Files
wagic/projects/mtg/include/Player.h
wagic.the.homebrew 3721247bee Erwan
- It is now possible to have avatars associated to each Deck
- Added SFX
- Added Music files
- Possibility to choose your opponent
- Opponents' difficulty is measured according to their number of victories against a given deck
2008-11-24 09:24:47 +00:00

52 lines
983 B
C++

#ifndef _PLAYER_H_
#define _PLAYER_H_
#include "JGE.h"
#include "ManaCost.h"
#include "MTGGameZones.h"
#include "Damage.h"
#include "Targetable.h"
class MTGPlayerCards;
class MTGInPlay;
class Player: public Damageable, public Targetable{
protected:
ManaCost * manaPool;
public:
virtual void End();
int typeAsTarget(){return TARGET_PLAYER;}
virtual int displayStack(){return 1;}
JTexture * mAvatarTex;
JQuad * mAvatar;
int canPutLandsIntoPlay;
MTGPlayerCards * game;
int testLife();
int afterDamage();
Player(MTGPlayerCards * _deck, string deckFile);
virtual ~Player();
void unTapPhase();
MTGInPlay * inPlay();
ManaCost * getManaPool();
int manaBurn();
void cleanupPhase();
virtual int Act(float dt){return 0;};
virtual int isAI(){return 0;};
Player * opponent();
int getId();
JQuad * getIcon();
string deckFile;
};
class HumanPlayer: public Player{
public:
HumanPlayer(MTGPlayerCards * _deck, char * _deckFile);
};
#endif