required libs:
* ZipArchive - Obj-C impl of zip
* asi-http-request : http request help to assist with asynchoronous downloading of files
* minizip : support for ZipArchive
*
Added default splash screen for iOS app. (using the Wagic background to keep it neutral to module)
TODO: refine handling for iPad splash screen
* add selection screen and input screen for location of downloadable content. (ie core files, image files, etc )
* add support to opt out of backing up to iCloud for core files. Right now iOS will automatically backup all files under Documents folder to iCloud. Consider only allowing player data to be backed up to iCloud. All graphics and other assets are considered volatile.
43 lines
1.8 KiB
Objective-C
43 lines
1.8 KiB
Objective-C
//
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// ASIDataCompressor.h
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// Part of ASIHTTPRequest -> http://allseeing-i.com/ASIHTTPRequest
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//
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// Created by Ben Copsey on 17/08/2010.
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// Copyright 2010 All-Seeing Interactive. All rights reserved.
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//
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// This is a helper class used by ASIHTTPRequest to handle deflating (compressing) data in memory and on disk
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// You may also find it helpful if you need to deflate data and files yourself - see the class methods below
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// Most of the zlib stuff is based on the sample code by Mark Adler available at http://zlib.net
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#import <Foundation/Foundation.h>
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#import <zlib.h>
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@interface ASIDataCompressor : NSObject {
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BOOL streamReady;
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z_stream zStream;
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}
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// Convenience constructor will call setupStream for you
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+ (id)compressor;
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// Compress the passed chunk of data
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// Passing YES for shouldFinish will finalize the deflated data - you must pass YES when you are on the last chunk of data
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- (NSData *)compressBytes:(Bytef *)bytes length:(NSUInteger)length error:(NSError **)err shouldFinish:(BOOL)shouldFinish;
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// Convenience method - pass it some data, and you'll get deflated data back
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+ (NSData *)compressData:(NSData*)uncompressedData error:(NSError **)err;
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// Convenience method - pass it a file containing the data to compress in sourcePath, and it will write deflated data to destinationPath
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+ (BOOL)compressDataFromFile:(NSString *)sourcePath toFile:(NSString *)destinationPath error:(NSError **)err;
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// Sets up zlib to handle the inflating. You only need to call this yourself if you aren't using the convenience constructor 'compressor'
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- (NSError *)setupStream;
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// Tells zlib to clean up. You need to call this if you need to cancel deflating part way through
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// If deflating finishes or fails, this method will be called automatically
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- (NSError *)closeStream;
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@property (assign, readonly) BOOL streamReady;
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@end
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