Files
wagic/projects/mtg/include/WCachedResource.h
jean.chalard 5a2bae75d5 J :
* Add newlines at end of files. This is for better portability.
* Fix a direct reference to g++ in the makefile
2010-02-02 10:19:43 +00:00

122 lines
3.7 KiB
C++

#ifndef _WCACHEDRESOURCE_H_
#define _WCACHEDRESOURCE_H_
#include <hge/hgeparticle.h>
#if defined WIN32 || defined LINUX
#define INVALID_MTEX ((GLuint) -1)
#else
#define INVALID_MTEX -1
#endif
class WResource{
public:
friend class WResourceManager;
friend struct WCacheSort;
template<class cacheItem,class cacheActual> friend class WCache;
WResource();
virtual ~WResource();
virtual unsigned long size()=0; //Size of cached item in bytes.
virtual bool isGood()=0; //Return true if this has data.
virtual bool isLocked(); //Is the resource locked?
virtual void lock(); //Lock it.
virtual void unlock(bool force = false); //Unlock it. Forcing a lock will also remove "permanent" status.
bool isPermanent(); //Is the resource permanent?
void deadbolt(); //Make it permanent.
void hit(); //Update resource's last used time.
protected:
int loadedMode; //What submode settings were we loaded with? (For refresh)
unsigned int lastTime; //When was the last time we were hit?
unsigned char locks; //Remember to unlock when we're done using locked stuff, or else this'll be useless.
};
class WCachedResource: public WResource {
public:
friend class WResourceManager;
template<class cacheItem,class cacheActual> friend class WCache;
virtual ~WCachedResource() {};
string mFilename;
virtual void Refresh()=0; //Basically calls Attempt(filename) and remaps in situ.
virtual bool Attempt(string filename, int submode, int & error)=0; //Returns true if we've loaded our data and isGood().
};
class WTrackedQuad: public WResource {
public:
WTrackedQuad(string _resname);
~WTrackedQuad();
bool isGood();
unsigned long size();
string resname;
JQuad * quad;
};
class WCachedTexture: public WCachedResource{
public:
friend class WResourceManager;
template<class cacheItem,class cacheActual> friend class WCache;
WCachedTexture();
~WCachedTexture();
void Refresh();
unsigned long size();
bool isGood();
bool isLocked(); //Is the resource locked?
bool Attempt(string filename, int submode, int & error);
bool compare(JTexture * t) {return (t == texture);};
JTexture * Actual(); //Return this texture as is. Does not make a new one.
JQuad * GetQuad(string resname);
WTrackedQuad* GetTrackedQuad(float offX=0.0f, float offY=0.0f, float width=0.0f, float height=0.0f,string resname=""); //Get us a new/existing quad.
JQuad * GetQuad(float offX=0.0f, float offY=0.0f, float width=0.0f, float height=0.0f,string resname=""); //Alias to GetTrackedQuad.
JQuad * GetCard(float offX=0.0f, float offY=0.0f, float width=0.0f, float height=0.0f,string resname=""); //Same as above, but centered when new.
bool ReleaseQuad(JQuad* quad); //We're done with this quad, so delete and stop tracking. True if existed.
protected:
JTexture * texture;
vector<WTrackedQuad*> trackedQuads;
};
class WCachedParticles: public WCachedResource{
public:
friend class WResourceManager;
template<class cacheItem,class cacheActual> friend class WCache;
WCachedParticles();
~WCachedParticles();
void Refresh();
unsigned long size();
bool isGood();
bool Attempt(string filename, int submode, int & error);
bool compare(hgeParticleSystemInfo * p) {return (p == particles);};
hgeParticleSystemInfo * Actual();
protected:
hgeParticleSystemInfo * particles;
};
class WCachedSample: public WCachedResource{
public:
friend class WResourceManager;
template<class cacheItem,class cacheActual> friend class WCache;
WCachedSample();
~WCachedSample();
bool compare(JSample * s) {return (s == sample);};
unsigned long size();
bool isGood();
void Refresh();
bool Attempt(string filename, int submode, int & error);
JSample * Actual(); //Return this sample.
protected:
JSample * sample;
};
#endif