Files
wagic/projects/mtg/src/MTGCardInstance.cpp
T
omegablast2002@yahoo.com d2a96e69df few small items, first since card view are now correctly null'ed, i ran into a few cases while watching demo mode where the game would trigger a stop on the battle hint that uses card views, apon checking the card view would be null at the time. so added a condiational check to prevent the game from trying to alter a null'ed pointer.
2nd, added a block out for optimizedhand in demo mode, ie any time its cpu player vs cpu player, noticed demo was starting matches with no cards.

3rd, added a hackish workaround to allow Ai to get eff returns on abilities using the all(this) lord workaround to target the source. Ai was not getting any returns on these abilities. now basically if the ability is a lord && !target...lets calculate this as tho source == target....
2010-12-17 20:59:08 +00:00

972 lines
24 KiB
C++

/*---------------------------------------------
Card Instance
Instance of a given MTGCard in the game
Although there is only one MTGCard of each type, there can be as much Instances of it as needed in the game
--------------------------------------------
*/
#include "PrecompiledHeader.h"
#include "MTGCardInstance.h"
#include "CardDescriptor.h"
#include "Counters.h"
#include "Subtypes.h"
using namespace std;
MTGCardInstance MTGCardInstance::AnyCard = MTGCardInstance();
MTGCardInstance MTGCardInstance::NoCard = MTGCardInstance();
MTGCardInstance MTGCardInstance::ExtraRules[] = { MTGCardInstance(), MTGCardInstance() };
MTGCardInstance::MTGCardInstance() :
CardPrimitive(), MTGCard(), Damageable(0), view(NULL)
{
initMTGCI();
}
MTGCardInstance::MTGCardInstance(MTGCard * card, MTGPlayerCards * arg_belongs_to) :
CardPrimitive(card->data), MTGCard(card), Damageable(card->data->getToughness()), view(NULL)
{
initMTGCI();
model = card;
attacker = 0;
lifeOrig = life;
belongs_to = arg_belongs_to;
owner = NULL;
if (arg_belongs_to)
owner = arg_belongs_to->library->owner;
lastController = owner;
defenser = NULL;
banding = NULL;
life = toughness;
preventable = 0;
flanked = 0;
}
void MTGCardInstance::copy(MTGCardInstance * card)
{
MTGCard * source = card->model;
CardPrimitive * data = source->data;
for (map<int, int>::const_iterator it = data->basicAbilities.begin(); it != data->basicAbilities.end(); ++it)
{
int i = it->first;
basicAbilities[i] = data->basicAbilities[i];
}
for (size_t i = 0; i < data->types.size(); i++)
{
types.push_back(data->types[i]);
}
for (int i = 0; i < Constants::MTG_NB_COLORS; i++)
{
colors[i] = data->colors[i];
}
manaCost.copy(data->getManaCost());
text = data->text;
setName(data->name);
power = data->power;
toughness = data->toughness;
life = toughness;
lifeOrig = life;
magicText = data->magicText;
spellTargetType = data->spellTargetType;
alias = data->alias;
//Now this is dirty...
int backupid = mtgid;
mtgid = source->getId();
Spell * spell = NEW Spell(this);
AbilityFactory af;
GameObserver * g = GameObserver::GetInstance();
af.addAbilities(g->mLayers->actionLayer()->getMaxId(), spell);
delete spell;
mtgid = backupid;
}
MTGCardInstance::~MTGCardInstance()
{
SAFE_DELETE(counters);
if (previous != NULL)
{
//DebugTrace("MTGCardInstance::~MTGCardInstance(): deleting " << ToHex(previous));
SAFE_DELETE(previous);
}
}
int MTGCardInstance::init()
{
MTGCard::init();
CardPrimitive::init();
data = this;
X = 0;
XX = 0;
return 1;
}
void MTGCardInstance::initMTGCI()
{
sample = "";
model = NULL;
isToken = false;
lifeOrig = 0;
doDamageTest = 1;
belongs_to = NULL;
tapped = 0;
untapping = 0;
frozen = 0;
fresh = 0;
didattacked = 0;
didblocked = 0;
notblocked = 0;
sunburst = NULL;
equipment = NULL;
boughtback = 0;
flashedback = 0;
paymenttype = MTGAbility::PUT_INTO_PLAY;
reduxamount = 0;
summoningSickness = 1;
preventable = 0;
flanked = 0;
target = NULL;
type_as_damageable = DAMAGEABLE_MTGCARDINSTANCE;
banding = NULL;
owner = NULL;
counters = NEW Counters(this);
previousZone = NULL;
previous = NULL;
next = NULL;
lastController = NULL;
regenerateTokens = 0;
blocked = false;
currentZone = NULL;
data = this; //an MTGCardInstance point to itself for data, allows to update it without killing the underlying database item
if (basicAbilities[Constants::CHANGELING])
{//if the card is a changeling.
for (int i = Subtypes::LAST_TYPE + 1;; i++)
{
string s = Subtypes::subtypesList->find(i);
if (!hasSubtype(i))
{
if (s == "")
break;
if (s.find(" ") != string::npos)
continue;
if (s == "Nothing" || s == "Swamp" || s == "Plains" || s == "Mountain" || s == "Forest" ||
s == "Island" || s == "Shrine" || s == "Basic" || s == "Colony" || s == "Desert" ||
s == "Dismiss" || s == "Equipment" || s == "Everglades" || s == "Grasslands" || s == "Lair" ||
s == "Level" || s == "Levelup" || s == "Mine" || s == "Oasis" || s == "World" || s == "Aura"
)
continue;
addType(i);
}
}
}
}
const string MTGCardInstance::getDisplayName() const
{
return getName();
}
void MTGCardInstance::addType(int type)
{
bool before = hasType(type);
CardPrimitive::addType(type);
WEvent * e = NEW WEventCardChangeType(this, type, before, true);
GameObserver * go = GameObserver::GetInstance();
if (go)
go->receiveEvent(e);
else
SAFE_DELETE(e);
}
void MTGCardInstance::addType(char * type_text)
{
setSubtype(type_text);
}
void MTGCardInstance::setType(const char * type_text)
{
setSubtype(type_text);
}
void MTGCardInstance::setSubtype(string value)
{
int id = Subtypes::subtypesList->find(value);
addType(id);
}
int MTGCardInstance::removeType(string value, int removeAll)
{
int id = Subtypes::subtypesList->find(value);
return removeType(id, removeAll);
}
int MTGCardInstance::removeType(int id, int removeAll)
{
bool before = hasType(id);
int result = CardPrimitive::removeType(id, removeAll);
bool after = hasType(id);
WEvent * e = NEW WEventCardChangeType(this, id, before, after);
GameObserver * go = GameObserver::GetInstance();
if (go)
go->receiveEvent(e);
else
SAFE_DELETE(e);
return result;
}
int MTGCardInstance::isInPlay()
{
GameObserver * game = GameObserver::GetInstance();
for (int i = 0; i < 2; i++)
{
MTGGameZone * zone = game->players[i]->game->inPlay;
if (zone->hasCard(this))
return 1;
}
return 0;
}
int MTGCardInstance::afterDamage()
{
if (!doDamageTest)
return 0;
doDamageTest = 0;
if (!isCreature())
return 0;
if (life <= 0 && isInPlay())
{
return destroy();
}
return 0;
}
int MTGCardInstance::bury()
{
Player * p = controller();
if (basicAbilities[Constants::EXILEDEATH])
{
p->game->putInZone(this, p->game->inPlay, owner->game->exile);
return 1;
}
if (!basicAbilities[Constants::INDESTRUCTIBLE])
{
p->game->putInZone(this, p->game->inPlay, owner->game->graveyard);
return 1;
}
return 0;
}
int MTGCardInstance::destroy()
{
if (!triggerRegenerate())
return bury();
return 0;
}
MTGGameZone * MTGCardInstance::getCurrentZone()
{
return currentZone;
}
int MTGCardInstance::has(int basicAbility)
{
return basicAbilities[basicAbility];
}
//sets card as attacked and sends events
void MTGCardInstance::eventattacked()
{
didattacked = 1;
WEvent * e = NEW WEventCardAttacked(this);
GameObserver * game = GameObserver::GetInstance();
game->receiveEvent(e);
}
//sets card as attacked alone and sends events
void MTGCardInstance::eventattackedAlone()
{
WEvent * e = NEW WEventCardAttackedAlone(this);
GameObserver * game = GameObserver::GetInstance();
game->receiveEvent(e);
}
//sets card as attacked and sends events
void MTGCardInstance::eventattackednotblocked()
{
didattacked = 1;
WEvent * e = NEW WEventCardAttackedNotBlocked(this);
GameObserver * game = GameObserver::GetInstance();
game->receiveEvent(e);
}
//sets card as attacked and sends events
void MTGCardInstance::eventattackedblocked()
{
didattacked = 1;
WEvent * e = NEW WEventCardAttackedBlocked(this);
GameObserver * game = GameObserver::GetInstance();
game->receiveEvent(e);
}
//sets card as blocking and sends events
void MTGCardInstance::eventblocked()
{
didblocked = 1;
WEvent * e = NEW WEventCardBlocked(this);
GameObserver * game = GameObserver::GetInstance();
game->receiveEvent(e);
}
//Taps the card
void MTGCardInstance::tap()
{
if (tapped)
return;
tapped = 1;
WEvent * e = NEW WEventCardTap(this, 0, 1);
GameObserver * game = GameObserver::GetInstance();
game->receiveEvent(e);
}
void MTGCardInstance::untap()
{
if (!tapped)
return;
tapped = 0;
WEvent * e = NEW WEventCardTap(this, 1, 0);
GameObserver * game = GameObserver::GetInstance();
game->receiveEvent(e);
}
void MTGCardInstance::setUntapping()
{
untapping = 1;
}
int MTGCardInstance::isUntapping()
{
return untapping;
}
//Tries to Untap the card
void MTGCardInstance::attemptUntap()
{
if (untapping)
{
untap();
untapping = 0;
}
}
//Tells if the card is tapped or not
int MTGCardInstance::isTapped()
{
return tapped;
}
int MTGCardInstance::regenerate()
{
if (has(Constants::CANTREGEN))
return 0;
return ++regenerateTokens;
}
int MTGCardInstance::triggerRegenerate()
{
if (!regenerateTokens)
return 0;
if (has(Constants::CANTREGEN))
return 0;
regenerateTokens--;
tap();
life = toughness;
initAttackersDefensers();
if (life < 1)
return 0; //regeneration didn't work (wither ?)
return 1;
}
int MTGCardInstance::initAttackersDefensers()
{
setAttacker(0);
setDefenser(NULL);
banding = NULL;
blockers.clear();
blocked = false;
didattacked = 0;
didblocked = 0;
return 1;
}
//Function to call to remove all damages, etc to a card (generally at the end of the turn)
int MTGCardInstance::cleanup()
{
initAttackersDefensers();
life = toughness;
GameObserver * game = GameObserver::GetInstance();
if (!game || game->currentPlayer == controller())
{
summoningSickness = 0;
}
if (previous && !previous->stillInUse())
{
//DebugTrace("MTGCardInstance::cleanup(): deleting " << ToHex(previous));
SAFE_DELETE(previous);
}
regenerateTokens = 0;
preventable = 0;
return 1;
}
int MTGCardInstance::stillInUse()
{
GameObserver * game = GameObserver::GetInstance();
if (game->mLayers->actionLayer()->stillInUse(this))
return 1;
if (!previous)
return 0;
return previous->stillInUse();
}
/* Summoning Sickness
* 212.3f A creature's activated ability with the tap symbol or the untap symbol in its activation cost
* can't be played unless the creature has been under its controller's control since the start of his or
* her most recent turn. A creature can't attack unless it has been under its controller's control
* since the start of his or her most recent turn. This rule is informally called the "summoning
* sickness" rule. Ignore this rule for creatures with haste (see rule 502.5).
*/
int MTGCardInstance::hasSummoningSickness()
{
if (!summoningSickness)
return 0;
if (basicAbilities[Constants::HASTE])
return 0;
if (!isCreature())
return 0;
return 1;
}
MTGCardInstance * MTGCardInstance::changeController(Player * newController)
{
Player * originalOwner = controller();
if (originalOwner == newController)
return this;
MTGCardInstance * copy = originalOwner->game->putInZone(this, originalOwner->game->inPlay, newController->game->inPlay);
copy->summoningSickness = 1;
return copy;
}
Player * MTGCardInstance::controller()
{
return lastController;
}
int MTGCardInstance::canAttack()
{
if (tapped)
return 0;
if (hasSummoningSickness())
return 0;
if (basicAbilities[Constants::DEFENSER] || basicAbilities[Constants::CANTATTACK])
return 0;
if (!isCreature())
return 0;
if (!isInPlay())
return 0;
return 1;
}
int MTGCardInstance::addToToughness(int value)
{
toughness += value;
life += value;
doDamageTest = 1;
return 1;
}
int MTGCardInstance::setToughness(int value)
{
toughness = value;
life = value;
doDamageTest = 1;
return 1;
}
int MTGCardInstance::canBlock()
{
if (tapped)
return 0;
if (basicAbilities[Constants::CANTBLOCK])
return 0;
if (!isCreature())
return 0;
if (!isInPlay())
return 0;
return 1;
}
int MTGCardInstance::canBlock(MTGCardInstance * opponent)
{
if (!canBlock())
return 0;
if (!opponent)
return 1;
if (!opponent->isAttacker())
return 0;
// Comprehensive rule 502.7f : If a creature with protection attacks, it can't be blocked by creatures that have the stated quality.
if (opponent->protectedAgainst(this))
return 0;
if (opponent->cantBeBlockedBy(this))
return 0;
if (opponent->basicAbilities[Constants::UNBLOCKABLE])
return 0;
if (opponent->basicAbilities[Constants::ONEBLOCKER] && opponent->blocked)
return 0;
if (opponent->basicAbilities[Constants::FEAR] && !(hasType(Subtypes::TYPE_ARTIFACT) || hasColor(Constants::MTG_COLOR_BLACK)))
return 0;
//intimidate
if (opponent->basicAbilities[Constants::INTIMIDATE] && !(hasType(Subtypes::TYPE_ARTIFACT)))
{
int canblock = 0;
for (int i = Constants::MTG_COLOR_GREEN; i <= Constants::MTG_COLOR_WHITE; ++i)
{
if (hasColor(i) && opponent->hasColor(i))
{
canblock = 1;
break;
}
}
if (!canblock)
return 0;
}
if (opponent->basicAbilities[Constants::FLYING] && !(basicAbilities[Constants::FLYING] || basicAbilities[Constants::REACH]))
return 0;
//Can block only creatures with flying if has cloud
if (basicAbilities[Constants::CLOUD] && !(opponent->basicAbilities[Constants::FLYING]))
return 0;
// If opponent has shadow and a creature does not have either shadow or reachshadow it cannot be blocked
if (opponent->basicAbilities[Constants::SHADOW] && !(basicAbilities[Constants::SHADOW]
|| basicAbilities[Constants::REACHSHADOW]))
return 0;
// If opponent does not have shadow and a creature has shadow it cannot be blocked
if (!opponent->basicAbilities[Constants::SHADOW] && basicAbilities[Constants::SHADOW])
return 0;
if (opponent->basicAbilities[Constants::HORSEMANSHIP] && !basicAbilities[Constants::HORSEMANSHIP])
return 0;
if (opponent->basicAbilities[Constants::SWAMPWALK] && controller()->game->inPlay->hasType("swamp"))
return 0;
if (opponent->basicAbilities[Constants::FORESTWALK] && controller()->game->inPlay->hasType("forest"))
return 0;
if (opponent->basicAbilities[Constants::ISLANDWALK] && controller()->game->inPlay->hasType("island"))
return 0;
if (opponent->basicAbilities[Constants::MOUNTAINWALK] && controller()->game->inPlay->hasType("mountain"))
return 0;
if (opponent->basicAbilities[Constants::PLAINSWALK] && controller()->game->inPlay->hasType("plains"))
return 0;
return 1;
}
JQuad * MTGCardInstance::getIcon()
{
return WResourceManager::Instance()->RetrieveCard(this, CACHE_THUMB);
}
MTGCardInstance * MTGCardInstance::getNextPartner()
{
MTGInPlay * inplay = controller()->game->inPlay;
MTGCardInstance * bandingPartner = inplay->getNextAttacker(banding);
while (bandingPartner)
{
if (basicAbilities[Constants::BANDING] || bandingPartner->basicAbilities[Constants::BANDING])
return bandingPartner;
bandingPartner = inplay->getNextAttacker(bandingPartner);
}
return NULL;
}
int MTGCardInstance::DangerRanking()
{
int danger;
int result;
danger = 0;
result = 0;
result += power;
result += toughness;
result += getManaCost()->getConvertedCost();
for (int j = 0; j < Constants::NB_BASIC_ABILITIES; j++)
{
if (basicAbilities[j])
{
result += 1;
}
}
if (result > 1)
danger += 1;
if (result > 2)
danger += 1;
if (result > 4)
danger += 1;
if (result > 6)
danger += 1;
if (result > 10)
danger += 1;
return danger;
}
int MTGCardInstance::setAttacker(int value)
{
Targetable * previousTarget = NULL;
Targetable * target = NULL;
Player * p = controller()->opponent();
if (value)
target = p;
if (attacker)
previousTarget = p;
attacker = value;
WEvent * e = NEW WEventCreatureAttacker(this, previousTarget, target);
GameObserver * go = GameObserver::GetInstance();
if (go)
go->receiveEvent(e);
else
SAFE_DELETE(e);
return 1;
}
int MTGCardInstance::toggleAttacker()
{
if (!attacker)
{
//if (!basicAbilities[Constants::VIGILANCE]) tap();
setAttacker(1);
return 1;
}
else
{
//untap();
setAttacker(0);
return 1;
}
return 0;
}
int MTGCardInstance::isAttacker()
{
return attacker;
}
MTGCardInstance * MTGCardInstance::isDefenser()
{
return defenser;
}
int MTGCardInstance::nbOpponents()
{
int result = 0;
MTGCardInstance* opponent = getNextOpponent();
while (opponent)
{
result++;
opponent = getNextOpponent(opponent);
}
return result;
}
int MTGCardInstance::raiseBlockerRankOrder(MTGCardInstance * blocker)
{
list<MTGCardInstance *>::iterator it1 = find(blockers.begin(), blockers.end(), blocker);
list<MTGCardInstance *>::iterator it2 = it1;
if (blockers.begin() == it2)
++it2;
else
--it2;
std::iter_swap(it1, it2);
WEvent* e = NEW WEventCreatureBlockerRank(*it1, *it2, this);
GameObserver * go = GameObserver::GetInstance();
if (go)
go->receiveEvent(e);
else
SAFE_DELETE(e);
//delete(e);
return 1;
}
int MTGCardInstance::getDefenserRank(MTGCardInstance * blocker)
{
int result = 0;
for (list<MTGCardInstance *>::iterator it1 = blockers.begin(); it1 != blockers.end(); ++it1)
{
result++;
if ((*it1) == blocker)
return result;
}
return 0;
}
;
int MTGCardInstance::removeBlocker(MTGCardInstance * blocker)
{
blockers.remove(blocker);
if (!blockers.size())
{
blocked = false;
}
return 1;
}
int MTGCardInstance::addBlocker(MTGCardInstance * blocker)
{
blockers.push_back(blocker);
blocked = true;
return 1;
}
//Returns opponents to this card for this turn. This * should * take into account banding
MTGCardInstance * MTGCardInstance::getNextOpponent(MTGCardInstance * previous)
{
GameObserver * game = GameObserver::GetInstance();
int foundprevious = 0;
if (!previous)
foundprevious = 1;
if (attacker)
{
MTGInPlay * inPlay = game->opponent()->game->inPlay;
for (int i = 0; i < inPlay->nb_cards; i++)
{
MTGCardInstance * current = inPlay->cards[i];
if (current == previous)
{
foundprevious = 1;
}
else if (foundprevious)
{
MTGCardInstance * defensersOpponent = current->isDefenser();
if (defensersOpponent && (defensersOpponent == this || (banding && defensersOpponent->banding == banding)))
{
return current;
}
}
}
}
else if (defenser)
{
MTGInPlay * inPlay = game->currentPlayer->game->inPlay;
for (int i = 0; i < inPlay->nb_cards; i++)
{
MTGCardInstance * current = inPlay->cards[i];
if (current == previous)
{
foundprevious = 1;
}
else if (foundprevious)
{
if (defenser == current || (current->banding && defenser->banding == current->banding))
{
return current;
}
}
}
}
return NULL;
}
int MTGCardInstance::setDefenser(MTGCardInstance * opponent)
{
GameObserver * g = GameObserver::GetInstance();
if (defenser)
{
if (g->players[0]->game->battlefield->hasCard(defenser) || g->players[1]->game->battlefield->hasCard(defenser))
{
defenser->removeBlocker(this);
}
}
WEvent * e = NULL;
if (defenser != opponent)
e = NEW WEventCreatureBlocker(this, defenser, opponent);
defenser = opponent;
if (defenser)
defenser->addBlocker(this);
if (e)
g->receiveEvent(e);
return 1;
}
int MTGCardInstance::toggleDefenser(MTGCardInstance * opponent)
{
if (canBlock())
{
if (canBlock(opponent))
{
setDefenser(opponent);
didblocked = 1;
if (opponent && opponent->controller()->isAI())
{
if(opponent->view != NULL)
{
opponent->view->actZ += .8f;
opponent->view->actT -= .2f;
}
}
if (!opponent)
didblocked = 0;
return 1;
}
}
return 0;
}
int MTGCardInstance::addProtection(TargetChooser * tc)
{
tc->targetter = NULL;
protections.push_back(tc);
return protections.size();
}
int MTGCardInstance::removeProtection(TargetChooser * tc, int erase)
{
for (size_t i = 0; i < protections.size(); i++)
{
if (protections[i] == tc)
{
if (erase)
delete (protections[i]);
protections.erase(protections.begin() + i);
return 1;
}
}
return 0;
}
int MTGCardInstance::protectedAgainst(MTGCardInstance * card)
{
//Basic protections
for (int i = Constants::PROTECTIONGREEN; i <= Constants::PROTECTIONWHITE; i++)
{
if (basicAbilities[i] && card->hasColor(i - Constants::PROTECTIONGREEN + Constants::MTG_COLOR_GREEN))
return 1;
}
//General protections
for (size_t i = 0; i < protections.size(); i++)
{
if (protections[i]->canTarget(card))
return 1;
}
return 0;
}
int MTGCardInstance::addCantBeBlockedBy(TargetChooser * tc)
{
cantBeBlockedBys.push_back(tc);
return cantBeBlockedBys.size();
}
int MTGCardInstance::removeCantBeBlockedBy(TargetChooser * tc, int erase)
{
for (size_t i = 0; i < cantBeBlockedBys.size(); i++)
{
if (cantBeBlockedBys[i] == tc)
{
if (erase)
delete (cantBeBlockedBys[i]);
cantBeBlockedBys.erase(cantBeBlockedBys.begin() + i);
return 1;
}
}
return 0;
}
int MTGCardInstance::cantBeBlockedBy(MTGCardInstance * card)
{
for (size_t i = 0; i < cantBeBlockedBys.size(); i++)
{
if (cantBeBlockedBys[i]->canTarget(card))
return 1;
}
return 0;
}
/* Choose a sound sample to associate to that card */
JSample * MTGCardInstance::getSample()
{
JSample * js;
if (sample.size())
return WResourceManager::Instance()->RetrieveSample(sample);
for (int i = types.size() - 1; i > 0; i--)
{
string type = Subtypes::subtypesList->find(types[i]);
type = type + ".wav";
js = WResourceManager::Instance()->RetrieveSample(type);
if (js)
{
sample = string(type);
return js;
}
}
for (map<int, int>::const_iterator it = basicAbilities.begin(); it != basicAbilities.end(); ++it)
{
int i = it->first;
if (!basicAbilities[i])
continue;
string type = Constants::MTGBasicAbilities[i];
type = type + ".wav";
js = WResourceManager::Instance()->RetrieveSample(type);
if (js)
{
sample = string(type);
return js;
}
}
string type = Subtypes::subtypesList->find(types[0]);
type = type + ".wav";
js = WResourceManager::Instance()->RetrieveSample(type);
if (js)
{
sample = string(type);
return js;
}
return NULL;
}
int MTGCardInstance::stepPower(CombatStep step)
{
switch (step)
{
case FIRST_STRIKE:
case END_FIRST_STRIKE:
if (has(Constants::FIRSTSTRIKE) || has(Constants::DOUBLESTRIKE))
return MAX(0, power);
else
return 0;
case DAMAGE:
case END_DAMAGE:
default:
if (has(Constants::FIRSTSTRIKE) && !has(Constants::DOUBLESTRIKE))
return 0;
else
return MAX(0, power);
}
}
std::ostream& MTGCardInstance::toString(std::ostream& out) const
{
return out << name;
}
std::ostream& operator<<(std::ostream& out, const MTGCardInstance& c)
{
return c.toString(out);
}