Files
wagic/projects/mtg/src/GameApp.cpp
T
techdragon.nguyen@gmail.com 5d09bb8a13 removed unused variables
moved debug framerate message to be 10px higher.  current position covers the credit count on the game shop screens.
changed hard coded numeric values for menu ids to Labels.  ( this was done only to GameStateAward )
2011-09-09 17:38:39 +00:00

531 lines
16 KiB
C++

#include "PrecompiledHeader.h"
#include <JGE.h>
#include <JLogger.h>
#include <JRenderer.h>
#if defined (PSP)
#include <pspfpu.h>
#else
#include <time.h>
#endif
#include "WResourceManager.h"
#include "ExtraCost.h"
#include "GameApp.h"
#include "Subtypes.h"
#include "GameStateTransitions.h"
#include "GameStateDeckViewer.h"
#include "GameStateMenu.h"
#include "GameStateDuel.h"
#include "GameStateOptions.h"
#include "GameStateShop.h"
#include "GameStateAwards.h"
#include "GameStateStory.h"
#include "DeckStats.h"
#include "DeckMetaData.h"
#include "DeckManager.h"
#include "Translate.h"
#include "WFilter.h"
#include "Rules.h"
#include "ModRules.h"
#include "JFileSystem.h"
#define DEFAULT_DURATION .25
int GameApp::players[] = { 0, 0 };
bool GameApp::HasMusic = true;
JMusic * GameApp::music = NULL;
string GameApp::currentMusicFile = "";
string GameApp::systemError = "";
JQuadPtr manaIcons[7];
GameState::GameState(GameApp* parent, string id) :
mParent(parent), mStringID(id)
{
mEngine = JGE::GetInstance();
}
GameApp::GameApp() :
JApp()
#ifdef NETWORK_SUPPORT
,mpNetwork(NULL)
#endif //NETWORK_SUPPORT
{
#ifdef DEBUG
nbUpdates = 0;
totalFPS = 0;
#endif
#ifdef DOLOG
remove(LOG_FILE);
#endif
mScreenShotCount = 0;
for (int i = 0; i < GAME_STATE_MAX; i++)
mGameStates[i] = NULL;
mShowDebugInfo = false;
players[0] = 0;
players[1] = 0;
gameType = GAME_TYPE_CLASSIC;
mCurrentState = NULL;
mNextState = NULL;
music = NULL;
}
GameApp::~GameApp()
{
WResourceManager::Terminate();
}
void GameApp::Create()
{
srand((unsigned int) time(0)); // initialize random
#if !defined(QT_CONFIG) && !defined(IOS)
#if defined (WIN32)
_CrtSetDbgFlag ( _CRTDBG_ALLOC_MEM_DF | _CRTDBG_LEAK_CHECK_DF );
#elif defined (PSP)
pspFpuSetEnable(0); //disable FPU Exceptions until we find where the FPU errors come from
#endif
#endif //QT_CONFIG
//_CrtSetBreakAlloc(368);
LOG("starting Game");
WResourceManager::Instance()->ResetCacheLimits();
JFileSystem::init("User/", "Res/");
// Create User Folders (for write access) if they don't exist
{
const char* folders[] = { "ai", "ai/baka", "ai/baka/stats", "campaigns", "graphics", "lang", "packs", "player", "player/stats", "profiles", "rules", "sets", "settings", "sound", "sound/sfx", "themes", "test"};
string userRoot = JFileSystem::GetInstance()->GetUserRoot();
MAKEDIR(userRoot.c_str());
for (size_t i = 0; i < sizeof(folders)/sizeof(folders[0]); ++i)
{
string current(folders[i]);
string folder = userRoot + current;
MAKEDIR(folder.c_str());
}
}
//Load Mod Rules before everything else
gModRules.load("rules/modrules.xml");
//Link this to our settings manager.
options.theGame = this;
//Ensure that options are partially loaded before loading files.
LOG("options.reloadProfile()");
options.reloadProfile();
LOG("Checking for music files");
//Test for Music files presence
JFileSystem * jfs = JFileSystem::GetInstance();
HasMusic = jfs->FileExists(WResourceManager::Instance()->musicFile("Track0.mp3")) && jfs->FileExists(WResourceManager::Instance()->musicFile("Track1.mp3"));
LOG("Loading Textures");
LOG("--Loading menuicons.png");
WResourceManager::Instance()->RetrieveTexture("menuicons.png", RETRIEVE_MANAGE);
LOG("---Gettings menuicons.png quads");
//Creating thes quad in this specific order allows us to have them in the correct order to call them by integer id
manaIcons[Constants::MTG_COLOR_GREEN] = WResourceManager::Instance()->RetrieveQuad("menuicons.png", 2 + 0 * 36, 38, 32, 32, "c_green",
RETRIEVE_MANAGE);
manaIcons[Constants::MTG_COLOR_BLUE] = WResourceManager::Instance()->RetrieveQuad("menuicons.png", 2 + 1 * 36, 38, 32, 32, "c_blue",
RETRIEVE_MANAGE);
manaIcons[Constants::MTG_COLOR_RED] = WResourceManager::Instance()->RetrieveQuad("menuicons.png", 2 + 3 * 36, 38, 32, 32, "c_red", RETRIEVE_MANAGE);
manaIcons[Constants::MTG_COLOR_BLACK] = WResourceManager::Instance()->RetrieveQuad("menuicons.png", 2 + 2 * 36, 38, 32, 32, "c_black",
RETRIEVE_MANAGE);
manaIcons[Constants::MTG_COLOR_WHITE] = WResourceManager::Instance()->RetrieveQuad("menuicons.png", 2 + 4 * 36, 38, 32, 32, "c_white",
RETRIEVE_MANAGE);
manaIcons[Constants::MTG_COLOR_LAND] = WResourceManager::Instance()->RetrieveQuad("menuicons.png", 2 + 5 * 36, 38, 32, 32, "c_land",
RETRIEVE_MANAGE);
manaIcons[Constants::MTG_COLOR_ARTIFACT] = WResourceManager::Instance()->RetrieveQuad("menuicons.png", 2 + 6 * 36, 38, 32, 32, "c_artifact",
RETRIEVE_MANAGE);
for (int i = sizeof(manaIcons) / sizeof(manaIcons[0]) - 1; i >= 0; --i)
if (manaIcons[i].get())
manaIcons[i]->SetHotSpot(16, 16);
LOG("--Loading back.jpg");
WResourceManager::Instance()->RetrieveTexture("back.jpg", RETRIEVE_MANAGE);
JQuadPtr jq = WResourceManager::Instance()->RetrieveQuad("back.jpg", 0, 0, 0, 0, kGenericCardID, RETRIEVE_MANAGE);
if (jq.get())
jq->SetHotSpot(jq->mWidth / 2, jq->mHeight / 2);
WResourceManager::Instance()->RetrieveTexture("back_thumb.jpg", RETRIEVE_MANAGE);
WResourceManager::Instance()->RetrieveQuad("back_thumb.jpg", 0, 0, MTG_MINIIMAGE_WIDTH, MTG_MINIIMAGE_HEIGHT, kGenericCardThumbnailID, RETRIEVE_MANAGE);
LOG("--Loading particles.png");
WResourceManager::Instance()->RetrieveTexture("particles.png", RETRIEVE_MANAGE);
jq = WResourceManager::Instance()->RetrieveQuad("particles.png", 0, 0, 32, 32, "particles", RETRIEVE_MANAGE);
if (jq)
jq->SetHotSpot(16, 16);
jq = WResourceManager::Instance()->RetrieveQuad("particles.png", 64, 0, 32, 32, "stars", RETRIEVE_MANAGE);
if (jq)
jq->SetHotSpot(16, 16);
LOG("--Loading fonts");
string lang = options[Options::LANG].str;
std::transform(lang.begin(), lang.end(), lang.begin(), ::tolower);
WResourceManager::Instance()->InitFonts(lang);
Translator::GetInstance()->init();
// The translator is ready now.
LOG("--Loading various textures");
WResourceManager::Instance()->RetrieveTexture("phasebar.png", RETRIEVE_MANAGE);
WResourceManager::Instance()->RetrieveTexture("wood.png", RETRIEVE_MANAGE);
WResourceManager::Instance()->RetrieveTexture("gold.png", RETRIEVE_MANAGE);
WResourceManager::Instance()->RetrieveTexture("goldglow.png", RETRIEVE_MANAGE);
WResourceManager::Instance()->RetrieveTexture("backdrop.jpg", RETRIEVE_MANAGE);
WResourceManager::Instance()->RetrieveTexture("handback.png", RETRIEVE_MANAGE);
WResourceManager::Instance()->RetrieveTexture("BattleIcon.png", RETRIEVE_MANAGE);
WResourceManager::Instance()->RetrieveTexture("DefenderIcon.png", RETRIEVE_MANAGE);
WResourceManager::Instance()->RetrieveTexture("shadow.png", RETRIEVE_MANAGE);
WResourceManager::Instance()->RetrieveTexture("extracostshadow.png", RETRIEVE_MANAGE);
WResourceManager::Instance()->RetrieveTexture("morph.jpg", RETRIEVE_MANAGE);
jq = WResourceManager::Instance()->RetrieveQuad("BattleIcon.png", 0, 0, 25, 25, "BattleIcon", RETRIEVE_MANAGE);
if (jq)
jq->SetHotSpot(12, 12);
jq = WResourceManager::Instance()->RetrieveQuad("DefenderIcon.png", 0, 0, 24, 23, "DefenderIcon", RETRIEVE_MANAGE);
if (jq)
jq->SetHotSpot(12, 12);
jq = WResourceManager::Instance()->RetrieveQuad("shadow.png", 0, 0, 16, 16, "shadow", RETRIEVE_MANAGE);
if (jq)
jq->SetHotSpot(8, 8);
jq = WResourceManager::Instance()->RetrieveQuad("extracostshadow.png", 0, 0, 16, 16, "extracostshadow", RETRIEVE_MANAGE);
if (jq)
jq->SetHotSpot(8, 8);
jq = WResourceManager::Instance()->RetrieveQuad("morph.jpg", 0, 0, MTG_MINIIMAGE_WIDTH, MTG_MINIIMAGE_HEIGHT, "morph", RETRIEVE_MANAGE);
if (jq)
jq->SetHotSpot(static_cast<float> (jq->mTex->mWidth / 2), static_cast<float> (jq->mTex->mHeight / 2));
jq = WResourceManager::Instance()->RetrieveQuad("phasebar.png", 0, 0, 0, 0, "phasebar", RETRIEVE_MANAGE);
LOG("Init Collection");
MTGAllCards::loadInstance();
LOG("Creating Game States");
mGameStates[GAME_STATE_DECK_VIEWER] = NEW GameStateDeckViewer(this);
mGameStates[GAME_STATE_DECK_VIEWER]->Create();
mGameStates[GAME_STATE_MENU] = NEW GameStateMenu(this);
mGameStates[GAME_STATE_MENU]->Create();
mGameStates[GAME_STATE_DUEL] = NEW GameStateDuel(this);
mGameStates[GAME_STATE_DUEL]->Create();
mGameStates[GAME_STATE_SHOP] = NEW GameStateShop(this);
mGameStates[GAME_STATE_SHOP]->Create();
mGameStates[GAME_STATE_OPTIONS] = NEW GameStateOptions(this);
mGameStates[GAME_STATE_OPTIONS]->Create();
mGameStates[GAME_STATE_AWARDS] = NEW GameStateAwards(this);
mGameStates[GAME_STATE_AWARDS]->Create();
mGameStates[GAME_STATE_STORY] = NEW GameStateStory(this);
mGameStates[GAME_STATE_STORY]->Create();
mGameStates[GAME_STATE_TRANSITION] = NULL;
mCurrentState = NULL;
mNextState = mGameStates[GAME_STATE_MENU];
LOG("--Load Game rules");
Rules::loadAllRules();
//Set Audio volume
JSoundSystem::GetInstance()->SetSfxVolume(options[Options::SFXVOLUME].number);
JSoundSystem::GetInstance()->SetMusicVolume(options[Options::MUSICVOLUME].number);
DebugTrace("size of MTGCardInstance: " << sizeof(MTGCardInstance));
DebugTrace("size of MTGCard: "<< sizeof(MTGCard));
DebugTrace("size of CardPrimitive: "<< sizeof(CardPrimitive));
DebugTrace("size of ExtraCost: " << sizeof(ExtraCost));
DebugTrace("size of ManaCost: " << sizeof(ManaCost));
LOG("Game Creation Done.");
}
void GameApp::LoadGameStates()
{
}
void GameApp::Destroy()
{
LOG("==Destroying GameApp==");
#ifdef TRACK_OBJECT_USAGE
ObjectAnalytics::DumpStatistics();
#endif
for (int i = GAME_STATE_MENU; i <= GAME_STATE_MAX - 1; i++)
{
if (mGameStates[i])
{
mGameStates[i]->Destroy();
SAFE_DELETE(mGameStates[i]);
}
}
MTGAllCards::unloadAll();
DeckManager::EndInstance();
DeckStats::EndInstance();
SAFE_DELETE(Subtypes::subtypesList);
stopMusic();
Translator::EndInstance();
WCFilterFactory::Destroy();
SimpleMenu::destroy();
DeckMenu::destroy();
DeckEditorMenu::destroy();
options.theGame = NULL;
Rules::unloadAllRules();
LOG("==Destroying GameApp Successful==");
#ifdef TRACK_FILE_USAGE_STATS
wagic::ifstream::Dump();
#endif
}
void GameApp::Update()
{
if (systemError.size())
return;
JGE* mEngine = JGE::GetInstance();
#if defined (PSP)
if (mEngine->GetButtonState(JGE_BTN_MENU) && mEngine->GetButtonClick(JGE_BTN_CANCEL))
{
char s[80];
sprintf(s, "ms0:/psp/photo/MTG%d.png", mScreenShotCount++);
JRenderer::GetInstance()->ScreenShot(s);
}
//Exit when START and X ARE PRESSED SIMULTANEOUSLY
if (mEngine->GetButtonState(JGE_BTN_MENU) && mEngine->GetButtonState(JGE_BTN_SEC))
{
mEngine->End();
return;
}
//Restart Rendering engine when START and SQUARE ARE PRESSED SIMULTANEOUSLY
if (mEngine->GetButtonState(JGE_BTN_MENU) && mEngine->GetButtonState(JGE_BTN_PRI))
JRenderer::Destroy();
#endif //PSP
float dt = mEngine->GetDelta();
if (dt > 35.0f) // min 30 FPS ;)
dt = 35.0f;
TransitionBase * mTrans = NULL;
if (mCurrentState)
{
mCurrentState->Update(dt);
if (mGameStates[GAME_STATE_TRANSITION] == mCurrentState)
mTrans = (TransitionBase *) mGameStates[GAME_STATE_TRANSITION];
}
//Check for finished transitions.
if (mTrans && mTrans->Finished())
{
mTrans->End();
if (mTrans->to != NULL && !mTrans->bAnimationOnly)
{
SetCurrentState(mTrans->to);
SAFE_DELETE(mGameStates[GAME_STATE_TRANSITION]);
mCurrentState->Start();
}
else
{
SetCurrentState(mTrans->from);
SAFE_DELETE(mGameStates[GAME_STATE_TRANSITION]);
}
}
if (mNextState != NULL)
{
if (mCurrentState != NULL)
mCurrentState->End();
SetCurrentState(mNextState);
#if defined (PSP)
/*
int maxLinear = ramAvailableLineareMax();
int ram = ramAvailable();
char buf[512];
sprintf(buf, "Ram : linear max: %i - total : %i\n",maxLinear, ram);
fprintf(stderr,buf);
*/
#endif
mCurrentState->Start();
mNextState = NULL;
}
}
void GameApp::Render()
{
if (systemError.size())
{
fprintf(stderr, "%s", systemError.c_str());
WFont * mFont = WResourceManager::Instance()->GetWFont(Fonts::MAIN_FONT);
if (mFont)
mFont->DrawString(systemError.c_str(), 1, 1);
return;
}
JRenderer * renderer = JRenderer::GetInstance();
renderer->ClearScreen(ARGB(0,0,0,0));
if (mCurrentState)
mCurrentState->Render();
#ifdef DEBUG_CACHE
WResourceManager::Instance()->DebugRender();
#endif
#ifdef DEBUG
JGE* mEngine = JGE::GetInstance();
float fps = mEngine->GetFPS();
totalFPS += fps;
nbUpdates+=1;
WFont * mFont= WResourceManager::Instance()->GetWFont(Fonts::MAIN_FONT);
char buf[512];
sprintf(buf, "avg:%.02f - %.02f fps",totalFPS/nbUpdates, fps);
if (mFont)
{
mFont->SetColor(ARGB(255,255,255,255));
mFont->DrawString(buf, 10, SCREEN_HEIGHT-25);
}
#endif
}
void GameApp::OnScroll(int inXVelocity, int inYVelocity)
{
if (mCurrentState != NULL)
{
mCurrentState->OnScroll(inXVelocity, inYVelocity);
}
}
void GameApp::SetNextState(int state)
{
mNextState = mGameStates[state];
}
void GameApp::SetCurrentState(GameState * state)
{
if (mCurrentState == state)
return;
if (mCurrentState)
JGE::GetInstance()->SendCommand("leavegamestate:" + mCurrentState->getStringID());
mCurrentState = state;
if (mCurrentState)
JGE::GetInstance()->SendCommand("entergamestate:" + mCurrentState->getStringID());
}
void GameApp::Pause()
{
stopMusic();
}
void GameApp::Resume()
{
playMusic();
}
void GameApp::DoTransition(int trans, int tostate, float dur, bool animonly)
{
TransitionBase * tb = NULL;
GameState * toState = NULL;
if (options[Options::TRANSITIONS].number != 0)
{
if (tostate != GAME_STATE_NONE)
SetNextState(tostate);
return;
}
if (tostate > GAME_STATE_NONE && tostate < GAME_STATE_MAX)
toState = mGameStates[tostate];
if (mGameStates[GAME_STATE_TRANSITION])
{
tb = (TransitionBase*) mGameStates[GAME_STATE_TRANSITION];
if (toState)
tb->to = toState; //Additional calls to transition merely update the destination.
return;
}
if (dur < 0)
dur = DEFAULT_DURATION; // Default to this value.
switch (trans)
{
case TRANSITION_FADE_IN:
tb = NEW TransitionFade(this, mCurrentState, toState, dur, true);
break;
case TRANSITION_FADE:
default:
tb = NEW TransitionFade(this, mCurrentState, toState, dur, false);
}
if (tb)
{
tb->bAnimationOnly = animonly;
mGameStates[GAME_STATE_TRANSITION] = tb;
mGameStates[GAME_STATE_TRANSITION]->Start();
SetCurrentState(tb); //The old current state is ended inside our transition.
}
else if (toState)
{ //Somehow failed, just do standard SetNextState behavior
mNextState = toState;
}
}
void GameApp::DoAnimation(int trans, float dur)
{
DoTransition(trans, GAME_STATE_NONE, dur, true);
}
void GameApp::playMusic(string filename, bool loop)
{
if(filename == "") filename = currentMusicFile;
if (filename.compare(currentMusicFile) == 0 && music)
return;
if (music)
{
JSoundSystem::GetInstance()->StopMusic(music);
SAFE_DELETE(music);
}
if (HasMusic && options[Options::MUSICVOLUME].number > 0)
{
music = WResourceManager::Instance()->ssLoadMusic(filename.c_str());
if (music)
JSoundSystem::GetInstance()->PlayMusic(music, loop);
currentMusicFile = filename;
}
}
void GameApp::stopMusic()
{
if (music && currentMusicFile != "")
{
JSoundSystem::GetInstance()->StopMusic(music);
SAFE_DELETE(music);
}
}