Files
wagic/projects/mtg/src/MTGCardInstance.cpp
T
wagic.the.homebrew 2f3e6b56e5 - Fix for issue 660 (changelings have become slower)
-- I removed the string comparison, which was expensive (the test is not necessary anymore, since it was "shielding" us from fake types (names), which are not creature subtypes, and therefore do not go through). I also moved one function call outside of the loop, just in case that wasn't optimized by the compiler.
- Removed unused Subtypes.cpp function (I don't really want people to use it, it can be quite expensive if used incorrectly)
- moved a test for issue 501 that has been fixed a while ago (we forgot to add the test to the test suite)
2011-05-15 14:38:41 +00:00

1120 lines
30 KiB
C++

/*---------------------------------------------
Card Instance
Instance of a given MTGCard in the game
Although there is only one MTGCard of each type, there can be as much Instances of it as needed in the game
--------------------------------------------
*/
#include "PrecompiledHeader.h"
#include "MTGCardInstance.h"
#include "CardDescriptor.h"
#include "Counters.h"
#include "Subtypes.h"
using namespace std;
SUPPORT_OBJECT_ANALYTICS(MTGCardInstance)
MTGCardInstance MTGCardInstance::AnyCard = MTGCardInstance();
MTGCardInstance MTGCardInstance::NoCard = MTGCardInstance();
MTGCardInstance MTGCardInstance::ExtraRules[] = { MTGCardInstance(), MTGCardInstance() };
MTGCardInstance::MTGCardInstance() :
CardPrimitive(), MTGCard(), Damageable(0), view(NULL)
{
initMTGCI();
}
MTGCardInstance::MTGCardInstance(MTGCard * card, MTGPlayerCards * arg_belongs_to) :
CardPrimitive(card->data), MTGCard(card), Damageable(card->data->getToughness()), view(NULL)
{
initMTGCI();
model = card;
attacker = 0;
lifeOrig = life;
origpower = power;
origtoughness = toughness;
belongs_to = arg_belongs_to;
owner = NULL;
if (arg_belongs_to)
owner = arg_belongs_to->library->owner;
lastController = owner;
defenser = NULL;
banding = NULL;
life = toughness;
preventable = 0;
thatmuch = 0;
flanked = 0;
castMethod = Constants::NOT_CAST;
}
void MTGCardInstance::copy(MTGCardInstance * card)
{
MTGCard * source = card->model;
CardPrimitive * data = source->data;
basicAbilities = card->basicAbilities;
for (size_t i = 0; i < data->types.size(); i++)
{
types.push_back(data->types[i]);
}
colors = data->colors;
manaCost.copy(data->getManaCost());
text = data->text;
setName(data->name);
power = data->power;
toughness = data->toughness;
life = toughness;
lifeOrig = life;
magicText = data->magicText;
spellTargetType = data->spellTargetType;
alias = data->alias;
//Now this is dirty...
int backupid = mtgid;
mtgid = source->getId();
Spell * spell = NEW Spell(this);
AbilityFactory af;
GameObserver * g = GameObserver::GetInstance();
af.addAbilities(g->mLayers->actionLayer()->getMaxId(), spell);
delete spell;
mtgid = backupid;
}
MTGCardInstance::~MTGCardInstance()
{
SAFE_DELETE(counters);
if (previous != NULL)
{
//DebugTrace("MTGCardInstance::~MTGCardInstance(): deleting " << ToHex(previous));
SAFE_DELETE(previous);
}
}
int MTGCardInstance::init()
{
MTGCard::init();
CardPrimitive::init();
data = this;
X = 0;
return 1;
}
void MTGCardInstance::initMTGCI()
{
sample = "";
model = NULL;
isToken = false;
lifeOrig = 0;
doDamageTest = 1;
belongs_to = NULL;
tapped = 0;
untapping = 0;
frozen = 0;
fresh = 0;
isMultiColored = 0;
isBlackAndWhite = 0;
isRedAndBlue = 0;
isBlackAndGreen = 0;
isBlueAndGreen = 0;
isRedAndWhite = 0;
isLeveler = 0;
enchanted = false;
CDenchanted = 0;
CDdamaged = 0;
blinked = false;
isExtraCostTarget = false;
morphed = false;
turningOver = false;
isMorphed = false;
isPhased = false;
phasedTurn = -1;
didattacked = 0;
didblocked = 0;
notblocked = 0;
sunburst = 0;
equipment = 0;
auras = 0;
damageToOpponent = false;
damageToController = false;
wasDealtDamage = false;
suspended = false;
castMethod = Constants::NOT_CAST;
mPropertiesChangedSinceLastUpdate = false;
for (int i = 0; i < ManaCost::MANA_PAID_WITH_RETRACE +1; i++)
alternateCostPaid[i] = 0;
paymenttype = MTGAbility::PUT_INTO_PLAY;
reduxamount = 0;
summoningSickness = 1;
preventable = 0;
thatmuch = 0;
flanked = 0;
target = NULL;
type_as_damageable = DAMAGEABLE_MTGCARDINSTANCE;
banding = NULL;
owner = NULL;
counters = NEW Counters(this);
previousZone = NULL;
previous = NULL;
next = NULL;
lastController = NULL;
regenerateTokens = 0;
blocked = false;
currentZone = NULL;
data = this; //an MTGCardInstance point to itself for data, allows to update it without killing the underlying database item
if (basicAbilities[(int)Constants::CHANGELING])
{//if the card is a changeling, it gains all creature subtypes
const vector<string> values = Subtypes::subtypesList->getValuesById();
for (size_t i = 0; i < values.size(); ++i)
{
if (!Subtypes::subtypesList->isSubtypeOfType(i,Subtypes::TYPE_CREATURE))
continue;
//Don' want to send any event to the gameObserver inside of initMCGI, so calling the parent addType method instead of mine
CardPrimitive::addType(i);
}
}
int colored = 0;
for (int i = Constants::MTG_COLOR_GREEN; i <= Constants::MTG_COLOR_WHITE; ++i)
{
if (this->hasColor(i))
++colored;
}
if (colored > 1)
{
isMultiColored = 1;
if(this->hasColor(Constants::MTG_COLOR_WHITE) && this->hasColor(Constants::MTG_COLOR_BLACK))
isBlackAndWhite = 1;
if(this->hasColor(Constants::MTG_COLOR_RED) && this->hasColor(Constants::MTG_COLOR_BLUE))
isRedAndBlue = 1;
if(this->hasColor(Constants::MTG_COLOR_GREEN) && this->hasColor(Constants::MTG_COLOR_BLACK))
isBlackAndGreen = 1;
if(this->hasColor(Constants::MTG_COLOR_BLUE) && this->hasColor(Constants::MTG_COLOR_GREEN))
isBlueAndGreen = 1;
if(this->hasColor(Constants::MTG_COLOR_RED) && this->hasColor(Constants::MTG_COLOR_WHITE))
isRedAndWhite = 1;
}
if(previous && previous->morphed && !turningOver)
{
morphed = true;
isMorphed = true;
}
}
const string MTGCardInstance::getDisplayName() const
{
return getName();
}
void MTGCardInstance::addType(int type)
{
bool before = hasType(type);
CardPrimitive::addType(type);
if (!before)
mPropertiesChangedSinceLastUpdate = true;
// If the card name is not set, set it to the type.
//This is a hack for "transform", used in combination with "losesubtypes" on Basic Lands
//See removeType below
if (!name.length())
setName(Subtypes::subtypesList->find(type));
WEvent * e = NEW WEventCardChangeType(this, type, before, true);
GameObserver * go = GameObserver::GetInstance();
if (go)
go->receiveEvent(e);
else
SAFE_DELETE(e);
}
void MTGCardInstance::addType(char * type_text)
{
setSubtype(type_text);
}
void MTGCardInstance::setType(const char * type_text)
{
setSubtype(type_text);
}
void MTGCardInstance::setSubtype(string value)
{
int id = Subtypes::subtypesList->find(value);
addType(id);
}
int MTGCardInstance::removeType(string value, int removeAll)
{
int id = Subtypes::subtypesList->find(value);
return removeType(id, removeAll);
}
int MTGCardInstance::removeType(int id, int removeAll)
{
bool before = hasType(id);
int result = CardPrimitive::removeType(id, removeAll);
bool after = hasType(id);
if (before != after)
{
mPropertiesChangedSinceLastUpdate = true;
// Basic lands have the same name as their subtypes, and TargetChoosers don't make a distinction between name and type,
// so if we remove a subtype "Forest", we also need to remove its name.
//This means the card might lose its name, but usually when we force remove a type, we add another one just after that.
//see "AddType" above which force sets a name if necessary
if (name.compare(Subtypes::subtypesList->find(id)) == 0)
setName("");
}
WEvent * e = NEW WEventCardChangeType(this, id, before, after);
GameObserver * go = GameObserver::GetInstance();
if (go)
go->receiveEvent(e);
else
SAFE_DELETE(e);
return result;
}
int MTGCardInstance::isInPlay()
{
GameObserver * game = GameObserver::GetInstance();
for (int i = 0; i < 2; i++)
{
MTGGameZone * zone = game->players[i]->game->inPlay;
if (zone->hasCard(this))
return 1;
}
return 0;
}
int MTGCardInstance::afterDamage()
{
if (!doDamageTest)
return 0;
doDamageTest = 0;
if (!isCreature())
return 0;
if (life <= 0 && isInPlay())
{
return destroy();
}
return 0;
}
int MTGCardInstance::bury()
{
Player * p = controller();
if (basicAbilities[(int)Constants::EXILEDEATH])
{
p->game->putInZone(this, p->game->inPlay, owner->game->exile);
return 1;
}
if (!basicAbilities[(int)Constants::INDESTRUCTIBLE])
{
p->game->putInZone(this, p->game->inPlay, owner->game->graveyard);
return 1;
}
return 0;
}
int MTGCardInstance::destroy()
{
if (!triggerRegenerate())
return bury();
return 0;
}
MTGGameZone * MTGCardInstance::getCurrentZone()
{
return currentZone;
}
int MTGCardInstance::has(int basicAbility)
{
return basicAbilities[basicAbility];
}
ManaCost* MTGCardInstance::getReducedManaCost()
{
return &reducedCost;
}
ManaCost* MTGCardInstance::getIncreasedManaCost()
{
return &increasedCost;
}
//sets card as attacked and sends events
void MTGCardInstance::eventattacked()
{
didattacked = 1;
WEvent * e = NEW WEventCardAttacked(this);
GameObserver * game = GameObserver::GetInstance();
game->receiveEvent(e);
}
//sets card as attacked alone and sends events
void MTGCardInstance::eventattackedAlone()
{
WEvent * e = NEW WEventCardAttackedAlone(this);
GameObserver * game = GameObserver::GetInstance();
game->receiveEvent(e);
}
//sets card as attacked and sends events
void MTGCardInstance::eventattackednotblocked()
{
didattacked = 1;
WEvent * e = NEW WEventCardAttackedNotBlocked(this);
GameObserver * game = GameObserver::GetInstance();
game->receiveEvent(e);
}
//sets card as attacked and sends events
void MTGCardInstance::eventattackedblocked(MTGCardInstance * opponent)
{
didattacked = 1;
WEvent * e = NEW WEventCardAttackedBlocked(this,opponent);
GameObserver * game = GameObserver::GetInstance();
game->receiveEvent(e);
}
//sets card as blocking and sends events
void MTGCardInstance::eventblocked(MTGCardInstance * opponent)
{
didblocked = 1;
WEvent * e = NEW WEventCardBlocked(this,opponent);
GameObserver * game = GameObserver::GetInstance();
game->receiveEvent(e);
}
//Taps the card
void MTGCardInstance::tap()
{
if (tapped)
return;
tapped = 1;
WEvent * e = NEW WEventCardTap(this, 0, 1);
GameObserver * game = GameObserver::GetInstance();
game->receiveEvent(e);
}
void MTGCardInstance::untap()
{
if (!tapped)
return;
tapped = 0;
WEvent * e = NEW WEventCardTap(this, 1, 0);
GameObserver * game = GameObserver::GetInstance();
game->receiveEvent(e);
}
void MTGCardInstance::setUntapping()
{
untapping = 1;
}
int MTGCardInstance::isUntapping()
{
return untapping;
}
//Tries to Untap the card
void MTGCardInstance::attemptUntap()
{
if (untapping)
{
untap();
untapping = 0;
}
}
//Tells if the card is tapped or not
int MTGCardInstance::isTapped()
{
return tapped;
}
int MTGCardInstance::regenerate()
{
if (has(Constants::CANTREGEN))
return 0;
return ++regenerateTokens;
}
int MTGCardInstance::triggerRegenerate()
{
if (!regenerateTokens)
return 0;
if (has(Constants::CANTREGEN))
return 0;
regenerateTokens--;
tap();
if(isCreature())
{
life = toughness;
initAttackersDefensers();
if (life < 1)
return 0; //regeneration didn't work (wither ?)
}
return 1;
}
int MTGCardInstance::initAttackersDefensers()
{
setAttacker(0);
setDefenser(NULL);
banding = NULL;
blockers.clear();
blocked = 0;
didattacked = 0;
didblocked = 0;
return 1;
}
//Function to cleanup flags on a card (generally at the end of the turn)
int MTGCardInstance::cleanup()
{
initAttackersDefensers();
GameObserver * game = GameObserver::GetInstance();
if (!game || game->currentPlayer == controller())
{
summoningSickness = 0;
}
if (previous && !previous->stillInUse())
{
//DebugTrace("MTGCardInstance::cleanup(): deleting " << ToHex(previous));
SAFE_DELETE(previous);
}
regenerateTokens = 0;
preventable = 0;
thatmuch = 0;
return 1;
}
int MTGCardInstance::stillInUse()
{
GameObserver * game = GameObserver::GetInstance();
if (game->mLayers->actionLayer()->stillInUse(this))
return 1;
if (!previous)
return 0;
return previous->stillInUse();
}
/* Summoning Sickness
* 212.3f A creature's activated ability with the tap symbol or the untap symbol in its activation cost
* can't be played unless the creature has been under its controller's control since the start of his or
* her most recent turn. A creature can't attack unless it has been under its controller's control
* since the start of his or her most recent turn. This rule is informally called the "summoning
* sickness" rule. Ignore this rule for creatures with haste (see rule 502.5).
*/
int MTGCardInstance::hasSummoningSickness()
{
if (!summoningSickness)
return 0;
if (basicAbilities[(int)Constants::HASTE])
return 0;
if (!isCreature())
return 0;
return 1;
}
MTGCardInstance * MTGCardInstance::changeController(Player * newController)
{
Player * originalOwner = controller();
if (originalOwner == newController)
return this;
MTGCardInstance * copy = originalOwner->game->putInZone(this, originalOwner->game->inPlay, newController->game->inPlay);
copy->summoningSickness = 1;
return copy;
}
Player * MTGCardInstance::controller()
{
return lastController;
}
int MTGCardInstance::canAttack()
{
if (tapped)
return 0;
if (hasSummoningSickness())
return 0;
if ((basicAbilities[(int)Constants::DEFENSER] || basicAbilities[(int)Constants::CANTATTACK]) && !basicAbilities[(int)Constants::CANATTACK])
return 0;
if (!isCreature())
return 0;
if (!isInPlay())
return 0;
return 1;
}
int MTGCardInstance::addToToughness(int value)
{
toughness += value;
life += value;
doDamageTest = 1;
return 1;
}
int MTGCardInstance::setToughness(int value)
{
toughness = value;
life = value;
doDamageTest = 1;
return 1;
}
int MTGCardInstance::canBlock()
{
if (tapped)
return 0;
if (basicAbilities[(int)Constants::CANTBLOCK])
return 0;
if (!isCreature())
return 0;
if (!isInPlay())
return 0;
return 1;
}
int MTGCardInstance::canBlock(MTGCardInstance * opponent)
{
if (!canBlock())
return 0;
if (!opponent)
return 1;
if (!opponent->isAttacker())
return 0;
// Comprehensive rule 502.7f : If a creature with protection attacks, it can't be blocked by creatures that have the stated quality.
if (opponent->protectedAgainst(this))
return 0;
if (opponent->cantBeBlockedBy(this))
return 0;
if (opponent->basicAbilities[(int)Constants::UNBLOCKABLE])
return 0;
if (opponent->basicAbilities[(int)Constants::ONEBLOCKER] && opponent->blocked)
return 0;
if(opponent->basicAbilities[(int)Constants::STRONG] && power < opponent->power)
return 0;
if(this->basicAbilities[(int)Constants::WEAK] && power < opponent->power)
return 0;
if (opponent->basicAbilities[(int)Constants::FEAR] && !(this->hasType(Subtypes::TYPE_ARTIFACT) || this->hasColor(Constants::MTG_COLOR_BLACK)))
return 0;
//intimidate
if (opponent->basicAbilities[(int)Constants::INTIMIDATE] && !(this->hasType(Subtypes::TYPE_ARTIFACT)))
{
int canblock = 0;
for (int i = Constants::MTG_COLOR_GREEN; i <= Constants::MTG_COLOR_WHITE; ++i)
{
if (this->hasColor(i) && opponent->hasColor(i))
{
canblock = 1;
break;
}
}
if (!canblock)
return 0;
}
if (opponent->basicAbilities[(int)Constants::FLYING] && !(basicAbilities[(int)Constants::FLYING] || basicAbilities[(int)Constants::REACH]))
return 0;
//Can block only creatures with flying if has cloud
if (basicAbilities[(int)Constants::CLOUD] && !(opponent->basicAbilities[(int)Constants::FLYING]))
return 0;
// If opponent has shadow and a creature does not have either shadow or reachshadow it cannot be blocked
if (opponent->basicAbilities[(int)Constants::SHADOW] && !(basicAbilities[(int)Constants::SHADOW]
|| basicAbilities[(int)Constants::REACHSHADOW]))
return 0;
// If opponent does not have shadow and a creature has shadow it cannot be blocked
if (!opponent->basicAbilities[(int)Constants::SHADOW] && basicAbilities[(int)Constants::SHADOW])
return 0;
if (opponent->basicAbilities[(int)Constants::HORSEMANSHIP] && !basicAbilities[(int)Constants::HORSEMANSHIP])
return 0;
if (opponent->basicAbilities[(int)Constants::SWAMPWALK] && controller()->game->inPlay->hasType("swamp"))
return 0;
if (opponent->basicAbilities[(int)Constants::FORESTWALK] && controller()->game->inPlay->hasType("forest"))
return 0;
if (opponent->basicAbilities[(int)Constants::ISLANDWALK] && controller()->game->inPlay->hasType("island"))
return 0;
if (opponent->basicAbilities[(int)Constants::MOUNTAINWALK] && controller()->game->inPlay->hasType("mountain"))
return 0;
if (opponent->basicAbilities[(int)Constants::PLAINSWALK] && controller()->game->inPlay->hasType("plains"))
return 0;
if (opponent->basicAbilities[(int)Constants::LEGENDARYWALK] && controller()->game->inPlay->hasPrimaryType("legendary","land"))
return 0;
if (opponent->basicAbilities[(int)Constants::DESERTWALK] && controller()->game->inPlay->hasSpecificType("land","desert"))
return 0;
if (opponent->basicAbilities[(int)Constants::SNOWSWAMPWALK] && controller()->game->inPlay->hasSpecificType("snow","swamp"))
return 0;
if (opponent->basicAbilities[(int)Constants::SNOWFORESTWALK] && controller()->game->inPlay->hasSpecificType("snow","forest"))
return 0;
if (opponent->basicAbilities[(int)Constants::SNOWISLANDWALK] && controller()->game->inPlay->hasSpecificType("snow","island"))
return 0;
if (opponent->basicAbilities[(int)Constants::SNOWMOUNTAINWALK] && controller()->game->inPlay->hasSpecificType("snow","mountain"))
return 0;
if (opponent->basicAbilities[(int)Constants::SNOWPLAINSWALK] && controller()->game->inPlay->hasSpecificType("snow","plains"))
return 0;
if (opponent->basicAbilities[(int)Constants::SNOWWALK] && controller()->game->inPlay->hasPrimaryType("snow","land"))
return 0;
if (opponent->basicAbilities[(int)Constants::NONBASICWALK] && controller()->game->inPlay->hasTypeButNotType("land","basic"))
return 0;
return 1;
}
JQuadPtr MTGCardInstance::getIcon()
{
return WResourceManager::Instance()->RetrieveCard(this, CACHE_THUMB);
}
MTGCardInstance * MTGCardInstance::getNextPartner()
{
MTGInPlay * inplay = controller()->game->inPlay;
MTGCardInstance * bandingPartner = inplay->getNextAttacker(banding);
while (bandingPartner)
{
if (basicAbilities[(int)Constants::BANDING] || bandingPartner->basicAbilities[(int)Constants::BANDING])
return bandingPartner;
bandingPartner = inplay->getNextAttacker(bandingPartner);
}
return NULL;
}
int MTGCardInstance::DangerRanking()
{
int danger;
int result;
danger = 0;
result = 0;
result += power;
result += toughness;
result += getManaCost()->getConvertedCost();
for (int j = 0; j < Constants::NB_BASIC_ABILITIES; j++)
{
if (basicAbilities[j])
{
result += 1;
}
}
if (result > 1)
danger += 1;
if (result > 2)
danger += 1;
if (result > 4)
danger += 1;
if (result > 6)
danger += 1;
if (result > 10)
danger += 1;
return danger;
}
int MTGCardInstance::setAttacker(int value)
{
Targetable * previousTarget = NULL;
Targetable * target = NULL;
Player * p = controller()->opponent();
if (value)
target = p;
if (attacker)
previousTarget = p;
attacker = value;
WEvent * e = NEW WEventCreatureAttacker(this, previousTarget, target);
GameObserver * go = GameObserver::GetInstance();
if (go)
go->receiveEvent(e);
else
SAFE_DELETE(e);
return 1;
}
int MTGCardInstance::toggleAttacker()
{
if (!attacker)
{
//if (!basicAbilities[Constants::VIGILANCE]) tap();
setAttacker(1);
return 1;
}
else
{
//untap();
setAttacker(0);
return 1;
}
return 0;
}
int MTGCardInstance::isAttacker()
{
return attacker;
}
MTGCardInstance * MTGCardInstance::isDefenser()
{
return defenser;
}
int MTGCardInstance::nbOpponents()
{
int result = 0;
MTGCardInstance* opponent = getNextOpponent();
while (opponent)
{
result++;
opponent = getNextOpponent(opponent);
}
return result;
}
int MTGCardInstance::raiseBlockerRankOrder(MTGCardInstance * blocker)
{
list<MTGCardInstance *>::iterator it1 = find(blockers.begin(), blockers.end(), blocker);
list<MTGCardInstance *>::iterator it2 = it1;
if (blockers.begin() == it2)
++it2;
else
--it2;
std::iter_swap(it1, it2);
WEvent* e = NEW WEventCreatureBlockerRank(*it1, *it2, this);
GameObserver * go = GameObserver::GetInstance();
if (go)
go->receiveEvent(e);
else
SAFE_DELETE(e);
//delete(e);
return 1;
}
int MTGCardInstance::getDefenserRank(MTGCardInstance * blocker)
{
int result = 0;
for (list<MTGCardInstance *>::iterator it1 = blockers.begin(); it1 != blockers.end(); ++it1)
{
result++;
if ((*it1) == blocker)
return result;
}
return 0;
}
;
int MTGCardInstance::removeBlocker(MTGCardInstance * blocker)
{
blockers.remove(blocker);
if (!blockers.size())
{
blocked = false;
}
return 1;
}
int MTGCardInstance::addBlocker(MTGCardInstance * blocker)
{
blockers.push_back(blocker);
blocked = true;
return 1;
}
//Returns opponents to this card for this turn. This * should * take into account banding
MTGCardInstance * MTGCardInstance::getNextOpponent(MTGCardInstance * previous)
{
GameObserver * game = GameObserver::GetInstance();
int foundprevious = 0;
if (!previous)
foundprevious = 1;
if (attacker)
{
MTGInPlay * inPlay = game->opponent()->game->inPlay;
for (int i = 0; i < inPlay->nb_cards; i++)
{
MTGCardInstance * current = inPlay->cards[i];
if (current == previous)
{
foundprevious = 1;
}
else if (foundprevious)
{
MTGCardInstance * defensersOpponent = current->isDefenser();
if (defensersOpponent && (defensersOpponent == this || (banding && defensersOpponent->banding == banding)))
{
return current;
}
}
}
}
else if (defenser)
{
MTGInPlay * inPlay = game->currentPlayer->game->inPlay;
for (int i = 0; i < inPlay->nb_cards; i++)
{
MTGCardInstance * current = inPlay->cards[i];
if (current == previous)
{
foundprevious = 1;
}
else if (foundprevious)
{
if (defenser == current || (current->banding && defenser->banding == current->banding))
{
return current;
}
}
}
}
return NULL;
}
int MTGCardInstance::setDefenser(MTGCardInstance * opponent)
{
GameObserver * g = GameObserver::GetInstance();
if (defenser)
{
if (g->players[0]->game->battlefield->hasCard(defenser) || g->players[1]->game->battlefield->hasCard(defenser))
{
defenser->removeBlocker(this);
}
}
WEvent * e = NULL;
if (defenser != opponent)
e = NEW WEventCreatureBlocker(this, defenser, opponent);
defenser = opponent;
if (defenser)
defenser->addBlocker(this);
if (e)
g->receiveEvent(e);
return 1;
}
int MTGCardInstance::toggleDefenser(MTGCardInstance * opponent)
{
if (canBlock())
{
if (canBlock(opponent))
{
setDefenser(opponent);
didblocked = 1;
if (opponent && opponent->controller()->isAI() && opponent->controller()->playMode != Player::MODE_TEST_SUITE)
{
if(opponent->view != NULL)
{
//todo: quote wololo "change this into a cool blinking effects when opposing creature has cursor focus."
opponent->view->actZ += .8f;
opponent->view->actT -= .2f;
}
}
if (!opponent)
didblocked = 0;
return 1;
}
}
return 0;
}
bool MTGCardInstance::matchesCastFilter(int castFilter) {
if(castFilter == Constants::CAST_DONT_CARE)
return true; //everything
if(castFilter == Constants::CAST_ALL)
return (castMethod != Constants::NOT_CAST); //everything except "not cast"
if (castFilter == Constants::CAST_ALTERNATE && castMethod > Constants::CAST_NORMALLY)
return true; //all alternate casts
return (castFilter == castMethod);
};
int MTGCardInstance::addProtection(TargetChooser * tc)
{
tc->targetter = NULL;
protections.push_back(tc);
return protections.size();
}
int MTGCardInstance::removeProtection(TargetChooser * tc, int erase)
{
for (size_t i = 0; i < protections.size(); i++)
{
if (protections[i] == tc)
{
if (erase)
delete (protections[i]);
protections.erase(protections.begin() + i);
return 1;
}
}
return 0;
}
int MTGCardInstance::protectedAgainst(MTGCardInstance * card)
{
//Basic protections
for (int i = Constants::PROTECTIONGREEN; i <= Constants::PROTECTIONWHITE; i++)
{
if (basicAbilities[i] && card->hasColor(i - Constants::PROTECTIONGREEN + Constants::MTG_COLOR_GREEN))
return 1;
}
//General protections
for (size_t i = 0; i < protections.size(); i++)
{
if (protections[i]->canTarget(card))
return 1;
}
return 0;
}
int MTGCardInstance::addCantBeTarget(TargetChooser * tc)
{
tc->targetter = NULL;
canttarget.push_back(tc);
return canttarget.size();
}
int MTGCardInstance::removeCantBeTarget(TargetChooser * tc, int erase)
{
for (size_t i = 0; i < canttarget.size(); i++)
{
if (canttarget[i] == tc)
{
if (erase)
delete (canttarget[i]);
canttarget.erase(canttarget.begin() + i);
return 1;
}
}
return 0;
}
int MTGCardInstance::CantBeTargetby(MTGCardInstance * card)
{
for (size_t i = 0; i < canttarget.size(); i++)
{
if (canttarget[i]->canTarget(card))
return 1;
}
return 0;
}
int MTGCardInstance::addCantBeBlockedBy(TargetChooser * tc)
{
cantBeBlockedBys.push_back(tc);
return cantBeBlockedBys.size();
}
int MTGCardInstance::removeCantBeBlockedBy(TargetChooser * tc, int erase)
{
for (size_t i = 0; i < cantBeBlockedBys.size(); i++)
{
if (cantBeBlockedBys[i] == tc)
{
if (erase)
delete (cantBeBlockedBys[i]);
cantBeBlockedBys.erase(cantBeBlockedBys.begin() + i);
return 1;
}
}
return 0;
}
int MTGCardInstance::cantBeBlockedBy(MTGCardInstance * card)
{
for (size_t i = 0; i < cantBeBlockedBys.size(); i++)
{
if (cantBeBlockedBys[i]->canTarget(card))
return 1;
}
return 0;
}
/* Choose a sound sample to associate to that card */
JSample * MTGCardInstance::getSample()
{
JSample * js;
if (sample.size())
return WResourceManager::Instance()->RetrieveSample(sample);
for (int i = types.size() - 1; i > 0; i--)
{
string type = Subtypes::subtypesList->find(types[i]);
type = type + ".wav";
js = WResourceManager::Instance()->RetrieveSample(type);
if (js)
{
sample = string(type);
return js;
}
}
if (basicAbilities.any())
{
for (size_t x = 0; x < basicAbilities.size(); ++x)
{
if (!basicAbilities.test(x))
continue;
string type = Constants::MTGBasicAbilities[x];
type = type + ".wav";
js = WResourceManager::Instance()->RetrieveSample(type);
if (js)
{
sample = string(type);
return js;
}
}
}
string type = "";
if(!types.size())
return NULL;
type = Subtypes::subtypesList->find(types[0]);
type.append(".wav");
js = WResourceManager::Instance()->RetrieveSample(type);
if (js)
{
sample = string(type);
return js;
}
return NULL;
}
int MTGCardInstance::stepPower(CombatStep step)
{
switch (step)
{
case FIRST_STRIKE:
case END_FIRST_STRIKE:
if (has(Constants::FIRSTSTRIKE) || has(Constants::DOUBLESTRIKE))
return MAX(0, power);
else
return 0;
case DAMAGE:
case END_DAMAGE:
default:
if (has(Constants::FIRSTSTRIKE) && !has(Constants::DOUBLESTRIKE))
return 0;
else
return MAX(0, power);
}
}
std::ostream& MTGCardInstance::toString(std::ostream& out) const
{
return out << name;
}
std::ostream& operator<<(std::ostream& out, const MTGCardInstance& c)
{
return c.toString(out);
}