Files
wagic/JGE/src/pc/JSfx.cpp
T
jean.chalard 4f0a264146 J :
* Add a method to abstract the file size.
2010-02-02 09:11:44 +00:00

233 lines
4.4 KiB
C++

//-------------------------------------------------------------------------------------
//
// JGE++ is a hardware accelerated 2D game SDK for PSP/Windows.
//
// Licensed under the BSD license, see LICENSE in JGE root for details.
//
// Copyright (c) 2007 James Hui (a.k.a. Dr.Watson) <jhkhui@gmail.com>
//
//-------------------------------------------------------------------------------------
#ifdef WITH_FMOD
#include "../../Dependencies/include/fmod.h"
#else
#define FSOUND_FREE 0
#endif
#include "../../include/JSoundSystem.h"
#include "../../include/JFileSystem.h"
//////////////////////////////////////////////////////////////////////////
JMusic::JMusic()
{
}
void JMusic::Update(){
}
int JMusic::getPlayTime(){
#ifdef WITH_FMOD
return FSOUND_GetCurrentPosition(JSoundSystem::GetInstance()->mChannel)/44.1; //todo more generic, here it's only 44kHz
#else
return 0;
#endif
}
JMusic::~JMusic()
{
#ifdef WITH_FMOD
JSoundSystem::GetInstance()->StopMusic(this);
if (mTrack) FSOUND_Sample_Free(mTrack);
#endif
}
//////////////////////////////////////////////////////////////////////////
JSample::JSample()
{
}
JSample::~JSample()
{
#ifdef WITH_FMOD
if (mSample) FSOUND_Sample_Free(mSample);
#endif
}
unsigned long JSample::fileSize()
{
#ifdef WITH_FMOD
return FSOUND_Sample_GetLength(mSample);
#else
return 0;
#endif
}
//////////////////////////////////////////////////////////////////////////
JSoundSystem* JSoundSystem::mInstance = NULL;
JSoundSystem* JSoundSystem::GetInstance()
{
if (mInstance == NULL)
{
mInstance = new JSoundSystem();
mInstance->InitSoundSystem();
}
return mInstance;
}
void JSoundSystem::Destroy()
{
if (mInstance)
{
mInstance->DestroySoundSystem();
delete mInstance;
mInstance = NULL;
}
}
JSoundSystem::JSoundSystem()
{
mVolume = 0;
mSampleVolume = 0;
mChannel = FSOUND_FREE;
}
JSoundSystem::~JSoundSystem()
{
}
void JSoundSystem::InitSoundSystem()
{
#ifdef WITH_FMOD
FSOUND_Init(44100, 32, 0);
#endif
}
void JSoundSystem::DestroySoundSystem()
{
#ifdef WITH_FMOD
FSOUND_Close();
#endif
}
JMusic *JSoundSystem::LoadMusic(const char *fileName)
{
#ifndef WITH_FMOD
return NULL;
#else
JMusic* music = new JMusic();
if (music)
{
JFileSystem* fileSystem = JFileSystem::GetInstance();
if (fileSystem->OpenFile(fileName))
{
int size = fileSystem->GetFileSize();
char *buffer = new char[size];
fileSystem->ReadFile(buffer, size);
music->mTrack = FSOUND_Sample_Load(FSOUND_UNMANAGED, buffer, FSOUND_LOADMEMORY, 0, size);
delete[] buffer;
fileSystem->CloseFile();
}
}
return music;
#endif
}
void JSoundSystem::PlayMusic(JMusic *music, bool looping)
{
#ifdef WITH_FMOD
if (music && music->mTrack)
{
mChannel = FSOUND_PlaySound(mChannel, music->mTrack);
SetMusicVolume(mVolume);
if (looping)
FSOUND_SetLoopMode(mChannel, FSOUND_LOOP_NORMAL);
else
FSOUND_SetLoopMode(mChannel, FSOUND_LOOP_OFF);
}
#endif
}
void JSoundSystem::StopMusic(JMusic *music)
{
#ifdef WITH_FMOD
FSOUND_StopSound(mChannel);
#endif
}
void JSoundSystem::SetVolume(int volume)
{
SetMusicVolume(volume);
SetSfxVolume(volume);
}
void JSoundSystem::SetMusicVolume(int volume)
{
#ifdef WITH_FMOD
if (mChannel != FSOUND_FREE) FSOUND_SetVolumeAbsolute(mChannel,volume * 2.55);
#endif
mVolume = volume;
}
void JSoundSystem::SetSfxVolume(int volume){
//this sets the volume to all channels then reverts back the volume for music..
//that's a bit dirty but it works
#ifdef WITH_FMOD
FSOUND_SetVolumeAbsolute(FSOUND_ALL, volume * 2.55);
#endif
mSampleVolume = volume;
SetMusicVolume(mVolume);
}
JSample *JSoundSystem::LoadSample(const char *fileName)
{
#ifndef WITH_FMOD
return NULL;
#else
JSample* sample = new JSample();
if (sample)
{
JFileSystem* fileSystem = JFileSystem::GetInstance();
if (fileSystem->OpenFile(fileName))
{
int size = fileSystem->GetFileSize();
char *buffer = new char[size];
fileSystem->ReadFile(buffer, size);
sample->mSample = FSOUND_Sample_Load(FSOUND_UNMANAGED, buffer, FSOUND_LOADMEMORY, 0, size);
delete[] buffer;
fileSystem->CloseFile();
}else
sample->mSample = NULL;
}
return sample;
#endif
}
void JSoundSystem::PlaySample(JSample *sample)
{
#ifdef WITH_FMOD
if (sample && sample->mSample){
int channel = FSOUND_PlaySound(FSOUND_FREE, sample->mSample);
FSOUND_SetVolumeAbsolute(channel,mSampleVolume * 2.55);
}
#endif
}