215e23a975
* Add some printing capability.
222 lines
4.1 KiB
C++
222 lines
4.1 KiB
C++
//-------------------------------------------------------------------------------------
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//
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// JGE++ is a hardware accelerated 2D game SDK for PSP/Windows.
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//
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// Licensed under the BSD license, see LICENSE in JGE root for details.
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//
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// Copyright (c) 2007 James Hui (a.k.a. Dr.Watson) <jhkhui@gmail.com>
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//
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//-------------------------------------------------------------------------------------
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#include "../include/JGE.h"
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#include "../include/JGui.h"
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JGE* JGuiObject::mEngine = NULL;
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JGE* JGuiController::mEngine = NULL;
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JGuiObject::JGuiObject(int id): mId(id)
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{
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mEngine = JGE::GetInstance();
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}
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JGuiObject::~JGuiObject()
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{
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// JGERelease();
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}
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bool JGuiObject::Leaving(u32 key __attribute__((unused)))
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{
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return true;
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}
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bool JGuiObject::ButtonPressed()
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{
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return false;
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}
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void JGuiObject::Entering()
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{
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}
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int JGuiObject::GetId()
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{
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return mId;
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}
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void JGuiObject::Update(float dt __attribute__((unused)))
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{
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}
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ostream& operator<<(ostream &out, const JGuiObject &j)
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{
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return j.toString(out);
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}
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JGuiController::JGuiController(int id, JGuiListener* listener) : mId(id), mListener(listener)
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{
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mEngine = JGE::GetInstance();
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mBg = NULL;
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mShadingBg = NULL;
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mCount = 0;
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mCurr = 0;
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mCursorX = SCREEN_WIDTH/2;
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mCursorY = SCREEN_HEIGHT/2;
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mShowCursor = false;
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mActionButton = PSP_CTRL_CIRCLE;
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mStyle = JGUI_STYLE_WRAPPING;
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mActive = true;
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}
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JGuiController::~JGuiController()
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{
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for (int i=0;i<mCount;i++)
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if (mObjects[i]!=NULL)
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delete mObjects[i];
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// JGERelease();
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}
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void JGuiController::Render()
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{
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// if (mShadingBg != NULL)
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// jge->Gfx_BlendRect(mShadingBg, mShadingColor);
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// if (mBg != NULL)
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// jge->Gfx_DrawImage(mBg, mBgX, mBgY);
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for (int i=0;i<mCount;i++)
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if (mObjects[i]!=NULL)
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mObjects[i]->Render();
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}
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void JGuiController::Update(float dt)
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{
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for (int i=0;i<mCount;i++)
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if (mObjects[i]!=NULL)
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mObjects[i]->Update(dt);
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u32 key = mEngine->ReadButton();
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if (key == mActionButton)
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{
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if (mObjects[mCurr] != NULL && mObjects[mCurr]->ButtonPressed())
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{
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if (mListener != NULL)
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{
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mListener->ButtonPressed(mId, mObjects[mCurr]->GetId());
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return;
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}
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}
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}
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else if ((PSP_CTRL_LEFT == key) || (PSP_CTRL_UP == key)) // || mEngine->GetAnalogY() < 64 || mEngine->GetAnalogX() < 64)
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{
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int n = mCurr;
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n--;
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if (n<0)
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{
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if ((mStyle&JGUI_STYLE_WRAPPING))
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n = mCount-1;
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else
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n = 0;
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}
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if (n != mCurr && mObjects[mCurr] != NULL && mObjects[mCurr]->Leaving(PSP_CTRL_UP))
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{
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mCurr = n;
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mObjects[mCurr]->Entering();
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}
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}
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else if ((PSP_CTRL_RIGHT == key) || (PSP_CTRL_DOWN == key)) // || mEngine->GetAnalogY()>192 || mEngine->GetAnalogX()>192)
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{
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int n = mCurr;
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n++;
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if (n>mCount-1)
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{
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if ((mStyle&JGUI_STYLE_WRAPPING))
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n = 0;
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else
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n = mCount-1;
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}
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if (n != mCurr && mObjects[mCurr] != NULL && mObjects[mCurr]->Leaving(PSP_CTRL_DOWN))
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{
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mCurr = n;
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mObjects[mCurr]->Entering();
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}
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}
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}
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void JGuiController::Add(JGuiObject* ctrl)
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{
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if (mCount<MAX_GUIOBJECT)
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{
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mObjects[mCount++] = ctrl;
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}
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}
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void JGuiController::Remove(int id)
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{
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for (int i=0;i<mCount;i++)
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{
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if (mObjects[i] != NULL && mObjects[i]->GetId()==id)
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{
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delete mObjects[i];
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for (int j=i;j<mCount-1;j++)
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{
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mObjects[j] = mObjects[j+1];
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}
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mObjects[mCount-1] = NULL;
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mCount--;
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if (mCurr == mCount)
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mCurr = 0;
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return;
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}
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}
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}
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void JGuiController::Remove(JGuiObject* ctrl)
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{
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for (int i=0;i<mCount;i++)
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{
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if (mObjects[i] != NULL && mObjects[i]==ctrl)
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{
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delete mObjects[i];
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for (int j=i;j<mCount-1;j++)
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{
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mObjects[j] = mObjects[j+1];
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}
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mObjects[mCount-1] = NULL;
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mCount--;
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if (mCurr == mCount)
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mCurr = 0;
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return;
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}
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}
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}
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void JGuiController::SetActionButton(u32 button) { mActionButton = button; }
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void JGuiController::SetStyle(int style) { mStyle = style; }
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void JGuiController::SetCursor(JSprite* cursor) { mCursor = cursor; }
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bool JGuiController::IsActive() { return mActive; }
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void JGuiController::SetActive(bool flag) { mActive = flag; }
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