Files
wagic/projects/mtg/src/PlayerData.cpp
d32.wagic 002851a943 Daddy32: Tasks Mode
Gives the user the opportunity to earn some credits for performing various tasks.

Known bugs removed, tested stability-wise, not so much game-wise.
Lots of to-dos and ideas still remaining, better balance between task difficulty and their rewards needed - please comment.

Usage:
Enter shop, open menu, select 'See available tasks'.
All tasks in the list are active, until they expire ('Days left'; day passes after each duel (won, lost or quited)).
You can finish any of the tasks and get bonus. For particular task, the bonus gets a bit smaller every day (until expiration).
2009-12-13 22:12:14 +00:00

45 lines
981 B
C++

#include "../include/config.h"
#include "../include/GameOptions.h"
#include "../include/PlayerData.h"
#include <string.h>
#include <stdio.h>
PlayerData::PlayerData(MTGAllCards * allcards){
//CREDITS
credits = 3000; //Default value
std::ifstream file(options.profileFile(PLAYER_SAVEFILE).c_str());
std::string s;
if(file){
if(std::getline(file,s)){
credits = atoi(s.c_str());
}else{
//TODO error management
}
file.close();
}
//COLLECTION
collection = NEW MTGDeck(options.profileFile(PLAYER_COLLECTION).c_str(), allcards);
taskList = NEW TaskList(options.profileFile(PLAYER_TASKS).c_str());
}
int PlayerData::save(){
std::ofstream file(options.profileFile(PLAYER_SAVEFILE).c_str());
char writer[64];
if (file){
sprintf(writer,"%i\n", credits);
file<<writer;
file.close();
}
collection->save();
taskList->save();
return 1;
}
PlayerData::~PlayerData(){
SAFE_DELETE(collection);
SAFE_DELETE(taskList);
}