.jeck ad7006e2de Jeck - Profile and cache improvements, booster duplicate likelihood reduced.
* Cache now tracks missing textures for RetrieveQuad, not just RetrieveCard/RetrieveTexture.
* Profile options are no longer overwritten when switching profiles.
* Main menu notifies of alternate profile- "Database: X" becomes "Profile: Y of X cards."
* Boosters iterates through cards, replacing duplicates. Stops after 15 tries to prevent infinite loops on small sets.
* Very simplistic theme switcher, only displays when alternate themes are present.
2009-09-08 03:23:19 +00:00

136 lines
4.0 KiB
C++

#ifndef _GAME_OPTIONS_H_
#define _GAME_OPTIONS_H_
#include <map>
#include <string>
using std::map;
using std::string;
#include <JGE.h>
#include "../include/SimplePad.h"
#include "../include/GameApp.h"
#define GLOBAL_SETTINGS RESPATH"/settings/options.txt"
#define PLAYER_SAVEFILE "data.dat"
#define PLAYER_SETTINGS "options.txt"
#define PLAYER_COLLECTION "collection.dat"
struct Options {
static const string MUSICVOLUME;
static const string SFXVOLUME;
static const string DIFFICULTY_MODE_UNLOCKED;
static const string MOMIR_MODE_UNLOCKED;
static const string EVILTWIN_MODE_UNLOCKED;
static const string RANDOMDECK_MODE_UNLOCKED;
static const string DIFFICULTY;
static const string CACHESIZE;
static const string PLASMAEFFECT;
static const string INTERRUPT_SECONDS;
static const string INTERRUPTMYSPELLS;
static const string INTERRUPTMYABILITIES;
static const string OSD;
static const string ACTIVE_PROFILE;
static const string ACTIVE_THEME;
static const string ACTIVE_MODE;
};
struct Metrics {
//*_TC is text-color, *_TCH is highlighted text color
//*_FC is fill-color, *_FCH is highlighted fill color
//*_B and *_BH are for secondary text/fill colors, if needed
//*_X, *_Y, *_W, *_H are x, y, width and height.
static const string LOADING_TC;
static const string STATS_TC;
static const string SCROLLER_TC;
static const string SCROLLER_FC;
static const string MAINMENU_TC;
static const string POPUP_MENU_FC;
static const string POPUP_MENU_TC;
static const string POPUP_MENU_TCH;
static const string MSG_FAIL_TC;
static const string OPTION_ITEM_FC;
static const string OPTION_ITEM_TC;
static const string OPTION_ITEM_TCH;
static const string OPTION_HEADER_FC;
static const string OPTION_HEADER_TC;
static const string OPTION_SCROLLBAR_FC;
static const string OPTION_SCROLLBAR_FCH;
static const string OPTION_TAB_FC;
static const string OPTION_TAB_FCH;
static const string OPTION_TAB_TC;
static const string OPTION_TAB_TCH;
static const string OPTION_TEXT_TC;
static const string OPTION_TEXT_FC;
static const string KEY_TC;
static const string KEY_TCH;
static const string KEY_FC;
static const string KEY_FCH;
static const string KEYPAD_FC;
static const string KEYPAD_FCH;
static const string KEYPAD_TC;
};
class GameOption {
public:
int number;
string str;
//All calls to asColor should include a fallback color for people without a theme.
PIXEL_TYPE asColor(PIXEL_TYPE fallback = ARGB(255,255,255,255));
bool isDefault(); //Returns true when number is 0 abd string is "" or "default"
GameOption(int value = 0);
GameOption(string value);
};
class GameOptions {
public:
string mFilename;
int save();
int load();
static const char * phaseInterrupts[];
GameOption& operator[](string);
GameOptions(string filename);
~GameOptions();
private:
map<string,GameOption> values;
};
class GameSettings{
public:
friend class GameApp;
GameSettings();
~GameSettings();
int save();
SimplePad * keypadStart(string input, string * _dest = NULL, bool _cancel=true, bool _numpad=false, int _x = SCREEN_WIDTH/2, int _y = SCREEN_HEIGHT/2);
string keypadFinish();
void keypadShutdown();
void keypadTitle(string set);
bool keypadActive() {if(keypad) return keypad->isActive(); return false;};
void keypadUpdate(float dt) {if(keypad) keypad->Update(dt);};
void keypadRender() {if(keypad) keypad->Render();};
//These return a filepath accurate to the current mode/profile/theme, and can
//optionally fallback to a file within a certain directory.
//The sanity=false option returns the adjusted path even if the file doesn't exist.
string profileFile(string filename="", string fallback="", bool sanity=true,bool relative=false);
void checkProfile();
void createUsersFirstDeck(int setId);
GameOption& operator[](string);
GameOptions* profileOptions;
GameOptions* globalOptions;
GameOptions* themeOptions;
private:
GameApp * theGame;
SimplePad * keypad;
};
extern GameSettings options;
#endif