- Adding (dead) code for Story mode. This is FAR from being ready so it's deactivated in the code. I just don't want to create a branch (I'm lazy) and I'm fed up with synching. My Goal is to have a tutorial ready with this for the release after this one. If you want to test it (Note: the sample story is not interesting at ALL), just look for "Story mode" and uncomment (3 occurrences). PSP Or Linux need additions to the Makefile...
96 lines
1.7 KiB
C++
96 lines
1.7 KiB
C++
/*
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* Wagic, The Homebrew ?! is licensed under the BSD license
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* See LICENSE in the Folder's root
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* http://wololo.net/wagic/
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*/
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#ifndef _GAMEAPP_H_
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#define _GAMEAPP_H_
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#include "../include/Logger.h"
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#include <JApp.h>
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#include <JGE.h>
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#include <JSprite.h>
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#include <JLBFont.h>
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#include <hge/hgeparticle.h>
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#include "../include/WResourceManager.h"
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#include "../include/GameState.h"
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#include "../include/GameOptions.h"
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#include "../include/MTGDeck.h"
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#include "../include/MTGCard.h"
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#include "../include/MTGGameZones.h"
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#include "../include/CardEffect.h"
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#define PLAYER_TYPE_CPU 0
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#define PLAYER_TYPE_HUMAN 1
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#define PLAYER_TYPE_TESTSUITE 2
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#define GAME_TYPE_CLASSIC 0
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#define GAME_TYPE_MOMIR 1
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#define GAME_TYPE_RANDOM1 2
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#define GAME_TYPE_RANDOM2 3
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#define GAME_TYPE_STORY 4
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class MTGAllCards;
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class TransitionBase;
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class GameApp: public JApp
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{
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private:
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#ifdef DEBUG
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int nbUpdates;
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float totalFPS;
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#endif
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bool mShowDebugInfo;
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int mScreenShotCount;
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GameState* mCurrentState;
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GameState* mNextState;
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GameState* mGameStates[GAME_STATE_MAX];
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public:
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int gameType;
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CardEffect *effect;
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GameApp();
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virtual ~GameApp();
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virtual void Create();
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virtual void Destroy();
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virtual void Update();
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virtual void Render();
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virtual void Pause();
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virtual void Resume();
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void LoadGameStates();
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void SetNextState(int state);
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void DoTransition(int trans, int tostate, float dur=-1, bool animonly = false);
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void DoAnimation(int trans, float dur=-1);
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static hgeParticleSystem * Particles[6];
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static int HasMusic;
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static string systemError;
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static JMusic* music;
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static MTGAllCards * collection;
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static int players[2];
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};
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extern JQuad* manaIcons[7];
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#endif
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