49 lines
833 B
C++
49 lines
833 B
C++
#ifndef _CARDSELECTOR_H_
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#define _CARDSELECTOR_H_
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#include <vector>
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#include "GuiLayers.h"
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#include "DuelLayers.h"
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#include "Pos.h"
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using std::vector;
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class PlayGuiObject;
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class DuelLayers;
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template <typename T>
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struct LimitorFunctor
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{
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virtual bool select(T*) = 0;
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virtual bool greyout(T*) = 0;
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typedef T Target;
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};
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template <typename T=PlayGuiObject>
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class ObjectSelector : public GuiLayer
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{
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protected:
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vector<T*> cards;
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T* active;
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bool showBig;
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DuelLayers* duel;
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LimitorFunctor<T>* limitor;
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Pos bigpos;
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public:
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ObjectSelector(DuelLayers*);
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void Add(T*);
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void Remove(T*);
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bool CheckUserInput(u32 key);
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void Update(float dt);
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void Render();
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void Limit(LimitorFunctor<T>* limitor);
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typedef T Target;
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};
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typedef ObjectSelector<> CardSelector;
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typedef LimitorFunctor<CardSelector::Target> Limitor;
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#endif
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