Files
wagic/projects/mtg/src/ReplacementEffects.cpp
2013-11-17 17:12:58 +01:00

200 lines
5.8 KiB
C++

#include "PrecompiledHeader.h"
#include "ReplacementEffects.h"
#include "MTGCardInstance.h"
#include "TargetChooser.h"
#include "AllAbilities.h"
REDamagePrevention::REDamagePrevention(MTGAbility * source, TargetChooser *tcSource, TargetChooser *tcTarget, int damage,
bool oneShot, Damage::DamageType typeOfDamage) :
source(source), tcSource(tcSource), tcTarget(tcTarget), damage(damage), oneShot(oneShot), typeOfDamage(typeOfDamage)
{
}
WEvent * REDamagePrevention::replace(WEvent *event)
{
if (!event) return event;
if (!damage) return event;
WEventDamage * e = dynamic_cast<WEventDamage*> (event);
if (!e) return event;
Damage *d = e->damage;
if (d->typeOfDamage != typeOfDamage && typeOfDamage != Damage::DAMAGE_ALL_TYPES) return event;
if ((!tcSource || tcSource->canTarget(d->source)) && (!tcTarget || tcTarget->canTarget(d->target)))
{
if (damage == -1)
{
d->damage = 0;
delete event;
if (oneShot) damage = 0;
return NULL;
}
if (damage >= d->damage)
{
damage -= d->damage;
d->damage = 0;
delete event;
return NULL;
}
d->damage -= damage;
damage = 0;
delete event;
WEventDamage* newEvent = NEW WEventDamage(d);
return newEvent;
}
return event;
}
REDamagePrevention::~REDamagePrevention()
{
SAFE_DELETE(tcSource);
SAFE_DELETE(tcTarget);
}
//counters replacement effect///////////////////
RECountersPrevention::RECountersPrevention(MTGAbility * source, MTGCardInstance * cardSource,
MTGCardInstance * cardTarget, TargetChooser * tc, Counter * counter) :
source(source), cardSource(cardSource), cardTarget(cardTarget), tc(tc), counter(counter)
{
}
WEvent * RECountersPrevention::replace(WEvent *event)
{
if (!event) return event;
WEventCounters * e = dynamic_cast<WEventCounters*> (event);
if (!e) return event;
MTGCardInstance * target = e->targetCard;
if (target)
{
if (target == cardSource || (tc && tc->canTarget(target)))
{
// counter == NULL means "any counter"
if (!counter)
return NULL;
if (e->power == counter->power && e->toughness == counter->toughness && e->name == counter->name)
return NULL;
}
}
return event;
}
RECountersPrevention::~RECountersPrevention()
{
SAFE_DELETE(tc);
}
////--draw replacement---------------------
REDrawReplacement::REDrawReplacement(MTGAbility * source, Player * Drawer, MTGAbility * replaceWith) :
source(source), DrawerOfCard(Drawer),replacementAbility(replaceWith)
{
}
WEvent * REDrawReplacement::replace(WEvent *event)
{
if (!event) return event;
WEventDraw * e = dynamic_cast<WEventDraw*> (event);
if (!e) return event;
if (DrawerOfCard != e->player) return event;
if(!replacementAbility) return event;
//check for dredge
TargetChooserFactory tf(e->player->getObserver());
TargetChooser * tcb = NULL;
tcb = tf.createTargetChooser("dredgeable",source->source);
tcb->targetter = NULL;
if(tcb->validTargetsExist())
{
if(e->player == DrawerOfCard && e->player == source->source->controller())
{
SAFE_DELETE(tcb);
return event;
}
}
SAFE_DELETE(tcb);
vector<MTGAbility*>selection;
//look for other draw replacement effects
list<ReplacementEffect *>::iterator it;
GameObserver * game = source->source->getObserver();
if(replacementAbility->source->controller() == DrawerOfCard)
for (it = game->replacementEffects->modifiers.begin(); it != game->replacementEffects->modifiers.end(); it++)
{
if(REDrawReplacement * DR = dynamic_cast<REDrawReplacement *>(*it))
{
MTGAbility * otherA = NULL;
if(DR->DrawerOfCard == e->player)
{
if(DR->replacementAbility->oneShot)
selection.push_back(DR->replacementAbility->clone());
else
{
otherA = NEW GenericAddToGame(game, game->mLayers->actionLayer()->getMaxId(), source->source,NULL,DR->replacementAbility->clone());
selection.push_back(otherA);
}
}
}
}
for(int j = 0; j < e->nb_cards; j++)
{
if(e->player != DrawerOfCard || selection.size() < 2)
{
MTGAbility * toResolve = replacementAbility->clone();
if(replacementAbility->oneShot)
toResolve->resolve();
else
toResolve->addToGame();
}
else
{
MTGAbility * menuChoice = NEW MenuAbility(game, 1, source->source, source->source,true,selection,NULL,"Choose Draw Replacement");
menuChoice->addToGame();
}
}
delete event;
event = NULL;
return event;
}
REDrawReplacement::~REDrawReplacement()
{
}
//////////////////////////////////////////////
ReplacementEffects::ReplacementEffects()
{
}
WEvent * ReplacementEffects::replace(WEvent *e)
{
list<ReplacementEffect *>::iterator it;
for (it = modifiers.begin(); it != modifiers.end(); it++)
{
ReplacementEffect *re = *it;
WEvent * newEvent = re->replace(e);
if (!newEvent) return NULL;
if (newEvent != e) return replace(newEvent);
}
return e;
}
int ReplacementEffects::add(ReplacementEffect * re)
{
modifiers.push_back(re);
return 1;
}
int ReplacementEffects::remove(ReplacementEffect *re)
{
modifiers.remove(re);
return 1;
}
ReplacementEffects::~ReplacementEffects()
{
list<ReplacementEffect *>::iterator it;
for (it = modifiers.begin(); it != modifiers.end(); it++)
{
ReplacementEffect *re = *it;
delete (re);
}
modifiers.clear();
}