d5f3e4cfea
Also fixed the project includes so that we don't need to always use the indirect include path, ie: #include "../include/foo.h" -> #include "foo.h" I'm don't know much about make files - if I busted the linux build, mea culpa, but I think we're okay on that front too. For future reference, here's the most straightforward link on the topic of adding pch support to make files: http://www.mercs-eng.com/~hulud/index.php?2008/06/13/6-writing-a-good-makefile-for-a-c-project
38 lines
963 B
C++
38 lines
963 B
C++
//-------------------------------------------------------------------------------------
|
|
//
|
|
// JGE++ is a hardware accelerated 2D game SDK for PSP/Windows.
|
|
//
|
|
// Licensed under the BSD license, see LICENSE in JGE root for details.
|
|
//
|
|
// Copyright (c) 2007 James Hui (a.k.a. Dr.Watson) <jhkhui@gmail.com>
|
|
//
|
|
//-------------------------------------------------------------------------------------
|
|
#include "PrecompiledHeader.h"
|
|
|
|
#include <JGameLauncher.h>
|
|
|
|
#include "GameApp.h"
|
|
|
|
static char GameName[] = "Wagic";
|
|
|
|
//-------------------------------------------------------------------------------------
|
|
JApp* JGameLauncher::GetGameApp()
|
|
{
|
|
return NEW GameApp();
|
|
};
|
|
|
|
|
|
//-------------------------------------------------------------------------------------
|
|
char *JGameLauncher::GetName()
|
|
{
|
|
return GameName;
|
|
}
|
|
|
|
|
|
//-------------------------------------------------------------------------------------
|
|
u32 JGameLauncher::GetInitFlags()
|
|
{
|
|
return JINIT_FLAG_NORMAL;
|
|
}
|
|
|