Files
wagic/projects/mtg/include/GuiStatic.h
jean.chalard 39c5a3d465 J :
* Fix u32 into JButtons.
* Add a few comments.
* Remove useless variables.
2010-02-24 17:28:17 +00:00

71 lines
1.8 KiB
C++

#ifndef _GUISTATIC_H_
#define _GUISTATIC_H_
#include "Player.h"
#include "MTGGameZones.h"
#include "CardDisplay.h"
#include "CardGui.h"
#include "GuiAvatars.h"
class CardView;
struct GuiStatic : public PlayGuiObject{
GuiAvatars* parent;
GuiStatic(float desiredHeight, float x, float y, bool hasFocus, GuiAvatars* parent);
virtual void Entering();
virtual bool Leaving(JButton key);
};
struct GuiAvatar : public GuiStatic{
typedef enum { TOP_LEFT, BOTTOM_RIGHT } Corner;
static const unsigned Width = 35;
static const unsigned Height = 50;
protected:
int avatarRed;
int currentLife;
Corner corner;
public:
Player * player;
virtual void Render();
GuiAvatar(float x, float y, bool hasFocus, Player * player, Corner corner, GuiAvatars* parent);
virtual ostream& toString(ostream& out) const;
};
struct GuiGameZone : public GuiStatic{
static const int Width = 20;
static const int Height = 25;
vector<CardView*> cards;
public:
MTGGameZone * zone;
CardDisplay * cd;
int showCards;
virtual void Render();
virtual bool CheckUserInput(JButton key);
virtual void Update(float dt);
GuiGameZone(float x, float y, bool hasFocus, MTGGameZone * zone, GuiAvatars* parent);
~GuiGameZone();
virtual void ButtonPressed(int controllerId, int controlId);
void toggleDisplay();
virtual ostream& toString(ostream& out) const;
};
class GuiGraveyard: public GuiGameZone{
public:
Player * player;
GuiGraveyard(float _x, float _y, bool hasFocus, Player * player, GuiAvatars* parent);
int receiveEventPlus(WEvent*);
int receiveEventMinus(WEvent*);
virtual ostream& toString(ostream& out) const;
};
class GuiLibrary: public GuiGameZone{
public:
Player * player;
GuiLibrary(float _x, float _y, bool hasFocus, Player * player, GuiAvatars* parent);
virtual ostream& toString(ostream& out) const;
};
#endif // _GUISTATIC_H_