Files
wagic/projects/mtg/src/GuiFrame.cpp
T

67 lines
1.7 KiB
C++

#include "../include/config.h"
#include "../include/GameApp.h"
#include "../include/GuiFrame.h"
GuiFrame::GuiFrame()
{
if (JTexture* woodTex = GameApp::CommonRes->GetTexture("wood.png"))
wood = NEW JQuad(woodTex, 0, 0, SCREEN_WIDTH, 16);
else
{
wood = NULL;
GameApp::systemError += "Can't load wood texture : " __FILE__ "\n";
}
if (JTexture* goldTex = GameApp::CommonRes->GetTexture("gold.png"))
{
gold1 = NEW JQuad(goldTex, 0, 0, SCREEN_WIDTH, 6);
gold2 = NEW JQuad(goldTex, 0, 6, SCREEN_WIDTH, 6);
}
else
{
gold1 = gold2 = NULL;
GameApp::systemError += "Can't load gold texture : " __FILE__ "\n";
}
if (JTexture* goldGlowTex = GameApp::CommonRes->GetTexture("goldglow.png"))
goldGlow = NEW JQuad(goldGlowTex, 0, 1, SCREEN_WIDTH, 18);
else
{
goldGlow = NULL;
GameApp::systemError += "Can't load gold glow texture : " __FILE__ "\n";
}
step = 0.0;
gold2->SetColor(ARGB(127, 255, 255, 255));
gold2->SetHFlip(true);
}
GuiFrame::~GuiFrame()
{
delete(gold2);
delete(gold1);
delete(wood);
}
void GuiFrame::Render()
{
JRenderer* renderer = JRenderer::GetInstance();
float sized = step; if (sized > SCREEN_WIDTH) sized -= SCREEN_WIDTH;
renderer->RenderQuad(wood, 0, 0);
renderer->RenderQuad(gold1, -sized, 16);
renderer->RenderQuad(gold1, -sized + 479, 16);
goldGlow->SetColor(ARGB(100+(rand()%50), 255, 255, 255));
renderer->RenderQuad(goldGlow, -sized, 9);
renderer->RenderQuad(goldGlow, -sized + 480, 9);
renderer->RenderQuad(gold2, step / 2, 16);
renderer->RenderQuad(gold2, step / 2 - 479, 16);
}
void GuiFrame::Update(float dt)
{
step += dt * 5;
if (step > 2*SCREEN_WIDTH) step -= 2*SCREEN_WIDTH;
}