002851a943
Gives the user the opportunity to earn some credits for performing various tasks.
Known bugs removed, tested stability-wise, not so much game-wise.
Lots of to-dos and ideas still remaining, better balance between task difficulty and their rewards needed - please comment.
Usage:
Enter shop, open menu, select 'See available tasks'.
All tasks in the list are active, until they expire ('Days left'; day passes after each duel (won, lost or quited)).
You can finish any of the tasks and get bonus. For particular task, the bonus gets a bit smaller every day (until expiration).
807 lines
21 KiB
C++
807 lines
21 KiB
C++
#include "../include/config.h"
|
|
#include "../include/GameApp.h"
|
|
#include "../include/Player.h"
|
|
#include "../include/Tasks.h"
|
|
#include "../include/AIPlayer.h"
|
|
#include "../include/Translate.h"
|
|
#include "../include/MTGDefinitions.h"
|
|
#include <JRenderer.h>
|
|
|
|
vector<string> Task::AIDeckNames;
|
|
|
|
/*---------------- Utils -----------------*/
|
|
// TODO: Move to dedicated file
|
|
|
|
//!! Copypaste from GameStateDeckViewer.cpp StringExplode. Move and #include here and there
|
|
void ExplodeStr(string str, string separator, vector<string>* results){
|
|
int found;
|
|
results->clear();
|
|
found = str.find_first_of(separator);
|
|
while(found != (int)string::npos){
|
|
if(found > 0){
|
|
results->push_back(str.substr(0,found));
|
|
} else {
|
|
results->push_back(" ");
|
|
}
|
|
str = str.substr(found+1);
|
|
found = str.find_first_of(separator);
|
|
}
|
|
if(str.length() > 0){
|
|
results->push_back(str);
|
|
}
|
|
}
|
|
|
|
string ImplodeStr(string separator, vector<string> strs){
|
|
string result = "";
|
|
for (vector<string>::iterator it = strs.begin(); it!=strs.end(); it++){
|
|
result += (it == strs.begin()?"":separator) + (*it);
|
|
}
|
|
return result;
|
|
}
|
|
|
|
/*---------------- Task -----------------*/
|
|
|
|
Task::Task(char _type) {
|
|
reward = 0;
|
|
expiresIn = 1;
|
|
accepted = FALSE;
|
|
if (_type == ' ') {
|
|
type = TASK_BASIC;
|
|
} else {
|
|
type = _type;
|
|
}
|
|
}
|
|
|
|
int Task::getReward() {
|
|
if (reward == 0) {
|
|
reward = computeReward();
|
|
}
|
|
|
|
return reward;
|
|
}
|
|
|
|
string Task::toString() {
|
|
storeCommonAttribs();
|
|
storeCustomAttribs();
|
|
return ImplodeStr(ITEM_SEPARATOR, persistentAttribs);
|
|
}
|
|
|
|
// Store basic attributes to vector, for saving
|
|
void Task::storeCommonAttribs() {
|
|
char buff[256];
|
|
|
|
persistentAttribs.clear();
|
|
persistentAttribs.push_back(string(1, type));
|
|
|
|
sprintf(buff, "%i", expiresIn);
|
|
persistentAttribs.push_back(string(buff));
|
|
|
|
sprintf(buff, "%i", accepted?1:0);
|
|
persistentAttribs.push_back(string(buff));
|
|
|
|
sprintf(buff, "%i", opponent);
|
|
persistentAttribs.push_back(string(buff));
|
|
|
|
sprintf(buff, "%i", reward);
|
|
persistentAttribs.push_back(string(buff));
|
|
|
|
persistentAttribs.push_back(getDesc());
|
|
|
|
persistentAttribs.push_back(getOpponentName());
|
|
}
|
|
|
|
int Task::restoreCommonAttribs() {
|
|
if (persistentAttribs.size() < COMMON_ATTRIBS_COUNT) {
|
|
#if defined (WIN32) || defined (LINUX)
|
|
OutputDebugString("\nTasks.cpp::restoreCommonAttribs: Not enough attributes loaded\n");
|
|
#endif
|
|
|
|
return -1;
|
|
}
|
|
expiresIn = atoi(persistentAttribs[1].c_str());
|
|
accepted = (persistentAttribs[2].compare("1") == 0);
|
|
opponent = atoi(persistentAttribs[3].c_str());
|
|
reward = atoi(persistentAttribs[4].c_str());
|
|
description = persistentAttribs[5];
|
|
opponentName = persistentAttribs[6];
|
|
return 1;
|
|
}
|
|
|
|
void Task::storeCustomAttribs() {
|
|
// To be extended in child class
|
|
}
|
|
|
|
void Task::restoreCustomAttribs() {
|
|
// To be extended in child class
|
|
}
|
|
|
|
string Task::getOpponentName() {
|
|
if (opponentName == "") {
|
|
opponentName = Task::getAIDeckName(opponent);
|
|
}
|
|
|
|
return opponentName;
|
|
}
|
|
|
|
string Task::getDesc() {
|
|
return (description == "") ? (description = createDesc()) : description;
|
|
}
|
|
|
|
void Task::randomize() {
|
|
opponent = rand() % getAIDeckCount() + 1;
|
|
opponentName = "";
|
|
setExpiration((rand()%3)+1);
|
|
}
|
|
|
|
bool Task::isExpired() {
|
|
return (expiresIn <= 0);
|
|
}
|
|
|
|
int Task::getExpiration() {
|
|
return expiresIn;
|
|
}
|
|
|
|
void Task::setExpiration(int _expiresIn) {
|
|
expiresIn = _expiresIn;
|
|
}
|
|
|
|
void Task::passOneDay() {
|
|
expiresIn--;
|
|
reward = (int) reward * 0.9; // Todo: degradation and minreward constants
|
|
if (reward < 33) {
|
|
reward = 33;
|
|
}
|
|
}
|
|
|
|
|
|
// AI deck buffering code
|
|
|
|
void Task::loadAIDeckNames() {
|
|
int found = 1;
|
|
int nbDecks = 0;
|
|
while (found){
|
|
found = 0;
|
|
char buffer[512];
|
|
char smallDeckName[512];
|
|
char deckDesc[512];
|
|
sprintf(buffer, "%s/deck%i.txt",RESPATH"/ai/baka",nbDecks + 1);
|
|
|
|
if(fileExists(buffer)){
|
|
found = 1;
|
|
nbDecks++;
|
|
// TODO: Creating MTGDeck only for getting decks name. Find an easier way.
|
|
MTGDeck * mtgd = NEW MTGDeck(buffer,NULL,1);
|
|
AIDeckNames.push_back(mtgd->meta_name);
|
|
delete mtgd;
|
|
}
|
|
}
|
|
}
|
|
|
|
int Task::getAIDeckCount() {
|
|
if (AIDeckNames.size() == 0) {
|
|
loadAIDeckNames();
|
|
}
|
|
return AIDeckNames.size();
|
|
}
|
|
|
|
string Task::getAIDeckName(int id) {
|
|
if (AIDeckNames.size() == 0) {
|
|
loadAIDeckNames();
|
|
}
|
|
return ((unsigned int)id <= AIDeckNames.size()) ? AIDeckNames.at(id-1) : "<Undefined>";
|
|
}
|
|
|
|
// End of AI deck buffering code
|
|
|
|
// Each child class has to be added to the switch in this function (clumsy..)
|
|
Task* Task::createFromStr(string params, bool rand) {
|
|
vector<string> exploded;
|
|
Task *result;
|
|
|
|
ExplodeStr(params, ITEM_SEPARATOR, &exploded);
|
|
|
|
switch (exploded[0][0]) {
|
|
case TASK_WIN_AGAINST:
|
|
result = new TaskWinAgainst();
|
|
break;
|
|
case TASK_SLAUGHTER:
|
|
result = new TaskSlaughter();
|
|
break;
|
|
case TASK_DELAY:
|
|
result = new TaskDelay();
|
|
break;
|
|
case TASK_IMMORTAL:
|
|
result = new TaskImmortal();
|
|
break;
|
|
case TASK_MASSIVE_BURIAL:
|
|
result = new TaskMassiveBurial();
|
|
break;
|
|
default:
|
|
#if defined (WIN32) || defined (LINUX)
|
|
OutputDebugString("\nTasks.cpp::createFromStr: Undefined class type\n");
|
|
#endif
|
|
result = new TaskWinAgainst();
|
|
}
|
|
|
|
if (!result) {
|
|
return NULL;
|
|
}
|
|
|
|
result->persistentAttribs = exploded;
|
|
|
|
if (exploded.size() >= COMMON_ATTRIBS_COUNT) {
|
|
result->restoreCommonAttribs();
|
|
if (exploded.size() > COMMON_ATTRIBS_COUNT) {
|
|
result->restoreCustomAttribs();
|
|
}
|
|
} else if (rand) {
|
|
result->randomize();
|
|
}
|
|
|
|
return result;
|
|
}
|
|
|
|
/*---------------- TaskList -----------------*/
|
|
|
|
TaskList::TaskList(string _fileName) {
|
|
fileName = _fileName;
|
|
if (fileName == "") {
|
|
fileName = options.profileFile(PLAYER_TASKS).c_str();
|
|
}
|
|
load(fileName);
|
|
}
|
|
|
|
int TaskList::save(string _fileName) {
|
|
if (_fileName != "") {
|
|
fileName = _fileName;
|
|
}
|
|
if (fileName == "") {
|
|
return -1;
|
|
}
|
|
|
|
std::ofstream file(fileName.c_str());
|
|
if (file){
|
|
#if defined (WIN32) || defined (LINUX)
|
|
OutputDebugString("\nsaving\n");
|
|
#endif
|
|
|
|
file << "# Format: <Type>|<Expiration>|<Accepted>|<Opponent>|<Reward>|<Description>[|Additional attributes]\n";
|
|
|
|
for (vector<Task*>::iterator it = tasks.begin(); it!=tasks.end(); it++){
|
|
file << (*it)->toString() << "\n";
|
|
}
|
|
file.close();
|
|
}
|
|
|
|
return 1;
|
|
}
|
|
|
|
int TaskList::load(string _fileName) {
|
|
Task *task;
|
|
if (_fileName != "") {
|
|
fileName = _fileName;
|
|
}
|
|
if (fileName == "") {
|
|
return -1;
|
|
}
|
|
|
|
std::ifstream file(fileName.c_str());
|
|
std::string s;
|
|
|
|
if (file) {
|
|
while(std::getline(file,s)) {
|
|
if (!s.size()) continue;
|
|
if (s[s.size()-1] == '\r') s.erase(s.size()-1); //Handle DOS files
|
|
if (s[0] == '#') {
|
|
continue;
|
|
}
|
|
|
|
task = Task::createFromStr(s);
|
|
if (task) {
|
|
this->addTask(task);
|
|
} else {
|
|
#if defined (WIN32) || defined (LINUX)
|
|
OutputDebugString("\nTaskList::load: error creating task\n");
|
|
#endif
|
|
}
|
|
}
|
|
file.close();
|
|
} else {
|
|
return -1;
|
|
}
|
|
|
|
return 1;
|
|
}
|
|
|
|
void TaskList::addTask(Task *task) {
|
|
tasks.push_back(task);
|
|
}
|
|
|
|
void TaskList::addTask(string params, bool rand) {
|
|
addTask(Task::createFromStr(params, rand));
|
|
}
|
|
|
|
void TaskList::removeTask(Task *task) {
|
|
vector<Task*>::iterator it;
|
|
|
|
it = find(tasks.begin(), tasks.end(), task);
|
|
|
|
if (it != tasks.end()) {
|
|
SAFE_DELETE(*it);
|
|
tasks.erase(it);
|
|
} else {
|
|
// TODO: task not found handling.
|
|
}
|
|
}
|
|
|
|
void TaskList::passOneDay() {
|
|
// TODO: "You have failed the task" message to the user when accepted task expires
|
|
for (vector<Task*>::iterator it = tasks.begin(); it!=tasks.end(); ){
|
|
(*it)->passOneDay();
|
|
if ((*it)->isExpired()) {
|
|
SAFE_DELETE(*it);
|
|
it = tasks.erase(it);
|
|
} else {
|
|
it++;
|
|
}
|
|
}
|
|
}
|
|
|
|
void TaskList::getDoneTasks(Player * _p1, Player * _p2, GameApp * _app, vector<Task*>* result) {
|
|
result->clear();
|
|
// TODO: Return only accepted tasks
|
|
for (vector<Task*>::iterator it = tasks.begin(); it!=tasks.end(); it++) {
|
|
if ((*it)->isDone(_p1, _p2, _app)) {
|
|
result->push_back(*it);
|
|
}
|
|
}
|
|
}
|
|
|
|
int TaskList::getTaskCount() {
|
|
return tasks.size();
|
|
}
|
|
|
|
void TaskList::Render() {
|
|
JRenderer * r = JRenderer::GetInstance();
|
|
JLBFont * f = resources.GetJLBFont(Constants::MAIN_FONT);
|
|
JLBFont * f2 = resources.GetJLBFont(Constants::MAGIC_FONT);
|
|
JLBFont * f3 = resources.GetJLBFont(Constants::MENU_FONT); //OPTION_FONT
|
|
f2->SetColor(ARGB(255, 205, 237, 240));
|
|
f3->SetColor(ARGB(255, 219, 206, 151));
|
|
|
|
r->FillRect(0,0,SCREEN_WIDTH,SCREEN_HEIGHT,ARGB(128,0,0,0));
|
|
r->FillRect(10,10,SCREEN_WIDTH-10,SCREEN_HEIGHT-10,ARGB(128,0,0,0));
|
|
|
|
float posX = 20, posY = 20;
|
|
char buffer[300];
|
|
string title = _("Task Board");
|
|
|
|
f3->DrawString(title.c_str(), (SCREEN_WIDTH-20)/2 - title.length()*4, posY);
|
|
posY += 20;
|
|
|
|
if (0 == tasks.size()) {
|
|
f->DrawString(_("These are no tasks that need to be done. Come again tomorrow.").c_str(), posX, posY);
|
|
posY += 20;
|
|
return;
|
|
}
|
|
|
|
for (vector<Task*>::iterator it = tasks.begin(); it!=tasks.end(); it++) {
|
|
sprintf(buffer, "%s", (*it)->getShortDesc().c_str());
|
|
f2->DrawString(buffer, posX, posY);
|
|
sprintf(buffer, "Days left: %i", (*it)->getExpiration());
|
|
f->DrawString(buffer, SCREEN_WIDTH - 180, posY);
|
|
sprintf(buffer, "Reward: %i", (*it)->getReward());
|
|
f->DrawString(buffer, SCREEN_WIDTH - 90, posY);
|
|
posY += 15;
|
|
|
|
sprintf(buffer, "%s", (*it)->getDesc().c_str());
|
|
f->DrawString(buffer, posX+10, posY);
|
|
posY += 15;
|
|
//r->DrawLine((SCREEN_WIDTH)/2 - 200, posY, (SCREEN_WIDTH)/2 + 200, posY, ARGB(128, 255, 255, 255));
|
|
}
|
|
}
|
|
|
|
void TaskList::addRandomTask(int diff) {
|
|
// TODO: Weighted random (rarity of tasks)
|
|
// - based on counts of finished tasks?
|
|
// Winning a task several times may slightly lessen the probability of it being generated
|
|
string s (TASKS_ALL);
|
|
char taskType[2];
|
|
sprintf(taskType, "%c", s[rand()%s.length()]);
|
|
addTask(string(taskType), TRUE);
|
|
}
|
|
|
|
|
|
TaskList::~TaskList() {
|
|
for (unsigned int i=0; i<tasks.size(); i++) {
|
|
SAFE_DELETE(tasks[i]);
|
|
}
|
|
}
|
|
|
|
/*----------------------------------------*/
|
|
/*---------------- Tasks -----------------*/
|
|
/*----------------------------------------*/
|
|
|
|
/*----------- TaskWinAgainst -------------*/
|
|
|
|
TaskWinAgainst::TaskWinAgainst(int _opponent) : Task(TASK_WIN_AGAINST) {
|
|
opponent = _opponent;
|
|
}
|
|
|
|
int TaskWinAgainst::computeReward() {
|
|
return 75 + rand() % 75;
|
|
}
|
|
|
|
string TaskWinAgainst::createDesc() {
|
|
char buffer[4096];
|
|
switch (rand()%2) {
|
|
case 0:
|
|
sprintf(buffer, _("You have to defeat %s before it causes too much harm.").c_str(), getOpponentName().c_str());
|
|
break;
|
|
case 1:
|
|
sprintf(buffer, _("Please defeat %s as soon as possible.").c_str(), getOpponentName().c_str());
|
|
break;
|
|
}
|
|
return buffer;
|
|
}
|
|
|
|
string TaskWinAgainst::getShortDesc() {
|
|
char buffer[4096];
|
|
string result;
|
|
|
|
sprintf(buffer, _("Defeat %s").c_str(), getOpponentName().c_str());
|
|
result = buffer;
|
|
|
|
return result;
|
|
}
|
|
|
|
bool TaskWinAgainst::isDone(Player * _p1, Player * _p2, GameApp * _app) {
|
|
GameObserver * g = GameObserver::GetInstance();
|
|
AIPlayerBaka * baka = (AIPlayerBaka*)_p2;
|
|
return (
|
|
(baka)
|
|
&& (!_p1->isAI()) && (_p2->isAI()) && (g->gameOver != _p1) // Human player wins
|
|
&& (baka->deckId == opponent)
|
|
);
|
|
}
|
|
|
|
/*----------- TaskSlaughter -------------*/
|
|
|
|
TaskSlaughter::TaskSlaughter(int _opponent, int _targetLife) : TaskWinAgainst(_opponent) {
|
|
type = TASK_SLAUGHTER;
|
|
targetLife = _targetLife;
|
|
}
|
|
|
|
int TaskSlaughter::computeReward() {
|
|
return 2*TaskWinAgainst::computeReward() - targetLife*9;
|
|
}
|
|
|
|
void TaskSlaughter::randomize() {
|
|
Task::randomize();
|
|
targetLife = -15 - rand()%10;
|
|
}
|
|
|
|
string TaskSlaughter::createDesc() {
|
|
char buffer[4096];
|
|
switch (rand()%2) {
|
|
case 0:
|
|
sprintf(buffer, _("Defeat %s in a way it won't forget. Bring it to %i life.").c_str(), getOpponentName().c_str(), targetLife);
|
|
break;
|
|
case 1:
|
|
sprintf(buffer, _("Slaughter %s! Beat it to %i life or less.").c_str(), getOpponentName().c_str(), targetLife);
|
|
break;
|
|
}
|
|
return buffer;
|
|
}
|
|
|
|
string TaskSlaughter::getShortDesc(){
|
|
char buffer[4096];
|
|
sprintf(buffer, _("Slaughter %s (%i lives)").c_str(), getOpponentName().c_str(), targetLife);
|
|
return buffer;
|
|
}
|
|
|
|
bool TaskSlaughter::isDone(Player * _p1, Player * _p2, GameApp * _app) {
|
|
return TaskWinAgainst::isDone(_p1, _p2, _app)
|
|
&& (_p2->life <= targetLife);
|
|
}
|
|
|
|
void TaskSlaughter::storeCustomAttribs() {
|
|
char buff[256];
|
|
|
|
sprintf(buff, "%i", targetLife);
|
|
persistentAttribs.push_back(buff);
|
|
}
|
|
|
|
void TaskSlaughter::restoreCustomAttribs() {
|
|
targetLife = atoi(persistentAttribs[COMMON_ATTRIBS_COUNT].c_str());
|
|
}
|
|
|
|
/*----------- TaskDelay -------------*/
|
|
// Now serves as both 'Delay' and 'Fast defeat' task.
|
|
|
|
TaskDelay::TaskDelay(int _opponent, int _turn) : TaskWinAgainst(_opponent) {
|
|
type = TASK_DELAY;
|
|
turn = _turn;
|
|
afterTurn = TRUE;
|
|
}
|
|
|
|
int TaskDelay::computeReward() {
|
|
return TaskWinAgainst::computeReward() + (afterTurn ? turn*30 : (17-turn)*(17-turn)*24);
|
|
}
|
|
|
|
void TaskDelay::randomize() {
|
|
Task::randomize();
|
|
afterTurn = rand()%2;
|
|
turn = afterTurn ? rand()%15 + 20 : 15 - rand()%7;
|
|
}
|
|
|
|
string TaskDelay::createDesc() {
|
|
char buffer[4096];
|
|
if (afterTurn) {
|
|
switch (rand()%2) {
|
|
case 0:
|
|
sprintf(buffer, _("Defeat %s after keeping it occupied for %i turns.").c_str(), getOpponentName().c_str(), turn);
|
|
break;
|
|
case 1:
|
|
sprintf(buffer, _("Defeat %s, but play with it for %i turns first.").c_str(), getOpponentName().c_str(), turn);
|
|
break;
|
|
}
|
|
} else {
|
|
switch (rand()%2) {
|
|
case 0:
|
|
sprintf(buffer, _("Defeat %s and make sure it doesn't take more than %i turns.").c_str(), getOpponentName().c_str(), turn);
|
|
break;
|
|
case 1:
|
|
sprintf(buffer, _("Defeat %s, in a duel no longer than %i turns.").c_str(), getOpponentName().c_str(), turn);
|
|
break;
|
|
}
|
|
}
|
|
return buffer;
|
|
}
|
|
|
|
string TaskDelay::getShortDesc(){
|
|
char buffer[4096];
|
|
if (afterTurn) {
|
|
sprintf(buffer, _("Delay %s for %i turns").c_str(), getOpponentName().c_str(), turn);
|
|
} else {
|
|
sprintf(buffer, _("Defeat %s before turn %i").c_str(), getOpponentName().c_str(), turn + 1);
|
|
}
|
|
return buffer;
|
|
}
|
|
|
|
bool TaskDelay::isDone(Player * _p1, Player * _p2, GameApp * _app) {
|
|
GameObserver * g = GameObserver::GetInstance();
|
|
return TaskWinAgainst::isDone(_p1, _p2, _app)
|
|
&& (afterTurn ? (g->turn >= turn) : (g->turn <= turn));
|
|
}
|
|
|
|
void TaskDelay::storeCustomAttribs() {
|
|
char buff[256];
|
|
|
|
sprintf(buff, "%i", turn);
|
|
persistentAttribs.push_back(buff);
|
|
sprintf(buff, "%i", afterTurn);
|
|
persistentAttribs.push_back(buff);
|
|
}
|
|
|
|
void TaskDelay::restoreCustomAttribs() {
|
|
turn = atoi(persistentAttribs[COMMON_ATTRIBS_COUNT].c_str());
|
|
if (persistentAttribs.size() > COMMON_ATTRIBS_COUNT + 1) {
|
|
afterTurn = atoi(persistentAttribs[COMMON_ATTRIBS_COUNT+1].c_str());
|
|
}
|
|
}
|
|
|
|
/* ------------ TaskImmortal ------------ */
|
|
|
|
TaskImmortal::TaskImmortal(int _targetLife) : Task(TASK_IMMORTAL) {
|
|
targetLife = _targetLife;
|
|
level = (targetLife < 100) ? 0 : ((targetLife < 1000) ? 1 : 2);
|
|
}
|
|
|
|
int TaskImmortal::computeReward() {
|
|
return targetLife*2 + 150 + rand()%50;
|
|
}
|
|
|
|
string TaskImmortal::createDesc() {
|
|
char buffer[4096];
|
|
|
|
sprintf(buffer, _("Defeat any opponent, having at least %i lives in the end.").c_str(), targetLife);
|
|
|
|
return buffer;
|
|
}
|
|
|
|
string TaskImmortal::getShortDesc(){
|
|
char buffer[4096];
|
|
|
|
switch (level) {
|
|
case 0:
|
|
sprintf(buffer, _("Win flawlessly (%i lives)").c_str(), targetLife);
|
|
break;
|
|
case 1:
|
|
sprintf(buffer, _("Reach Invulnerability (%i lives)").c_str(), targetLife);
|
|
break;
|
|
case 2:
|
|
sprintf(buffer, _("Reach Immortality! (%i lives)").c_str(), targetLife);
|
|
break;
|
|
}
|
|
|
|
return buffer;
|
|
}
|
|
|
|
bool TaskImmortal::isDone(Player * _p1, Player * _p2, GameApp * _app) {
|
|
GameObserver * g = GameObserver::GetInstance();
|
|
return (!_p1->isAI()) && (_p2->isAI()) && (g->gameOver != _p1) // Human player wins
|
|
&& (_p1->life >= targetLife);
|
|
}
|
|
|
|
void TaskImmortal::storeCustomAttribs() {
|
|
char buff[256];
|
|
|
|
sprintf(buff, "%i", targetLife);
|
|
persistentAttribs.push_back(buff);
|
|
|
|
sprintf(buff, "%i", level);
|
|
persistentAttribs.push_back(buff);
|
|
}
|
|
|
|
void TaskImmortal::restoreCustomAttribs() {
|
|
targetLife = atoi(persistentAttribs[COMMON_ATTRIBS_COUNT].c_str());
|
|
level = atoi(persistentAttribs[COMMON_ATTRIBS_COUNT+1].c_str());
|
|
}
|
|
|
|
void TaskImmortal::randomize() {
|
|
Task::randomize();
|
|
level = rand() % 3;
|
|
switch (level) {
|
|
case 0:
|
|
targetLife = 20 + rand()%10;
|
|
break;
|
|
case 1:
|
|
targetLife = 100 + 5*(rand()%5);
|
|
break;
|
|
case 2:
|
|
targetLife = 1000 + 50*(rand()%10);
|
|
break;
|
|
}
|
|
}
|
|
/* ------------ TaskMassiveBurial ------------ */
|
|
|
|
TaskMassiveBurial::TaskMassiveBurial(int _color, int _bodyCount) : Task(TASK_MASSIVE_BURIAL) {
|
|
color = _color;
|
|
bodyCount = _bodyCount;
|
|
if ( (0 == color) || (0 == bodyCount) ) {
|
|
randomize();
|
|
}
|
|
}
|
|
|
|
int TaskMassiveBurial::computeReward() {
|
|
return rand()%150 + bodyCount * ((Constants::MTG_COLOR_LAND == color) ? 70 : 50);
|
|
}
|
|
|
|
string TaskMassiveBurial::createDesc() {
|
|
char buffer[4096];
|
|
|
|
sprintf(buffer, _("Bury %i %s cards to your opponent's graveyard and defeat him.").c_str(), bodyCount, Constants::MTGColorStrings[color]);
|
|
|
|
return buffer;
|
|
}
|
|
|
|
string TaskMassiveBurial::getShortDesc(){
|
|
char buffer[4096];
|
|
switch (color) {
|
|
case Constants::MTG_COLOR_GREEN:
|
|
sprintf(buffer, _("Tame the nature (%i)").c_str(), bodyCount);
|
|
break;
|
|
case Constants::MTG_COLOR_BLUE:
|
|
sprintf(buffer, _("Evaporation (%i)").c_str(), bodyCount);
|
|
break;
|
|
case Constants::MTG_COLOR_RED:
|
|
sprintf(buffer, _("Bring the order (%i)").c_str(), bodyCount);
|
|
break;
|
|
case Constants::MTG_COLOR_BLACK:
|
|
sprintf(buffer, _("Exorcism (%i)").c_str(), bodyCount);
|
|
break;
|
|
case Constants::MTG_COLOR_WHITE:
|
|
sprintf(buffer, _("Dusk (%i)").c_str(), bodyCount);
|
|
break;
|
|
case Constants::MTG_COLOR_LAND:
|
|
sprintf(buffer, _("Selective disaster (%i)").c_str(), bodyCount);
|
|
break;
|
|
}
|
|
return buffer;
|
|
}
|
|
|
|
bool TaskMassiveBurial::isDone(Player * _p1, Player * _p2, GameApp * _app) {
|
|
int countColor = 0;
|
|
vector<MTGCardInstance *> cards = _p2->game->graveyard->cards;
|
|
|
|
for (vector<MTGCardInstance *>::iterator it = cards.begin(); it!=cards.end(); it++){
|
|
if ((*it)->hasColor(color)) {
|
|
countColor++;
|
|
}
|
|
}
|
|
|
|
return (countColor >= bodyCount);
|
|
}
|
|
|
|
void TaskMassiveBurial::storeCustomAttribs() {
|
|
char buff[256];
|
|
sprintf(buff, "%i", color);
|
|
persistentAttribs.push_back(buff);
|
|
|
|
sprintf(buff, "%i", bodyCount);
|
|
persistentAttribs.push_back(buff);
|
|
}
|
|
|
|
void TaskMassiveBurial::restoreCustomAttribs() {
|
|
color = atoi(persistentAttribs[COMMON_ATTRIBS_COUNT].c_str());
|
|
bodyCount = atoi(persistentAttribs[COMMON_ATTRIBS_COUNT+1].c_str());
|
|
}
|
|
|
|
void TaskMassiveBurial::randomize() {
|
|
Task::randomize();
|
|
color = rand()%(Constants::MTG_NB_COLORS - 1) + 1;
|
|
bodyCount = 5 + ((Constants::MTG_COLOR_LAND == color) ? rand()%10 : rand()%20);
|
|
}
|
|
|
|
/* ------------ Task template ------------
|
|
|
|
TaskXX::TaskXX() : Task(TASK_XX) {
|
|
// TODO: Implement
|
|
}
|
|
|
|
int TaskXX::computeReward() {
|
|
// TODO: Implement
|
|
return 100;
|
|
}
|
|
|
|
string TaskXX::createDesc() {
|
|
// TODO: Implement
|
|
char buffer[4096];
|
|
|
|
switch (rand()%2) {
|
|
case 0:
|
|
sprintf(buffer, _("%s").c_str(), getOpponentName().c_str());
|
|
break;
|
|
case 1:
|
|
sprintf(buffer, _("%s").c_str(), getOpponentName().c_str());
|
|
break;
|
|
}
|
|
return buffer;
|
|
}
|
|
|
|
string TaskXX::getShortDesc(){
|
|
// TODO: Implement
|
|
char buffer[4096];
|
|
sprintf(buffer, _("%s").c_str(), getOpponentName().c_str());
|
|
return buffer;
|
|
}
|
|
|
|
bool TaskXX::isDone(Player * _p1, Player * _p2, GameApp * _app) {
|
|
// TODO: Implement
|
|
return TRUE;
|
|
}
|
|
|
|
void TaskXX::storeCustomAttribs() {
|
|
// TODO: Implement
|
|
char buff[256];
|
|
persistentAttribs.push_back(VarXX);
|
|
|
|
sprintf(buff, "%i", VarXY);
|
|
persistentAttribs.push_back(buff);
|
|
}
|
|
|
|
void TaskXX::restoreCustomAttribs() {
|
|
// TODO: Implement
|
|
VarXX = persistentAttribs[COMMON_ATTRIBS_COUNT];
|
|
VarXY = atoi(persistentAttribs[COMMON_ATTRIBS_COUNT+1].c_str());
|
|
}
|
|
|
|
void TaskXX::randomize() {
|
|
// TODO: Implement
|
|
Task::randomize();
|
|
VarXX = rand()%10 + 1;
|
|
}
|
|
|
|
*/
|