* New interface. * This breaks a lot of things. It is not feature-equivalent. It probably doesn't compile under windows and doesn't work on PSP. * Damage is not resolved any more. This will have to be fixed. * Blockers can't be ordered any more. This will have to be fixed. * A lot of new art is included.
48 lines
1.0 KiB
C++
48 lines
1.0 KiB
C++
#ifndef _GUI_LAYERS_H_
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#define _GUI_LAYERS_H_
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#define DIR_DOWN 1
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#define DIR_UP 2
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#define DIR_LEFT 3
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#define DIR_RIGHT 4
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#include <JGui.h>
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#include "../include/WEvent.h"
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class GameObserver;
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class Player;
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class GuiLayer{
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protected:
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u32 mActionButton;
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public:
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int mCount;
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int mCurr;
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vector<JGuiObject *> mObjects;
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void Add(JGuiObject * object);
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int Remove(JGuiObject * object);
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int modal;
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bool hasFocus;
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virtual void resetObjects();
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int getMaxId();
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void RenderMessageBackground(float x0, float y0, float width, int height);
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void RenderMessageBackground(float y0, int height);
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GuiLayer();
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virtual ~GuiLayer();
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virtual void Update(float dt);
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virtual bool CheckUserInput(u32 key){ return false; };
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virtual int unstoppableRenderInProgress(){return 0;};
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int getIndexOf(JGuiObject * object);
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JGuiObject * getByIndex (int index);
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virtual void Render();
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int empty(){
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if (mCount) return 0;
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return 1;
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};
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virtual int receiveEventPlus(WEvent * e){return 0;};
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virtual int receiveEventMinus(WEvent * e){return 0;};
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};
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#endif
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