Files
wagic/projects/mtg/src/DamagerDamaged.cpp
jean.chalard 3349f974f1 J :
* New interface.
* This breaks a lot of things. It is not feature-equivalent. It
  probably doesn't compile under windows and doesn't work on PSP.
* Damage is not resolved any more. This will have to be fixed.
* Blockers can't be ordered any more. This will have to be fixed.
* A lot of new art is included.
2009-08-22 05:59:43 +00:00

98 lines
2.4 KiB
C++

#include "../include/config.h"
#include "../include/DamagerDamaged.h"
/*
Temporary objects that store the damages dealt to/from creatures during the combat phase
*/
DamagerDamaged::DamagerDamaged(MTGCardInstance* card, Player * _damageSelecter, bool _hasFocus) : card(card){
mCount = 0;
damageSelecter = _damageSelecter;
damageToDeal = card->power;
}
DamagerDamaged::~DamagerDamaged(){
for (int i = 0; i < mCount; i++){
SAFE_DELETE(damages[i]);
}
}
int DamagerDamaged::sumDamages(){
int total = 0;
for (int i = 0; i < mCount; i++){
total += damages[i]->damage;
}
return total;
}
int DamagerDamaged::hasLethalDamage(){
if (sumDamages() >= card->life) return 1;
return 0;
}
int DamagerDamaged::dealOneDamage(DamagerDamaged * target){
if (!damageToDeal) return 0;
damageToDeal--;
#if defined (WIN32) || defined (LINUX)
char buf[4096];
sprintf(buf, "==========\n%s can still deal %i damages\n=============\n", card->getName().c_str(), damageToDeal);
OutputDebugString(buf);
#endif
return target->addDamage(1, this);
}
int DamagerDamaged::addDamage(int damage, DamagerDamaged * source){
for (int i = 0; i < mCount; i++){
if (damages[i]->source == source->card){
damages[i]->damage+= damage;
return damage;
}
}
damages[mCount] = NEW Damage(mCount, source->card, this->card,damage);
mCount++;
return damage;
}
int DamagerDamaged::removeDamagesTo(DamagerDamaged * target){
damageToDeal+= target->removeDamagesFrom(this);
return 1;
}
int DamagerDamaged::removeDamagesFrom(DamagerDamaged * source){
for (int i = 0; i < mCount; i++){
if (damages[i]->source == source->card){
int damage = damages[i]->damage;
SAFE_DELETE(damages[i]);
damages[i] = damages[mCount-1];
mCount--;
return damage;
}
}
return 0;
}
void DamagerDamaged::Render(Player * currentPlayer){
JLBFont * mFont = GameApp::CommonRes->GetJLBFont(Constants::MAIN_FONT);
mFont->SetBase(0);
// CardGui::Render();
char buf[4096];
/*
if (currentPlayer != damageSelecter){
if (hasLethalDamage()){
mFont->DrawString("X",x,y);
}
mFont->SetColor(ARGB(255,255,0,0));
sprintf(buf, "%i", sumDamages());
mFont->DrawString(buf,x+5, y+5);
}else{
mFont->SetColor(ARGB(255,0,0,255));
sprintf(buf, "%i", damageToDeal);
mFont->DrawString(buf,x+5, y+5);
}
mFont->SetColor(ARGB(255,255,255,255));
*/
}