1332842025
- bug fix in JGE++ audio (improve HBL compatibility) - Added new rewards in story mode: random card, card (either by "name" or id), specific set - Story mode: added possibility to choose music, and bg for duel. -- See "01. Where it all begins" for examples of new features
29 lines
642 B
C++
29 lines
642 B
C++
#include "../include/config.h"
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#include "../include/GameApp.h"
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#include "../include/GuiBackground.h"
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#include "../include/GameObserver.h"
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#include "../include/Rules.h"
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GuiBackground::GuiBackground()
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{
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}
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GuiBackground::~GuiBackground()
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{
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}
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void GuiBackground::Render()
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{
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JRenderer* renderer = JRenderer::GetInstance();
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JQuad * quad = NULL;
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GameObserver * go = GameObserver::GetInstance();
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if (go && go->mRules && go->mRules->bg.size()) {
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quad = resources.RetrieveTempQuad(go->mRules->bg);
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}
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if (!quad) {
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quad = resources.RetrieveTempQuad("backdrop.jpg");
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}
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if (!quad) return;
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renderer->RenderQuad(quad, 0, 18);
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}
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