Files
wagic/projects/mtg/include/ActionLayer.h
jean.chalard 3518166189 J :
* Input fix.
* A lot of code cleaning spread across a lot of files.
2008-11-24 12:11:16 +00:00

39 lines
1022 B
C++

/*
* Wagic, The Homebrew ?! is licensed under the BSD license
* See LICENSE in the Folder's root
* http://wololo.net/wagic/
*/
#ifndef _ACTIONLAYER_H_
#define _ACTIONLAYER_H_
#include "GuiLayers.h"
#include "ActionElement.h"
#include "SimpleMenu.h"
class GuiLayer;
class Targetable;
class ActionLayer: public GuiLayer, public JGuiListener{
public:
Targetable * menuObject;
SimpleMenu * abilitiesMenu;
virtual void Render();
virtual void Update(float dt);
int unstopableRenderInProgress();
bool CheckUserInput(u32 key);
ActionLayer(int id, GameObserver* _game):GuiLayer(id, _game){ menuObject = NULL; abilitiesMenu = NULL;};
int isWaitingForAnswer();
int isReactingToTargetClick(Targetable * card);
int reactToTargetClick(Targetable * card);
int isReactingToClick(MTGCardInstance * card);
int reactToClick(MTGCardInstance * card);
void setMenuObject(Targetable * object);
void ButtonPressed(int controllerid, int controlid);
TargetChooser * getCurrentTargetChooser();
};
#endif