Files
wagic/projects/mtg/include/MTGCardInstance.h
Xawotihs e50fdba648 - Replaced static parts by per-instance parts of of several classes when they were not threadsafe (AIMomirPlayer, SimpleMenu, Trash, AIAction, MTGCardInstance, ATutorialMessage, MTGRules). The direct consequence is that we could consumme more memory. So, tell me if you have problems with low memory devices (PSP), there are some threadsafe optimizations that could be implemented if needed.
- Reworked the testsuite to be able to work multithreaded. This is deactivated by default everywhere except in QT_CONFIG as one testcase still refuses to pass in multithreaded mode. On my 4 cores linux desktop, the 650 tests passes now in 4 seconds (1 fails).
- Replaced usage of CardSelectorSingleton by a card selector per game observer.
- Modified the resource manager to be optionnal and per game observer instance instead of being a singleton. Two reasons here : threading AND Open Gl access. I only updated the crashing parts called from the game observer, so most of the code is still using the single instance. Beware of copy-paste concerning resources ...
- Cleaned up the game observer constructors
- Fixed several problems in action logging code while testing proliferate decks
- Cleaned up Threading implementation based on QThread
2011-11-06 17:31:44 +00:00

216 lines
5.7 KiB
C++

#ifndef _MTG_CARD_INSTANCE_H_
#define _MTG_CARD_INSTANCE_H_
#include "MTGCard.h"
#include "CardPrimitive.h"
#include "MTGGameZones.h"
#include "MTGAbility.h"
#include "WResourceManager.h"
#include "ManaCost.h"
#include "Damage.h"
#include "Targetable.h"
class MTGCardInstance;
class MTGPlayerCards;
class MTGAbility;
class MTGCard;
class ManaCost;
class UntapBlockers;
class CardDescriptor;
class Counters;
struct Pos;
#include <list>
using namespace std;
class MTGCardInstance: public CardPrimitive, public MTGCard, public Damageable
#ifdef TRACK_OBJECT_USAGE
, public InstanceCounter<MTGCardInstance>
#endif
{
private:
bool blocked; //Blocked this turn or not?
protected:
int untapping;
int nb_damages;
string sample;
int tapped;
int lifeOrig;
MTGPlayerCards * belongs_to;
MTGCardInstance * getNextPartner();
void initMTGCI();
int addBlocker(MTGCardInstance * c);
int removeBlocker(MTGCardInstance * c);
int init();
public:
vector<MTGCardInstance*>parentCards;
vector<MTGCardInstance*>childrenCards;
int setAttacker(int value);
int setDefenser(MTGCardInstance * c);
MTGGameZone * currentZone;
Pos* view;
int X;
int alternateCostPaid[ManaCost::MANA_PAID_WITH_RETRACE + 1];
int paymenttype;
int castMethod; /* Tells if the card reached its current zone by being cast or not (brought into the zone by an effect). non 0 == cast, 0 == not cast */
int frozen;
int sunburst;
int equipment;
int auras;
bool wasDealtDamage;
bool damageToOpponent;
bool damageToController;
bool mPropertiesChangedSinceLastUpdate;
int reduxamount;
int flanked;
int regenerateTokens;
int isToken;
int origpower;
int origtoughness;
int isMultiColored;
int isLeveler;
bool enchanted;
int CDenchanted;
int CDdamaged;
bool blinked;
bool isExtraCostTarget;
bool morphed;
bool turningOver;
bool isMorphed;
bool isPhased;
int phasedTurn;
bool graveEffects;
bool exileEffects;
bool suspended;
int stillInUse();
int didattacked;
int didblocked;
int notblocked;
int fresh;
int MaxLevelUp;
int kicked;
bool isDualWielding;
Player * lastController;
MTGGameZone * getCurrentZone();
MTGGameZone * previousZone;
MTGCardInstance * previous;
MTGCardInstance * next;
int doDamageTest;
int summoningSickness;
ManaCost reducedCost;
ManaCost increasedCost;
ManaCost * getReducedManaCost();
ManaCost * getIncreasedManaCost();
bool matchesCastFilter(int castMethod);
// The recommended method to test for summoning Sickness !
int hasSummoningSickness();
MTGCardInstance * changeController(Player * newcontroller);
Player * owner;
Counters * counters;
int typeAsTarget(){return TARGET_CARD;}
const string getDisplayName() const;
MTGCardInstance * target;
vector<Targetable *> backupTargets;
//types
void addType(char * type_text);
virtual void addType(int id);
void setType(const char * type_text);
void setSubtype( string value);
int removeType(string value, int removeAll = 0);
int removeType(int value, int removeAll = 0);
//dangerranking is a hint to Ai which creatures are the ones it should be targetting for effects.
int DangerRanking();
//Combat
bool isBlocked() {return blocked;}; //Blocked this turn or not?
MTGCardInstance * defenser;
list<MTGCardInstance *>blockers;
int attacker;
int toggleDefenser(MTGCardInstance * opponent);
int raiseBlockerRankOrder(MTGCardInstance * blocker);
//Returns rank of the card in blockers if it is a blocker of this (starting at 1), 0 otherwise
int getDefenserRank(MTGCardInstance * blocker);
int toggleAttacker();
MTGCardInstance * banding; // If belongs to a band when attacking
int canBlock();
int canBlock(MTGCardInstance * opponent);
int canAttack();
int isAttacker();
MTGCardInstance * isDefenser();
int initAttackersDefensers();
MTGCardInstance * getNextOpponent(MTGCardInstance * previous=NULL);
int nbOpponents();
int stepPower(CombatStep step);
int afterDamage();
int has(int ability);
int cleanup();
MTGCard * model;
MTGCardInstance();
MTGCardInstance(MTGCard * card, MTGPlayerCards * _belongs_to);
int regenerate();
int triggerRegenerate();
Player * controller();
virtual ~MTGCardInstance();
int bury();
int destroy();
int addToToughness(int value);
int setToughness(int value);
vector<TargetChooser *>protections;
int addProtection(TargetChooser * tc);
int removeProtection(TargetChooser *tc, int erase = 0);
int protectedAgainst(MTGCardInstance * card);
vector<TargetChooser *>canttarget;
int addCantBeTarget(TargetChooser * tc);
int removeCantBeTarget(TargetChooser *tc, int erase = 0);
int CantBeTargetby(MTGCardInstance * card);
vector<TargetChooser *>cantBeBlockedBys;
int addCantBeBlockedBy(TargetChooser * tc);
int removeCantBeBlockedBy(TargetChooser *tc, int erase = 0);
int cantBeBlockedBy(MTGCardInstance * card);
void copy(MTGCardInstance * card);
void setUntapping();
int isUntapping();
int isTapped();
void untap();
void tap();
void attemptUntap();
void eventattacked();
void eventattackedAlone();
void eventattackednotblocked();
void eventattackedblocked(MTGCardInstance * opponent);
void eventblocked(MTGCardInstance * opponent);
int isInPlay(GameObserver* game);
JSample * getSample();
JQuadPtr getIcon();
ostream& toString(ostream&) const;
static MTGCardInstance AnyCard;
static MTGCardInstance NoCard;
bool parseLine(const string& ss);
};
#endif