209 lines
4.9 KiB
C++
209 lines
4.9 KiB
C++
#ifndef THREADING_H
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#define THREADING_H
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#if defined (WIN32) || defined (LINUX)
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#include <boost/date_time.hpp>
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#include <boost/thread.hpp>
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#include <boost/thread/mutex.hpp>
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#else
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#include <boost/bind.hpp>
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#include "pspthreadman.h"
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#include "DebugRoutines.h"
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#include "JLogger.h"
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namespace boost
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{
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/**
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** PSP specific variant of a boost mutex & scoped_lock
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*/
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class mutex
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{
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public:
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struct scoped_lock
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{
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scoped_lock(mutex& inMutex) : mID(inMutex.mID)
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{
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int result = sceKernelWaitSema(mID, 1, 0);
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if (result < 0)
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{
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LOG("Semaphore error on lock acquire, mutex id: ");
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LOG((char*)mID);
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}
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}
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~scoped_lock()
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{
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int result = sceKernelSignalSema(mID, 1);
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if (result < 0)
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{
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LOG("Semaphore error on lock release, mutex id: ");
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LOG((char*)mID);
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}
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}
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int mID;
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};
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mutex()
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{
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mID = sceKernelCreateSema("Unnamed", 0, 1, 1, 0);
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}
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~mutex()
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{
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sceKernelDeleteSema(mID);
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}
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int mID;
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};
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/**
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** Emulating boost::thread configuration glue, with some shortcuts
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** This detail namespace is a distillation of boost's thread.hpp, thread_data.hpp.
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*/
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namespace detail
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{
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struct thread_data_base
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{
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thread_data_base()
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{
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}
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virtual ~thread_data_base()
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{
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}
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virtual void run() = 0;
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};
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typedef boost::shared_ptr<detail::thread_data_base> thread_data_ptr;
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template<typename F>
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class thread_data : public detail::thread_data_base
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{
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public:
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thread_data(F f_) : f(f_)
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{
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}
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void run()
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{
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f();
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}
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private:
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F f;
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void operator=(thread_data&);
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thread_data(thread_data&);
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};
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} //namespace detail
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/**
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** A simplistic implementation of boost::thread, using pspsdk calls for the thread invocation.
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**
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** The intent of its usage is this form only:
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** mWorkerThread = boost::thread(ThreadProc, this);
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** where ThreadProc is a static member function of the 'this' class,eg:
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** static void FOO::ThreadProc(void* inParam)
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** {
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** FOO* instance = reinterpret_cast<FOO*>(inParam);
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** // now you have class instance data available...
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** }
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**
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** Any other variant of a thread proc with more than one param is unimplemented.
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*/
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class thread
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{
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/*
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** Helper class for sceKernelStartThread, which passes args by value, not by reference
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** We use this struct to wrap any pointers that we want to pass to the worker thread.
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*/
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struct CallbackData
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{
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CallbackData(detail::thread_data_ptr inThreadInfo)
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: mThreadInfo(inThreadInfo)
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{
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}
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detail::thread_data_ptr mThreadInfo;
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};
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public:
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thread()
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{
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}
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template <class F,class A1>
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thread(F f, A1 a1) : mThreadInfo(make_thread_info(boost::bind(boost::type<void>(), f, a1)))
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{
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LOG("Calling bind on threadproc func");
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CallbackData callbackData(mThreadInfo);
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LOG("Creating SCE Thread");
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mThreadProcID = sceKernelCreateThread( typeid(a1).name(), thread::ThreadProc, 0x12, 0x20000, PSP_THREAD_ATTR_USER, NULL);
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if (mThreadProcID > 0)
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{
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sceKernelStartThread(mThreadProcID, sizeof(CallbackData), &callbackData);
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}
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}
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~thread()
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{
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}
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void join()
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{
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sceKernelTerminateDeleteThread(mThreadProcID);
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}
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private:
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static int ThreadProc(SceSize args, void *inParam)
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{
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LOG("Entering thread::ThreadProc");
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CallbackData* callbackData = reinterpret_cast<CallbackData* >(inParam);
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if (callbackData)
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{
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callbackData->mThreadInfo->run();
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}
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return 0;
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}
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template<typename F>
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static inline detail::thread_data_ptr make_thread_info(F f)
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{
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return detail::thread_data_ptr(new detail::thread_data<F>(f));
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}
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detail::thread_data_ptr mThreadInfo;
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SceUID mThreadProcID;
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};
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namespace posix_time
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{
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typedef unsigned int milliseconds;
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}
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/**
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** boost's platform neutral sleep call.
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*/
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namespace this_thread
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{
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inline void sleep(boost::posix_time::milliseconds const& time)
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{
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sceKernelDelayThread(time * 1000);
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}
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}
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}
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#endif
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#endif // THREADING_H
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