- fix issue 22 (Graveyard display messed up) - fix issue 38 (graveyard and library unusable) - fix issue 59 (can't cancel a spell with a target)
41 lines
1.0 KiB
C++
41 lines
1.0 KiB
C++
/*
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A class for all interactive objects in the play area (cards, avatars, etc...)
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*/
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#ifndef _PLAYGUIOBJECT_H_
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#define _PLAYGUIOBJECT_H_
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#define GUI_AVATAR 1
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#define GUI_CARD 2
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#define GUI_GRAVEYARD 3
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#define GUI_LIBRARY 4
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#include <JGui.h>
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#include "Effects.h"
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#include "WEvent.h"
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#include "Pos.h"
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class PlayGuiObject: public JGuiObject, public JGuiListener, public Pos{
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protected:
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public:
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int wave;
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float mHeight;
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float defaultHeight;
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bool mHasFocus;
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int type;
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virtual void Entering(){mHasFocus = true; zoom = 1.4;};
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virtual bool Leaving(u32 key){mHasFocus = false; zoom = 1.0; return true;};
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virtual bool CheckUserInput(u32 key) {return false;};
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virtual bool ButtonPressed(){return true;};
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virtual void Render();
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virtual void Update(float dt);
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PlayGuiObject(float desiredHeight, float x, float y, bool hasFocus);
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PlayGuiObject(float desiredHeight, const Pos& ref, bool hasFocus);
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virtual void ButtonPressed(int controllerId, int controlId){};
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virtual ~PlayGuiObject(){};
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vector<Effect*> effects;
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};
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#endif
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